Muramasa: The Demon Blade Gaiden Calling Cell Phones

By Spencer . October 24, 2010 . 1:24pm

imageIn addition to Persona 3 Social and a Monster Hunter spinoff, Muramasa: The Demon Blade is also coming to Mobage Town.


Muramasa: The Demon Blade Gaiden was announced. It’s a game where players, armed with a demon blade, pick one of two camps (one for each Muramasa character) and slice up yokai. Mobile ghost hunters can select different kinds of attacks and team up with other players throughout Japan.


No screenshots of the social battle simulation game have been released at this time. Like other Mobage town games, Muramasa: The Demon Blade Gaiden is free to play, but uses a cash-op system.

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  • Yusaku_Matsuda70s

    Mobage?! Curse you! First with the Shenmue tease and now Muramasa too. Stop stealing HD ports/sequels/remakes from me! D:

  • PersonaBull


    I hope Odin Sphere still has a good shot at a PS3 upgrade at least :/

  • Meh. I’ll be interested when they announce the PSN version.

  • Code

    Admittedly I feel a bit guilty about Muramasa, I went in really wanting to like it, but I just couldn’t get into it. It definitely had moments for me, particularly Momohime’s story, but the game felt really lacking in a lot of areas for me personally.

    • Yusaku_Matsuda70s

      You’ve peaked my curiosity. What was it about it that you didn’t like? Was it the gameplay? Storytelling? Have you tried Odin Sphere before? I’m interested in playing Muramasa, despite being lukewarm about Odin Sphere.

      • Code

        Muramasa, just to me more then anything else felt very shallow and empty. Don’t get me wrong it’s artistic value should be commended, but as a game, it’s got repetitive and fairly bland combat system, a fairly low variety of enemies, and it cycles backgrounds quiet a bit. The sword tree is a neat idea but there is just too little variation for my tastes, and usually you can get away with using just about anything given enemies juggle so easily. Momohime’s storyline is fun, but Kisuke’s story I felt was dull with little resolve. On the positive side, the combat does shine during boss battles, and the boss battles are excellent, but everything between bosses dragged on and on.

        • Yusaku_Matsuda70s

          Odd. I found Odin Sphere’s nuanced combat and complex inventory too involving. Meanwhile, your description of it sounds like simple hack n’ slash and not much else. Not very involving… But I’m too much of a sucker for art… Maybe I’m just being whinny and I’ll get a *kick* out of it anyway. >,<

          • Code

            My advice is if your not sure, give it a rent, or if you know someone with it, borrow it, the game isn’t particularly long, I think each storyline is maybe 4-5 hours, and honestly within in an hour or so you’ll know if it’s your thing. But yeah simple although pretty hack and slash and not much else is a fair assessment >w<;

        • Hetare Kaiser

          I rather liked the combat myself. The controls are simple, but you can do a lot of different attacks with just the d-pad and attack button and despite this, you never really feel like you’ve lost control of your character. It just generally feels good to control the character, especially the quick and nimble Momohime.

          The amount of patterns small-fry enemies appear in is indeed limited, and some more variation would’ve been nice, but I considered getting through a fight as elegantly as possible as part of the game, so I didn’t mind it as much.

  • I would actually like for these games to be released on Android Market or something, could be awesome time killer when I’m at work or something.

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