By Ishaan . October 29, 2010 . 12:31pm
“People that play the home console version tend to play for longer sittings, while those that play the PSP edition generally play for only short periods of time.”
This is what Monster Hunter series producer, Ryozo Tsujimoto, believes is the primary difference between Monster Hunter games on home consoles and portable systems. This makes sense, given that in Japan, Monster Hunter is a social phenomenon and is largely played cooperatively with other players, often in public settings.
Capcom go about the developing the Monster Hunter games with this difference in mind, too, he says. As a result, while Monster Hunter Portable 3rd comes packed with a whole lot more content than Monster Hunter Tri, it’s also being designed to be played in shorter bursts with the help of short quests.
“Monster Hunter Freedom 3 will offer a lot of short quests and play modes that allow players to get the most out of playing the game on their PSP, in addition to quests that take longer to complete,” Tsujimoto revealed in an internally conducted Capcom interview.
He continued: “The game flow from start to finish is fairly straight forward, so if someone only has 10 minutes to play, they can pick a quest that can be finished within that period of time. This gives people the satisfaction of knowing they have a number of different options available in any situation.”