A Message From The Mega Man Legends 3 Team

By Ishaan . November 2, 2010 . 12:50pm


Capcom management aren’t the only ones affected by Keiji Inafune’s resignation. For instance, are you worried about how Mega Man Legends 3 will turn out, now that he’s gone?


The Mega Man Legends 3 development team at Capcom has heard of the Internet’s rather vocal concerns on the subject and responded with a message:


From all of us here on Mega Man Legends development team,


“We realize that events of the past few days have given many of you great cause for concern, and we apologize for taking so long to get back to you.


We have been reading all of your comments from the past few days, many of them expressions of anxiety and many of encouragement.


Honestly, though many of us are still a little dazed and confused about all of this, the “can-do” fire inside us is still burning as hot as ever!


Not only will the dev team continue on with Legends 3 Project, we will push forward even harder than before to complete Mega Man Legends 3!


And just like up until now, we hope that you will continue to help the Legends 3 Project grow.


Together, let’s make the best Mega Man Legends ever!


P.S. In the next post, we will be bringing you more details about our new powered-up Devroom community!”


As we previously reported, the Legends 3 team spans across numerous Capcom games, including art directors, planners, designers from the first two Legends titles as well as members of the EXE and Star Force teams.


Additionally, project leads and key staff from the Monster Hunter, Lost Planet, and Basara games are helping out with the development of Legends 3 as well.

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  • I hope we get more information on the game soon. I want to know why I should be interested and how the game can appeal to one who has never really played a Megaman game seriously before.

  • MemeticRichard

    You know, I defended Inafune in the past, but when I think about it, it was pretty selfish and lame of him to bounce out whilst in the middle of working on Legends 3 and Universe…I say, finish what you started, THEN get pissed off and make tracks.

    • PersonaBull

      Maybe part of it was because Legends 3 already wasn’t going in the right direction to him? He’s dreamed of MML3 more than most fans out there, and, considering how hard he’s had to strong-arm things in the past, maybe he absolutely had to abandon it because he already knew it could never be right?

      Just a theory. I’m still quite worried for MML3, especially now that Inafune is gone. I’m just saying he obviously had his reasons. The guy wouldn’t pick now, of all times, for no good reason.

      • Guest

        Maybe he wanted Mega Man to look like a 6 foot 5″ linebacker Space Marine with a military buzzcut, scars , no personality and a penchant for extreme violence via shooting baddies heads off with his rocket laser shotgun/chainsaw.

        • PersonaBull

          Cool story, bro.

        • That would be an awesome sounding Megaman experience. The Megaman FPS needs to happen, that genre is hot right now!

          • MemeticRichard

            Too Late: http://www.youtube.com/watch?v=S4JTSnplStM

            And it’s easily the most badass thing ever.

          • Aoshi00

            lol, totally psychedelic, you don’t know where the heck Cutman’s scissors are coming from. That’s some 8-bit motion sickness heaven :)

          • Crap. I lost the “unlike” button.

          • It worked so well for Bomberman, too.

          • You took the words right out of my mouth. :)

        • MemeticRichard

          Now, Tychus Findlay has *plenty* of personality…

      • Since we’re submitting theories: I suspect that by the time MML3 got off the ground, he’d already become ostracized and stripped of a lot of his powers. What would be the point in staying to see a project through if your role was reduced to the role of token contributor or figurehead? Perhaps someone with less of a developer’s mindset would be okay with that—but not Inafune. And while I don’t agree with everything he says…if I were in that position, I’d probably leave too.(This…might also explain his phoned-in design for the heroine, heh.)

    • that is a selfish response because it sounds like u just want a game in your hands
      this guy is unhappy in the company why should he stay to suit your needs ¬¬

  • joesz

    no inafune no good megaman.

    I think this project will not be good as the others were.just look at megaman’s face for seconds and you will see inafune’s face instead in that blue ridiculous ship armor.

    • Tokyo Guy

      This game aside, do you honestly think that Capcom can’t create a “good” Rockman 11 just because Inafune isn’t involved? I mean IMHO Rockman 10 wasn’t even good and he WAS involved.

      • Mega Man X6 and X7 could be your answer to that question. Inafune barely had a hand in those games, apparently.

        In all seriousness, the last time Capcom went behind Inafune’s back to make a Mega Man game ended up with him almost having an aneurysm because Super Adventure Rockman was so far removed from what Mega Man should be.

        • Tokyo Guy

          Ah well those are two excellent examples, and IMHO both games were atrocious. Though I suspect that had more to do with other factors. With each new Rockman game that releases there are more and more complaints about the similarity and lack of anything new. Well, X6 certainly tried to be different, and so too did X7 (which no doubt came into existence because of the constant “need” for 3D games).

          What I was trying to say was that if Capcom basically ordered a development team to make a new “traditional” Rockman game without deviating from the format, they no doubt could and you wouldn’t know Inafune wasn’t involved.

          I just don’t like how everyone is in a state of panic about this series. I mean Temco is intent on making Ninja Gaiden 3 without the “master” and I’m sure it will be just fine. Then again considering that said individual actually went on record stating he had never even played the actual series, I think that it’s safe to say he really wasn’t any more qualified to make it than anyone else.

          • Well, Capcom is still in good relations with Inti Creates, which is basically the old Mega Man X team (and the ones who handled Mega Man Zero & ZX, plus Mega Man 9 & 10). It’s not like they can’t crank out more new-old games, but the examples I’ve put forth are my concerns for when the “classics are cool” boat runs out of steam and they have to make an actual effort to innovate with new content.

  • Nothing changes, im still gonna buy it

  • Yusaku_Matsuda70s

    This news makes me happy and sad at the same time. Happy to see the project will continue, sad to see it will continue without the original creator.

    • Inafune did not create Mega Man.

      • Yusaku_Matsuda70s

        He designed and named the character “Rockman”, so I consider him to the “creator” in that sense. Creation is giving form to something. Arguing about him not “creating” Mega Man is a matter of semantics; his part in the birth of Mega Man in relation to Kitamura is that of chicken and egg.

        EDIT: if you’re talking about the original game itself, his involvement in its conception and creation is so heavy it would be a disservice to not credit him as one of the creators.

        • joesz


  • Tokyo Guy

    People, let’s not go nuts here. The departure of Inafune is hardly the “end of the world” for the Rockman series as some are making it out to be. First, let’s consider that the Rockman series has been stagnating for over a decade. The EXE GBA series was a good idea, but became another mindless “sequel after sequel” debacle after about the 4th installment, and the Star Force installments didn’t do much to help because they too immediately began to rehash. While the original Rockman series has continued, it hardly takes a lot of talent to make a simplistic 8-Bit side scrolling game and thus Inafune’s absence isn’t even worth taking note of there. Inafune’s departure is, IMHO, no different than Temco’s Project Ninja loss some time back. And the way Inafune has made his situation out to be, he is working with a bunch of “unmotivated” staff who “just do what they are told” so I suspect they will continue to do par and things will be fine. Let’s not jump on Legends 3 (or rather, DASH 3) and peg it for the trash can when the game hasn’t even been unveiled to the public. I mean seriously, it’s like saying that Nintendo will never make a decent Mario game after the retirement of Miyamoto, or that Square can never make a decent Final Fantasy game since the departure of Sakaguchi (though in the latter case, I might actually agree but for different reasons). Let these developers try to make the best game possible and don’t chide their efforts simply because it doesn’t have some arrogant director behind it every step of the way. If anything, the absence of Inafune might mean some new or different ideas and thus the potential for change for the better.

    If anyone is interested in reading my general thoughts on Inafune’s departure, I just posted them in the appropriate topic:

  • I’m worried.

  • To hell with Legends 3, What about Mega Man Universe?

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