Dead or Alive: Dimensions’ Framerate Varies With 3D Effects On Or Off

By Ishaan . January 9, 2011 . 2:31pm

Here’s an interesting detail about Dead or Alive: Dimensions on the Nintendo 3DS — depending on whether or not you play it with the stereoscopic 3D effect turned on or off, your framerate will vary, according to Team Ninja head, Yosuke Hayashi.


Running the game in stereoscopic 3D will slow it down to 30 frames per second. Running it in 2D (aka “regular 3D”) will give you the usual 60 frames per second that you’re used to.


Dead or Alive: Dimensions isn’t releasing alongside the Nintendo 3DS in Japan in February, but a month later on March 24th. Here’s a new trailer for the game, demonstrating what the 3D effect should look like.

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  • Testsubject909

    60FPS on a handheld. Impressive, very.

    30FPS, I’ve never had a problem with it. It’s been the standard gaming has lived with for many years, anybody should be able to live with it… Not unless they’ve been spoiled too badly.

    • kylehyde

      I can say they same, I’ve been more a handheld gamer so 30 frames doesn’t sound bad to me, however I think that the people who is already accustomed to 60 frames well maybe they won’t too happy. However I will purchase this title on day one.

      Now the only question that remain for me is if a nintendo character is going to be included on the roster, if the answer is yes I will bet for samus.

      • JustAnotherTraveler

        Hmm Zero Suit Samus is a strong possibility if they are going to include a guest character at all. I imagine they would have announced her by now if they intended for a guest character though.

      • gatotsu911

        I’d be astonished if they didn’t include Samus. And if they do, it will probably elevate this game from a “might-buy” to a “must-buy”.

        • malek86

          The Spartan in DOA4 was pretty much useless. If Samus is included, I don’t expect her to fare much better.

          A suitless version, maybe, but then it wouldn’t be nearly as recognizable.

    • All I ask is that it’s a consistent 30FPS. I hate how a lot of current-generation games try to run in 60FPS but can’t keep it for more than ten seconds.

      • daizyujin

        Agreed, consistency is far more important in a fighting game in my eyes at least than how high it can get during peak performance.

    • Guest

      Or if they’re misinformed and just think everything runs at 60fps. Like a certain someone…..ugh.

  • WonderSteve

    These ninja’a at Tecmo need more training :P

  • Oh darn, thats is horrible. They need to delay the game and get 60FPS on 3D and on 2D, if not then I can only conclude that they have not been able to harness the true port of the 3DS or that it is impossible for them to set out optimizing the game in all forms for 3D play or that the 3D on the Nintendo 3DS is not capable to deliver 3D comparable to that which we see capable of on the powerful Sony Playstation 3. Its a shame really that they were not able to deliver similar framerates for both modes :( Maybe they can resolve it before launch.

    • malek86

      Uhm, you do know that 3D on the PS3 will almost always mean reduced framerate and/or resolution, right?

      • I thought they said Gran Turismo 5 in 3D runs better than it in 2D?

        • malek86

          Nope, runs a lot worse. It goes in forced 720p (no 1080p support), no aa4X anymore, and framerate can go as low as 18fps. At least that’s what I’ve read on Digital Foundry, because I haven’t played it myself (no 3DTV here).

          Same goes for pretty much every 3D game out there.

          • Oh I had read that it was 120 fps. I guess not.

          • malek86

            That would be a pretty outstanding achievement, since even the 2D version struggles to mantain 60fps (in fact, a quick analysis shows that it almost never touches that roof). Guess they really rushed it out when it was still incomplete.

            Anyway, apparently it depends on the situation. In some places, especially the random generated rally maps (which are quite barebone), the 3D version can indeed reach 120fps at times (which just means 60fps per eye btw). But that’s not what you’ll be seeing most of the time.

          • daizyujin

            The fact is that 3D was shoved into current systems. Neither the PS3 or 360 were really designed for it. Heck a lot of games still have trouble having a consistent frame rate on a game in 720p running in 2D. But even if they could run every game at full 60 fps at 1080p, there would always have to be a downgrade in performance to obtain the 3D effect. The 3DS is no different. The games would most likely look considerably better if Nintendo had not messed with 3D. Of course, we will have to wait for a developer to make a strictly 2D only game before we will ever know.

    • 30FPS is really nothing to worry about, if I remember right most games on the DS vary from 50-30FPS, and in most cases you never see the difference, except if it goes down to something like 20 or worse, which I would say is quite lagging.

    • It’s a launch title. You shouldn’t expect so much.

      • What dude, why not? I expect much because it is a device that the press and onlookers touted as being as powerful as a PS360. So its game should provide comparable experiences.

        • malek86

          That was just rumors though. The (admittedly unofficial) specs show that the 3DS isn’t nearly as powerful as that. I’m not even sure if it actually reaches the Wii or even the original Xbox.

          For example, this game looks quite a bit less detailed than DOA3, especially the backgrounds… and DOA3 was a launch title too.

          • the xbox and the wii have to generate BIGGER images for the games, and they don’t have their own screens, and they don’t have to hold all its hardware AND battery (they don’t have one anyways) in a small place, also, they DON’T need to keep the system cold because you actually DON’T need to hold it on your hands.

            So… i guess we all can say the Nintendo 3DS is PROPORTIONALLY the most powerful video game system in the world, and it is very clear.
            and taking in consideration, when running in full 3D it has to generate TWO images.

            anyways why the Hell would a system need a power compared to the xbox 360 to generate small images??


            Nintendo 3DS ram: 96mb [confirmed] (maybe 128mb, unconfirmed)

            Wii ram: 88mb


            in a way it is more powerful….

          • malek86

            Uh, ok, but I’m not sure how that’s related to what I said.

            I guess the SNES was proportionally more powerful than the Wii, when it came out. Doesn’t mean that Super Mario World has better graphics than Galaxy.

          • ECM

            It could just be down to a sheer rush to get it out in the launch window, rather than an underlying horsepower issue.

            In any event, I was under the (perhaps mistaken) impression that it was in the ballpark of a Dreamcast*, which, knowing the age of the GPU architecture involved, is probably reasonable.

            *Granted, of course, that it can do things that the DC couldn’t do, effects wise.

        • daizyujin

          Even if it was, take a look at the PS3’s 3D lineup. I prefer playing them in 2D simply because no matter how cool the effect is, I have yet to find a game that performs as well in 3D as it does in 2D, and really why would it? The system is effectively rendering the same game twice when it plays in 3D.

        • Remember that both of those consoles took a few months to hit their stride in terms of consistent graphic quality.

  • MarkMario

    I wouldn’t notice the difference anyhow.

    • How can you not notice, youre missing 30 frames per second in 2D! do you know how many frames that is when looked at for an hour of gameplay, dude!!! that is a huge difference!

      • ECM

        A lot of people can’t see frame rate differences. In fact, they probably FAR out-number those us that get all whipped up over things like this. (Personally, I don’t care for DOA anymore, so I couldn’t care less.)

        • daizyujin

          It depends. Sometimes I have trouble, then there is Splatterhouse. I think it depends more on the peaks and valleys in the framerate. As long as it is consistent I tend to not notice.

      • MarkMario

        I’ve played older games with lower frames rates + I play a lot of PC games with varying frame rates. I really could care less for the frame rate as long as it isn’t choppy.

  • thaKingRocka

    I can’t believe I didn’t have the forethought to anticipate this situation. I think it’s good news though. It means that devs will feel the pressure to optimize a game for 60fps in 2d mode, and we can finally see what always should have been the standard actually become the standard. In that case, I’ll probably end up playing more 3DS games in 2D despite that defeating the purpose of the hardware. I love a silky smooth framerate, and I find it hard to forgive framerate dips on a console.

    • daizyujin

      I feel like I will be in the same boat. I have yet to play a game in 3D that really gave me the impression that it was a worthy trade for the dip in performance.

      • thaKingRocka

        I find it so strange that I was so cognizant of the need for 120+fps in a PC game for it to run the way I want, but I somehow just didn’t make the connection with the 3DS. Most of the handheld games don’t have such grat framerates, so I guess it’s no big deal, but if you give me the option of sacrificing 3D for 60fps, I’m going to take the 60fps nearly every time. It’s a console, so there really is no excuse, but I don’t imagine most devs will go for 60fps in 3D. Maybe if Itagaki were still in charge at Team Ninja, he’d go for it.

  • malek86

    Oh well, guess I’ll be buying this one as my 3DS launch game. Mostly because i don’t see much else of interest, but it will probably be good enough.

    Just, too bad that you’ll need two units and two games to play offline multi. Fighters are supposed to be played with friends and guests! The portable kinda defeats the purpose.

  • AdamBoy64

    This was a part of the 3D effect I didn’t even think of. Ignorant me.

    I think I’d prefer it with the 3D off and the increased FPS.

  • What…? i think i was used more to the 30fps than 60 O-o… Not like i can tell the difference, all i know is that when the fps go down the game lagz a lot.

    Anyway i know that with 30 fps a game wont lag so that’s all i need, if it doesn’t lags, im good with it

  • Vino (Tim N)

    I’ll probably pick this game up either way :D

  • Guest

    Hurray only one person is stupidly complaining about this and every one else seems knowledgeable about FPS.

    This is damn good news. A locked 30fps in 3D is great and a locked 60fps is even better. Most games do don’t 60FPS, a lot don’t do it correctly and some can’t even get 30FPS down. Stop complaining this is great news.

    EDIT – I really wish Disqus had an ignore feature, seeing a certain someones ridiculous comments get replied to with long walls has gotten annoying. =/

  • gatotsu911

    Um… okay. That’s, uh… interesting. So how will this work in multiplayer?

  • shion16

    3d effect off


  • wait, isn’t it 30fps PER EYE?

    or 15fps Per eye?

    missing info.

    • Nintendo said the 3D wouldn’t affect the games framerate, i think this news was edited by some psp fan? who knows….

      60fps + full 3D = 30fps per eye

      correct me if i am wrong please, and if i am wrong, sorry.

      • daizyujin

        Well given what I have seen on other systems playing the same game in 3D after playing 2D, I have never seen one game that could claim it didn’t have a frame rate drop. Honestly, the claim sounds like a load of crap.

  • daizyujin

    This is hardly surprising considering that practically every 3D game on the PS3 is in a similar situation. If they can make the game even look as good in 3D as it does in 2D, frame rate aside, it will be an improvement.

  • Don’t wii games run at 30 fps, anyway?

    Honestly, It’s not that big a deal to me, considering the only time i’d probably REALLY use the 3d is in RPGs and/or cutscenes. Or for Fire Emblem :D

    • What would fire emblem embrace on the 3DS, unless it could rival that of, hm the gamecube and wii games, because otherwise, if it was in the same style as the DS ones, then well, its a waste for the series to come to the DS. Well thats what I think.

  • GamerKT

    “the usual 60 frames per second that you’re used to.”
    I thought most things were at 30 per second. I’m pretty sure movies are at 24 per second, actually. I think I’ve seen 60 before. While playing MGS4? There’s something about the movement that’s really fluid.

  • PrinceHeir

    gotta play this game :D

    60FPS in handheld FTW :)

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