From The Pages Of Hideo Kojima’s Development Notebooks

By Spencer . January 21, 2011 . 1:48am

Metal Gear Solid and Snatcher creator Hideo Kojima has been posting photos of video game planning manuals on Twitter.


Metal Gear

These notes are from 1987 where Hideo Kojima shared a rejected logo for the MSX version of Metal Gear. The hand drawn map is from the game’s first floor and the text are from the game’s radio scenes. Kojima notes there is no kanji in the Japanese version because the game couldn’t support it so everything is written in katakana.


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Metal Gear 2: Solid Snake

These documents appear to be from very early in development. The first photo is a pitch for the game. Next to it is a rough draft for the scenario, which Kojima created to organize the game’s objectives and motives.


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Kojima notes Snatcher was originally called "Junker." After Metal Gear came out Kojima took a week long vacation. When he returned to Konami he recklessly wrote Snatcher’s draft. An exclusive script language was made just for Snatcher. Animation, commands, flags, and the program were all written by Kojima. The foundation of the language are "if" and "switch" commands.


The map is from MSX version of Snatcher. The original plan was to have a 3D gun shooting part with a Snatcher during the Queen’s Hospital underground area. Plans were ultimately scrapped, but you can see the rejected map.


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  • PrinceHeir

    i was about to send you this :D

    anywayz yes please let us see the Snatcher 2 book(i think it’s the 5th book since it says on the bottom “2”)

    i love those notes, i wonder what other games he planned all along? if there’s a Zone of the Enders 3 script there i would be sooooo happy :)

    and also i want a Policenauts and MG Remake on PS3 please in HD :P

    • Zero_Destiny

      ZOE 3 YES!!! Been waiting years for that. I’d be quite happy as well. :)

  • Now Kojima use this as a base for the remakes of Metal Gear and Metal Gear 2 we all so want to see :D

    • Agreed. I pitched this to a mate a while back. If he were to remake them in 3D, it’d be great! Did have a lot of fun playing them way back when though!

      • Zero_Destiny

        Hhm, I’d like to see the gameplay change up for that. The first Metal Gear (I haven’t played the second) felt broken at times and could be frustrating but other than that Remakes=YES!!!

        • Yes. You’d need to throw in some new gameplay changes. However, I reckon if Kojima was even going to pull it off, I don’t know how he’d introduce anything new, but rather just apply the successful mechanics and control schemes of MGS4 for the remakes.

          • Zero_Destiny

            That’s just what I want XD!!!

          • Trust me bro, its what we all want, but the probability of it ever happening? Hmm… Doubtful. Sorry. Don’t mean to be a downer, but I think we’ve gone a little too “fanboy” here.

  • This is the first time I’ve seen Siliconera not shrink images to microscopic levels.

    • Those are thumbnails so pages load faster…

      • Even in gallery view, every image is the pretty much the same size as in the article (except in this case and in the case of portable game screenshots).

        The Siliconera gallery seems to actually resize images as opposed to just shrinking it down and having the option of enlarging it. Sometimes you guys post magazine scans that I know simply aren’t 300×300 pixels which has led me to this conclusion.

  • Snatcher was the best Sega CD game. Loved the hell out of it. Great jazzy soundtrack too!

    • cj_iwakura

      If it weren’t for Lunar, I’d agree, but it’s quite good.

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