By Ishaan . January 21, 2011 . 11:01am
The Last Story is a mere week away from release, and director, Hironobu Sakaguchi, has been demonstrating the game’s various elements on its official website. Above is Sakaguchi’s demo (in Japanese) of the battle system.
He’s also been tweeting about the game as usual, offering various tidbits about how little things in the game work, to keen followers. Sakaguchi mentioned this past week that the main menu image for The Last Story changes depending on your story progression. His personal favourite is of a star-gazing tower.
Sakaguchi says that it’s easy to progress through the game’s main story because of hint characters who clue you in on what to do next. Quests need to be found, he says, but they aren’t overly difficult to find. Sakaguchi also revealed that party members that tag along with you can’t be selected during the game’s main story, but you can replace them while revisiting dungeons, which you can read more about here.
Battles in The Last Story can be paused at any time by pressing the (-) button on the Wii Remote. Alternatively, you can also use the Home button to pause the action like in every other Wii game. Some of the weapons you can use in battle will come from playing the game’s online mode, and these range from easy to difficult to obtain. Additionally, strengthening items for weapons obtained in online mode can only be found in online mode as well.
The Last Story is due for release on January 27th on the Wii. Nintendo are giving the game its own Wii bundle, complete with a visual book and mini-soundtrack CD.