The Last Story Director Demonstrates Battles, Reveals Other Tidbits

By Ishaan . January 21, 2011 . 11:01am


The Last Story is a mere week away from release, and director, Hironobu Sakaguchi, has been demonstrating the game’s various elements on its official website. Above is Sakaguchi’s demo (in Japanese) of the battle system.


He’s also been tweeting about the game as usual, offering various tidbits about how little things in the game work, to keen followers. Sakaguchi mentioned this past week that the main menu image for The Last Story changes depending on your story progression. His personal favourite is of a star-gazing tower.


Sakaguchi says that it’s easy to progress through the game’s main story because of hint characters who clue you in on what to do next. Quests need to be found, he says, but they aren’t overly difficult to find. Sakaguchi also revealed that party members that tag along with you can’t be selected during the game’s main story, but you can replace them while revisiting dungeons, which you can read more about here.


Battles in The Last Story can be paused at any time by pressing the (-) button on the Wii Remote. Alternatively, you can also use the Home button to pause the action like in every other Wii game. Some of the weapons you can use in battle will come from playing the game’s online mode, and these range from easy to difficult to obtain. Additionally, strengthening items for weapons obtained in online mode can only be found in online mode as well.


The Last Story is due for release on January 27th on the Wii. Nintendo are giving the game its own Wii bundle, complete with a visual book and mini-soundtrack CD.

Read more stories about & & & & & on Siliconera.

  • Guest

    6 6 6, the number of the beast
    6 more days, till this game is released

    This can’t go on, I must inform the law
    Can this still be real, or just some crazy dream?
    But I feel drawn towards the chanting hordes
    Seem to mesmerize, can’t avoid their eyes

    6 6 6, the number of the beast
    6 more days, till this game is released

    • God bless you, my metal brethren! Oh, The Last Story was cool too.

    • Never thought to associate Iron Maiden with this game, but kudos to you.

  • The Last Story was enough to get me to buy a Wii. Something most games have never been able to do. Hopefully it is worth it.

  • This game looks awesome. I like how passionate Hironobu Sakaguchi is when it comes to his games…and Legos.

  • You know what would be great? If they announced an American release date on the day this game comes out in Japan.

    • Barrit

      Although this doesn’t sound like it’s in stone and more for the UK perspective, here’s an article I saw about it leaving Japan:

      • Before people jump to any conclusions after reading that, I would highly recommend you consider Nintendo’s usual practices when it comes to this sort of thing. They focus on one thing at a time. Right now, it’s 3DS.

        People in the press, too, are well aware of this trend; I don’t see why everyone chooses to ignore it. The game isn’t even out in Japan yet, and wasn’t even done being debugged until just a few weeks ago. Assuming that the game is coming over, there is no way they’d be done with the localization soon enough to announce it right now.

        • malek86

          I still wonder why Nintendo is the only one of the big three’s who still refuses to release many of their games worldwide simultaneously. It’s not like they don’t have the money, with all those DS and Wii’s they have sold.

          Some of their choices are also questionable. Like, for example, Kirby? Coming three months later for us europeans. And it doesn’t look like a game with a mountain of text.

          • I would argue Sony and Microsoft don’t produce anywhere near the number of games that Nintendo do.

          • malek86

            True that, but you would expect some games to take more time than others. And some to take less. For example, I can see if a JRPG takes them a long time. That’s understandable, really. Other games like Kirby are a bit less understandable, and it probably comes off as a matter of “we are waiting for when the time is right”. You also got to wonder if NOA/NOE couldn’t work with NOJ simultaneously, in order to localize the game quickly. I don’t think that would be impossible.

            I could also argue with Metroid Pinball’s 20-months-wait for Europe, but that was probably a special case for whatever reason they didn’t want to tell us.

        • Are you are saying it will be localized just not anytime in the immediate future? Sometimes after 3DS craze has ended then?

          • That’s what we suspect, yes. Mistwalker tweet about the game in English all day, everyday. It’s a big-budget RPG by the creator of Final Fantasy. Nintendo need Wii games for 2011 if they want decent software support for the year.

            It’s just not the right time to announce it. Their major focus right now is the 3DS and getting games out the door for it. The earliest I’d say would be an announcement at E3.

          • That sounds reasonable. I just wish most of the games I am looking for weren’t all Japanese. Lol

          • malek86

            That’s what I believe too, although the problem is “when”. It could be just some months from now, or it could even be next year. With Nintendo, you never know.

  • Yamaneko22

    Xenoblade and this. Must buy both! Hope both will made it to Europe and USA…

  • I like how the battle system accounts for being able to plan out your magical attacks with giving your party orders; pausing then resuming the battle. One might argue it may detract from the action and flow of the battle, but I don’t think it does.

    • Well for those that do argue that, they could just not plan them out and use “brute force” to win. Much harder/riskier method yes, but it can be done if one has enough skill to pull it off… I think. So far, it seems like this battle system pretty much accommodates for every kind of approach to battle.

      • Agreed, Tommy. A mate of mine prefers the turn-based, traditional approach to any of his RPGs. I personally don’t have a problem with that, but I do prefer real-time battles.

        The Last Story battle system may very well capture the feel of a turn-based RPG in the whole pausing and resuming battle and like you said, “accommodates for every kind of approach to battle.”

        • Aoshi00

          Xenoblade actually did that very well too, it’s real time and fast paced, yet it still feels distinctively turn based it’s hard to explain..

          • I haven’t played Xenoblade as it hasn’t been released outside of Japan yet (North America is reported to receive it though), but I understand what you’re trying to convey. Either way, I thin kwe’ve got our expectations and hopes are high for The Last Story.

            Dare I say; a bold endeavour to reconcile fluent action/fast-paced gameplay with the traditional aspects of the RPG genre? Guess time will tell.

  • Yamaneko22

    Square Enix being harsh and making Sakaguchi leave the company was the worst thing to happen to them. Passionate geniuses like him don’t grow on trees. Now cry Wada, cry for your sins! heh

    • I thought he stepped down from his position…

  • joesz

    The starting menu is just wonderful!

    I hope Hironobu Sakaguchi makes a cameo in the game.Because that cameo would be glorious unlike that of Wade.

  • gatotsu911


  • evilkaz

    i would be heartbroken if this game didn’t come to the US. But I’m pretty sure that it’s gonna get here…. hopefully not to late after japan gets it.

  • Can’t wait for this … I don’t know which one is faster … me learn japanese, or the English localization come out

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos