Dead or Alive: Dimensions Can Exchange Player Patterns

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Like most Nintendo 3DS games, Tecmo Koei’s Dead or Alive: Dimensions is compatible with the system’s Cross Pass (Tag mode) functionality, whereby 3DS systems can communicate with each other while in sleep mode.

 

While Super Street Fighter IV 3D Edition uses Cross Pass for automated figurine battles using custom stats assigned by the player, Dimensions goes a different route, according to Nintendo president, Satoru Iwata.

 

Iwata revealed at a recent investor presentation that Dead or Alive: Dimensions uses the 3DS’ Cross Pass functionality to exchange character parameters and player patterns between different 3DS systems. The game’s single player mode can then use these player patterns against you.

 

Similarly, in Konami’s Pro Evolution Soccer 2011 3D, you’ll be able to exchange players and formations that you’ve registered. These can then be used for playing some sort of a simulation game.

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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.