Nin2-Jump, Cave’s Ninja Action Game, Will Leap Overseas

By Spencer . February 21, 2011 . 1:47am

nin28You may have heard Cave is developing a ninja action game for Xbox 360 called Nin2-Jump. If you didn’t watch this trailer and come back. We’ll wait.

 

Cave contacted us about their second Xbox Live Arcade title and said Nin2-Jump’s world is based on Japanese shadow plays. You’ll guide the main character "Nin Ja" through ink painted levels. Oh, and Nin2-Jump will be released internationally.

 

Nin2-Jump is slated for release this year.

 

nin22 nin23 nin24 nin25 nin26 nin27  nin21


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  • http://pulse.yahoo.com/_WM7NYIWUJM4V2OCFKGPJYHX46A gfnfg

    Sweetness

  • Code

    rar, looking forward to it >w< Honestly my favorite aspect of the 360 has been it's stellar arcade titles, and I love the fact Cave is starting to make an effort into developing titles for it specifically.

    • Aoshi00

      HardCorps Uprising, Strania, the Strider-like game, Muchi Pork, Akai Katana, shmup overload, and Instant Brain :)!

      • Code

        Yeah don’t forget Radiantsilver Gun, and Bangai-O HD too >w<' seriously there's SO much coming out soon!

  • http://denpanosekai.blogspot.com denpanosekai

    Please ask them if you can turn off the crowd.

  • GamerKT

    Is this game really gonna have no animations for the ninja? That’s how the trailer was, and it’s annoying.

    • http://www.facebook.com/Robborboy Paul ‘Chinny’ Chinn

      It’s called being “stylized”. Don’t like it? Don’t buy it.

      I am rather fond of it. I mean, it IS a cutout on a metal rod afterall.

    • Aoshi00

      Probably not, it looks like the ninja is a cardboard held by a stick controlled by a performer in the background (you know like the shadow play in the new Karate Kid), it makes the atmosphere a little eerie, but the effects and lightning are very well done (so are the cutscenes and scoring screen like Muramasa vibe), and unique, more so than say Exit.

  • http://twitter.com/gabriel_may_uk Gabriel May

    I have no problem with the crowd and the shadow play presentation they’ve gone with as each of them give the game some charm :) Now hopefully the platforming and challenge will be done right :)

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