Resident Evil: The Mercenaries 3D Hands-On – Moving And Shooting Mambo

By Spencer . March 11, 2011 . 3:42pm

Chris_0015-00000_bmp_jpgcopySince the focus of Resident Evil: The Mercenaries 3D is race against the clock action you can finally move and shoot in a Resident Evil game. Hold down both shoulder buttons to move and fire. However, you can’t move, aim, and shoot. Your gun is locked in place when you start walking.

 

Resident Evil: The Mercenaries 3D mixes enemies up so you may see Resident Evil 5′s majini in Eastern Europe or the Los Ganados in Africa. Key enemies like the Executioner from Resident Evil 5 and Dr. Salvador, the sack wearing chainsaw man from Resident Evil 4, are confirmed to be in The Mercenaries 3D. A Capcom representative said the game has 30 missions and some of them will have more creative objectives than kill everything before time runs out. Both missions available in the demo just had that goal, however. One level was a stage from Resident Evil 5 set in Africa and the other level brought players back to a dark Resident Evil 4 area.

 

I got a chance to play as all four characters in the Resident Evil: The Mercenaries 3D demo.

 

Chris_0032-00000_bmp_jpgcopy

Chris Redfield has a handgun, rifle, and a shotgun to blast groups of enemies. He feels like the "base" character with no specific advantages or disadvantages.

 

Claire_0003-00000_bmp_jpgcopy

This is Clarie Redfield’s first time in a Mercenaries game. Capcom gave her a handgun, a grenade launcher, and a sniper rifle. The latter wasn’t really useful because if you stand still long enough a zombie is guaranteed to pounce on you. Claire’s melee attack takes two hits to kill an enemy, so if she is interrupted an enemy can escape.

 

Krauser_0057-00000_bmp_jpgcopy

Krauser comes to battle holding a bow, knife, and rocket launcher. The first thing I did with Krauser was test the rocket launcher and it can kill a group fast, but ammunition is scarce. The bow is Krauser’s primary weapon and it has unlimited ammo. However, it takes at least two shots to take down one enemy.

 

Hunk_0002-00000_bmp_jpgcopy

Hunk may be the most "powerful" character out of the four characters Capcom brought to Game Developer’s Conference. He has a handgun, electrifying grenade launcher, and assault rifle. You could spray bullets with Hunk, but a Capcom representative suggested a different strategy. With Hunk you can shoot enemies in their knees and finish them off with a melee attack to add five seconds to the clock. That’s the main way to keep a stage in Resident Evil: The Mercenaries 3D going aside from shattering towers scattered in levels that add thirty seconds to the clock.

 

While each character has assigned weapons in the demo, players will get to select their equipment in Resident Evil: The Mercenaries 3D. The game also has a skill tree system, which wasn’t available. A Capcom rep likened it to a "talent tree."

 

I played Resident Evil: The Mercenaries 3D in 3D and 2D. The 3D effect isn’t gimmicky, you won’t see zombies trying to grab players outside the screen or anything like that. It’s subtle with your character popping out of the screen a little bit and added depth.

 

Resident Evil: The Mercenaries 3D is slated for a Q3 release this year in North America.


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  • PrinceHeir

    isn’t claire playable at RE2 Mercenaries game?

    i expect more characters like Jill, Wesker, Ada, Leon, Barry, Rebecca, and so ^^

    i can’t wait for this :D

  • http://twitter.com/nin10dium nintendium

    take your time Capcom polish this game

  • http://twitter.com/#!/kaishou Kaishou

    The game is really easy to learn for those who hasn’t played any Resident Evil. Took me a couple of second to learn the controls for it. Somehow turning on the 3D seem to effect my performance for some reason :S

    • thebanditking

      I am going to sample the 3D, just to see how it turned out but I plan to keep it off for any extended gaming sessions. Its just one of those things that I am not that interested in, 3D in movies is cool but I play games in 4 hour bursts and I don’t think the strain on my eyes is worth the small “cool” factor.

    • http://twitter.com/pipsterfinn Pip Murphy

      You say that, but I did manage to die the first time without managing to fire a shot. :D As soon as I realised you needed to hold the right shoulder pad down while hitting the button, though, I was fine and happily having heads explode everywhere. Some really fun weaponry, too.

      • http://twitter.com/#!/kaishou Kaishou

        lol, did you go straight to trying to kill the zombies without knowing the controls?

  • vadde939

    I’m a bit concerned about only four characters being confirmed so far. I get the feeling Capcom might skimp on the content and sell things that should have been on the card as DLC. I really hope I’m wrong though.

    • thebanditking

      I would not worry about that too much. Even though we now know the 3DS can get DLC, we don’t know how much free space is allocated on the carts to allow for it. I think they are omitting telling us about the extra characters to keep some info for pre release day build up.

      • http://twitter.com/NeoTechni Techni Myoko

        The card doesnt need space to hold DLC, it’ll be in 3DS’s internal memory or SD cards

  • thebanditking

    This is the second hands on I have read (the other was IGN) and I just don’t like the sound of the controls, it sounds like it would give me a cramp. The ability to move and shoot is welcome for this style of game but I’m not sure this was the best way to do it, I hope they put up a demo before its released other wise I will have to wait and rent it first.

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