See Gun Hero, A Cancelled Zombie Game Inspired By Night of the Living Dead

By Ishaan . March 15, 2011 . 9:06am

Art Director, Zach Schlappi, was working on a title called Gun Hero, in development for the Xbox 360 and PlayStation 3, once upon the time. In production at an unnamed development studio, Gun Hero would have run on Unreal technology, and, despite its name, was going to be a game that emphasized melee combat against zombies.

 

According to Schlappi, the game’s creative director wanted to “emphasize the personal scale of [George] Romero’s first zombie film, Night of the Living Dead.” To complement this feel, Schlappi created a rural setting for Gun Hero.

 

The concepts you see here were reportedly created in a week. Schlappi says that Gun Hero was cancelled due to “changing priorities” in the company. Prior to Gun Hero, he had worked on Medal of Honor: European Assault and Medal of Honor: Vanguard, both for the PlayStation 2, which suggests Gun Hero could have been in development at Electronic Arts. Further supporting this possibility is a quote from Schlappi saying he’d worked with the game’s Technical Art Director for nearly five years. He is currently working on a project at Ubisoft.

 

Below, you can see two more areas he helped create for Gun Hero during pre-production. The one on the right, Schlappi says, was inspired by Silence of the Lambs.

 


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  • http://twitter.com/gabriel_may_uk Gabriel May

    Well the concepts look amazing (and it was done in a week! That’s pretty good) so I’m somewhat sad to see this didn’t see the light of day.

  • malek86

    Uhm, the setting looks more akin to Dawn of the Dead to me.

    Also, they wanted to emphasize melee weapons over machineguns and handguns, but the game was going to be called Gun Hero?

  • http://pulse.yahoo.com/_I73GKINY5EPB2ZJPFXRWTVZSAM Robert

    Cancelled?

    Bummer.

  • http://pulse.yahoo.com/_I73GKINY5EPB2ZJPFXRWTVZSAM Robert

    Cancelled?

    Bummer.

  • http://chronotwist.deviantart.com/ JustThisOne

    It’s real cool to see what they were going for. I liked that they decided to contrast blue skies with a “palette of decay”. It was cool how they used flickr photos, and translated their own version of it on unreal.

    2008, huh? :X

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