The Oreichalkos Chain Is More Than A Weapon In Pandora’s Tower

By Spencer . April 13, 2011 . 12:34pm

pandora11Before Ende steps into Pandora’s Tower, hoping to free Ceres from a curse, the wandering merchant Graiai hands him the Oreichalkos Chain. This is Ende’s weapon, but developer Ganbarion made sure the chain has other uses.

 

Online retailer Rakuten details some of them, like pulling meat and items from monsters. Meat is used to temporarily relieve the effects of Ceres’ curse. The game ends if you don’t return with meat before the meter on the bottom left runs out. While you’re fighting monsters, you can use the Oreichalkos Chain to bind opponents so they cannot attack. The chains are also used in some puzzles like hitting switches from afar to turn off blazing flames.

 

The control system isn’t quite clear, but players will be able to use the remote and nunchuck to control the chain with motion control. Virtual whip, perhaps? If that doesn’t sound interesting, Ganbarion also added support for the Classic Controller.

 

Pandora’s Tower: Until I Return to Your Side comes out on May 26 in Japan.

 

pandora1 pandora10 pandora8 pandora6 pandora4


Read more stories about & on Siliconera.

  • Barrit

    So looking forward to giving Ceres some meat!

    • Zero_Destiny

      With a Chain!!!!!!! XD

  • Zero_Destiny

    Classic controller!!! :D My fav way to play games on the Wii. This looks so good. Can’t wait to hear more about it.

    • http://honorless.net honorless

      Yeah, it really kills me that more Wii games which could easily use more “traditional” control schemes don’t offer them as an alternative. Not just speaking from personal preference, but from an accessibility standpoint—it’s much easier for gamers with certain physical impairments to press buttons than it is to flail their arms. So thumbs up to Ganbarion.

      • Zero_Destiny

        Oh God it’s the one and only complaint I have with the new DK. So annoying. It’s just a platformer. Do I really need to shake the Wiimote and nunchuck to pound the ground? Would it of been so hard to give me a Wii classic controller? >_<

        I don't mind the the Wii motion controls and some games are far better because of them. But other games. Man are you crazy? What's wrong with a normal controller?

        • http://talesattbokmph.wordpress.com/ Setsuryuu

          I suppose it might be a lot of trouble to them to port to a different controller system. Lots of debugging to do and stuff like that, makes things expensive and slow the release date. And it might be hard to want to make a Wii game exclusively to the classic controller… I mean, a lot of the main audience of the console bought it to play it like that way, and I don’t even think the classic controller comes default with the console when you buy iy right? Anyway, I just get they must have their reasons to sometimes beign unable to add that.

          • Zero_Destiny

            Nah for a game like that, I’d expect them to go thru the debugging process to make the classic controller work. It made a good profit and I feel Retro Studios was kinda just being lazy. I get maybe Time Deadlines, but I as a consumer feel kinda cheated that they didn’t take the time and spend a little more on it to make the classic controller work. It’s a great game and I love it but hey if I’m bummed, I’m bummed. :(

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    The armor guy looks phenomenal, however, for a game in 2011, the game looks aged graphically. It will be interesting to see how the gameplay looks in full length gameplay trailers. I wonder if the US would get this, late 2012, or early 2013?

  • http://twitter.com/gabriel_may_uk Gabriel May

    “Pandora’s Tower: Until I Return to Your Side”

    God I love Japanese titles.

    • AnimusVox

      Nothing compares to Tactics Ogre: Let Us Cling Together.
      Excellent game by the way.

  • puchinri

    Looking forward to more news, but loving the game more and more.

  • Avojavo

    From what I saw of the trailers it appears to be designed more towards “player points to location, whip obeys physics to reach location” than trying to emulate flicking motions with the Wiimote.

    Something closer to Sin and Punishment than to Zelda, say.

  • Aoshi00

    AmiAmi has it up alrdy :) I’m just going to blind buy this, I know it’d be good :)

    http://www.amiami.jp/shop/?set=english&vgForm=ProductInfo&sku=TVG-WII-0692&template=default/product/e_display.html

  • PrinceHeir

    this along witch Xenoblade, The Last Story, Fatal Frame 2 Remake(and hopefully 4) are my most awaited Wii game :)

    • Guest

      Where’s Earth Seeker and Night of Sacrifice and Dragon Quest X?

  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    The most important thing I can add to this right away:
    Amazon Japan has a pretty high-res version of the boxart, I attached it to this post.
    I wonder what kind of role that big sword will play

    Somehow all of the released media so far makes me think of games like Beyond Oasis/Story of Thor, not Ninja Gaiden or Bayonetta.

    No comment on the controler support until I know what kind of pointer/motion inputs are used, but I’d rather have a Pro Evo Soccer situation (highly optimized pointer & motion inputs that work great, with taked on normal controls) than the opposite.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos