What Does Daisuke Ishiwatari Think Of 3DS, NGP, And Portable Fighting Games?

By Spencer . May 3, 2011 . 3:30pm


Arcades and consoles are the prime place for ultra combos and roman cancels, but Arc System Works has a habit of releasing their fighting games on handhelds too. Guilty Gear XX Accent Core Plus and BlazBlue: Calamity Trigger were ported to PSP and in BlazBlue’s case with extra features.


Since BlazBlue: Continuum Shift II is coming to the PSP and Nintendo 3DS, I asked Daisuke Ishiwatari his thoughts on portable fighting games and the two new handhelds.


"Portable fighting games are very important to us as it opens up a new audience to our games. We’ve found that people who play our fighting games on portable machines tend to be much younger and play on their own more – this is a great way for us to introduce our games to new players," Ishiwatari replied. "On the DS and PSP this has been due to the relatively low price of the hardware – rather than by a PS3 and HDTV, which is expensive for younger players, a PSP or DS is a much easier way of playing. Now 3DS and NGP are obviously going to be more expensive – it will be interesting to see how this changes things…"


Commenting specifically for the Nintendo 3DS, Ishiwatari said, "I think the 3DS definitely has that visual impact, when you see it for the first time you think – WOW! However, for me, this is just cosmetic – I don’t think it’s going to radically change the process of games creation."


Aside from the 3D graphics, BlazBlue: Continuum Shift II is the same game on PSP and Nintendo 3DS. Aksys will release BlazBlue: Continuum Shift II in North America on May 31.

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  • malek86

    “We’ve found that people who play our fighting games on portable machines tend to be much younger and play on their own more”

    I would think that applies to most people who play games on portables, not just fighting games.

    • Most perhaps, but not all.

      Of my circle of game-playing adult friends, very few of them own next gen consoles… and yet every one of them owns a PSP and roughly half of them have exchanged Dissidia Friend Cards with me.

      • fullmildredpanic

        Between the cheaper, portable handhelds which you can play at a moments notice and the more expensive, bulky, time-consuming next gen consoles… Well, that’s my justification for only having/playing handhelds (I am but a poor student!)

        Of course, I get shut out from the world of wonderful console games, but I try not to let that bother me too much… ;_;

  • doomspeller10

    “However, for me, this is just cosmetic – I don’t think it’s going to radically change the process of games creation.”
    I agree with him. That’s why I’m more likely to buy the NGP than a 3DS. Though the 3DS has Senran Kagura: Portrait of the Girls, the only convincing use of 3D I’ve seen so far.

    • Suicunesol

      I think Starfox 64 3DS will be the best example of 3D on the 3DS, with lasers and ships flying all over the place, as well as ships approaching from the distance.

      Also, neither the NGP nor 3DS will radically change the process of game creation, as far as I’m concerned. So I don’t see how the NGP excels over 3DS in that area.

      • doomspeller10

        Yep, I don’t think the NGP will change things at all, but the second analog is too good to miss and the engines showcased by different companies look pretty awesome. I wonder how different will Dissidia and God Of War feel with a second analog. I’m not really sold on 3D.

        But of course, there’s this matter of lost trust in Sony. I’ll have to wait and see if they redeem themselves.

        • Suicunesol

          Ah, yes. The second analog stick that lovers of the FPS-genre worship. It’s so simple, yet means so much. I don’t see how Dissidia could benefit from a second analog stick, though.

          Speaking of Dissidia, that game would also probably benefit from s3D. Dissidia has a lot of floating particle effects and huge game arenas with lots of projectile-dodging. It’s near-perfect for showcasing 3DS’s s3D capabilities… not that I’m trying to convince you :P.

          Also, pertaining to Sony’s recent issues, I don’t really think that the PSN network being hacked means that Sony can’t continue to do what they do best, which is deliver high-quality graphics on cutting-edge hardware. You should be losing faith in their security system– not in their areas of expertise. :P

  • I know this is the wrong place to post this, but news recently just broke out a few hours ago. Just giving Siliconera a heads up. :)

    New Narutimate Impact Scan:
    Kage Sasuke, Suigetsu and 8-Tails Killerbee Scan.
    Kage Sasuke and Suigetsu are confirmed playable
    and the game will have Boss Battles with QTEs like UNS2.

  • Since all they make are 2D flat fighters. Of course the 3DS is only going to add a visually difference. You can say the same thing about making a game in HD. A real 3D fighter is where we are going to see if the 3DS can do something for the genre. Still after playing Street Fighter in 3D, and viewing BlazBlue in 3D that enough is to make me buy fighters over a HD version.

  • PrinceHeir

    i think it’s awesome handheld are getting some fighters :)

    it’ll definitely expand the fighting genre even more :P

  • I only got BlazBlue Portable because I couldn’t play my copy of Calamity Trigger PS3 whenever and wherever I wanted… so… can’t wait for Continuum Shift II 3DS!

  • “However, for me, this is just cosmetic – I don’t think it’s going to radically change the process of games creation.” Daisuke Ishiwatari, not only is he a great game developer and musical composer; he’s also a very reasonable fellow.

    I remember discussing with mates how the 3D thing was sort of gimmicky. Don’t get me wrong, it’s nice and all and I’ve got nothing against Nintendo or the 3DS, but Daisuke’s got a point with the 3D aspect. I’ll still get a 3DS either way though.

    • malek86

      The fact alone that the games are supposed to be playable without 3D (if you turn off the slider) means developers can’t use it for anything substantial for gameplay.

      Not that I can see any way to do so, regardless. A few slightly better-timed jumps and that’s it. The 3D in Ridge Racer makes drifting a little tiny bit easier to judge, but not enough to really make any difference in a race.

  • mikanko

    Fighting games on portables won’t be what they are on console for the simple reason that the most fun you’ll ever have playing a fighting game is against someone else. I’d say most fighting game fans will spend more time in training mode than they ever will against a computer controlled opponent.

    Granted SF4 on 3ds has online play, but currently wireless internet is pretty shoddy for anyone playing a fighting game seriously. SF4 is also a game that requires an arcade stick for 95% of the competitive playerbase (wolfkrone and Vangief are an exception, and not the norm) Add to that, while online is a pretty good time substitute, it’s still inferior to playing with a group of people in person.

    Tekken and the new Mortal Kombat however do play arguably better with a pad. If some games continue to go in that direction, and years from now when wireless is far more super awesome, everyone has a portable phone/video game system/computer thingy… then I can see them being taken more seriously… maybe.

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