A Look At Mario Kart 3D’s Customization And Hang-Glider Karts

By Ishaan . June 7, 2011 . 5:06pm

 

Mario Kart on the Nintendo DS was one of the system’s most successful games, so it isn’t hard at all to see why Nintendo are aiming to release Mario Kart 3D this holiday season. Thankfully, they’ve added a few new things to the game, such as kart customization.

 

One example of this is tire customization. Giant tires help karts drive off-road. Smaller tires work better on city courses. New kart abilities are in, too. On big jumps, karts can deploy a glider wing to let them glide and find shortcuts. When you go underwater, a propeller pops out from behind to help push you along.

 

You’ll be able to race as both Mario characters, as well as your Miis. Amongst the new tracks in the game are courses on Wii Sports Resort and Pilotwings Resorts’ Wuhu Island, and the jungles from Donkey Kong Country Returns.

 

The game will support both StreetPass and SpotPass features, and will allow for multiplayer for up to 8 players either locally or over the Internet.

 

 


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  • Code

    At first I was like “what omo!? Mario Kart doesn’t need silly gadgets >O>” then my friend was like “Reminds me of Diddy Kong Racing” and he made a beliver in me just like that opo;

    • Exkaiser

      But Mario Kart is all about silly gadgets!

      And red shells that don’t home on the Wii.

      • Code

        haha I thought it was just me that noticed the red shells seemed marginally dumbed down >w<' 

        • Exkaiser

          I’ve seriously seen red shells swerve to -avoid- their target on the Wii version… And they always seem to run off track or otherwise just fail to be very useful.

          It’s certainly a big change from how accurate they were in Double-Dash! No longer is the triple red shell the weapon of kings.

          • Code

            Agreed, the one that always makes me laugh is when you clearly see it run straight into a corner and explode, lol >w<' 

  • kylehyde

    At the moment all sounds good to me.

  • http://twitter.com/paulinchi28 Paulo Coaguila

    If they give us bikes and “Rosalina” again…

    i will buy it

    • Code

      Agreed, bikes was my favorite part of Mario Kart Wii, once I had a bike, I never went back to karts opo; I liked Rosalina too, she could use the Torpedo +o+

      • http://www.facebook.com/people/Danette-Sheron/100001563158266 Danette Sheron

        Same here, once I started with the bikes I could never go back to karts.

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    Graphically unstunning, kind of ugly.

    Kart customization is one small step in the right direction. I would have liked for there to be track creation tools and character customization tools…basically a Mario version of Modnation Racers. 

    • http://www.facebook.com/profile.php?id=749504598 Shane Guidaboni

      What is wrong with you? How does this game look bad? 

      • Exkaiser

        FINGERS TOO BLOCKY.

        IT’S GOING TO DISTRACT ME WHILE I’M PLAYING.

        …Obviously.

      • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

        Viewing the demo on the 3DS eShop, the environments lack nice textures and look of DS level. Effects look annoying and not really detailed, with bubbles appearing superficially unstunning. Further, character models, karts, all need more polygons dedicated to them. The sacrifice of 60FPS must have been decreased graphical fidelity. Lastly, in 3D some of the shortcomings are not apparent, though in 2D the game looks terrible. Comparing it to its Sony counterpart, Modnation Racers looks vastly superior graphically.

  • http://www.facebook.com/people/Cat-Astrophy/100000838113704 Cat Astrophy

    The million dollar question: Did they finally get remove the snaking exploit?

    • meat0bun

      Exploit? Hardly; it’s a power-drifting technique that even the developers used. I only hear the people who can’t and won’t bother learning to snake properly whine and complain. An improperly done snake can actually slow the player down and in many maps, cause the player to fall straight out. It takes skill to control your drift and even more skill to control a snaking maneuver. Losing sucks and when people lose, they like to call foul on the victors instead of learning how to best them at their own game.

      Mario Kart Wii removed the snaking “exploit” by changing power-drifting from player-activated (drift+left,right,left,right) to time-based (drift… and hold it), and frankly I find it caused a sharp decrease in advantage gained from tight drifting and actual player skill. There’s a reason most devoted MK fans consider MKDS to be far superior to MKWii.

      Brb, gonna snake all of Rainbow Road while you moan about me “cheating” as I lap you twice. (To be fair thou, matches between people who can snake usually end up with cramped thumbs all around so I guess removing it will be better for my thumb health in the long run. How thoughtful of Nintendo! :3c).

      • Exkaiser

        Hear, hear.

  • thaKingRocka

    There we go. Now, I will definitely be buying a 3DS. I love me some Mario Kart.

  • http://www.facebook.com/people/Danette-Sheron/100001563158266 Danette Sheron

    Mario Kart games are always a win for me.

  • http://twitter.com/ridgeleyy Ridge

    Tricks?

  • Joanna

    I see two returning courses from DS~

    I’ve always liked Mario Kart even though I am not very good at it. ^^;;;

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