Retro Studios Is Making Tracks For Mario Kart 3DS

By Spencer . June 8, 2011 . 12:16am

3DS_MarioKart_7_scrn07_E3 Add Mario Kart to the list of Nintendo franchises Retro Studios had a hand in. The Texas team also worked with Samus when they created Metroid Prime and most recently completed Donkey Kong Country Returns. Retro Studios is helping Nintendo develop Mario Kart for Nintendo 3DS by designing some of the game’s courses.

 

Mario Kart runs at a smooth 60 frames per second, Miyamoto lauded during a developer’s conference at E3. I played a bit of Mario Kart today and the game’s framerate felt fluid, even with the 3D depth slider at the max. If you played a Mario Kart game before you know what to expect, kart races with red koopa shells.

 

The main addition in Mario Kart is a hang glider attached to your kart. Before a race starts, players can customize their car by selecting a body, wheels, and a glider from three reels. After soaring off a ramp, the glider automatically pops out and allows players to steer their kart in mid-air. One of the courses I tried had rings made of coins to fly through.

 

Shigeru Miyamoto really liked this feature. During a developer’s conference, Miyamoto said gliding was fun and jokingly called the Nintendo 3DS game Mario Kite.

 

Mario Kart is slated for release this holiday season on Nintendo 3DS.


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  • http://www.pixiv.net/member.php?id=2704923 Buntar0

    Strange, I would have put them on the engine. Not that their stage designs were bad or anything.

    • http://www.siliconera.com/ Ishaan

      In this case, the regular Mario Kart team is actually pretty perfectly suited to developing the game. The head of that team, Hideki Konno, was in charge of developing the 3DS itself, so their game is sort of the poster-child for everything the 3DS is capable of (3D, Streetpass, Spotpass etc etc).

  • blah blah

    I think it should actually be called Mario Kite.
    THAT NAME IS AWESOME.

  • http://madebyluke.com madebyluke

    Donkey Kong Country Returns themed levels confirmed then. I’m quite excited about that, DKCR had some amazing level and environment designs.

    • http://www.siliconera.com/ Ishaan

      The jungles from DKCR are confirmed to be in, actually!

      • http://madebyluke.com madebyluke

        Brilliant! I would love to see a Diddy Kong Racing sequel by Retro, their worlds are incredible. Some truely tallented designers in that studio.

  • Suicunesol

    Near 60 fps with 3D on huh…

    That would actually explain the low-polyness of some of the models.

  • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

    So I viewed the 3D video via the 3DS store. In 3D the game looks quite compelling though the bubbles, leaves, and minor effects were cool for the first minute though got annoying. In 2D, the game just looks downright ugly, its like 3D hides the graphical shortcomings. I do not think I will be getting Mario Kart, unless they decide to sacrifice 60FPS for 30FPS and boost the polygon count and textures for the environments and karts.

    • http://www.facebook.com/profile.php?id=749504598 Shane Guidaboni

      What does it take to impress you? There’s just no way this game looks ugly. Are you really serious that you won’t buy this game if the graphics aren’t up to your standards?

      • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

        Needs to look as good as or if not more so than Modnation Racers. Mario Kart just doesnt look good to me. Im not going to shelve out $40 for a game that just looks “decent” either definitive or no buy, we live in a dog eat dog world and if developers arent going to take the time to make the games compelling, graphically to me, then I will spend my money on competitors products that deliver that which excites me to play their games.

        • http://www.facebook.com/profile.php?id=749504598 Shane Guidaboni

          I don’t really understand your logic at all. Your logic is BAD GRAPHICS=BAD GAMEPLAY. This makes absolutely no sense to me. You would really not play a fun game because you think it’s not up to date graphically? That’s so sad. It’s your loss in the end.

          • ThunderGod_Cid

            I totally agree with Shane.

          • http://tristsantithesis.tumblr.com/ Tsunayoshi Sawada

            For me, its difficult to commit to playing a game that doesnt deliver what I believe are definitive cutting and bleeding edge gorgeous graphics, sound, and presentation. Personally, I just dont feel any sense of fun playing games that arent up to that style and wont buy them etc. It may be illogical to others but, its what I enjoy in my games. 

          • Suicunesol

            Tsunayoshi didn’t say that bad graphics are equivalent to bad gameplay. He just doesn’t value gameplay as much as he values graphics. People play video games for different reasons. Some people, like Tsunayoshi, value graphics over gameplay, and though that may be difficult for some people to wrap their head around, it’s absolutely fine. You should let people enjoy games the way they want to enjoy them. It would be unfair otherwise.

    • Guest

      Wait for the Wii U version then I guess in glorious HD with a super phat controller

  • Gio32k

    It’s almost like Diddy Kong Racing meets Mario Kart.

  • ThunderGod_Cid

    I love Mario Kart, it’s the ONLY racing game I give a damn about.

    • Joanna

      haha, same~

      Probably because I’m terrible at racers. I’m ok at Mario Kart, but the multiplayer is definitely the reason I keep buying. x3

  • Joanna

    Miyamoto sounds like a fun guy. I have so much respect for him, especially considering how he never feels the need to make games look “mature”.¬†Maybe it’s because I have a younger sibling, but Nintendo games are the perfect games to play together and Mario Kart is the one we play together the most. :3

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