Hyperdimesnion Neptunia Mk-2 Finally Lets Players Heal On Their Own

By Spencer . June 14, 2011 . 9:02am

neptuniaHyperdimension Neptunia’s healing system was cumbersome. Recovery had to be triggered partially by luck, unless you maxed out a single healing ability, and you still needed stock items…


According to Dengeki PlayStation, Hyperdimension Neptunia Mk-2 isn’t as complicated. The magazine shows Nepgear, the purple-haired main character, with healing abilities. The combat system in Hyperdimension Neptunia Mk-2 is still combo based, like other Idea Factory/Compile Heart titles. One change is players have two meters – AP and SP.


SP builds up when you take and deal damage. You use this to transform into goddess form and switch characters. Hyperdimension Neptunia Mk-2 puts eight characters in one battle; the other four in the back row.


The magazine also mentions two characters from the criminal organization Underling and Warchu. Compa saved Warchu and the convict has been a wild fan of hers ever since.


Hyperdimension Neptunia Mk-2 is slated for release on August 18 in Japan. The PlayStation 3 game has not been announced for North America, but NIS America’s President said "no problem" when we asked about a possible localization.

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  • http://twitter.com/seph_luis_br Luis Camargo

    The original was rough. The universe has a lot of potential and I would like to see it realized in this one. Thanks NISA for considering to localize this one too.

  • http://twitter.com/VietKnight Alexander Le

    Aww I like the battle system in the first one. Like the challenge you cant heal right away.

  • SirRichard

    I really worry about the people who work at Idea Factory and Compile Heart, sometimes. How did no-one think that being able to heal as soon as you need to was a good idea?

    • http://thrust-the-sky.deviantart.com/ WildArms

      They tried to do something new, even if i liked, it seems most of the people didn’t, so it just failed, still, i give them kudos for at least trying :P

      • SirRichard

        Just doing something new isn’t necessarily a good thing or worth commending, though. No-one is going to enjoy losing hours of progress because the game refused to let them heal their seriously crippled party, which is why I worry for them.

        • http://thrust-the-sky.deviantart.com/ WildArms

          Well, that never happened to me, i had everything covered, and everything worked out perfectly, in my opinion, you just gotta think a bit more

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            I have no complicated complaints; just that it could have been much simpler and better for them and the players if they just put in the default healing mechanism.

            Of course, I still can’t get over how stoned they must have been to put in that condition-based system to begin with.

    • http://twitter.com/WithinRuin Darrell Drake

      You have to understand percentages to heal whenever you need to. People evidently had problems with fundamental arithmetic.

      • SirRichard

        Oh yeah, I forgot where I was. Saying something bad about a JRPG makes me an idiot.

        I didn’t ever die because of it, mate, but I’m just saying it doesn’t bode well when the developers think restrict healing just because they apparently can.

      • http://wiredjungle.wordpress.com/ DrakosAmatras

        You’re missing the point. Arithmetic isn’t the issue. It’s about taking away a necessary feature (that has been tried and true for years), along with player control, just for the sake of trying something new. Yes, it was something new. But it certainly wasn’t fun, useful or commendable.

  • http://wiredjungle.wordpress.com/ DrakosAmatras

    FINALLY. Not sure why they felt that the ability to heal at one’s leisure should be restricted in an RPG in the first place, but hey, better be one game late than never.

  • http://www.siliconera.com Jenni

     The whole healing-issue was my main gripe with the original, so this news pleases me greatly.

  • http://www.facebook.com/people/Add-Mii/100001387203649 Add Mii

    “The combat system is still combat based”

    Mind = blown

    • http://www.siliconera.com Spencer

      That should read combo based and explain why posts shouldn’t be written at 3AM.

      • http://twitter.com/willofsilver Silver Lion

        By the way you also mistyped the “Hyperdimension” part into “Hyperdimesnion”

  • DanteJones

    I kinda liked the healing from the first game actually, but if they are changing the battle system up its good that they are making it more like traditional RPGs.

  • http://www.fanfiction.net/u/601368/ Ikari Engeru

    Finally! The healing system wasn’t great, but it wasn’t hard once you figured out how to use it properly. It was different, I’ll admit that much, but still annoying.

    With that said, huzzah for manual healing!! =D

  • HarryHodd

    This just keeps sounding better and better.

  • AzureNova

    All the girls in Neptunia are my goddesses =^_^=

  • http://strictlyapathy.comoj.com/ SoulArbiter

    The healing thing was a massive gripe a lot of people had with the first one. I wonder; would this new change of healing whenever, where ever at your disposal detract from the difficulty/challenge?

  • http://www.siliconera.com Melinda

    Well, as much as it wasn’t all that hard to manipulate (All you REALLY needed to do was figure out what the conditions were, then change them when it was your turn) it was awkward.

    Then again, it WAS also buggy (Sometimes it’d just decide not to go off period conditions or not), but that’s a programming thing.

    On the bright side, it looks like they’re at least LEARNING something, thankfully. I might have to reconsider my position on it.

  • PrinceHeir

    cool stuff ^^

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