Ridge Racer PSVita Tech Demo Asks,”Can You Handle These Curves?”

By Ishaan . June 15, 2011 . 12:32pm

Remember the PlayStation Vita Ridge Racer demo we got to try out at E3? Now you can see what it looks it for yourself. It may not be what you were expecting:

 

 

Confused? Read our hands-on impressions of the interactive demo to find out just what’s going on in that video. The final product will, of course, be a racing game, but Namco are experimenting with some of the concepts mentioned in our impressions.


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  • http://twitter.com/IXRoxasXI Rei Fal’Cie Sanchez

    Love the music!

  • http://darron13.deviantart.com Darron Pirtheesingh

    Wow…I think this is the first portable Ridge Racer that’s surprised me (pleasantly) with it’s visuals. Also awesome music.

  • mikanko

    Yay for an RR game that doesn’t have exploding cars and might actually be about going really fast and tight cornering.  Hoping for some music that’s closer to RR4 to make it in.

    <3 RR

  • skymap

    I wish I didn’t suck at racing games. I seriously can’t play them. :(

  • xxbrothawizxx

    It pisses me off that they just ported the PSP Ridge Race for the 3DS, but they are gonna go all out for Vita. F U Namco

    • http://www.siliconera.com Spencer

      To be fair, the demo I played didn’t have any actual racing. It was Ridge Racer remix.

      • http://twitter.com/gustave154 gustave154

        so will this be implemented on the loading screens?

        • http://www.siliconera.com Spencer

          It’s really an early tech demo. A Namco Bandai rep said some ideas would be used in Ridge Racer for Vita, but nothing has been confirmed. 

    • TanyaRei

      To be fair, psp and 3ds are pretty much the same, processing power wise

      • xxbrothawizxx

        Not really. The 3DS is a good bit more powerful polygon wise and light years ahead shader wise. The PSP has a fully fixed function GPU with older APIs while the 3DS though based on a fixed function chip not only has those features, but also has the most important programmable shader extensions found on the 360/PS3. Anyway, they ported a launch PSP title which didn’t even scratch the surface of what the PSP could do. Had they created the game using a new engine they really would have been able to create something special and that looked really good. You know that they didn’t try because they only added streetpass. Had they upgraded it with online I wouldn’t hate on the game as much

        • TanyaRei

          I was talking about processing power, of which psp has a bit more

          • xxbrothawizxx

            Nintendo hasn’t revealed the ful specs of the CPU or GPU, nor has any developer let it slip yet. All we know really is which GPU it uses

          • TanyaRei

            The specs were leaked ages ago

          • xxbrothawizxx

            You mean the 2x ARM CPUs that IGN reported. Well Yea, those were proven wrong. They cracked the 3DS open and found only one CPU. We really don’t know anything as to what the CPU is clocked at. IGN also reported 64mb of ram, but the tear down proved that it actually has 128mb of blazing fast FCRAM. So in the end we really don’t know……….
            (for some reason it wouldn’t allow me to reply to your other post)

          • TanyaRei

            3ds needs 2 for backwards compat.

  • devilfriend

    I think this video ilustrates better what’s going on http://youtu.be/qQ3S6et6r1Y

  • thebanditking

    This demo has me excited for what they come up with in the full game, hopefully this one turns out even better then the PSP games.

  • Masengan

    It’s Rigde Racer, Riiiiiidge Racer!

    • http://twitter.com/AaqibRawat Aaqib Rawat

      I was looking for this comment just so i could like it
      :P

  • hush404

    …Who gets excited about RR anymore?

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