New Super Smash Bros. Announced Early To Recruit Development Staff

By Ishaan . June 22, 2011 . 12:36pm

You may not know this, but when Nintendo president, Satoru Iwata, first “announced” Super Smash Bros. Brawl long ago at E3 2005, there was no development team in place.


Rather, Iwata had hoped that his former colleague at HAL Laboratory, Masahiro Sakurai, would develop the game.


At the time, Sakurai was a freelance developer, so he had no development team of his own. To help create the game, Nintendo enlisted the services of Game Arts, who had just completed development of Grandia III. The core development team consisted of 100 people, and counting external contractors, the total number of names in the credits amounted to 700. Super Smash Bros. Brawl was eventually released in 2008.


At E3 2011 last month, Iwata announced not one, but two Smash Bros. games — one for the Wii U and one for the Nintendo 3DS, promising that both games would be able to link up with each other. The irony? There’s no existing development team in place for the game this time either.


Smash Bros. games are huge affairs, and Sakurai, who is now the CEO of the Nintendo-owned studio, Project Sora, is busy at work on Kid Icarus: Uprising. He explained the situation in the latest edition of his ongoing column in Famitsu magazine.


“Project Sora had intended to make a 3DS Smash Bros. once it had finished up a game on the system and had gotten used to the hardware’s feature set,” Sakurai revealed. “With the advent of the Wii U, though, we had a choice to make. Iwata asked us if wanted to make the next Smash Bros. on the Wii U or 3DS, and my thought was that we had to go on both platforms.”


As of now, no development blueprints exist for the new Smash Bros. Sakurai is entirely focused on Kid Icarus. The reason the new Smash Bros. was announced early, he says, was so that Nintendo and Project Sora could attract new development staff to work with them on the project.


The end result? Don’t expect the new Smash Bros. any time soon. Sakurai mentions “several years” as a development timeframe for the project. Couple this with the fact that Super Smash Bros. Brawl’s development was approached as if it would be the last game in the series, and that the new project will be two separate games instead of one, we’re in for a long wait.

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  • So in others words we will have to wait till 2013/14 for the next Smash game.

    • raikage

      Or even longer.
      While waiting, we can just play Brawl.

      • Asura

        **** Brawl. Really. Just… ugh.

        • I don’t understand the dislike for Brawl. Like, at all. If that tiny subset of people are so obsessed with Melee, it’s still there for them to go play. This is like everyone that complains about Street Fighter IV. Just go play III if you don’t like it.

          Isn’t the point of a new game to do things differently, after all?

          • FireCouch

            I think it’s because when a sequel of a game comes out, most people move onto it.  So if people don’t like the sequel as much, they still feel forced to play this newer and, in their opinion, worse game.

            It’s similar to how some people complain about how every new final fantasy is bad compared to FF7, I suppose. Yeah, it’s illogical in a way.

          • It’s just odd how people can bring themselves to feel SO negatively, so passionately about something. You’d think the developers ran over their dog or something…it’s really absurd.

          • raymk

            Well in brawls case it has random tripping in the game.  That’s a very bad game mechanic right there sir even without being able to wavedash.  I still play the game but it has a lot of problems and meta knight just rules(or ruins) the game.

          • Exkaiser

            Eh, Random tripping isn’t that big of a deal.

            I honestly hadn’t encountered it once since it came out until last winter when I played with my roommate.

            I seriously don’t see why people consider Metaknight or Snake overpowered. Even the competitive folks I’ve seen who main them only perform averagely, nothing particularly dominating about them- and this from someone who is pretty much awful at Smash.

          • Code

            I think when it comes to fighters, it seems like many people are looking more for improvement on the formula established in previous games. Any large moves, changes, or play with the formula, can alienate longtime fans of the game, and suddenly it feels like you no longer have a sequel to the game you’ve spent so long playing, but instead have something similar but not necessarily better. I wish it was as easy as just going back to SSBM, but like FireCouch said, at that point the fan base has been split. 

            Which is kind of what happened to the SSB scene locally. A lot of people I know left the game, or at least greatly declined in the amount of matches they’d play. I sadly don’t get to play as much as I use too (although I still really love both game) it’s mostly because the whole scene really fractured after SSBB. It’s kind of a funny one, because SSBB really isn’t that different from SSBM, but it’s proof that it really doesn’t take much to hurt things for an audience that’s played a game for so many years.

          • Oh, I totally understand preferring one game over another. I mean, we all have our personal choices, right? I still swear by Samurai Shodown IV, even though V Special has this gigantic roster of characters and more moves.

            I just don’t get what drives folks to approach it with so much…hostility, I guess? Like, I wouldn’t call Brawl a “bad” game by any stretch of the imagination, and certainly not to the point where I’d express such disgust. I’m no competitive Smash player, mind you, but Brawl had a lot that was good about it, just like SFIV does, even if it isn’t the same game as III. (I know you prefer III, Code, hahaha XD)

            Buuut I guess this is the net…where people feel like you have to love something or hate something to have an opinion. No room for middle ground. >_>

          • Code

            Haha >www<'

          • Exkaiser

            Well, you see, when Street Fighter IV came out in arcades, Seth Killian drove to my house and personally broke all my copies of Street Fighter III.

            And then he proceeded to school me so hard in SF Alpha 3 that I never wanted to play that again.

            So yeah, SFIV’s kind of a sore spot!

          • I grinned very wide at this. :D

          • Code

            — and then Ono took a picture in front of your house with his Blanka figure owo;

          • For me at least there was a huge build up for the game, after playing melee a excessive amount of time and getting in to the game over the course of the seven years or so and then it finally comes out and it was a huge let down and it was this on purpose.  They had pro players play the game early on these players found advanced techniques and then sakurai went out of his way to remove all of them.  On top of removing all signs of wavedashing, L-canceling, crouch canceling, and with tripping getting rid of dash dancing.  They went out of their way in development to not make it competitive anymore.  They also massively changed the physics making every character extremely floaty and slowing down the game in general.  I mean even with all of this ranting I could find brawl fun sometimes.  I probably wouldn’t have cared nearly as much if it wasn’t intentionally made to get rid of their biggest fans in the sake of making a game 100% casual friendly.

          • fermented

            The difference is that SF4 can still very much be a competitive fighting game with its lenient inputs and all (counterhit setups and divekicks to beat OS crouch tech and bait+punish mashed reversals/random ultras), whereas Brawl was set out to alienate competitive players from the start.

          • platomaker

            SF4 took two steps back and one to the side with that entry. its still competitive though.
            SSBB has tripping, ok but is that really it? What ruins the game? Wavedashing and L-canceling are exploits anyway.

        • If you haven’t checked it out already, you should take a look into the Balanced Brawl patch. It removes tripping, rebalances the characters, and makes Brawl a much better game for it. I’ve come to the point where I don’t even like playing Brawl unless Balanced Brawl is loaded up as well. :)

          • Asura

            I have Project M, along with Melee. Also, the very first response to Ishaan was spot on about fracturing the community.

            Brawl is a fantastic party game, and it really is a casual “brawler”. It’s a great game, but when we specifically refer to it as a fighting game and what makes fighting games good, that’s when it’s terrible. As has already been said, it removed nearly all the competitive aspects of the metagame.

            I played Brawl for nearly a year, and the first 6 months were with pure excitement, thinking it was only a matter of time before the metagame became developed and flushed out. And then the latter 6 months took me through the gradual realization of just how little fun I was having, especially when I went back to Melee in between.

            As for why it’s so “negatively and passionate”, it is because now we practically have no chance of the game returning to its strong roots. The series has been ruined, and it is one many people wanted to see continue, and hoped that Melee wouldn’t be left as its prime. Now we have to hack it. Yes, we ALWAYS have Melee. But what we don’t have is a game sequel that improves and balances what Melee did and adds more content. (Porject M aside of course, without those people the series really would have halted at Melee for many of us.)

            In short, I dislike Brawl because it’s the entry in the series that turned me off from a franchise I had a large cathexis in, as well as fractured a community. There is a small chance that magically the next entry in  the series will have a Melee-esque engine, but who really believes that as plausible? Sakurai demonstrated that he wants to alienate competitive players quite well.

    • Too soon!

  • 2016 shall be an exciting year!

    • Do you mean December 2016? If thats the case March 8th 2017 looks very promising.

  • Draparde

    I don’t mind the way as long a when they Do start developing it. they do what they did with brawl on the smash bro’s dojo. (though even if they didint it wouldent change the long wait lol) 

  • puchinri

    A long wait isn’t really much of a surprise. That’s fine. I just want them to outdo themselves. I expect more music than Brawl had!
    …And stages and characters too, of course~. But especially more music and composers.

  • I wish they had a camera on Sakurai’s face during the press conference where they revealed this

    • He probably knew, unlike the last time Iwata did this, hahaha. I mean, he says it himself…they did it to attract developers to come join the team. 

      If they’re going to recruit specifically for Smash Bros., they may as well make an event of the announcement, because it’s hard to keep something that big under wraps, considering how many collaborations and external parties are involved with Smash. :p

  • joesz

    Grandia III.. T_T

    Chance for the 4th?

  • Saraneth

    Why did they even bother to announce this? I’m still bitterly awaiting an announcement for Metroid 3DS or Metroid WiiU, preferably by Retro.

    • Code

      I hate to say it, but I think Retro’s officially done with the series, since Metroid Prime 3 omo; That’s why they were working on Donkey Kong Country Returns, and Metroid was passed on to another studio. So I wouldn’t hold your breath xpx;

      • Saraneth

        You’re probably right. It’s a shame, really. They did an excellent job with the Prime series. I just hope that future games keep the FPS style presentation. It’s more fun to explore when the game interface is more immersive.

  • We’re going to have to have a poll on which characters we’d like to see. >:D Preemptive, but I think it’ll be fun to see who’s right two or three years later.

    • Nintendo roster will probably be more or less the same as Brawl. I mean, it had almost everyone imaginable. I guess the question with this one is, what third-party characters will we see?

      • Hopefully Cloud! The roster lacked Roy, so Im afraid they will remove more characters, like Marth :( 

        • FFVII was never on a Nintendo system in any form though. There’s a chance we’ll see Before Crisis: FFVII on the 3DS, but outside of that, VII’s mostly been on PlayStations.

          If Square’s going to have something in there, I’d definitely expect to see a Dragon Quest character. If we see anyone from Final Fantasy, probably a Crystal Chronicles class, or perhaps someone from FFV/VI (since both are due for their 3DS remakes).

          And…Roy was replaced by Ike in Brawl. I don’t know why you’d think they’ll reduce the number of characters when the trend has been the exact opposite. :p

        • Nah, they can’t remove Marth. Marth is the one who started it all, Fire Emblem-wise. That’s like trying to remove Ness, but keeping Lucas.

      • I’m going to make a couple wild guesses. Maybe a Resident Evil character, since Snake managed to make it on. Or maybe Little Mac, from Punch Out?

        I think a Final Fantasy character could make it on. Maybe Vaan? :/

        • I think FF would have to be from Crystal Chronicles or a Final Fantasy that was on a Nintendo system. It’d make the most sense to have someone from the V or VI remake, since they’d probably want to do some kind of crossover promotion. 

          Capcom-wise, Mega Man’s a shoe-in imo.

          • SolidusSnake

            I’d love to see Geno and Mallow from Super Mario RPG.

    • I’d LIKE to see Roy back, or (even better) Eliwood with a unique battle style.

      Who we WILL see: the addition of 20 clone characters that nobody wanted.

      • Exkaiser

        Eliwood, even better than Roy?

        Why I oughta-! …Nah, character preference is character preference.

        What we will see: Promises of “no more clones,” addition of Dark Toon Link.

        • Hector and Lynn, we need more secondary heroes~

          • Now those ARE some good suggestions!! We need an axe wielder in SSB. But we also need a lance wielder…what about Ephraim?

          • Exkaiser

            I say Sigurd. We’ve had Roy and Ike as modern FE reps, how about a more classic one?

        • Dimentionalist

          Dark Toon Link? Isn’t he a bit too big?

          • Exkaiser

            DAAARK TOOON LIIIINK! You’re… bigger than regular Toon Link?

    • They should have mileena lightyear or whatever her name was from mischief makers.

  • Asura

    Unless they run with an improved and polished Melee engine this game is going to have to get hacked to be half decent, AGAIN.

    Please, return the game to its lost glory, where it was amazingly fun for casual players, and ****ing incredible for competitive players.

    • I hope they do not casualize it, casualizing Mario Kart ruined the series for me and made it not even fun. They need to embrace new modern mecahnics, have a more robust and rewarding online system, and rework whatever they decide for a story mode.

      Im curious to see what they do, as it seemed like Brawl was made as if it were the final entry in the Smash Bros saga.

      • Asura

        Brawl was made to aggravate fighting game fans, I swear. There was no way they put in tripping without laughing at competitive players.

        “Hey guys, I know we took out wavedashing and L-cancelling, but let’s… hahaha… let’s do this thing were the character randomly falls when moving, it’ll be great!”

        • 100% agreed I was a huge melee fan and then brawl came out and it was probably the most disappointing moment in my life.  The fact that they are even making another on is just pouring salt in the wound there is just no hope that this wont be terrible but I wish it wasn’t true.

          • Did you think they wouldn’t make another one? 

  • Not surprising to hear.  I’m glad they’re thinking ahead on this.  Makes me rethink that the two games may launch simultaneously.  I could imagine the 3DS edition taking less time to produce.  I’m going to predict it will be out by 2013 and the Wii U for 2014, probably released within 9 months or less of each other.  Just my guess at this point.

  • Someone get Capcom on the phone. This is a perfect opportunity for the Flagship to revive.

  • ishaan Samurai showdown 4 is 1000000000 times better then 5 :P i agree with you on that one

    It will be a very long wait indeed but it will be well worth it.
    and once they get the hype train going oh my god it will be crazy !

    I want an Arwing as a fighter please ! :}

  • No more Lucario please…give me back my Mewtwo…or better, Deoxys playable.

  • Ugh bring on the group of smash elitist who just want another melee and will bash anything that’s not such. smh.

  • Please get Capcom on this one.

  • Is Pikachu still gonna be on here and what about RED.

    • Covnam

      I hope we see more original and unique characters like Red.

  • Draparde

    I hope that every assist trophy that might as well have been a character (Lyndis, Issac, ect ect) is playable…and prehaps 50billion other characters

  • They really shouldn’t put Sakurai on this project. He ruined Brawl easily.

    • platomaker

      didn’t he make melee?

  • I want megaman too … or maybe bomberman, double dragon, or someone from final fantasy …

  • gatotsu911

    Huh. I’ve never heard of a developer using this tactic before. I guess Iwata and Sakurai are banking on SSB being the franchise that everyone seems to want to be a part of.

  • Soah Cheska

    I want to see Midna from Twilight Princess. Otherwise, I hope they have more third-party characters. I want Sora from Kingdom Hearts (or Terra or Aqua or Axel). Or any better third-party character you can think of *is only thinking about Square Enix*

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