Monolith Soft Staff Aims To Surprise Fans With Wii U Game

By Spencer . July 12, 2011 . 3:12pm

The staff behind the Xenosaga games, Disaster: Day of Crisis, and Xenoblade are working on a Wii U title. This will be Monolith Soft’s first HD game, but the Nintendo owned studio has been doing research on HD games and are excited to show fans the results of their work.


fallout3 Toshiaki Yajima, one of Monolith Soft’s programmers on the Xenosaga series, says since they have been doing technical research the transition shouldn’t be a problem. As a programmer, he thinks this is an opportunity to use techniques like shaders and refine physics for their game. Fellow Xenosaga alum Michihiko Inaba is particularly interested in the Wii U’s controller. He says its interesting to play with the TV and a second screen, a technique he hopes to try soon.


Inaba says he hopes to surprise everyone with Monolith Soft’s first HD title. He wants to show the world that Japanese technology won’t be beaten by America. Inaba hopes to match Bethesda Softworks and the Fallout series (Fallout 3 pictured), but he said, in a joking way, that target may be a little bit too much.


The real reason why Monolith Soft did this Iwata Asks style interview was to recruit programmers for their Wii U project. To make games realistic, it is absolutely necessary to use external libraries. Katsunori Itai who worked on Disaster and Xenoblade hopes to add staff who are familiar with this style of programming to the team. Yajima specifically mentioned young staff with experience with Havok and Shaders are a good fit.


Hirohide Sugiura, Monolith Soft’s CEO, says with his company’s first HD game he doesn’t want to be defeated by titles developed overseas. He looks forward to applications from developers who have experience and are ready to put effort into Monolith Soft’s upcoming Wii U title.

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  • I hope it’s a new Nintendo exclusive IP. Or maybe a new Baiten Kaitos, whatever it will be, i just hope it’ll be fucking awesome! Go Go Nintendo!

    • Oh man, I really hope it’s a Baten Kaitos. I’ve been itching to age some cards.

  • OneOkami

    “Inaba says he hopes to surprise everyone with Monolith Soft’s first HD title. He wants to show the world that Japanese technology won’t be beaten by America.”

    Thems fightin’ words!  :P

    I say go for it!  Thats something that can drive creativity.

  • malek86

    The way he words it, sounds almost like he wants to do a WRPG.

    • puchinri

      I don’t know, just sounds to me like they won’t be beat.
      (But I was trying to think of what game they could with bad ass graphics and mecha. Something like WKC?)

  • Hey now… Expanding your graphical capabilities into photorealism is fine, but would that be a selling point in the West? In Japan, maybe, but the West already has so many of them. If anything, they needs games with eye-catching aesthetic styles, not graphics.

    That said, I applaud a Japanese studio for publicly stating that they’re not going to isolate themselves from the West.

  • Shinji Kazuya

    I’m SO DAMN excited now!
    I hope it’s something really great so people will have a good reason to buy a Wii U at launch.

  • WiiU line up is looking very niceeee .

  • Good luck with trying to get it to come over to Nintendo of America =/ I hear Reggie is very picky.

    • Azuku

      Let’s ask Reggie what he thinks about that.

    • Hey! Welcome to the community. Just a couple things I’d like to point out:
      1. This topic has been done to death. Let’s not bring it up again and again. :p 2. Rules for posting (just give them a quick look-over; they keep the negativity from spiraling out of control in the comments):

  • PrinceHeir

    Xenosaga/Xenogears like please :D

    though a new type of game would be welcome ^^

  •  Yea! Kick our American asses Japan!!

  • ThunderGod_Cid

    Come on Xenosaga Episode IV, V, & VI

  • talk about good line ups, but what about good line ups for north america?
    xenoblade HD for north america and i will forgive you guys

    • alastor3

      it’s not them to decide, it’s nintendo of america the problem

    • I’m sorry if this sounds harsh (don’t mean for it to), but please stop bringing the localization thing up in every Monolith thread. There’s no point. :)

      Here’s the posting rules, in case you haven’t seen ’em:

    • theworldofnoboundries

      Be patient. As this is Nintendo lol. It is still better than the Gaijin hater company Bamco.

  • So how does this affect us in North America? Thanks NoA for giving us any faith in you.

    • I sure hope they don’t use Nintendo as a publisher again. If I were them I wouldn’t even develop for a Nintendo console again…

      • Nintendo owns 96% stake in Monolith so they probably don’t have much of a choice

      • theworldofnoboundries

        I don’t why the hate with Nintendo as the console have not even come and all of u guys are already so negative.

    • Hi, I see you’re new here. Could you read the rules before you post in the future please? Here’s the link:

      In this case, we really don’t like it when people keep bringing the same complaint up over and over again in different threads. It doesn’t add anything to discussion and just encourages negativity. Thanks for understanding. :)

  • alastor3

    A game involving Mech… I guess it’s not gonna be Baten Kaitos 3 :(

    And I don’t think it’s Robot tansei

  • Ravage27

    A Monolith HD JRPG would definitely go a long way into selling me a WiiU

  • It’s actually kind of amazing that they have gone this long without making a game that uses shaders, since there were console games that used shaders 10 years ago.

    • malek86

      The Wii doesn’t use shaders, although it has something similar (TEVs).

      Considering that the WiiU will most probably use shaders instead (if it’s really based on the R700), of course they gotta learn how to use them. Mind you, the 3DS already has them.

  • gatotsu911

    Obligatory comment about what a surprise it would be to actually see a North American release here

    • Obligatory warning to stop bringing the same thing up in every goddamn Monolith thread.

    • theworldofnoboundries

      Obligatory knowledge that u should try be patient for a games that is designed for a console that haven’t come out till now.

      • gatotsu911

        Obligatory suggestion that you take a look at Monolith’s track record for NA localization under Nintendo, then try saying that again with a straight face here

        • theworldofnoboundries

          Well we can always hope don’t we? U see even Solatorobo can come out here and  Xenoblade get Europe release.(Well not NA release but at least we can still understand the game.)

          • gatotsu911

            Solatorobo was published in Japan by Namco Bandai, not Nintendo. It’s a different situation.

  • I look forward to it, the Xenosaga series was gateway drug into JRPGS. I do wonder though why they are setting Fallout as the goal to beat. Seems a little odd to me, given other higher profile RPGS.

  • Guest

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