By Ishaan . July 15, 2011 . 10:08am
New details on Super Pokémon Rumble were made available this week in CoroCoro magazine and on the game’s website, and Serebii.net managed to scoop them up. Super Pokémon Rumble’s story is about “Drops of Light” that allow Pokémon to do battle. These have started to disappear, and once they’re gone, Pokémon will be unable to battle at all.
You have to enter to Toy World to collect the Drops of Light in order to prevent this from happening. Each area in Super Pokémon Rumble is accessed via gates present on the overworld. You need to complete each area’s various challenges in order to progress to the next. Cape Area, Beach Area and Forest Area are three examples of areas. The image above is of the Beach Area, while the one below is of the Cape Area.
Each area also contains its own type of Pokémon, and depending on challenges, may place certain restrictions on the kind of Pokémon you can use as well. Some of the Battle Royale endurance challenges, which return from Pokémon Rumble on WiiWare, are an example of this. These get progressively more difficult to survive.
We also previously reported on a new feature in Super Pokémon Rumble, called Charge Battles, which have now been detailed a little further as well. Charge Battles pit two armies of Pokémon against each other, and your teammates are automatically chosen based on the strength of your party leader. You continuously rotate the 3DS Circle Pad and tap the A button to control these.
Super Pokémon Rumble also has a password system that you can use to unlock rare Pokémon. One of these was revealed in CoroCoro this week — 5155-4087, used for unlocking Tornadus. Passwords for Snivy and Gallade will be revealed in Famitsu and Pokémon Fan magazines respectively. Serebii has a password page to keep track.