How Did The The Names And Characters For Star Fox Come To Be?

By Ishaan . August 2, 2011 . 2:02pm

Back in the days of the Super Nintendo Entertainment System, most games were developed using 2D sprites instead of 3D polygons. The few rare games that did make use of polygons had to use simple shapes as the hardware wasn’t up to the task of handling more complex 3D objects.

 

That’s why the Arwing — the ship in Star Fox — was of a simple triangular shape. “We called it Arwing because it was like one big wing shaped like an A,” Nintendo’s Shigeru Miyamoto revealed in an Iwata Asks interview about Star Fox 64 3D.

 

As to why the game was called “Star Fox,” Miyamoto says the initial inspiration to use animals came to him because he wasn’t interested in using robots or monsters like other sci-fi products such as Star Wars or Mobile Suit Gundam

 

Star Fox has a lot of  scenes in which the fighter goes through arches, which reminds one of the gates at Shinto shrines called torii,” Miyamoto related. The torii reminded Miyamoto of the gates at one of the most prominent shrines dedicated to the Japanese god, Inari. The shrine was located close to Nintendo’s headquarters at the time, and there was a boys’ baseball team in the area called “Inari Foxes,” which is what inspired the name.

 

“So it was the English word "fox" from the start—not the Japanese word kitsune,” Miyamoto reveals. Other characters such as Falco and Peppy were designed as a bird and a hare due to inspiration drawn from Japanese folk tales. As for General Pepper (Corneria forces commander) and Andross (Star Fox’s archenemy), the two were designed as a dog and monkey in reference to the Japanese phrase about “fighting like dogs and monkeys”.

 

The illustration above is art work for the original Star Fox by designer, Takaya Imamura. You can see a torii down by Fox’s feet.


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  • qetuo6

    Well that’s neat.

  • lostinblue

    Nice insight. Kinda impressive that he remembers his reasoning after so many years.

  • Lexaus_the_Alchemist

    I always like these Iwata Asks articles. Get to learn all sorts of new things about the games your grew up with. Pretty cool to learn the creative process they took with making this series.

  • http://www.myspace.com/Juan_Rod bluejuan85

    Hmm lucky that Slippy didn’t end up wearing a pearl necklace. You know someone needs to contact Nintendo and let them know that Miyu and Fay need to exist.

  • Croix

    My childhood…just got better, somehow? I didn’t know that could happen. Cool.

  • Code

    haha pretty clever, particularly like the dogs and monkeys part which I don’t recall hearing before >ww<'

  • http://www.facebook.com/people/Danette-Sheron/100001563158266 Danette Sheron

    I love these tidbits that Miyamoto shares. It’s great to get insight about the games you know and love.

  • Matthew Lynch

    Is slippy toad wearing a Hanshin Tigers hat? It is read but it has the th logo.

  • Zuggz

    MADNESS

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