Final Fantasy Tactics For iPhone Gets A Release Trailer

By Ishaan . August 6, 2011 . 3:00pm

This past week saw the release of Final Fantasy Tactics: War of the Lions on the iPhone. Square Enix also released a proper features trailer for the game, instead of the older camera footage:

 

 

War of the Lions on iPhone costs $15.99 or 12.99 euro, and isn’t a universal app. An iPad version with high-definition visuals will follow sometime this year. If you want to know more about the specifics of the iPhone version, you can find a FAQ here.


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  • http://twitter.com/Paradox_me Paradox me

    All that trailer really did was make drool over Akihiko Yoshida and Hiroshi Minagawa’s art.

    What I wouldn’t give to see those two attached to another numbered Final Fantasy. Basically, give me Final Fantasy XII’s art direction, setting and level design, but with traditional turn-based combat and a better story (Matsuno’s stories are typically amazing, but I just couldn’t get into XII’s).

    Final Fantasy XV maybe? A guy can dream. Buuut, I’m getting a bit off-topic here. :3

    • Exkaiser

      Matsuno didn’t get to fully work on XII. He came off the project early. I’d like to see what it could have been if he had been there the entire time, but I suppose what we got was fine.

      You know, with Wait on and Gambits off, there’s not a whole lot different between FFXII’s battle system and the ATB systems of yore- apart from the battles taking place on the field instead of in Random Encounter space, but effectively it’s not very different.

      How about another Vagrant Story? Hah, as if that would ever happen, though.

      • http://twitter.com/Paradox_me Paradox me

        That’s sort of my disclaimer that I usually put after my Final Fantasy XII “rants,” that I think the game would have turned out much better had Matsuno been able to see it through to the end, but I agree that what we got was decent enough.

        It took the English patched International Zodiac Job System to win me over though. I could get over the battle system and story, but the way the original License Board was set up was a deal breaker for me.

        You could accomplish about the same thing as IZJB with a bit more work, and even make every character effective at multiple roles, but having specific roles laid out for you was so nice.

        • Exkaiser

          Haha, I was about to mention IZJB actually. I just started playing it myself, and it really is well-done. One of the things that always bothered me about open customization systems like the license board or VII’s materia is that pretty much every starts to look the same, just with a different weapon, so it’s nice having some classes to really force you into party roles.

          That, and I’m just a sucker for the Job System.

  • http://www.facebook.com/people/Leon-Hart/100002316814779 Leon Hart

    nice but i still love the PS1 version over these remakes.

    i wounder if they added more features then the psp remake.

    • http://twitter.com/eRUtanrevol eRUtan

      iOS version has higher resolution, but has not multiplayer (PSP version has)

  • SuigetsuHiramura

    I never beat the PSP version because my game froze :(

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