Shinji Mikami Creating Survival Horror Game With Bethesda Softworks

By Spencer . April 24, 2012 . 8:12pm

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Shinji Mikami, director of God Hand and Resident Evil 4, is returning to his roots. His studio Tango Gameworks is working on a game codenamed "Zwei," which Famitsu announced is a survival horror title.

 

Tango Gameworks is a subsidiary of Bethesda’s parent company ZeniMax Media. Bethesda Softworks will work with Tango on developing their survival horror game.

It was awhile ago, but we noticed some creepy sketches on Tango Gameworks’ blog. Perhaps these posts are early concept art?


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  • darkraiders

    Whatever games Bathesda make you can be sure you will find more bugs in it then you would find in a nest of ants

    • http://www.facebook.com/people/Daniel-Morandi/100000837836996 Daniel Morandi

      And then the loli mods D:

      • http://www.facebook.com/people/Iris-Repliforce/100001201063895 Iris Repliforce

        As long as the horse armor is free.

  • brian yep

    I thought the end of that first sentence was “returning to his robots” at first.
    I clearly need sleep. o3o

  • http://twitter.com/seph_luis_br Luis Camargo

    Sequel will be called Drei and the future prequel will be Eins.

    There called it.

     

    • MrSirFeatherFang

      How about Zwei II? That’s what Falcom did… lol

  • http://www.facebook.com/profile.php?id=100001769899351 Reno Evangelista

    Meh. Big companies are incapable of making Survival Horror games.

    All they do is make ooga-booga-booga simulators.

    • mat kuria

       Yes cause Resident evil 1, 2..etc weren’t made by a big company..Capcom can’t be big.

    • http://chronotwist.deviantart.com/ JustThisOne

      I don’t know about that, but I will admit that most of the blockbuster survival horror games nowadays are ooga-booga-booga factories.

      SH Downpour is awesome, but I shouldn’t feel safer in the “other” world.

  • http://twitter.com/SaveTheQueenIX umar bastra

    shinji and bethseda? now that was something i really didn’t see coming. why bethseda though?makes me wonder, is this going to be an open world affair…interesting

    • http://www.facebook.com/people/Derek-Kim/100000604253149 Derek Kim

      Simple, they want the ultimate horror game.

      Mikami is good at horror in terms of gameplay and atmosphere, and Bethesda is good at horror in the form of glitches, bugs, and freezing.

      Put them together, and you’re going to experience true horror.

      • http://twitter.com/SaveTheQueenIX umar bastra

        can you just picture the warning screen ? WARNING this game contains scenes of explicit violence and bugs. best played with the lights off and latest patched installed :)

  • mat kuria

    > mikami
    > survival horror

    I cried a tear of joy. 

  • http://www.facebook.com/people/Joachim-Varne/1640586412 Joachim Varne

    What’s up with Japan and all these german titles? First Steins Gate, then 
    Weiß Kreuz  and now this!? 

    • boundries_san

      ….. U should try looking for LoGH anime. Almost all the char there is German races.

      And Japan people has always had a special feeling with German culture. It is not  suprising anymore here.

      • XiaomuArisu

         Like the fate stay night spells! schießen! erschießen!
        I heard the japanese like german because its sounds strong to them.

  • http://chronotwist.deviantart.com/ JustThisOne

    Yay! Demand more survival horror! I don’t want to sleep. I want to be awake forever, so I can play more vidya games!

    On a more serious note, I wonder if it’s really “survival horror” or the “dramatic horror” that more and more horror games are becoming. I guess I wouldn’t really mind if it’s well done, but I ultimately would prefer a nice atmospheric survival horror.

  • http://twitter.com/Ankurre Ankur Jain

    OMG open world horror!! I hope… pl0x make it happen!

  • badmoogle

    Lets hope it’s not another shooter and it’s an actual survival horror game.

  • boundries_san

    Survivor horror? By Mikami? My tears is going to run down here.^^

    Who is helping him here?…. Bethesda?….. Ohh man pliz no more stupid glitch everywhere here even thought their open world system is top notch.

    Damn this is like Positive aspect+Unknown aspect=Unknown quality.

    • pockystix

       As long as Bethy isn’t developing it; we can hope for a non-buggy experience.

      If this is a multiplatform game, expect it to be horrible for the PS3. Because; as we know, Bethesda still has no idea how to make games for the PS3 yet.

      • boundries_san

        *facepalm* I thought here i wanted to buy PS3 version. Well going to see whether they are going to see which platform they are going to come for.

  • pockystix

    I’d actually like to see him make an open-world beat-em up like Godhand

    Imagine dragon kicking someone and finding their corpse several miles away~

  • CirnoLakes

    I’m definitely a jRPG fan.

    But I can’t deny that Bethesda has a lot of horsepower, err, humanpower, I guess,  that I certainly wouldn’t mind in my Japanese games.

    They make rather buggy games. But at the very least, they seem to be the type capable of making really big landscapes. Just about any company could put them to use in terms of raw landscape power they seem to put out.

    Also, the Survival Horror genre has been kind of slumping lately. Not only in quality, but certainly in sales. There are a lot of people out there, somehow, that will buy anything that Besthesda softworks puts out. That kind of name power, will be certain to make the game sell. Something the Survival Horror genre needs right now.

    I’m actually not a major Godhand fan(at the very least, thematically and aesthetically, it’s not to my tastes. I’m far more fond of, say, Okami). But I recognize it as the quality game that it is, and overlooked. And I’m aware of what Bethesda is capable of.

    I don’t expect everything of this project, but I do like survival horror games sometimes, especially the Fatal Frame series. I’m hoping they can kick some life into another genre that isn’t doing so well right now.

  • l777l

    Hopefully it’ll be in 3rd-person perspective and avoid open-world and sandbox elements. But I doubt that.

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