New Cave Story 3D Artwork Made Just For Japan

By Spencer . May 1, 2012 . 11:00pm

cstory2Nippon Ichi will release Cave Story 3D in Japan on July 26. Just like the North American release, Cave Story 3D features 3D models, expanded areas, and stereoscopic 3D graphics.

 

To promote the game in Japan, Nippon Ichi hired Shinonoko to create new artwork for Cave Story 3D.

 

 

Here’s a comparison of Quote, the protagonist, with Shinonoko’s art on the left and Nicalis’ artwork on the right.

cstory4 cave3d

 

Japanese Artwork for Curly Brace, Sue, Toroko, and the Doctor.

 cstory3cstory7 cstory5  cstory6

cstory1

 

The Japanese version of Cave Story 3D will have additional content. Nippon Ichi included retro game collaborations with content from Ikki, Dragon Slayer, and Crazy Climber. Right now, Nippon Ichi is keeping the details of these collaborations under wraps.


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  • http://twitter.com/Linka13 Linka

    Wow, that artwork is adorable. I love it!

  • http://www.hamstapowah.com/ Zaron

    Kinda like that more than the originals…. o3o

  • http://twitter.com/OhKeh OhKeh

    I thought that was Ash/Red from Pokemon…

  • Ace.Of Hearts♥

    aaawwws looks so cute!! Quote looks so cute!!!!

  • kroufonz

    i like this art more

  • MizuMikomi

    Looks better than the original artwork, seriously, I love it ~

  • http://twitter.com/SilverCitizen Silver Citizen

    Fabulous! This artwork is very cute.

  • Micheal Willis

    I wonder if the Japanese release is going to improve upon some of the technical problems the US version had

    1-Terrible character animations, particularly for the cutscenes
    2- Loading times that ruined the ending of the game

    • thebanditking

       What!? I never heard of this, I have yet to buy this on 3DS but might end up skipping it now. Care to explain this a bit more?

      • James Beatty

        They are releasing the e-shop enhanced version of cave story dsi. Get that instead. 

      • Micheal Willis

        Regarding the character animations, they’re really choppy and stilted, which leads them to feel out of sync with the sound effects.   They also look very unnatural.

        Regarding the loading times.  Basically, each time you enter a new area, it goes to a brief loading screen.  Not a big deal, really.  However, there is a montage at the end of the game that shows various parts of the island during a cutscene.  Each section lasts about 3 seconds or so.  Every time it transitions, it goes to a goes to the loading screen.  So its basically, “2-seconds, load screen, 2-seconds, load screen.  Completely butchers the scene and ruins one of the best songs in the game.

        Another thing I should have brought up is the final boss.  During the final boss, there is this part where pieces of it move two and from the background.  In the original version, you could tell which pieces were in the background because they changed colors to a darker shade.  You think this wouldn’t be a problem in the 3DS version, since the 3D effect and all, but guess what, it is.  Rather than having the pieces that move into the background  shift to a deeper layer level, it stays on the same layer as the rest of it.  Furthermore, they got rid of the color change.  So in other words, you have no idea which pieces of the boss are in the front, and which are in the back.

  • boundries_san

    ……. Nooooooo!!! Japan get the better one again T_T.

    • KotaroInugami

      “Shocking…”

  • Code

    This is the artwork they should have used for North America too, so much better o~o I’ve been a huge Cave Story fan for a long time, and I just feel like this artwork/style rings more true to the game >w<;

  • Yesshua

    Wow, I really really like these illustrations.  Since the original game came in 16 bit (approximate) graphics it’s possible to extrapolate in a ton of different directions without being untrue to the source material.  Just check out deviant art for some really crazy twists on these characters.I actually really like this, because it means I can pick my favorite interpretation and declare it to be cannon.  

    I hereby declare this to be Canon.  Whenever I play Cave Story I’m gonna think of these pictures.  As far as I’m concerned, this is how the characters have been all along.

  • thebanditking

    Yup as usual Japan wins, not that the other art work was terrible (even if a bit spoiler heavy) but the NA box art was just terrible. 

  • thebanditking

    Yup as usual Japan wins, not that the other art work was terrible (even if a bit spoiler heavy) but the NA box art was just terrible. 

  • http://www.facebook.com/profile.php?id=100000461496867 Wy Lim

    At least NipponIchi knows how they truly compare this artwork from the game.

  • Mohammad Ali Moslemi

    When will the original beautiful 2D version get a boxed release so I can have something to proudly put on the shelf?

  • xXDGFXx

    Awww, why couldn’t we get these. This art style is much cuter and cleaner D:

  • http://www.facebook.com/people/Christoffer-Treyz/100001436286027 Christoffer Treyz

    i don’t care. i will not buy anything anymore for my 3ds until they finally will start selling their stuff digital. in the year 2012 i am way beyond the stoneage and do not need to collect stuff to survive anymore. i am living in the here and now and therefore cartridges are obsolete. no more boxes for me that take up way too much space and do not fit into the rest of the flat.  nintendo surely misses out on a lot of opportunity here. but as long as i got the vita everything is fine. i am looking regularly into the nintendo-camp to see if they finally arrived in the current gen. but no, they are miles and miles away from the spot called current gen. and they are dreaming of launching the new gen end of the year with the wii u? some company is delusional, is say.

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