Shadows Of The Damned Director Teases New "Movie-Length" Video Game

By Spencer . May 22, 2012 . 2:22pm

imageWhile Goichi Suda and Shinji Mikami are known for creating Shadows of the Damned, Massimo Guarini – the game’s director – is… in the shadows. Guarini left Grasshopper Manufacture after completing Shadows of the Damned and started an independent studio in Italy called Ovosonico.


Guarini says he’s working on his first title and gave a vague statement about it.


“All I can say is that I want to craft memorable experiences. There is so much more to be explored besides throw-away iPhone games and 40-hour long traditional productions. I think the best way for us to achieve our vision is to provide a rich emotional experience packaged in a movie-length time frame, and possibly sold at a reasonable price”.


Ovosonico’s title will be a new IP and is very early in development. In fact, they studio is still looking for a senior game designer and programmers.

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  • SirRichard

    Involvement in Shadows of the Damned basically has me sold, I loved that game so much. I’m interested to see what he’s hoping to do, though movie length suggests that it better have an interesting gameplay mechanic or be a download game or something.

    When I say “gameplay mechanic”, I mean something like D (D no Shokutaku in Japan, if you can’t find it from D). You know, that old PS1 horror game by Warp? It was a short game, all told, but it was really atmospheric and honestly scary as all hell, and it was an example of a short game done right. You had a two-hour time limit to investigate the old castle, find your dad and get out, and there is no pause menu so that clock is always ticking. The time limit added pressure to the whole horror environment, and the game was on-rails in terms of movement so you couldn’t creep into a room or scope it out like in, say, Resident Evil (though the camera angles didn’t help there).

    That was a good way to make a short game. Sure, it loses the effect on repeat playthroughs and there was basically no replay value, but in this day and age where digital distribution for smaller titles exist? Would be incredible if done right.

  • Victoria [Rokuso3]

    Movie-lenght? Well, if it’s sold at a reasonable price… But I wouldn’t buy at full price a game of 2 hours, no matter how interesting it is. Really, at least it should be 8-10 hours long or something.

    • Revorse

      That’s it? 30+ is usually satisfactory but I desire more.

  • Locklear93

    “and possibly sold at a reasonable price.”

    I can’t help but be amused by that.  It’s as if selling at an unreasonable price hasn’t been ruled out, the way he says it.

    More seriously, if the price is appropriate for the length, I could go for a shorter game, but I wouldn’t pay a traditional price.  Most of my favorite games are long ones.  The real problem I see is getting enough plot in without shortchanging on gameplay, or vice versa.  90-120 minutes works for a movie because you don’t need to give the viewer time to play; the plot is the whole point.  I suppose gameplay without interruption for narrative could work, but I’m not sure how I’d feel about that, personally.  It’d be a very, very fine line between creating a new, interesting format for games, and creating a “throw-away iPhone game” that’s just not on an iPhone.

  • Göran Isacson

    Iiiinteresting. A game that’s only about two hours of carefully edited content, and sold for a price that reflects the time? sir, you’ve got MY attention.

  • . . . so is it LotR long? Either way, that’s still pretty short lol

  • canarinta

    Sounds like the Portal Series.

  • Guest

    Movie length? that sounds like a throwaway game as it is

  • hadjimurad

    if they can tell a real story in a 2-4 hour game, keep the standards at AAA, and sold it for about $15, there is a good chance i would buy it.  with a family i just don’t have hours to throw into games everyday, so finishing my favorite RPGs takes FOREVER nowadays. i think there is definitely a market for this.

  • Reno Evangelista

    I don’t get why people insist on making games film-esque. They don’t act anything like movies.

    Not that the idea of making a game shorter to make the storyline tighter isn’t appealing. It’s just that there are very few games in which people have managed to do such a thing. Portal is one, Portal is a great example.

    But Shadows of the Damned? That’s an example of a game that’s as short as it is because it either ran out of money or creativity. Doesn’t bode well for this.

  • Movie length is an interesting concept. But it better be damn well written.

    And I mean really well written.

  • Alexandra Cordes

    Umm… Yes, please. Unique experiences are what I look for the most in games. Bring. it. on.

  • cj_iwakura

    Seemed a bit shifty that Suda and Mikami were given top billing for Shadows when this guy did most of the work.

    • Locklear93

      It’s not that uncommon.  It’s like all those things that say, “Steven Spielburg Presents.”  You don’t REALLY think he was very hands on with, say, Animaniacs, do you?  If there’s a big name that can be legitimately attached to an IP to attract people, they’ll do it, and then the guy who really did the work can claim it on his NEXT project, when he himself can be “the creator of [insert game here].”

      Edit: Disqus doesn’t like angle brackets.

  • Seijien

    If it had a DVD/Blu-Ray movie price-tag, this would be the coolest gaming idea ever. 

  • Well, the concept certainly sounds intriguingly ambitious. I’ll be keeping an eye on this one.

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