How Capcom Hope To Become #1 By The Year 2022

By Ishaan . May 23, 2012 . 11:01am

By 2022, Capcom’s Chairman and CEO, Kenzo Tsujimoto, aims to turn the company into the world’s #1 provider of digital content. 2022 is a decade away, and while ten years is a long time, Capcom already have short-term goals they’d like to accomplish in order to build up to this long-term objective.


We’ve summarized these goals before. They boil down to:

  • Shortening the development times for games.
  • Consistently releasing sequels while releasing brand new titles as well.
  • Increasing development staff.
  • More social/online games for mobile and PC.
  • Release DLC (downloadable content) to give console games a longer lifespan.


In a statement to investors, chairman Tsujimoto expounded upon each of these goals in a little more detail. Here’s a quick understanding of what each one involves, just to give you a better idea of what Capcom’s management have in mind.


Shortening development times: Capcom hope to reduce development times from the usual 3-4 years to only 2.5 years. Speeding up development times will increase the cost of development, but Capcom believe that creating quality content quickly is vital to their ability to remain competitive.


Consistent sequels while creating brand new games: Shortening development times will mean that games in popular brands will see more frequent releases, but Capcom also say they intend to keep releasing brand new games. While brand new titles with low awareness are unlikely to be a hit the first time around, Capcom say they will keep investing in new games and develop them into new sources of earnings.


Increasing development staff: Over the next decade, Capcom plan to hire about 1,000 employees, adding over 100 developers every year. This is because advances in technology and platforms will demand increased development staff that are trained to keep up. Capcom plan to hire and train their own talent internally, and nurture the next generation of creators.


More social/online games for mobile and PC: Capcom expect that the market for mobile content will double between 2012 and 2016, and that the PC online games market will increase by 126% during the same time. Thus, they will invest heavily in both these areas to take advantage of the market.


DLC for traditional games: Unlike mobile and PC online, Capcom don’t expect to see an increase in the realm of packaged software. However, they do expect growth of about 26% in the packaged software category after factoring in DLC sales. In fiscal year 2011, Capcom made 2.8 billion yen ($35 million) in DLC sales. For fiscal year 2012, they expect to increase this number to 3.5 billion yen ($43.8 million).


For the ongoing fiscal year (FY2012), Capcom hope to reach 105 billion yen ($1.3 billion) in net sales for the first time, and expect to see record high figures for all income categories, owing to a strong slate of upcoming titles such as Resident Evil 6, DmC Devil May Cry and the recently released Dragon’s Dogma.

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  • KuroiKen

    And I’m not getting anything from them.
    They fail miserably for so long…
    And DLC-wh*ring is the worst thing in the world.

  • Guest

    “By 2022, Capcom’s Chairman and CEO, Kenzo Tsujimoto, aims to turn the company into the world’s #1 provider of digital content.


    • DLC Yay!


      (╯°□°)╯︵ ┻━┻

      • Testsubject909

        Ah… I was eating on that table…

        My fsteak…

        • Screw your steak!!

          • Testsubject909

            fsteak, not a steak.

            It’s a word that starts with F. Like Futile!

    • AuraGuyChris

      Exactly how it plans to reach something like that judging their life-threatening decisions with overall digital content is beyond me.

  • So in other words, make Resident Evil into a full Call of Duty-clone away from it’s horror roots, expensive DLC to keep games on life-support and be meaner to employees with more strict schedules and crowded rooms.

    I guess Keiji Inafune was lucky for leaving Capcom.

    Resident Evil 6 is looking to be the biggest betrayal to hardcore fans of the survival horror genre but I’m still looking forward to DmC though.

    • KuroiKen

      Biohazard(known as Resident Evil for you) was never even close to real Survival Horror. It was always just a survival-adventure game, but scary(containing horror elements)? Never.
      Biohazard Revelations is the only one that had any horror at all.

      • Testsubject909

        Maybe more western style horror.

        You know. Boo! Jump-scare! Sort of horror with a lot of tension and worry about when the next jump scare would be.

        As opposed to psychological horror. That’s my guess. I haven’t really played any Resident Evil prior to Resident Evil 4.

    • Luna Kazemaru

       How about you play the game before you say something like that…ohwait that logic doesn’t work.

      • Testsubject909

        He says it’s looking to be.

        He didn’t say it was.

        His logic still works. You can draw a lot of information out of a video. From the trailer for RE6 that’s available, there will be a lot of blockbuster events, and while yes Leon’s segments certainly have a definitive horror aspect, the other two feel like they play like entirely different genres. Chris feels like I just stepped into a third person action shooter and the mystery bald-esque guy makes me feel like I’m watching a reskin of Uncharted 2.

        The latter two does not evoke horror to me. As such, I cannot fault the guy for saying that it’s looking to be. As in, possibly be.

        And sadly, for that reason, and this reason alone. That is, your reply and the slightly saddening but understandable support you’re having from the amount of likes you have in your comment. (I mean, really, we’ve had so many nagging haters these days, it’s no wonder a lot of people band together against them, but that sentiment should not blind you either).

        I’m… oh wait. He’s looking forward to DmC…

        Okay, now I’m just confuuuuused.

        edit: Cause let me tell you, from my personal extrapolation of the content of DmC, while a possibly enjoyable game. It’s certainly nothing to get excited about… Basically I’ve seen better. Way better…

    • SirRichard

      Resident Evil hasn’t been survival horror for a while, mate, if anything hardcore survival horror fans have written it off as far as that genre goes.

      • Testsubject909

        I’m currently playing a game that some have categorized as survival horror.

        It’s called Demon’s Souls and it certainly does have it’s chill inducing moments… One in particular was in the tower of Latria 3-1 when a black phantom invaded my world and I didn’t know from where it could come from, so I hid between two staircases with my sword brandished to the side, waiting and anticipating, hoping that the phantom did not come from behind so to ambush him and keep him away from taking my life.

        And I killed him in 3 seconds flat… Felt slightly anti-climatic, but the buildup was a nice rush… And something that will sadly be gone forever for us in North America come the end of this month.

        • SirRichard

          I’ve never heard of people counting Demon’s Souls as survival horror before, and I’m not entirely sure what that has to do with people not counting Resident Evil as survival horror any more? Is it that action-orientated games can still have horror elements?

          They can, Resident Evil 4 proves that, but 5 and succeeding games, as far as I’m aware, have basically thrown all of pretence of horror out the window in favour of gore and gross-out.

          Also there’s always Dark Souls, mate. Same thing, except once I fought off three invaders in quick succession (literally, the third spawned in a few seconds after the second died), which never happened in Demon’s Souls.

          • Solomon_Kano

            “They can, Resident Evil 4 proves that, but 5 and succeeding games, as far as I’m aware, have basically thrown all of pretence of horror out the window in favour of gore and gross-out.”

            RE5 yes but, from what I’ve heard of it from those who played it, Revelations has actually brought the series a bit closer to its roots than its been in some time.

    • Guest

      First of all, RE has never been a CoD clone and it has it’s horror roots (such as the giant roach in RE5, who I will forever shiver at). It’s just not as horrific as the past RE games. Besides, I doubt RE6 will be “the biggest betrayal”. It’s a horror game, and you need to survive. Simple. So far, RE6 looks like that to me. Second, they never had expensive DLC and I doubt that they ever will. They just need to handle their DLC better is all. Finally, how in the world do you know if they’ll ever be meaner to employees with more strict schedules and whatnot? You never walked inside the company, went office to office and talked to the employees, yes? Just because they’ll hire more people definitely doesn’t mean that they’ll be unfair to their employees. ._.

      • Testsubject909

        I dno… Once you figure out how to take down the giant roach, that guy’s pretty pityful. Hell, I can kill him off with my knife and kill him that way… But I prefer using my infinite ammo shotgun for that. It’s faster.

        edit: *gets a note* Huh? Oh… RE5 has horror elements in it?


  • Well… I won’t object to a company wanting to become better, but… – I might be wrong here. – it might involve doing something about the way you handle your fighting games, Capcom. …Among other things, I mean.

  • WyattEpp

    Awesome, so they’re learning exactly the wrong lessons from Western dev and creating a culture of crunch, cyclic layoffs, and sequelitis!

    • Kitestwinblades

      I-IS THAT…. CARD CRUSHER!? XD   Sounds like Capcom be rushing even more now. >_<; I really wish they would ease up on the DLC at least.

  • Rohan Viajar

    fast & quality?
    that doesn’t add up for me.

    I mean it’s possible and all.
    but trying to constantly make more games + sequels + DLC  sounds like the games will be half-assed to some degree in some aspect of the game. whether it be storyline, dialogue, graphics, music, animation, or gameplay.

  • Brandonmkii

    Hey, if they keep making fun games, I’ll keep buying them. Simple as that.

  • XiaomuArisu

    Is that really good?
    Shorter development times….”Make a new RE!We give you 3 weeks!”=1Hour long game if we are lucky.
    Consistent sequels….same as above.
    Increasing and training development staff…OK thats great!
    More DLC……depends is it “update SSFVI to SSFVIAE DLC” or “Unlock 12 fighters which are already on disc DLC”
    Well many things can happen in ten years.Lets hope for a good possibility.

  • AuraGuyChris

    Give it 72 days at best from now if you get to live, Capcom.

  • MrRobbyM

    As long as they do it right, then good for them. But as they are right now, no way gurlfrand.

  • Godmars

    The gaming industry has literally become about crapping out marketed researched product rather than making fun or creative games hasn’t it?

    • cj_iwakura

      There’s always Atlus.

      • Because porting games released 10 years ago while milking latest titles as much as possible is really fun and creative, yeah, got it!

        • RmanX1000

          Porting games that hardly got publicity and/or werent released here. Stupid Atlus. <_<

        • cj_iwakura

          Someone didn’t play Catherine.

        • Testsubject909

          Keep in mind that Atlus is no longer fully independent. They got swallowed up by Index, which would prefer to focus on social games and has a greater focus on cellphones.

          Additionally, as someone else pointed out. Some of those ports? Yeah, we didn’t get those to begin with.

          And don’t worry, you’re not the only one who’s getting a bit tired of the saturation that’s building up, or the overuse of a brand name. Persona 4, for example, really should stop after it’s done with it’s Naoto centric story, fighting game and portable remake.

          It’s high time we see another game.

          But on another note, we did get a Devil Survivor 2 pretty recently.

      •  Nippon Ichi as well Ahem~

      • RmanX1000

        You sir. Are a God of Correct Statements.

      • Godmars

        But they’ve yet to really make a presence on HD consoles. NIS as well for that matter, even though they’re about to.

        Bring me a full on Persona title. 

        • Please God just stop, stop with Persona, if Atlus ever want to create something new again, for humanity’s sake please make a new HD Shin Megami Tensei.

  • ZBaksh386

    Thats provided we live that long or aliens dont take over.


  • Roberto Armando Iraheta

    Whoa Capcom one victory at a time. What you gonna do? Assassinate all your op…oh…

  • SirRichard

    Capcom are in a great position, they definitely seem poised to do even better; they have a fair amount of inhouse talent, they have a considerable stable of well-known franchises to fall back on and their name is prominent enough to call some sort of attention to everything they put out. It’s great to hear that they want to keep creating new stuff in addition to sequels and in this day and age, new job opportunities are always nice. 

    They’re also being a bit craftier than they let on; I got a PS+ survey from Sony today with one question: which game (of a choice of five) would I like for free? Four were Sony titles (Ratchet, Motorstorm, inFamous, LittleBigPlanet) and the fifth was Resident Evil 5: Gold Edition. Someone’s doing some early advertising for Resi 6!

    But they’re going to have to get better about their business practices, though. I’m not talking about DLC, no (because that’s a massive can of worms I don’t want to get into again), I’m talking about releasing a horde of fighting games shortly after each other and then getting surprised when sales start to slump. Dead Rising 2: Off The Record is another example, though thankfully that one was isolated. I know it’s a joke with them to do that sort of thing, but it’s not something they should be doing because it’s just going to end up hurting their stuff. 

    They’re also going to have to be careful about how they handle matters in the future, because their reputation has taken a clobbering in recent times, fairly or not.

    Capcom are pretty big as is, and with the way things are now I could easily see them matching the biggest lads in the industry playground. They just seriously need to be careful with how they handle things and restrain their releasing habits a bit.

    • Testsubject909

      They’re going to have to be careful how they handle matters right now.

      They’re under watchful eyes right now, a lot of people are expressing heavily negative commentary on them and, if you choose to bypass whatever emotion you feel towards either camp, you’ll be able to still find valid arguments that pose a serious problem for Capcom in both the short and long term.

      Their reputation is taking a hit, their business practices seem unwise, they’re slightly unbalanced as well with oversaturation of a genre, even if it is one of their mainstay. A fighting game is meant to last for a long time if it’s well crafted, I mean people still freaking play Super Street Fighter 2. Fighting games, as such, if well built, don’t require bi-yearly releases and with too much of one genre, people start to feel weary and want to mix it up.

      Now, Capcom has more then enough IPs to mix things up, like Square and Enix, but like Squeenix, Capcom is just sitting on those IPs doing absolutely nothing about it.

      Here’s something. If Capcom were to release a new Megaman game and it looked actually well built and not just a random cash-in… You can bet your ass a lot of people are going to look their other way and purchase it for their love of Megaman which, let’s face it, is probably one of the most well known icon of Capcom.

      It’s like the people who’re begging for some Final Fantasy or Chrono Trigger remake, or Kingdom Heart 3. It’ll sell, it’ll sell like hot cakes, half the marketing muscle they’ll need to make use of will be generated by incessant buzz by the fans and gamers alike due to pent up frustration, impatience and desires.

      They’ve got dozens of aces up their sleeves… And what do they do?

      Pretty much screw us over with short term plans of profit while sacrificing the perceived quality affiliated with their brand name which goes beyond just the quality of the game but also in many details that surrounds a game…

      Capcom has a lot, and I mean a lot, of able competitors. It has the people, the ability and the IP to turn things around… But looking at how they’re behaving. They’ll slowly turn into the next Activision. Despite decent to great quality games, their poor reputation will follow and, if misfortune strikes, many good IPs will be driven to the ground by incessant cheap cash-ins.

  • 19Deus94

    I have one huge favor to ask Capcom. COMBINE DRAGONS DOGMA AND MONSTER HUNTER!!!

    • Solomon_Kano

      No. No… NO.

    • You… sick… person… thing.

    • 19Deus94

      I dont know what the problem is. It’ll make an epic game.

  • malek86

    Hefty goals, but let’s see:

    1) Shortening the development times for games: it’s true that right now, japanese developers tend to take longer to make games in comparison to western studios. I do worry that the quality might go down a bit, but I think this is rather gonna be a technical matter – not that they are going to skimp on quality to make development faster, but simply that they are gonna optimize their work. They will, however, need some time here. Their previous collaboration with western developers should help here (assuming they’ve also learned something and not just outsourced everything, I mean).

    2) Consistently releasing sequels while releasing brand new titles as well: well, duh. You make money with titles. As long as the new titles mantain a constant quality and are properly advertised, it will be fine.

    3) Increasing development staff: now… I know they want to get larger, but didn0t Inafune complain that japanese developers (and he did specifically mention Capcom, I think) take too much time and too much manpower to make games? I would assume Capcom already has quite a lot of guys. If they intend to reduce the number of years needed to make a games, I would also assume that they eventually want to reduce the manpower required for said games too. Otherwise, development will remain very expensive.

    4) More social/online games for mobile and PC: I wonder if by “PC” they mean just social games, or also stuff like normal games on digital platforms (Steam, Origin). While we’re seeing an increased interest in the platform, the PC still seems to come second in their plans. I assume they are mostly speaking about social and online games though (that’s where the money is at right now). They don’t seem to have any plans right now though. Also I find it weird that they are expecting the online PC market to increase more than the mobile market. I would have expected the opposite, but then I’m not an analyst.

    5) Release DLC (downloadable content) to give console games a longer lifespan: I haven’t got anything against DLC, but even I have to admit that the SFxT fiasco was handled quite badly. It’s not irrecoverable though, they just need to work on it, and their image will go up again. People like DLC and the concept is here to stay, it’s shown by the sales. But it’s not something you should just abuse like that… at the very least, don’t make it look like you’re ripping off people.

    Even so, Capcom has some work ahead of them. Everyone will be trying to “become number 1” in the digital market in the next 10 years.

    • SirRichard

      I think the bit about increasing their development staff is less about having more manpower for the same amount of games and more about having many teams focusing on individual games so they’re putting more out there.

      It’s sort of like how Nintendo have around 10 or so in-house teams; it helps them keep a stream of games going out, which is something Capcom are obviously growing more concerned about.

      • malek86

        But then it becomes a difficult situation to manage. Sega was forced to eventually group some of its studios together, because too many studios can end up in a situation where some developers don’t really do anything for a while, which makes you lose money faster.

        My idea would be that you need to have just enough studios so that they are always working on something important (I mean important for the company’s plans, not that everyone must be necessarily working on a blockbuster), but never overloaded.

    • Luna Kazemaru

       Capcom as of Late has been a major disappointment to me lately (most peopel who know me know this) but I’m willing to see how this turns out as they go and give them another shot.

      • malek86

        They don’t appear to be a disappointment for many though (their FY2012 could be a record one for revenue, apparently) so I’m not gonna write them off yet. However, against the likes of Activision/Ubisoft/EA, they are gonna have a tough path ahead.

        • Luna Kazemaru

          Ubisoft maybe but EA and activision need to step up their game IMO.

          • malek86

            EA is already owner of the second biggest digital distribution platform. They can do better, but the point is that they have already been on the digital path for a while. They can only get better with time.

            As for Activision-Blizzard, well. With their sheer size and resources, they could take on any business and still have a reasonable chance of success.

      • Totally off-topic (sorry Ishaan) but Luna I keep seeing your avatar and it looks so cool. Who is it of and where is it from?

        • Luna Kazemaru

           just a random drawing I’ll post the full pic in Open-thread.

          • Just random eh? Well I like it. lol :D

          • Christopher Nunes

            I swear that looks like Sakuya from Touhou, but with a darker hue or atmosphere style.

          • Luna Kazemaru

             It may be here I was randomly looking up pics on a site that will not be named here because of its content and found it.

          • Christopher Nunes

            I see… not a “kid-friendly” site for the pictures. Another I still believe it’s Sakuya from the Touhou series, even if you’re not sure.

    • Just to clarify #4: By “PC online,” they mean MMOs and stuff like Monster Hunter Frontier Online. Social games, too.

      • Testsubject909

        That’ll definitely be profitable and if they spread the brand name down into social games, they’ll be able to possibly rope in a new market into their core games, granted their core games continue to make good profit, otherwise they might just push those games down into remaining social games for profit’s sake.

  • Ed

    To Say these Guys are a Shady company with their DLC Practices . . . you can’t say they don’t go out their way to Continuously make games for us on going unlike most other game companies now-a-days 

  • cj_iwakura

    Wasn’t it Street Fighter 20-3-2?

    • Testsubject909

      You mean Street Fighter 2010 The Final Fight?

      edit: Whoops. 2010, not 2012, my bad, patched that up… wait, 20-3-2?

  • Capcom being a leader huh… well maybe… I don’t really play Capcom games however… Oh well. Good luck to them I guess.

  • ForeverFidelis

    >More DLC
    >Shorter Developing times
    >Sequels sequels sequels
    >Social Shovelware

    While most of this is good from a money making standpoint..
    This is everything wrong with gaming these days to me..

    >Bigger Dev teams

    Ah..Well I guess that may cancel out the effect of shorter development time

    • Testsubject909

      They’d need to rework their infrastructure a bit, or more precisely their work environment.

      We’ve heard complaints about the way Capcom treats it’s employees and recent news has an employee of Capcom bullied by fellow employees and superiors to the point of an attempted suicide.

      If I was searching for a job in a gaming company. Looking at the information at hand. Capcom would not be the first I’d go up to.

  • As much as I love Capcom and haven’t had any issues with their tactics on DLC or SFxT, this is still a pretty bold statement to make.  Almost comical when you consider the drama around their last few releases.

    If more sequels and new franchises means more fighting games, I’m happy.

  • HAHAHAHAHA *gasp* HAHAHA *wheeze* ah…

    Capcom is so, so boned.

    Okay, as bullet points and theory each of these approaches show promise, but we know from Capcom’s behavior over the past couple years how this will turn out when actually put into practice.

    1) They will inevitably cut corners and provide a very lackluster experience due to the shorter development times. Look at how Resident Evil 5 turned out in spite of the years it spent in development. There were allusions to plans they had that never actually got implemented in the game. The main thing they’ll get out of this new approach isn’t a rise in cost of development, it’s a drop in quality.

    2) This one is two-pronged. On the one hand, they’re going to go the Activision route and run Resident Evil into the ground like Activision did to Guitar Hero, earning only short-term profits while sacrificing long-term survivability. On the other hand, DmC shows that after launching a successful new franchise that makes them tons of money, they will throw it all away and try to “reboot” the franchise in short order to fit with sales gimmicks, and as a result they’ll consistently piss off and lose fanbases for each new reboot. This also applies to the sequels concept by default. Diminishing returns.

    3) An increase in development staff, while technically a good thing, does not solve the actual problems Capcom has. Throwing more bodies at a tornado is not going to stop it. An increase in development staff is only beneficial if the people overseeing everything are actually competent. Which might be the case in a very select few development teams, but most, not so much.

    4) Social/mobile games are at their peak right now because they’re fresh. Interest in them will drop. It’s the Wii effect. It doesn’t mean everyone will stop playing those games, but they will definitely not go higher in the next decade. Furthermore, it’s likely the kind of social/mobile games Capcom is thinking about are precisely the ones that would not get massive sales.

    5) DLC will mean nothing if the games they’re making DLC for aren’t selling. Right now, it’s a big selling point for them because people are hyped about their games based on past games like Resident Evil 4 and the original Devil May Cry series (meaning, not DmC). The past year has seen backlashes against Capcom for Street Fighter x Tekken issues, some of the DLC and character treatment in Resident Evil games, for canceling Megaman Legends 3 and trying to blame the fans for it, and for throwing away the Devil May Cry series to reboot it as DmC with a “Dante” nobody asked for. Squeenix had fewer, smaller incidents over a longer time span, and look at what that got them last year. Once people don’t want to play their newer games, an overabundance of DLC will just be one or many signs of a greedy company that’s on its death bed.

    All in all, their recent actions reflect upon the nature of how they do business, and it doesn’t look good. Oversaturation of well-known IPs like Resident Evil will kill interest in them, and constant “reboots” to “reach modern audiences” will result in failure to maintain a consistent, meaningful install base. Shorter development times will make quality suffer, people will be less keen to buy DLC for lackluster games particularly when they can wait a year to buy it all in a much cheaper bundle, and this will ultimately result in the bloated numbers of development staff taking a greater financial toll on the company.

    • “Look at how Resident Evil 5 turned out in spite of the years it spent in development.”

      You mean how it’s the best-selling Resident Evil to date? Yeah, how about that!

      • RupanIII

        I think he was implying that it was a lackluster experience, not that it didn’t sell well. As ORC demonstrated so well recently, sales alone are not a good indicator of quality.

        • Testsubject909

          Oh… damn, didn’t read your comment… seems you said what I said… Bah… I’ll just settle with damnit each time I see you I start humming the Lupin the third theme song…

          • RupanIII

            well, you elaborated on it more than I did. also, drat, now the theme is stuck in my head too hahah

      • Testsubject909

        I think sales numbers doesn’t exactly work as a measure of a game’s quality. Good hype, good buzz, good marketing and, pending the game, banking on brand awareness and recognition seems to have a greater play in sales then the actual quality of the product.

        Note: I like Resident Evil 5, as an action co-op shooter. I know that’s not what Resident Evil is supposed to be. But I still like the game for what it is.

      • The paragraph where I said that was about how less development time would lead to a cutting of corners that results in a lackluster experience. Resident Evil 5 was mentioned to note how even with the way they’ve already been doing things, the Resident Evil 5 experience still fell far short of what it could have been. This is true regardless of how much enjoyment people got out of the game. It can be seen by how RE5 lacked a combination/repair system as a bird clock treasure early in the game hinted at in its description, as well as Sheva surprised by Wesker betraying his “partner” when the story lacked enough scenes to give that impression in the way the team clearly wanted it seen. How much RE5 sold has no bearing on what I was saying in that part of my comment.

        • Solomon_Kano

          Capcom as an entity couldn’t give a care about your experience. This article is about statements made to shareholders, yes? Sales are the only measure relevant here. That would be why @Ishaan:disqus mentioned RE5’s status.

        • Right, but you could point to practically any game and say that giving it another year of devtime would have resulted in a better product. No matter how good any game is, there’s always room for more. A good product is one that is both profitable and “good enough” to keep your audience happy. That’s exactly what RE5 was. In fact, that’s what most good/profitable games are.

          • Yes, but again, the purpose of the section you quoted from was to note that the quality of future games would suffer due to shorter development time, with RE5 as evidence of how they already have problems even with their current development time. Writing off easily altered text like the clock treasure description is like handwaving a blatant, easily corrected bug found in the first ten minutes of QA testing.

            We’re not dealing with “they just didn’t get around to adding everything they wanted,” we’re dealing with “they didn’t get around to even so much as removing/revising references to things they originally planned to be major elements of their game but never finished.”

            And we’re supposed to expect they won’t have even more, and more glaring, mistakes or lingering fragments of unused game content when they cut development time in half?

            Even with an increase in staff, some things require time to uncover… and that’s disregarding Capcom’s main reason for increasing development staff, which is to better keep up with the latest innovations, not to compensate for cutting down development time. Though it’s worth noting that they do lightly imply increased staff making up for less dev time when they say it would increase development costs.

            While a “good product” is little more than being “profitable” and “good enough,” the more corners you cut, the greater the chances of consumers who play the game judging it as “not good enough” and deciding not to buy or play the next game due to expectations that it’ll be just as bad or worse.

          • malek86

            But you are starting from the assumption that “less development time = worse game”. Which is not necessarily true, depending on how you look at the situation.

            Inafune, right after leaving, complained about how Capcom took way too long and way too many developers to make a game that western studios would have taken half the time and the people to make in the same way. If we assume therefore that Capcom has some margins for improvements, I don’t see why they can’t keep the same output quality, given that they modify their development practices. It’s not necessarily “cutting corners”. It could simply be “get rid of inefficencies”. Which I hope it will be.

            And besides, after looking at GT5/Too Human/Daikatana/etc, I’m not sure that more development time always equals a better game. While Uncharted 2 was made in about two years and it was still one of the best games of the generation. Overall, I just wouldn’t take development time as a measurement of quality.

          • And you make a great point malek, but in the midst of talking about development times and costs of development, Capcom didn’t say anything about changing actual development practices. The impression left, at least for me, is that they aren’t going to change those practices, they’re just going to add more workers. Without changing development practices, the same problems that came up before will only get worse with less development time.

          • mirumu

            What you said is all true, but it doesn’t really take into account the lag on consumer goodwill. The effect a game has on it’s franchise often doesn’t manifest itself in sales for that game, but in later titles in the series or even later releases from the developer/publisher. We don’t really know what a game will be like until we play it after all so our experience is more likely to affect future purchase decisions. Would so many people have bought Dragon Age 2 if they’d known what a rushed disappointment it would be beforehand? Unlikely. Equally RE5 would have picked up a lot of sales simply by nature of riding the near universal acclaim for RE4 and Capcom’s past reputation.

            For Capcom’s plan to work they’ll need consistent quality without any major missteps. They’ve been extremely good at achieving this in the past, but these are some very significant high risk changes they’re planning to make. It’s not a done deal by any means.

      • Christopher Nunes

        I don’t own RE5, but I did try it out and it was quite fun! I have to say RE5 was a really good game, for what little I played of it, though I think it missed a few things but not overall disappointing… quite an improvement actually. My first true RE game I own is the RE: Revelations game for the 3DS.

        Either way I’m glad the development time isn’t cut down to 1-year of development,  and the 2.5 year development does sound nice and having more staff will help with that.

        Though it’s an ambitious goal, I think they’ll do well… but #1 in the digital market? Let’s see if they don’t gain competition in that field and they quickly past Capcom on their DLC distributions.

        I say good luck, but I think the major negative attitude towards Capcom is the cancellation of MML3, no HD MH game out yet, and changing the DMC series to DmC. Good thing they try to stay positive, but they got to stop peeving off their customer time and again… not good for business no matter how good they are.

        Well unless the game is superb.
        Good luck Capcon, despite I’m still a bit mad at you for cancelling MML3… I’m mostly over it, but still sad.

    • SLick123456789111

       “Throwing more bodies at a tornado is not going to stop it.”
      This post was a sexy read.

  • Kevi Johnson-el

    I have to say even though sfxt didnt pan out well because of the on disc dlc and game stores in the uk not caring new games,capcom is one of the most successful japanese 3rd party companies right now alot of companies mainly have 1 genre but capcom got fighters,shooters,action,and horror (even though RE isnt really horror anymore) and I know I own mostly capcom games even though that company really gets on my nerves (mainly with sfxt) but haters can be haters capcom is making money and thats the main thing,now I want a new darkstalkers dammit!

  • TheBlackKnight3

    I don’t mind DLC as long as the retail item feels complete. SF x T was mostly complete in my eyes, but I think Blanca and E. Honda really should have been added back in.  Overall, this plan seems to be just fine if they implement it right.

  • OkamiKing

    Huh…. I don’t see Onimusha or Breath of Fire here. Interesting topic though, I believe Capcom should work on revitalizing (NOT REBOOTING >.>) old ip’s, and buy out potential ones if possible. A new Bushido Blade directed by Itsuno would be awesome….

    • Testsubject909

      I believe revitalize and reboot are the same word in their dictionary.

      And, as sad as I am to say this… You know? Sometimes… Masterpieces of gaming history should be left as they are. A brilliant part of the past… Lest it be tainted in it’s memories.

      You know… A bit like how Disney won’t stop making sequels to otherwise magical cartoons of our childhood and turn them into some very idiotic cashcow drivel that banks on brand name to sell to unaware buyers…

      • Solomon_Kano

        While I can agree with the sentiment, I’ve never been one to let what follows sour what lead. Or, to put it another way, if bringing back a series leads to some bad games, I’m fine so long as good was also produced. We’ll always have prior entries to fall back on. So, to keep with your Disney example, Aladdin and Lion King were terrific. They both had godawful sequels. But you know what? Doesn’t bother me in the least. SOMEBODY found enjoyment in them despite their suckage and I still have the originals to enjoy. I’ll take that.

        That’s how I’ve managed not to bash Square Enix for Final Fantasy XIII’s mediocrity, at least lol.

        • Testsubject909

          I prefer to take a more critical route.

          If someone made “Schindler’s List 2: The Carnage of Blood, featuring Arnold Schwartzenegger and directed by Michael Bay”

          I wouldn’t see it as positive in any way. Sure, someone’s getting entertainment from it… But it encourages the business in a bad way, towards a bad end, dumbing things down rather then lifting it up while simultaneously insulting a classic. Sure, it could be “So bad it’s good”, but the fact of the matter is, it’s causing a lot of long term and short term damages and encouraging a dumbing down of society in general… Actually that applies to Michael Bay movies in general, but I digress.

          I for one am in the path of not allowing such bad games to be perpetuated, it’s like allowing ignorance to be perpetuated. Sure, the ignorant is enjoying him or herself, but in that ignorance, is causing damage around him/herself without a care in the world, if not being a complete ass because of it.

          And I also refuse the excuse of the purpose of entertaining kids either. These sequels were made way later and is probably cashing in on Nostalgia moreso then anything else, and with movies like Toy Story, we can see a high bar set on how to do these sort of sequels in a wonderful magical manner that feels like it progresses naturally and in every way enjoyable by all.

          If we do not critique, if we do not attempt to strive for a higher goal, for a higher end, the unfortunate reality here is that often time we’ll, more so from a business standpoint as such the gaming industry, will take the lazier route down and lower down the standards to lower and lower denominator with little care so long as profit is made.

          But hey. As it is, gaming is still roughly the same. Drivel here and there, sleeper hits whistling by, hidden gems laying in wait, niche classics waiting for their slow rise in renown and popularity to infamy, and shining gems of gaming that comes every year or two…

          It’s just… For that last part. I no longer expect them from Capcom, really… But I’m always ready to be pleasantly surprised. Though, for that to happen, my opinion really needs to be shot dead. And that’s the case for Squeenix. And it’s certainly starting to be the case for Capcom, right around the time when all the Megaman games were shot dead.

  • devilheal77

    Give us MHFO mate

  • You know maybe they will be…They’ll probably get a clue and learn some things and get respect again…or not and come crashing down.  Time will tell

    • Testsubject909

      They probably will.

      Note that their goal is to be the number 1 digital distributor. Though they want to be competitive, that isn’t marked as their number 1 goal, it’s something achieved along the way and banking a lot on it. Though their current business practices needs a heavy overhaul and internet distributors need to be reworked to be far more serviceable and lighter on people’s wallets first before I see the digital market truly booming to no end in the long run. In the short run it might get in a nice tidy profit, but the environment it’s in makes me doubt it’ll be able to support a rise in profit… That and people are stingy as all hell.

      I mean, look at Steam. It’s all about the deals there. Pay full for a game? You’re not using Steam right.

  • RmanX1000

    Quote: “By 2022, Capcom’s Chairman and CEO, Kenzo Tsujimoto, aims to turn the company into the world’s #1 provider of digital content.”

    My repsonse: Well first it has to be digital. Not on the disc. *ba dum tish*

    • Testsubject909

      They could reply that the content on disk is itself digital and thus all data is digital content…

      And then I’d slap them with a trout.

      • or dat green guy Piccolo’s bell!

        Humie Translator Robot: bell? what are you talking about, which- ‘sees its WeeklyTubeShow2’s Piccolo’ oh………ooooohh.

  • mirumu

    I really like their massive ambition here. At a time when many in the industry say Japanese developers can’t compete here’s Capcom not only planning to prove them wrong, but aiming for the sky.

    I just wish I had a bit more faith in their plan to achieve that goal.

    • Testsubject909

      Ambition is fine and all… sorta. But I highly doubt that their plan of attack here will sit well with people. They’ll probably reach their goal of being number 1 in digital content, but I suspect they’ll take quite a few blows to the stomach in return for it and that this position of number 1 highest amount of digital content may not pay off as much as they’d wish to believe…

      But that’s just me being pessimistic here.

      • mirumu

        No, I think you’re right. If Capcom get to the number 1 spot I suspect they’ll make even Activision look consumer friendly by comparison. Capcom really is looking increasingly cut-throat and cunning. It’s probably good for business, but less so for making good games if past experiences are anything to go by.

  • dahuuuundge



  • Victoria [Rokuso3]

    That will be the end of the world as we know it…


  • Abel.exe

    Haha, its funny because right now Capcom is doing EVERYTHING to go bankrupt!
    Cancelling Megaman games, no Monster Hunter with actual gen graphics, killing original Dante(their best character), putting DLCs everywhere, etc
    I wish Crapcom would just die.

    • Solomon_Kano

      – Not putting out games in series whose profits were declining.

      – Not putting an existing sales juggernaut in expensive shiny-ooh-ahh-HD.

      – Changing a character in service of a new take on a franchise.

      – Adding content to games at a price.

      These are the steps to bankruptcy? I don’t think you know what you’re talking about, friend.

      Mind you, these are things that may not win them any points with fans, but don’t confuse that with things that are actually relevant to their profitability as a business. Your argument would’ve been fine had you made no allusion to sales, but that made absolutely no sense.

      I want new Mega Man games as much as anybody, an HD Monster Hunter would be great, I’ll miss DMC, and their approach to DLC needs work. You know what though? Those are opinions. Opinions that are against what numbers are showing Capcom that they need to do. This is far from the path to bankruptcy.

      • Testsubject909

        Some sad truths in there…

        And with the gaming market as it is. that is swelling with less then adequately intellectually equipped gamers and would be gamers, the odds are in their favor that they’ll continue to maintain a fair profit no matter the ripoff they attempt.

        It would honestly require a miracle for the market to show their disdain to their business practices and actually give them a kick in the balls of their sales numbers. So I don’t really expect it to happen.

        • Solomon_Kano

          Honestly, they haven’t done anything quite so ridiculous for me to look at them on that level yet. They’ve made more than a few questionable decisions but, thinking over their output this gen, the criticism with their practices is leveled solely at their dealings in the fighting genre. No DLC foolery elsewhere. Past that, they’ve had some PR screw-ups (thanks in no small part to NT’s ass of a head in Tameem). Still, they haven’t really done anything this gen to lose the average consumer. And their profitability depends upon the average consumer.

          Personally, I’d just like them to spread the love to some of their past IPs. It’s their only irredeemable screw-up for me. Mega Man? Screw Mega Man. How about a new Onimusha? Viewtiful Joe? Hell, I’d be up for a new digital Captain Commando game.

  • Testsubject909

    So. I guess I’m not the only one who saw this and thought:

    “So, you’re going to reduce the amount of time to finetune game mechanic and coding, pressure your team further with tighter timelines, introduce new employees in already established teams while keeping in mind a recent news that showed an employee who worked on Dragon’s Dogma suing Capcom for bullying in the work environment that led to a suicide attempt, making a larger team all the more difficult to manage appropriately and due to the focus being more on digital content, probably cutting corners on the retail product to finalize it with extra DLC or DUK?”

    Because those were, quite honestly, my first and immediate thoughts.

    Now I’m going to scroll down and see what everyone’s talking about… My guess is, a lot of DLC this and DLC that.

    I seriously believe they’ll succeed at being the one to supply the most digital content. But I doubt they’ll be quality content, or make their fanbase or customers happy… Meaning that, I doubt their profit will be number 1. Or their reputation, in a positive manner that is.

  • This is like…. the basic ideas of a running a digital entertainment company….

  • Spider-Man

    Aim as high as you want, Capcom. Reality is going to smack you back down. Unless Capcom cleans up their act, they’re just going to be the center of controversy. Of course, with IPs like Monster Hunter, Street Fighter, and Resident Evil, etc, I doubt they’d have to worry much about their future. Since blind fans will buy these games solely based on name alone and seemingly ignore how crappy the game may be. (RE5, ORC, etc) Whatever though.

  • Katamari Toys

    he will be lucky if capcom is still here at 2022 if they keep doing such an “wonderfull” job

  • MCoelho

    So, they plan to release incomplete games while bombarding it with DLC at the same time?


  • Oi, good luck beatin’ the leviathanz dat are EA, Acitvision, an’ Blizzard!

    especially considerin’ how ya fanz iz angry wit ya!

    Edit: an’ Valve, an’ considering da Witcher 2’s sales, which if dey keep up, CD Projekt as well.

  • FitzpatrickPhillips

    >”How Capcom hope to become #1″

    Stopped reading there. Started laughing hard.

  • TheDarkEmpress

     April Fool’s day was nearly 2 months ago.

    • And yet, you’re still here!

      • TheDarkEmpress

         umadbro? Remember, tears make the best lube. Less butthurt plz.

        • Luna Kazemaru

          try harder….

          • TheDarkEmpress

             Took no effort on my part, I can assure you.

    • SLick123456789111

      It’s hard to make someone laugh at 4am , but  mission accomplished.

  • Setsuna ♥

    I wonder if they put into consideration if they’ll even still be in business by year 2022 :X

    • SLick123456789111

       The comment section could have just been locked after this post to be perfectly honest.

  • AzureNova

    Number 1 in the refuse bin.

  • Nicolas Vasquez

    i would argue this, but since people seems to dont mind blizzard BS with diablo 3, this bussines model  dont seem crazy.

  • Those are 5 reasons i don’t buy their games anymore.

    • SirRichard

      Hiring more people compels you to stop buying their games?

      • Luna Kazemaru

         I bet he didn’t even read the whole thing lol.

  • Luna Kazemaru

    once again the comments in up a bag of fail.

    • SLick123456789111

       That’s your opinion Luna Kazemaru.

      I see as many legitimate & well thought out comments as well as comments along the lines of yours.
      (Not to fire any shots.)

  • At this rate, I think they would be lucky if they still exist by 2022 (and this come from a CAPCOM games fan)

  • Solomon_Kano

    Not really mad at any of these goals.

    Their fighting game DLC is notorious, but they really haven’t done a poor job of it in other titles (what little they’ve actually provided). I’m very glad of them keeping new titles in with sequels though. It’s something their western counterpart (Activision by the reckoning of some of Capcom’s “fans”) can’t get right for the life of them, so I’m glad Capcom plans to continue sidestepping that.

  • Ppfffftttt hahahaha…  Nice one CAPCOM! ^^

    Wait… wutt? You’re… NOT joking? O_OHello…? Knock-knock You’re not listening?
    …Ah sorry, I totally forgot that you RARELY listen to (read: care about) what your customers feel…

    “We’re a time bomb…”
    – Bruce Banner (The Avengers)

  • Asura

    Capcom is flying too close to the sun with their fragile DLC wings. 

  • MangaTherapy

    I wouldn’t be surprised if Capcom did well in mobile and that could be the only goal that’s realistically attainable for them. 

  • canarinta

    Hahaha, that’s hilarious! No, seriously!

  • Tee Niitris

    Capcom has pretty lofty goals don’t they?

    It all depends how they start off the next generation of consoles. If they start off on the wrong foot and make (or publish) mediocre games, or have another “DLC” issue, they won’t profit and that will be it. As long has they have more “RE:ORCs” than “SFxTs,” they should be fine. (ORC may have not been very good, but it performed above expectations so it’s a win for the execs).

    Also, Capcom may want to be careful with their actions. At this point in the gaming world, nearly any company is only 1 lawsuit away from being crippled for years; with everyone being so sensitive about DLC, someone could get hit with the hammer hard. I say this because I remember an incident where Capcom “made a game” (it was a social game) and could’ve been sued (a lot) because the game was made by someone else and Capcom merely took what someone else did and called it their own game. Fortunately for Capcom, that group didn’t pursue (the highest level) of legal action because to quote them…

    “we owe them one for making MEGAMAN” (and to think they’re trying to phase him out).

    Capcom wasn’t “a cancer killing video games” when the PS3/360 generation started, so no one was as hesitant in supporting them. But now Capcom will have a bit more pressure on them in the next generation because of their new reputation. Considering what the next gen consoles could be, the stakes are going to be even higher for everyone.

    Oh, and no, I hope they don’t “lose themselves and go bankrupt.” I have too many fond memories of when they “were good” to want to see them die out.

  • boundries_san

    …… I lol on all the comment below more than the article itself lol.

  • thundergodCN

    One of the many times I click an article to read the comments only lol

  • Tatsumarii

    All I want is more Ace Attorney and Monster Hunter here in the west. Give me that Capcom, and you can have my bank account.

    • Capcom: Yes, you can have both titles. But, you will also have to pay for each Episode part (Episodes 1-1, 1-2, etc.) in Ace Attorney and every individual Monster Hunting Mission (Monsters sold separately).

    • Testsubject909

      Well… Considering we didn’t get Ace Attorney Miles Edgeworth Investigations 2.

      And that Ace Attorney x Professor Layton is being handled, last I checked, by level 5 and not by Capcom… I’d have to say, I don’t think Capcom has any intention on giving us more Ace Attorney…

      edit: And if you didn’t know. Ace Attorney Miles Edgiepoo 2 is for the DS. And it’s been out for quite a while in Japan.

      • Tatsumarii

        Yeah, I’m well aware AAI2 has been out on the DS for a while in Japan. It’s unfortunate that the 2nd installment hasn’t made its way over here yet. With the recent exception of RE:Revelations (This game rocks!) I mostly purchase AA and MH titles from Capcom…

  • ShawnOtakuSomething


  • epy

    Its just a dry business statement, but why does it sound so horribly arrogant?

    • Domii

      Because it’s all in your imagination….

      • puchinri

        I didn’t realize I imagined them trying to become #1 yet with such sordid goals and practices. 

    • SLick123456789111

      We have to remember Epy , Capcom’s actions over the years are an extension of this man’s mindset.
      (This is the top dog after all.)
      I think that’s where people feel the relation of the arrogance.

  • Domii

    I never understood all this Capcom hate from some of the usual whiners here. Has capcom dissed out your moms? Have they stolen your girls? Have they spanked your children? I don’t get it.

    I personally love capcom, but I just wish they would bring back some of their classic franchises, like Okami… I love Okami.

    • Funny you should mention Okami, considering the bad blood between Capcom and the now defunct Team Clover. Why not look it up and see what the hate is about instead of blindly following Capcom.

      • Domii

        Don’t give me that bs. Has capcom done some of the following things I mentioned to you? No! So grow up and enjoy games for what they are, games.

        • mirumu

          Flaming aside, the minds behind Okami, such as Hideki Kamiya and Atsushi Inaba (formely of Team Clover that Levolution mentioned) left Capcom ages ago and are now at Platinum Games. You’re probably more likely to get a proper successor along those lines from them.

          • Domii

            I know, but capcom owns the IP so one can only hope.

        • Godmars

          Mirumu points out another thing: Capcom’s recognized talent has largely left or been let, which is one reason why the company has to rely on outside dev houses who are then given the freedom to do what they want.

          Dante’s redesign isn’t sole result of the reboot, but because forcing NT to adhere to the classic style would be too much for them. Cause too many additional problems.  

    • Godmars

      Sorry, but where have *YOU* been?

      – Color pallets as paid DLC.
      – Versions of Street Fighter released months apart with reduced features that are again released as paid DLC.
      – Actively stirring up fan support for MML3, only to cancel it blaming those same fans as the reason. Saying they weren’t showing enough support.
      – The true ending of Asura’s wrath as paid DLC.
      – Capcom publicly making no distinction between downloadable content and unlockable content already on a disc. Which you have to pay extra to access after buying the game.

      These reason and many more are why Capcom is earning hatred towards itself.

      • Domii

        Yeah sure, like these are big enough reasons to wish for a company to die… Right?

        Grow up bro, other companies have done much much worst than a “VIDEOGAME” company.

        • Godmars

          I don’t think anyone wants Capcom to die, but then many are getting tired of the seemingly abusive and exploitative attitude they’ve taken. That by its own actions Capcom is causing once loyal consumers not to want to buy their games, and when that happens they may as well close their doors as far those people are concerned.

          Me personally, after Front Mission being turned into a TPS and what’s happened to Final Fantasy up to and including the endless tease that is vsXIII, XIII-2 becoming a model of endless fan-service DLC which includes closure to the original disappointment from XIII, Square Enix can collapse in upon itself like the bloated carcase it is, but I know others feel differently. Are offended that I’ve expressed my opinion on that subject.   

          And yeah, companies like Bank of America are actively robbing customers who put their trust in them, are literally stealing their homes with a smile whereas Capcom only sells half a game while looking for more money which you don’t have to give them – but then this a gaming site. Its not a banking or consumer action site.

          We talk about gamers here. As well as how game companies are screwing gamers.

          • eilegz

            yeah agree, look at ea and activision too

          • Domii

            There’s a difference between talking about games, versus whining about petty things like DLC or Dante looking different.

        • SLick123456789111

          Of course , I agree with you 100% Domii , but let’s keep this in the realm of the gaming industry.

          I’ll grant you that Capcom “may” not be the worse if you were to make that argument , it depends on your view of EA & Activision.

          Imo , it goes:

          EA < Capcom < Activison.

          I say that because EA is direct in how they approach issues. They "will" take you to court & they are not afraid to make issues personal & known to the general public. Not to mention , their Origins program , which is in their terms of service now , (so if you agree to an online EA games terms of service , you are putting your key information in jeopardy) which grants them access to most of your important information. (Credit Card # , Address , Full Name , Social Security , things along those lines.)
          If you want an in-depth run down of the way Origins impacts you , EventStatus's Youtube channel should have a 30min video explaining it , among other things.

          Capcom is in the same vein in a sense , only they are more conniving & hush hush about it. Think of them as EA's female counterpart.

          • Domii

            Even in the realm of the Videogame industry all I see is capcom doing what they can to survive and maximize their profits(with the exception of MML3) thats all. EA on the other hand are no angels, but when they get voted as the worst company in America, it says more of how whiny gamers can be than how evil EA is compared to other companies outhere.

    • Guest

      Spanked your children……I lol at that. I love Okami too, and I also wish that they bring back their classics. So many classics…..Darkstalkers, Breath of Fire, Rival Schools, many beat em ups, Duck Tales, Onimusha, God Hand, Strider, so on…….I don’t hate Capcom, but I’m worried about how they will handle things.

    • Setsuna ♥

      You speak of their glory days … sadly they have reached their darkness days …

    • YouGusta

       They kill my childhood, Megaman.

  • Zertan

    Well it took capcom less then 2 years to piss off a lot of it fans.  10 years might be able to change it.

    But at this moment. LOL

    • artemisthemp

      After SF X Tekken on Disc drama (Actual price of SF X Tekken = $120), did I say enough and boycott them for good 

  • Souji Tendou

    *Reads the topic title*


    *Reads the contents*


    *Reads the comments*


  • Whut? No thorough listening to consumers; Openness to feedback, criticism and such? 

  • Nitraion

    1. Okay if shortening means the give excuse to bring more DLC that’s bad thing :(
    2. Its good but i don’t see the problem
    3. It’s okay good for workers too
    4. no problem but i just don’t like pc gaming that’s all
    5. Ugh the releasing DLC in the day the game release how ‘s that called give longer lifespan i say they just want profit

  • Go2hell66

    wait wait wait, that last point >_<
    is that their excuse to make even more DLC
    oh capcom, will you ever learn…

  • SLick123456789111

    By 2022 Kenzo Tsujumoto ?

    Hate to break your imaginary vision , but the way Capcom is spending & meeting ends these days , by 2022 Capcom will be gone & the entertainment industry will be rid of 1 of many a corrupt corporation(s) in the process. (Which will be a venture loss as much as an indirect consumer win , at the same time.)

    Again , epic fairytale bro , but everyone reaps what they sew.

    (For those that do not understand why I take business & executive officers seriously , I have 2 managers (owners) I know personally , who are making sacrifices for their consumers behind the scenes , so that they “both” can be satisfied & at ease. This , still attempting to innovate their products.
    Yet this ignoramus can sit up here & call his future company #1 , all while being proven to have a history , past & present , of treating his customers like simple sheep , employees with disrespect & still getting the pay , support & leeway that he does. Same deal with EA. It’s absurdity.)

    i.e , I know that “some” people are said sheep (as I read some comments in this article , before making my post) & that they will keep being fed the same information , while wanting more of anything they are told to accept in due process. That’s fine , those people won’t stop until they instinctively gravitate towards something else , the fetish they have dies down or the supplier they are getting their fix from seizes to exist. I can’t give the general consumer base all the credit in the world because people like this exist , but I can accept that , because that’s one of those personal things people just won’t change. However , what should NOT be acceptable to anyone with a conscious is the suppliers abuse of that knowledge , the knowledge of knowing that there are a select group of individuals that are willing to drop to their knees , with a smile on their face , for that next fix , no matter how unfairly you treat them.

    Last thing & let’s be perfectly real here for a second people , for Kenzo Tsujumoto , at his age , he might not make it to 2022. That’s all I’m saying. (Let’s be clear , I’m indifferent on that event if it were to occur. (i.e , I’m in the gray area of feelings about the subject.) Again , just being real & going by statistics/studies. So either way , Capcom will either have (hopefully?) better management in the next few years or it’s closing.

    /End Rant Observational Opinionated Post.

  • Kuro Kairi


    1. We’ll make rushed incomplete games and make you pay top dollar, who cares if they’re broken? 
    2. loved games sequels = money bags, whoever makes them, however they turn out.
    3. Bunch of our talent left
    4. Wider audience = easier money
    5. Did we mention top dollar? Unlockables? whats that? and lolexcuse

    capcom doesn’t understand that their bad business practices will be their doom in the long run. its like they don’t understand how consumers think and believe we’ll all just eat out of their hand.

    •  Capcom in the future: “We’re bankrupt because it’s all the fans’ fault!”

  • “Capcom Hope To Become #1 By The Year 2022”

    Ahahahaha! Oh wait, you’re serious. Let me laugh even harder. AHAHAHAHAHA!


    a lot of people hate cashcom because of all the on disk dlc and releasing the same game a year later cheaper and with a ton of features that should have been in the original game

    Capcom and EA are in the hate list

  • Visa Vang

    Just release a map expansion for Dragon’s Dogma so my adventure never ends and add an actual online co-op to it.

  • $36598391


  • Christopher Kelly

    ” Shortening development times: Capcom hope to reduce development times from the usual 3-4 years to only 2.5 years. Speeding up development times will increase the cost of development, but Capcom believe that creating quality content quickly is vital to their ability to remain competitive. ”

    This really means they’re going to give even more Glitch riddled game because rushing games out is better than polishing up first.

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