Enders Project May Have New Visual Flair, But It Will Play Like Zone Of The Enders

By Spencer . May 28, 2012 . 4:31pm

endersEnder’s Project producer Hideo Kojima took to Twitter to explain a bit more about the Zone of the Enders sequel. Kojima says his plan is not to change the nature of the game, but the world will have a different presentation. Kojima says this title will be a true sequel.


Right now, the development team is looking at two styles – a Japanese animation style with sci-fi robots and a live action real world style based on works like X-Men, Batman, and Spider-Man.


Kojima says the team isn’t trying to make a photorealistic game, but the Fox Engine, which is still underdevelopment, is optimized for this look. Creating a global and high-end Zone of the Enders style is essential for the times and an anime style Zone of the Enders game would eat the budget and only be for a domestically designed title for Japan. A few of his staff have the sci-fi spirit, Kojima says, and will probably want to create robots with an anime look to them. Evangelion, Akira, and Gundam were cited by Kojima as sci-fi series from Japan with global appeal.


While Kojima is a producer on Enders Project, he’s busy working on Project Ogre. Other staff like producer Ryosuke Toriyama will lead Enders Project after Kojima creates the initial design of the game. Game design, script, direction, level design, and supervision will be handled by other staff.

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  • boundries_san

    Just bring it out Kojima. Fan have beeen dying for more Z.O.E dosage here.

  • Solomon_Kano

    Y’know… I’m torn on this. I loved, LOVED ZOE’s old style. At the same time, the Fox Engine is looking like its capable of some great things on the more realistic side.

    Honestly, so long as the robots keep their badass Japanese flare (which they look set to do), I’ll be alright with whatever art style they throw at us. Gameplay’s intact, so I’m guaranteed to love it.

  • Lexaus_the_Alchemist

    I would like to say “If it ain’t broke, don’t fix it.” but maybe there is a bit more to this than it seems. I would like for the series to reach more people worldwide, so a more realistic style could help with that. However, what made me love the series thus far was the anime look with its sense of slick style and blistering speed. Man this is a toughie… =/

    •  I agree that it is a toughie. I can see the positives to both sides and personally I definitely lean towards the anime side. However, I trust Kojima and Kojima Productions to do what is best and I’ll support Enders Project no matter what. Good mecha games are fairly difficult to find in the West after all.

  • Godmars

    I wish this gen had had more direction and organization when it started. Feels like UE3 and the FRS genre dictated development, and I’ve always thought that UE3 was broken or unfinished.

    Its taken 5-6 years to see this game being talked about much less talked about towards a release. 

    • ShinGundam

      If they did stick with the same style, it will look clean but at the same time very flat with simple geometry.

      • Godmars

        Sure you got the right comment? I’m complaining about the whole lack of creativity this gen seems to have. To the point we’ve had to wait five years for this title.

  • DongT

    either way i think it’ll be great but i gotta say i love me some anime visuals in hd.

  • Marco Tinè

    Camera work aside, the gameplay in the previous episodes was flawless. Whatever the context, it should work just fine internationally. Most of it is down to finding a new and effective way to market the new game.

    •  Marketing, the greatest killer of the greatest games released. When a nearly broken game gets proper marketing, it can sell millions, but the amazing, high quality games that do not get this marketing (ZoE and BG&G chiefly) sell poorly. So, as you said, marketing is the most important aspect of getting this game the audience it deserves.

  • Paradox me

    Evangelion, Akira, and Gundam were cited by Kojima as sci-fi series from Japan with global appeal.

    A look that’s inspired by these works yet neither anime nor photorealistic seems extremely promising. If the Enders Project models are anything to go by, I think the game will ooze with style regardless of what look they go with.

  • Nicolas Vasquez

    in the end the designs i care are the mechs, but kojima migth know that making photorealistic/western oriented graphics dont always work well for japanese franchises, this usually happens to jrpgs like xenosaga or star ocean, but there are other examples more related like nier.

  • I’d kind of prefer a more stylised anime look, but as look as the sequel gets made, I’ll take it.

  • z_merquise

    I trust that the art direction would be good but I prefer the Japanese animation than the “live action real world” art style for the game.

    Still, I’m happy that KojiPro already confirmed and started working on a new Zone of the Enders game.

  • If they can retain the anime feel in photorealistic graphics, then they’ve got themselves going very strong in a global direction. The mecha designs showcased so far are very promising and I will be glad to see whatever the team decides to make the game look like. Until then, I’ll just wait patiently for the ZoE HD Collection and enjoy what it provides. I trust Kojima and Kojima Productions more than pretty much any other dev (save Suda 51 and Grasshopper) so I doubt this could go wrong. 

    • Laharl

      Kojima Productions were part of the team that killed Castlevania and put a God of War zombie in its place.

      • Just so you know, I am a fan of Lords of Shadow. It is an amazingly fun game that appeals to me far more than GOW and I hope to see more from that branch of the Castlevania franchise in the future. So, I stand by my opinion that Kojima and Kojima Productions has my complete trust. I still prefer Iga’s Castlevania, but I’m not against more from the LoS branch.

        • Laharl

          That Branch? 

          Hate to break it to you, that is Castlevania now. There are no more Classic Games.
          Sorry, I wasn’t impressed by another average westernization of a great Japanese Series, especially one with such an absurd string of idiotic plot twist in the finale. Press X to Not Belmont.

          • I said I prefer Iga’s Castlevania, in other words the games that already exist like Symphony of the Night, Dawn of Sorrow, Order of Ecclesia, and Portrait of Ruin. Sure, ‘branch’ was probably the wrong word to use, so I’ll use ‘universe’ instead. I liked the new direction that Mercurysteam took Castlevania with Lords of Shadow. It took the franchise and made it feel more in line with the European Gothic atmosphere that I saw in movies like Bram Stoker’s Dracula. It also made it appeal to fans of European legends and myths by drawing more upon those than the Japanese interpretations. And I say this as someone who typically prefers Japanese games to be left alone (Devil May Cry).

            So, I understand that this is the new Castlevania and I am perfectly fine with that. I really liked the game and have no issues with it. I know that I’m probably the minority, but I don’t care, I’ll still support Konami with this as it was very enjoyable and felt like an exciting new direction for Castlevania. As to ZoE, I’ll do the same thing, no matter what Kojima does as he has yet to let me down with a game, even MGR looks amazing and I will still gladly pick it up when it is released. So photorealistic or anime, I’ll be picking up Enders Project no matter what as I trust Kojima and Kojima Productions.

      • Nemesis_Dawn

        I don’t recall Kojima making Castlevania 64. All I can remember him being involved with is the very cool Lords of Shadows.

  • LynxAmali

     I’m questioning this at the moment.

    I still believe the anime style worked for the first two games and going in a different direction will alienate people who got into the series because of that style.

    On the other hand, Yay! More Z.O.E!

  • Laharl

    Brace Yourself, Transenders is coming.

  • Nemesis_Dawn

    I haven’t played the original two Z.O.E. games (I am waiting for the HD Collection to hit PS3), but I would think you could do something that mixes both styles. Anime-influenced mech designs with realistic graphics. A bit like MGS4, you know?

  • LustEnvy

    Whatever he makes, I’m buying.

  • Kuro Kairi

    Other devs talk about having high graphics, and realistic portrayals, but they themselves aren’t really trying to achieve anything unique. 

    Kojima makes it very clear that he wants to take the game to a path he himself devised; I believe that the game will still look and feel anime-ish; but the mecha and the world will rather than look realistic bring a very unique less anime tone; and perhaps that is what he sees of the mecha.
    I’d just like to say that unlike most devs I understand his ‘talk’ alot more.

  • I imagine a new (true) Z.O.E. sequel would end up being more realistic like the Metal Gear Solid games and hopefully the new style will work wonders with Jehuty and other Orbital Frames… maybe a realistic Ken Marinaris too… boobies!

  • Crimson_Cloud

    I never liked when sequels derivate and changes from it’s original state. I hope it maintains it’s classic anime look. Visually appealing, and gives more time for them to spice up gameplay and other things.

  • Valtiel Ikari

    just hope I can get my cockpit back…

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