The Shin Megami Tensei IV Website Is Live

By Ishaan . May 30, 2012 . 9:00am

Just as was reported yesterday, Atlus have erected the official website for Shin Megami Tensei IV for the Nintendo 3DS. As of now, there’s no content on the site other than a slightly animated version of the image that was featured in this week’s Famitsu magazine. Still, if you’re curious, you can access the site here.


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  • superdry

    Interesting.  A main SMT game not set in modern or near-future time?  Color me interested.

    • Paradox me

      It looks sort of near-future to me, in a bit of a post-apocalyptic way. You’ve got a very modern city on the bottom, which appears to be the same walled city in the top half. High-rise buildings, cars, etc.

      It’s hard to tell with the smoke, but the city either looks abandoned or in ruins. The whole image gives off a sort of oppressed, dystopian vibe, but that could just be me.

      • superdry

         I missed the bottom part since it looked like it was just one image.  Quite possible you play through two different time periods?  That’d be interesting and a lot of game time.

        • Exkaiser

          SMTI did something like that- the first third or so of the game takes place in normal everyday Tokyo and then the rest of the game takes place after it gets blown to pieces.

          IIRC, the MMO, Imagine, takes place during the timeskip.

          • Testsubject909

            I wonder if my lv 33 Jack Frost is feeling lonely… I just sort of stopped playing the game, the beta pretty much wiped my original character and also wiped out the original group I belonged to (SeeD) and when the game officially opened up, some new guys took up the group name SeeD as soon as possible and as far as I was concerned with my limited dealing with them, they weren’t very likable people.

            The group I was with eventually slowly disbanded and started to just not play, the loss of our original mid-level characters from our few weeks long play suddenly gone rather then brought over really hurt, especially since there really isn’t any PVP as far as we noticed on our first go through…

            Well, that was painful and the game is so grind fest focused that it just slowly weighs on you…

            edit: LOVE the setting though. And it’s awesome to have an MMO where you can talk your enemies into standing down or being your ally.

  • SetzerGabbiani

    How ominous.

  • Shadowman

    I liked it.

  • I know light and dark has been emphasized a lot in SMT games before, but I can help but be curious about why half the screen’s white. Is there going to be a white world/dark work transition?

    • Suicunesol

      Maybe a Black version and a White version each with different demons to capture and collect.

      • Exkaiser

        Shin Megami Tensei IV: White Chaos and Black Law?

        I’d play it.

        •  Let’s not give them any ideas. We’ve got enough ‘one game for the price of two’ in Pokemon.
          The idea of transitioning from one world to the next has promise.

          • boundries_san

            U know they did that for Majin Tensei already isn’t it?

          • Exkaiser

            You mean Demikids. Majin Tensei was the SRPG on the SNES. Both games came in only one flavor.

        • boundries_san

          That is for Majin Tensei lol.^^ Not SMT.

        • boundries_san

          Lol. Yeah i meant Devil Kids here lol.^^

  • Couldn’t see/hear anything using Firefox. Had to switch to Chrome for some reason…

    Anyway, I hope we’ll get to learn more about it at the E3.

    •  Seriously? I’m using Firefox, and the website opened up without any problems for me! It just took a while, but eventually it worked fine :)

      • Yeah, it’s probably just my messed up system, because these things happen quite regularly. I should just re-install everything from scratch and be done with it, but you know…kinda lazy here. Maybe someday. xD

  • Zeidge

    Dammit! Remove the region lock on the 3DS before this gets released or I might have to break that oath to myself!

    Must. Contain. Hype…

    Oh and I noticed that its not necessarily going to be Japan anymore (Not counting Strange Journey). Probably think that they destroyed their own country waaay too many times already.

    • Exkaiser

      Psh, no, they can always destroy and reincarnate Tokyo some more.

      It’s truly the titular “Goddess” of Shin Megami Tensei.

    • Chill bro, ATLUS wants your money and they mean it.

      This is the fate of Jp/New York/Famous places, always got blasted. Even food wants a bit of them too~ :P

  • imaguni

    There might not be much to see yet, but the top picture on the website is intriguing! I’m going to guess that the pictures on the bottom are of the restricted area the two characters are looking at in the ‘white’ area.

    Also, just knowing that an SMTIV is on the way is great! Love the ominous feel. Atlus has been kind to us as of late so I’m hoping we’ll get to see this outside of Japan.

  • Happy to see this one coming! I can’t wait to see Kaneko’s work in SMT IV. Know it’s the perfect time to get a 3DS. 

  • Wonder who will do the character design? Kaneko or Soejima?

    Also, the duality of the run-down city and the white-but-not-so-good-looking-scenery on the top is intriguing….

    • Exkaiser

      Definitely Kaneko. I highly doubt they would use a different artist for the main series. That would be really alienating.

    • puchinri

      I hope they stick with Kaneko. I miss Kaneko. And agreed with Exkaiser, that would be alienating and weird to change it.

  • This piece of artwork has me even more excited than the original rumor. I cannot wait to see what Atlus has in store for us with this game, especially as it is on the 3DS and is not a remake or rerelease of another game. 

  • Roberto Armando Iraheta

    I hope this is the legitimate sequel to Nocturne that I was always hoping for. Strange Journey was nice, but we need more games like III.

  • Oh great, I just nerdgasmed all over my keyboard…

    • neetyneety

      At least you didn’t do it on your monitor… damn it…

      •  I think the monitor would have been easier to clean. When I posted that it reminded me of a comicstrip I read a few years ago…

  • Yesshua

    Oh my.  No content but a slightly animated picture?  Fear not!  I am a NERD and am more than happy to speculate about things I’m enthusiastic about based on even the most meager scraps of information.  From this I’m getting:

    There are two characters in the picture.  That’s kinda different.  Haven’t seen anything like that since… male and female protagonist being in the same party in SMT on the SNES.  Could that be coming back?  I’d believe it.

    The top half of the screen is white, the bottom half is black.  If I didn’t know better, I would say that this SMT game is going to feature a morality system where angels and demons of mythology represent an axis of chaos and order, and the protagonist(s) will be forced to choose between the two (unless you want the good ending, then you’ll take the middle road).

    Oh gee, we’ve got a ruined city.  Maybe, just maybe, this game will concern the end of the world as we know it.  It’s even possible that the protagonist(s) will just happen to be the individual(s) who decide the fate of the world going forward.

    I’m just guessing at these :)

    One other thing I actually do find kinda interesting is that this concept art is set outdoors.  As a rule of thumb these games kinda tend to stick to restricted underground dungeon like areas, no?  The great big field vista could suggest a game that’s more SMT III than SMT Strange Journey.

    • Exkaiser

      Megami Tensei II featured a fairly extensive overworld in addition to the ruined post-apocalyptic cities and whatnot. Might be like that.

      But let’s take these guesses further: That city in the bottom half? Tokyo.

      • Yesshua

        Darn, I wish I had thought of that.  Good catch.  Yeah, I do see an ever so slight possibility that the destroyed city in question may be Tokyo.

      • Normally I’d assume from the start ‘Japanese company = Tokyo’ but Atlus doesn’t always do Tokyo. SMT II was a completely different city. All of the Persona games take place outside of Tokyo. Devil Survivor 2 is in multiple cities. Strange Journey isn’t even in Japan. So, since it’s a Japanese company it has better than even odds of being Tokyo, but it could be someplace else.

        • Rowtaro

          Although SMTII started off in a new futuristic city, it was built right on top of Tokyo, and you get to explore the underground ruins for a large portion of the game. Also, one reason why Strange Journey didn’t get the “IV” number is because it didn’t take place in Tokyo — so SMTIV probably will involve Tokyo in one major way or another.

        • Exkaiser

          SMT II took place in a city called “Tokyo Millenium.” SMT I took place both in a normal and a ruined Tokyo. SMT III’s Vortex World is comprised of the remains of Tokyo. Megami Tensei (the original novel moreso than the game, which spends most of its time in a dungeon that might as well be anywhere) took place in Tokyo, and Megami Tensei II got around to it as well.

          It’s not because it’s a Japanese company, it’s because the previous three numbered SMT games each took place in a different incarnation of Tokyo. Strange Journey is a complete outlier, taking place nowhere near Japan. (Digital Devil Saga 2 also appears to take place in America, if the usage of dollars instead of Macca or Yen is any indication, but Atlus is always talking about how Strange Journey is the series’ first entry set outside of Japan. Hm.)

          It very well could be somewhere else entirely, but I’ll eat my jauntily-tilted hat if it’s not Tokyo.

    • ForeverFidelis

      To be completely honest, the last 2/3 of what you predicted are basically guaranteed. Shin Megami Tensei without a morality system and a post apocalyptic setting isn’t Shin Megami Tensei..

      It’s..Persona or something

      • Testsubject909

        It wouldn’t even be Persona since the game is hardly very character centric as it tends to deal with things bigger then us.

        It’d be… more of a blank slate.

  • Sweet action! Between this and Soul Hackers on 3DS, my faith in having purchased a 3DS is restored! :D

  • AoiKaze

    Hm, a sequel of Shin Megami Tensei for the 3DS, pretty awesome!

    Interesting how the White Background has more of nature attuned to it (With the picture of the Hills and lake in the picture), but the Black background posts a bleak picture (A supposedly ruined town/city, with smoke engulfing the buildings).

  • Curses now I’ll have to get a 3DS too (  ._.) Don’t die on me yet wallet!

    • Testsubject909

      *preps up a defibrillator*

  • Can’t wait to see this game in action.

  • cj_iwakura

    Gives me a giant Nier vibe. Major post-apocalyptic.

    I’m deliriously gleeful.

  • Suicunesol

    Well, I’ve got to mention that I’ve never played a Shin Megami Tensei title before, but the name of the series certainly seems very grand and mysterious. The premise even more so. I take it that’s it’s nothing like Persona?

    There’s a certain charm about first-person dungeon crawlers, but at the same time I feel that they be very drab and repetitive. I’d like to see more from such an illustrious series than just endless hallways. (No, I did not play Nocturne. Was that different?)

    • Zeik56

       It’s kind of like Persona, in that you’ve got stuff like demon’s fighting by your side (literally in this case) and demon fusion and other general mechanics that carry throughout the franchise.

      They tend to be much more “traditional” RPGs though, compared to Persona. Often much less focus on story too.

      • puchinri

        I don’t know if it’s really less of a focus on story, but rather yet, how that’s handled? I do think they’re much less character focused. But then again, I’ve only played Nocturne and Strange Journey so far, so I can’t speak for the older titles. Yet.

        • Testsubject909

          It’s a key difference to note.

          SMT is about things broader and bigger then you whereas Persona is down to earth and closer to us.

          Again, the difference between overarching philosophies and ideologies to shape the world versus personal matters of the self, society and psychology of human beings.

          They complement each other wonderfully.

          • puchinri

            Indeed. That’s how I see the differences and focus, and it is a key difference to me. It’s not that either is less story focus, but just how the story is played out and portrayed. But that’s what I like about SMT and all of its spin-off and related titles; there’s kind of a niche for everything and everything has a space, and they all complement each other well. (All kinds of different settings as far as location, atmosphere and timeline are covered, as well as many themes and elements being explored.)

      • boundries_san

        Persona does provide more on character development than SMT series as SMT is more on larger scale where humanity will be forced to choose which one ideology u deem the best.

        If u played Devil Survivor series, it is kinda the same.(Even though DeSu 2 also provide lots of char development there.)^^

    •  The proper SMT titles (the ones that are actually part of the SMT story) usually have the following.
      1. Demons fighting alongside you as your team. Usually only one or two humans at the most.
      2. Negotiation with demons to get items or convince them to join you. This can get irritating depending on which game it is but it’s also a way of getting out of fights and replenishing your team after a lot of fusions.
      3. Your character can pick and choose powers as well as what attributes to level up.
      4. As the game progresses you make choices which determine your ideology and your allies as well as what routes you take.
      5. Demons are slow to level up so the best way of getting stronger ones is to carefully fuse them together (make sure to carefully watch their attributes and what skills they get for the best results).
      6. Buffs and debuffs are critical. It’s possible to make it through the game without them, but you’re gonna die. A lot. In SMT Nocturne the most powerful skill you can learn around the start is Fog Breath, a debuff skill that you will want to keep for the entire game.

      For the Persona 3/4 games (which are different from the first three Persona games) it’s a bit different.
      1. You have human teammates fighting alongside you instead of demons. In fact there aren’t any demons at all.
      2. There is zero negotiation. You get items from shops, dead enemies or dungeons and new Persona can only be gotten by picking carefully from cards presented after you kill your enemies.
      3. Your character is different from the rest of the team because they can take on different Persona. However they’re limited to the attributes and skills of that Persona so try to keep skills you like when fusing.
      4. You really can’t decide anything about ideology in P3/P4. Your objective is stop the monsters from attacking humans and to protect society. While there are two endings in P3 one is a bad ending and in P4 you just get the bad ending, the good ending and the true ending (where you figure all the mysteries out).
      5. Your friends level up with their Persona just fine but your experience and your own Persona experience are not linked. That means that your Persona take a lot longer to level up and with weaker attacks eventually it’s better to fuse them.
      6. Buffs and debuffs are still critical. Never leave home without them.
      7. Instead of ideology you focus on friends, spending time with them to increase your relationship. In general the Persona games are far more focused on character development than the SMT games.

      Nocturne is something of a dungeon crawler, though thankfully the environments change. Since it is an older game it’s pretty linear. You go from A to B. You make decisions that affect your opinions about the world. Repeat until the end where your opinions lock you into certain endings. You can go off into a side dungeon where you can decide to overthrow the entire system, but that’s it.

      • Testsubject909

        Don’t forget the central differences in themes.


        Basically SMT is primarily general philosophies and idealogies vying for supremacy and is in no way a battle of blacks and white, but of many different shades of grey.

        While Persona is a greater central focus on humanity and psychology, typically with the end fault and solutying lying in human actions and is very centric on humanity.

        •  I think that’s what I find the most intriguing about the Shin Megami Tensei series as a whole, it throws a spotlight onto how a person’s ideology and psychology can greatly affect their surroundings, and in a modern setting at that for some of the games.

    • Exkaiser

      Nocturne wasn’t a first-person dungeon crawler. It had some very cool environments, actually.

  • klkAlexar

    I screamed a bit. Do we live through the near end of the world again? Interesting, and I can’t wait until we have something more concrete. I really hope they haven’t just stared the game.

    •  With the exception of If…, Persona, Persona 4 and Catherine I don’t think there’s been an important Atlus game that didn’t involve the world ‘sploding one way or another (and even Persona 4 has a bit of that). It’s like the writers have constant dreams of Earth-shattering kabooms.

      • klkAlexar

        There was an apocalypse in all previous SMT, Persona and SJ doesn’t count because it was an ending. Maybe that’s why SJ isn’t considered SMT4, we didn’t get to play through the apocalypse. Or am I remembering something wrong?

    • Testsubject909

      Well, if you played Nocturne, you live through the end of the world and just sort of skip the near end of the world period.

  • Looks to be a contrast theme – black/white, nature/urban.

    Really looking forward to this game.

    • Or Law/Chaos or Control/Freedom. 

      • Testsubject909

        *Grabs a shotgun*

        It’s Yahweh or My Way.

        • Exkaiser

          Neutral is the only correct solution.

          And I’ll kill you too if you won’t see reason, Law Hero and Chaos Hero.

          • Testsubject909

            Neutral is nice, but when we’re dealing with Nocturne.

            Man, going down the Lucifer Path, seeing everything that happens in the background, getting all that extra information…

            Man… I’m pretty much set in fighting Yahweh, at least in the SMT universe.

          • boundries_san

            Lucifer is the only way!!!!

  • ForeverFidelis

    I was hoping the next true iteration of SMT would be on consoles with a souped up Nocturne artstyle approach.

    • puchinri

      I was kind of hoping for that too, but I did love SJ and like the classic style for SMT, so I am looking forward to this. Maybe the next one will be more like Nocturne?

      They should make a title for the Wii U as well and make compatibiliy with the Wii U version (like SSB supposedly will have). That way, we’d get both styles and could take the game on the go, or play at home. Or share demons or whatever.

      •  Atlus games don’t lend themselves well to motion-sensing technology for two reasons. The first is that Atlus games are difficult JRPGs that are really about careful strategy and good use of powers. Lifting your arm up and pressing A every time you want to use Matarukaja would get repetitive and isn’t the best use of a Wii. The second is that Atlus games (and really just about every good RPG/JRPG) are long. I’d say the shortest you can complete one is maybe 30-40+ hours and that’s probably optimistic. Combine that with all of the dialog we’ve come to expect in the role-playing genre and you’re going to get very tired long before you’ve gotten a significant way into the game.
        If you want to see an RPG on the Wii I’d say that the Kingdom Heart franchise is better suited to it. Most of the basic attacks can be done without much trouble, dialog in KH tends to be short or in a cutscene and while the games can be long they also give you a sense of accomplishing things much more quickly than Atlus games do (I’m still an Atlus fan first though).

        • Ayo_Ayo_Son

           What does that have to do with Wii U, which uses a tablet many RPGs can benefit from?  It’s basically a console DS.

        • puchinri

          I think motion sensing games could work well with them, but since the Wii U is Wiimote compatible, that would solve the problem (with a classic controller, that is). But Ayo_Ayo_Son has a point, it’s not focused on motion sensing anyway. Also, the game could be played similar to Opoona or Brawl (or even Xenoblade), where you don’t use the motion part, but just the controls on the Wiimote.

          There are plenty of long games on the Wii that I don’t get tired of playing, whether or not they use motion controls. Although really, one should limit exactly how long of a sitting they’re playing their games in. x’D

          I’m not much of a KH fan though, so it would be of no difference to me if the series was on the Wii or not. There are a lot of great titles that use different control schemes on the Wii though, and of very diverse genres (and sub-genres at that). I think any Atlus title could be at home on the Wii or Wii U, it’d just be a matter of how it’s handled.

  • dahuuuundge

    I really hope for a return for Nocturne and Digital Devil Saga’s combat style where you get to pass your turns.

    • Joseph Santee

       Personally, I hope that the battle system is a mix of the Press Turn system and Strange Journey’s system. I think they would work well together.

  • Nicolas Simonpietri

    :D I’m hoping this one is more like nocturne than strange journey for the battle system

    • Testsubject909

      Alternatively, them trying out a whole new combat system would be interesting too.

  • Vivian Mai

    So this little pic of the website made me waaaaaay more happier than I should be.

    So excited!

  • cj_iwakura

    Imagine Shin Megami Tensei: Fallout.

    Now just stop and think about that.

    That’s the vibe I’m getting.

    • ALfromHELLSING


    • You might actually be onto something.

    • malek86

      Only if I can summon Vault Boy.

    • Brandonmkii

      I really didn’t like Fallout though. I’d still give it a try, however.

    • Testsubject909

      Well… That would be the SMT manga.

      edit: And a bit of Mad Max if I remember the manga accurately.

  • JazzWithAttitude

    Siliconera:Shin Megami Tensei IV…
    Siliconera:…For Nintendo 3DS

    • SetzerGabbiani

      Lol! Careful there, buddy.  Mods are sniping fools left and right.

      • boundries_san

        Guys!!! Hammer Incoming.^^

        •  Banhammer Time, LOL

    • puchinri

      Strange Journey was great and it was on DS, and considering how much more powerful the 3DS is, what’d be wrong with that~?

      Admittedly, I would love it on a home console to enjoy it on the TV, but taking it with me everywhere would be awesome too.

      •  The problem is spending more to get the 3DS. There are a lot of games I want, but money’s tight enough I really don’t want to get yet another console, especially with the irritation of only 3-4 games I’ve really wanted to play on the PSP and DS respectively.

        • puchinri

          True, I can see that for some people. That isn’t a problem for me since I already want a 3DS, but I can see how it’d be troublesome for those that don’t have one and want the game.

      • Testsubject909

        It pretty much is that. When people think of having it on a home console, they rightly think it means it has a larger budget, it has larger production value and it gets to be displayed on an awesome huge screen.

        Same difference as watching a movie at home on your TV that you measure in inches, or watching it in a theater where you measure the screen’s size by yards.

        One is handier, but the other is an awesome experience. Both have their downfalls and their advantages, and as such, it’s inevitable that people have a preference, at least for certain series.

        • puchinri

          Most definitely. I mean, if it’s going to be like SJ, I most definitely want it on the 3DS, but if it’s going to be like Nocturne, that decision I am more iffy about (though a TV is slightly more preferable).

          A preference isn’t a bad thing (usually), though I wouldn’t be so adamantly against it being on the 3DS~. But again, which style they go with definitely makes a huge difference to me.

        • Tatsuya1221

           Actually, i wanted it on consoles because i have a great dislike for handhelds, namely that if i play them for more than an hour or so they cause me to have neck pain, i still, after all this time, haven’t finished tales of the abyss for this very reason..

          In other words, it depends on the person.

          • Testsubject909

            Comfort is indeed something that alters pending the console and I’m also in thinking that playing on a TV is far more comfy. With a larger screen, the angle is more forgiving and your hands don’t need to always be set or prepped up to properly angle the screen or alternatively have your head tilt to properly be able to look at it. Either you’re hunched over or your hands are prepped up for long periods of time.

            You get used to it, but it’s not a naturally comfy position, even when on your back on a couch and holding it like a book since it, again, gets slightly tiring, you get used to it but again, more physical effort as opposed to full immersion with a relaxed body just looking at a screen with minimal immediate input of brain to button to action with decreased odds of gimmicks due to the nature of the game and the console.

            Put short. I’m also one who would rather it be on home console. But I’m fine either way. Happy it’s coming and who knows, nothing prevents them from making an eventual HD port perhaps.

          • Tatsuya1221

             Don’t get me wrong, i fully intend to buy it and enjoy it, but that’s the main reason i hate handhelds,

            Still, i hope nintendo makes a addon for the wii-u that lets you play 3ds games on the wii-u, since as far as i know, the 3ds has been discussed as a solution to the 1 controller problem.

    • Testsubject909

      You sound like Hercules there.

      There’s a joke there, but you’d only get it if you saw my post in the original rumor/confirmation article…

  • So much YES!!  Atlus, my firstborn son will be named after you.  Maybe.  Take that with a boulder of salt.

    • Testsubject909

      Don’t call him Atlas.

    • Tom_Phoenix

      “Atlus” is a decent name for a boy.

  • Brandonmkii

    At best, it’s going to look like a slightly better Nocturne. At worst, it’s going to look like a way better Strange Journey. I’m completely fine with either outcome.

    • Testsubject909

      I think it’ll more likely be the latter.

      There was just something… marvelous about Nocturne and unbelievably otherwordly that I didn’t really get from the other SMT.

      I think it was that one specific moment when I looked up at the sky… and saw a dungeon I was in a while back… Just that inverse world effect, it just… man, it really puts it’s mark on you.

  • elvergudo666

    que putos deberian de sacarlo pa todas las consolas ¬¬

  • Reno Evangelista

    On the subject of whether this will be more like Nocturne or Strange Journey in terms of gameplay: Given that they selected a handheld over a console for this release, I think it’s kind of inevitable that this fall into a genre which requires less graphical complexity.

    Which is all good for me, because I love me my first person dungeon crawlers.

    But this is Atlus I’m talking about, and they’re the only company now that I trust to do turn-based battle properly because they have the drive to innovate it and make it into something that catches up with the faster pacing of video games in the contemporary era. So chances are, this new game is going to bring something completely new to the table.

  • neetyneety

    Sometimes, by withholding information, you can get a lot more people interested in your game than if you had spoiled the whole thing by posting final boss videos and the like.

    It seems that this is one such case (popularity of the brand name aside). Now I shall await some more concrete information, like how the battle system will flow.

  • cj_iwakura

    Duckroll from NeoGAF did this by toying with contrast and such:


    Welcome back, hero/heroine!

    • ZomaNeko

      Just judging by the fact that it’s on a portable platform (which usually means, more traditional type games), and the fact that these environments being more similar to SMT I I’m becoming more hopeful that this will be a more classic SNES like SMT (I, II, if…) game.

  • keithmaxx

    For those of you who are still wondering… I can’t help myself but mention that
    the center building at the bottom half of the image is the Seiko HQ in Ginza, so yes Tokyo will fall to ruins yet again.

  • Pradipta W. Permadi

    i just remember now, i havent finished nocturne yet. added to the list of game needed to finish it in the next 3 months holiday :D/

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