Hands-On Ninja Gaiden 3: Razor’s Edge And The Wii U Pro Controller

By Spencer . June 6, 2012 . 1:28am

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Team Ninja has an enhanced version of Ninja Gaiden 3 for Wii U and even though Yosuke Hayashi said he was considering Ninja Gaiden: Dragon Sword style controls swipes weren’t in Ninja Gaiden 3: Razor’s Edge.

 

The first thing I noticed was how bloody Ninja Gaiden 3: Razor’s Edge was. Players can chop off limbs and enemy soldiers will crawl on the ground after losing their legs. Team Ninja upped the gore level for Wii U and yes Nintendo is publishing this game in North America.

 

Ninja Gaiden 3: Razor’s Edge could be played with the Wii U Pro Controller, which looks pretty much like an Xbox 360 controller. Holding it doesn’t feel as comfortable since Nintendo switched the right analog stick and the face buttons. I wonder how the setup will work for fighting games since the d-pad and the buttons are at the bottom of the controller.

 

I had no problem slicing through enemies in the desert using the scythe and claws, two of the downloadable weapons in Ninja Gaiden 3. A representative said there will be six weapons to choose from and new ninpo so you won’t always see the same fire dragon animation. Ninja Gaiden 3: Razor’s Edge also has a character development system where you can use karma points to enhance weapons and Ryu’s HP.

 

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Ninja Gaiden 3: Razor’s Edge can also be played with the Wii U controller. You can use the touch screen to equip weapons and view Ryu’s combos with a Dead or Alive: Dimensions style menu.

 

A Nintendo representative said the enemies in Ninja Gaiden 3: Razor’s Edge would be harder to defeat than the original game. Enemies ganged up on Ryu instead of working solo and it felt like they took more hits to kill in the demo. My weapons weren’t leveled up though so it’s unclear how a souped up Ryu would fare.

 

Ninja Gaiden 3: Razor’s Edge is slated for release this holiday season.


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  • Xeawn

    Can I go on record and say I kinda very hate the new guy at Team Ninja? Like, a lot? Having shelled out $60 for this on the PS3? Because I do. A lot.

  • malek86

    Looks like Nintendo is becoming more willing to publish violent stuff again? After the N64 and GC, which at least had a couple, the Wii has had a grand total of zero M-rated games published by NOA (NOE and NOJ were a bit more accepting).

    But since the audience for the Wii and the Wii U is gonna be different, I guess they don’t have to mantain such a strict family image anymore.

    • Guest

       Reginliev, but they didn’t localize that

      • malek86

        Disaster too. And Fatal Frame 4. And possibly Fatal Frame 2 too. They had their chances, but for some reason NOA skipped on all of them (particularly famous was Reggie’s reply to questions on why Disaster wasn’t localized: “because it doesn’t meet our quality standards”).

        • boundries_san

          T_T U forget Madworld??? I am sad here.T_T

        • Kyle Bove

          You do realize Disaster received mediocre reviews & practically bombed on store shelves. So why the hell would Nintendo waste money on something that would just make them lose even more money. I’m sure Nintendo would’ve brought it over if it sold better & was more polished.

    • ZEROthefirst

      You’re forgetting No More Heroes 1 & 2 were both on the Wii and rated M. They were both localized as well.

      • https://twitter.com/gatotsu911 Project 2501

        Neither of those games was published by Nintendo.

  • Nitraion

    Sooo PS3 and xbox version is Beta now? lol

    • http://www.facebook.com/people/Max-Lestage/100001999473380 Max Lestage

      Yup, seems that way. I know they always do this, but the changes this time around actually make this a whole new game. -_-

  • Mago Iichi

    It’s still basically the same crap game, changing some minor annoyances does nothing to change that view that lot of people have.

    • Xeawn

      I dunno, everyone’s complaints were the lack of difficulty, gore, weapons and a meaningful character progression system…so…this kinda fixes all of the major issues. The story is still kinda dumb, sure, but Ninja Gaiden games have always had kinda dumb stories in my opinion.

      It’s like a martial arts movie; most of them don’t have a deep story. The story is just an excuse to put the hero in a setting where they can kick butt in an over the top manner and tantalize our senses. Look at Ong Bok; that story really was far less than stellar, it simply provided a myriad of excuses for Tony Ja to beat people up in dramatic fantastical settings.

      • Tan Wei Lun

        i agree. since when did people play hack and slash for stories?

        • rowsdower

           Since Team Ninja made a big deal out of the story and it’s presentation. They wanted their “Uncharted” but tripped and fell on their own sword.

    • Speedo Redempteur

      If they can change this much then all is good … i mean you don’t play Ng for the story do you ?

      New monsters , new ninpos, new difficulty, new weapons and a tweaked progression according to feedback … that’s …a lot

  • Joom

    “Holding it doesn’t feel as comfortable”

    Uh-oh. I need more information!

    • rowsdower

       Should read “Holding it feels like I hold it when playing Halo”…meaning- it’s fine, you’ll adapt buddy!

  • http://twitter.com/monkeyking2135 monkey king

    So basically Hayashi admits his “vision” was complete and utter garbage? Itagaki must’ve chuckled like a mad man after reading the changes for the Wii-U version.

    I wonder if team ninja will have the decency to upgrade the ps3/x360 users somehow.

    • https://twitter.com/gatotsu911 Project 2501

      More like he’s admitting that the PS360 version was rushed out the door essentially unfinished.

      • rowsdower

         No he actually believed he could get away with censoring NG3. Many interviews he’d go on and on about what it’s like to cut someone, that lopping off limbs was too cartoony, and people didn’t want to see that anymore. They wanted to really sell that Steel on Bone thing.

        Now look at his “vision”. This was developed side by side with Ninja Beta 3. How many enhanced “ports” can you name that are made along with the original?

  • MrSirFeatherFang

    Enemies ganged up on Ryu instead of working solo
    What the… they’ve always ganged up on Ryu (I didn’t play on Normal though) and it’s annoying. Right after being grabbed you can be grabbed again. Also with more enemies there was more slow down (more noticeable on Master Ninja)
    Well I just want all the glitches gone lol

  • Setsu Oh

    it could be worth owning if it was as fast as the previous ones.

  • http://simplephilistine.wordpress.com/ Arla

    Sounds good. It should be called Ninja Gaiden Sigma 3.

    • rowsdower

       More like Ninja Gaiden 2.5  as Sigma games actually brought NEW concepts and features to the series. This is just NG3 brought up to speed with SOME of the content of NG2.

      • http://simplephilistine.wordpress.com/ Arla

        What new concepts did Sigma 1 introduce?

        • rowsdower

          Extra playable character, new weapon to the series added, mid-air arrow shooting, d-pad inventory selection. Also the graphics were improved.

        • rowsdower

          Also, water combat was in Sigma 1. Some of these were ideas brought on because of NG2 being developed for 360. Sigma 2 brought us 3 extra playable characters, and also for the first time co-op missions.

          NG3 brought, for better or worse, Kunai Climb mechanics, Steal on Bone and multiplayer (while stripping alot of elements). Razor’s Edge does nothing new for the series.

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