Why Is There A Translated Demo Of Hatsune Miku Project Diva f At E3?

By Kris . June 6, 2012 . 5:07pm

You’ve probably heard the news by now—there’s a partly-translated demo of Hatsune Miku Project Diva f on the E3 show floor. The demo has two songs that you can try out: “Cat Food” and “World’s End Dance Hall”. Menus in the demo are translated, while song lyrics are in Japanese.

 

We checked with Sega’s First-Party Coordinator, Andrew Wong, to find out just what the deal with Project Diva f was. Is it coming over?

 

No, as of now, there are no plans, Wong told us. The demo was simply partly localized and put on display in order to gauge interest. So far, interest has been good, Wong feels. However, Sega’s official statement, he said, is that there are no plans to bring the game over out of Japan.

 

In Japan, Hatsune Miku Project Diva f will be released on August 30th. The game will also see a PlayStation 3 release early next year.


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  • http://www.facebook.com/people/Richard-Viet-Nguyen/100000070536507 Richard Viet Nguyen

    Well then, I sure got me some nice blue balls.

    • http://twitter.com/matty_125 matty

      You mean *teal* balls? ;)

  • http://twitter.com/ChestnutBowl Chestnut Bowl

    I’m glad they at least tried to gauge interest. 

  • SamEddy

    Even though Sony put it in their Vita sizzle reel. Check 1:41
    http://www.youtube.com/watch?v=1fEX9-LR9tg&feature=g-all-u

    • Testsubject909

      That video makes me much happier.

  • JMaster3000

    RELEASE IT!!

  • Sevyne

    Displaying to spark interest and then saying there are no plans for it to release here is confusing as hell. That’s 2 completely opposite statements right there. It’s a bit infuriating to hear that when he said interest was good. Wonderful so you basically pulled a, “hey check out this cool toy i got! wanna play with it too? Just kidding haha!”.If there were no plans to release outside of Japan then keep it out of E3.

    • mirumu

      This is totally normal. Game companies always say they have “no plans” up until someone in management either commits developers to it or cans it.

      • Sevyne

         Yeah I understand that we hear that line a lot, but you don’t bring a Japan only game to E3. Pardon me for possibly sounding ignorant here but E3 is for NA releases. Japan has there own dedicated expos for JP only releases. It’s like they were teasing us with something we can’t have on our turf.

        • mirumu

          Yeah, it is an odd thing to do and quite unusual. I can only assume that either they really were gauging interest, or it’s something along the lines Ishaan suggests.

          • Sevyne

            What Ishaan said is definitely a possibility in which case shame on Sony.

            The only thing I can possibly think of other than them reminding us that we can’t have the games we want from Japan is that they do have some sort of plan and are not revealing it just yet. That would be just as odd though since E3 would be the #1 place to actually reveal such a thing.

          • mirumu

            Maybe their plans just aren’t that far along yet. I could certainly believe they might want to test the waters first with something like this E3 demo.

    • PoweredByHentai

      It is not a contradiction and E3, despite its heavy emphasis on the NA market, is just as much a marketing ground for international markets.

      They currently have no plans for an NA release so they put up a demo at E3 to see what people think.  If there is enough interest in the title then they will proceed to go through with process of localizing the title.

  • http://www.siliconera.com/ Ishaan

    I can’t help but wonder if Sony requested that the game be presented at E3, in order to help fill up the Vita demo stations. 

    Especially in light of Sega’s recent troubles with packaged games, I cannot for the life of me imagine that they would take the risk on publishing this. Perhaps, as a download-only game, it stands a better chance, but you’ve still got to wonder whether there would be additional licensing costs to deal with or not, given all the different artists who contribute to these games.

    • https://twitter.com/A_Beast_of_Prey Equinox K

       Infinite C**tease. Basically the equivalent of being shown a cake for
      your birthday, tasting the icing, but then having the cake taken away
      and told you’re not getting any. I agree a download would be more logical given Sega’s current circumstances (less they want to end up like 38 Studios/Big Hug games), but seriously what was the point of presenting this if there is no plans for release? And it would be nice if Sega would officially come out and tell us if Anarchy Reigns is coming out anywhere besides japan instead of putting that on hold.

      • http://www.siliconera.com/ Ishaan

        Again, it could just be that Sony didn’t see much on the plate for Vita and scrounged up all of the existing support to display at the show. That’s just a guess on my part, though. Perhaps it really is Sega trying to gauge interest and see if they can find something that sticks. The game shouldn’t be very difficult to translate at all. Licensing and PSN costs would be the main hurdle.

        • https://twitter.com/A_Beast_of_Prey Equinox K

          All of that is true to be honest, and in that prospect if they do do a digital download it’s less of a financial risk, but at the same time there’s no guarantee it will be online forever. The news last week of Fate/Zero being pulled off PSN soon shows that, but also in the vain of whether or not publishers are going to bother renewing digital distribution licenses to keep their libraries expansive and varied, especially with the lack of game sharing (save for hacking your systems). At any rate, it will be interesting to see what comes of this especially considering it’s not as if the world populous is unaware of Hatsune Miku and the other Vocaloids.

          Edit: Also just noticed your reply to Sir Richard, considering how early it is to release a game like this on the Vita at least until sales pick up abit more, is a tad farfetched.

          • http://www.siliconera.com/ Ishaan

            Certainly, there’s definitely no guarantee it would be online forever, especially if Crypton decide they’ve had it with Sega and decide to go to another publisher. I just don’t see any other way for this to come over, though. It’s just simply too “odd” to be a retail title, especially on a system that isn’t exactly doing very well.

          • PoweredByHentai

            I don’t think Crypton and Sega would have a falling out.  Project Diva is highly profitable for both companies and their relationship is pretty solid from what I heard at last year’s Anime Expo.

            However, Crypton definitely dislikes anime so it will be a cold day in hell before Crypton agrees to an anime deal.

          • http://www.siliconera.com/ Ishaan

            @PoweredByHentai:disqus I wouldn’t be so sure. With the way Sega’s financial situation has been, they need Crypton more than Crypton need them. If Crypton were ever to feel that there was more money to be made by partnering with another publisher (Namco Bandai, for instance, come to mind as the perfect candidate), they wouldn’t hesitate to jump ship.

          • PoweredByHentai

            If Sega can no longer create Project Diva games due to financial stress, then shifting to another developer/publisher requires a transfer of licenses or rights.

            Jumping to Namco Bandai would make sense, but it is also going to be a potential risk because of the IdolMaster and Dream Club franchises.  There’s also the issue of having to redevelop the entire Project Diva game from scratch since it is unlikely that Sega will relinquish the source codes and assets that have already been developed for Project Diva.

        • Elvick

          Yes… because this one game is the only thing they had.

          Really? :/ That logic is fail. Removing this the Vita still had a lot of games on the floor.

          • http://www.siliconera.com/ Ishaan

            Not games that a large number of people care about. That’s the key point. That’s Vita’s problem. It doesn’t have mass-market appeal, and without mass-market appeal, it will not be a success.

          • Kevadu

            I may be a crazy Vocaloid fan but I’m not nearly deluded enough to think it’s something that has “mass-market appeal”.

    • SirRichard

      I also think Sony has a part to play in it, and it’s interesting; they know they need games, so perhaps they’re willing to try whatever they have at hand?

      I mean, given Sega’s woes, wouldn’t the 3DS one make more sense for a release? I daresay it has a better chance of doing well, given the 3DS’ larger audience. Would also help shift a few towards young girls, I’d imagine.

      • http://www.siliconera.com/ Ishaan

        I was just talking to @aoihana:disqus about this a few weeks ago. It was a conversation about how Project Diva f on Vita is probably a mistake this early on, given the system’s sales. Even Mirai on 3DS makes no sense whatsoever, considering how it would basically have worked just as well on a PSP, since it’s extremely lacking in any sort of social or online feature set.

        They should’ve stuck with the PSP for Project Mirai and maybe done Diva f on 3DS, or waited to see if Vita sales would pick up. As it stands right now, they didn’t even have the confidence to announce it as a Vita-exclusive. The PS3 announcement happened on the very same day as the Vita one.

        • PoweredByHentai

          I thought the PS3 version doesn’t come out until next year though?  And even when the PS3 version does come out, it wouldn’t have the touch features that are currently on the Vita version.

          • http://www.siliconera.com/ Ishaan

            Touch features are in no way a “selling point”. The PSP games did just fine without them.

          • PoweredByHentai

            Right, but the touch feature does introduce an interesting dynamic to music rhythm games.  Which reminds me, any word on when DJ Max Technika will show up in the USA?  I’m dying to play that because I can’t find Technika in any arcades in Los Angeles.  Great game to play in Hong Kong and Seoul though.

          • http://www.siliconera.com/ Ishaan

            @PoweredByHentai:disqus Sorry, I haven’t heard anything at all about DJ Max lately. :(

          • PoweredByHentai

            @Ishaan:disqus :
            D’oh.  All I know is that it is coming out this summer but none of the import retailers have it listed.  >_<

          • cj_iwakura

            Technika is quite possibly the only Vita game where it really is a selling point.

          • Fire.fire.kun

            Mind you, the PSP Vita has a feature called crossplay making it similar to the Wii U.
            http://www.youtube.com/watch?v=zgF78lNiHCs

            There might be additional functions added if you own both versions that they have yet to reveal, so all we can do is speculate.

          • PoweredByHentai

            Right, I can see Sega working a patch into the Vita version to allow some semblance of compatibility between the two versions, which would still be awesome.

        • Fire.fire.kun

           I imagine this is really more about hardware sales rather then software sales.I wouldn’t be surprised if Project Mirai, Metal Gear solid 3, DOA Dimensions and Street Fighter were directly/indirectlly financed by Nintendo in hopes the fans of those franchises will buy 3DS.

          They learned the lesson that you need a powerful library at launch to get people to buy your system, and somehow I get the feeling the developers really weren’t that interested in porting their games over.. so even if software sales were lower than expected, as long as they entice people to  buy consoles/portable, everybody profits.

          The reason may go for Project Diva F as well. They would surely sell more if they sold it on the PSP since it’s more widespread, but they may have struck some deal with Sony to encourage Vita sales. Hence the reason they have it also bundled with the new White colored Vita.

          But who really knows..

        • cj_iwakura

          Sony probably helped fund it, since they expect it could be a huge sales driver, and I’m inclined to agree. It dang sure looks good.

          • http://www.siliconera.com/ Ishaan

            It’s not going to be a “huge sales driver” at all. It will sell a few Vitas for a couple of weeks, and that’s about it. Sorry, harsh, but that’s the reality. It’s going to take a lot more than Project Diva f to make Vita a mass-market system.

          • cj_iwakura

            It worked wonders for the PSP. I guess we’ll see.

          • Kevadu

            It is absolutely a system seller in Japan.  A big one.  Don’t underestimate Vocaloid fans.

            Don’t believe me?  Try to order one of those hardware bundles that was announced.  Oh wait, you can’t.  Preorders were completely sold out within a couple of days of the bundle’s announcement.  People are selling their preorders on eBay for 4 times list price.

            Here’s my prediction: The week of Project Diva f’s release will see the largest Vita sales in Japan since the system’s launch.

          • http://www.siliconera.com/ Ishaan

            @cj_iwakura:disqus  How did it work wonders for PSP? The only thing that worked wonders for PSP was Monster Hunter. The Project Diva games all had good first-week sales, but they didn’t sell the system to millions (or even hundreds of thousands) of people. That’s what a “huge sales driver” is. 

            @google-f767da8625a84ed07334f745810f3a7b:disqus Hardware bundles aren’t indicative of anything. For instance, the Monster Hunter Tri G + 3DS hardware bundle was limited to something like 20k or 40k units. And that was Monster Hunter. Hardware bundles always sell out because they’re released in very limited quantities. It isn’t an indicator of strong, continued sales.

            I fully agree that Diva f will drive Vita sales and we’ll probably see a big spike the week it’s released, but long-term, it won’t have anywhere near the sales effect that you guys are expecting. I would say the same for Persona 4: Golden as well.

          • Kevadu

            Ishaan, I’m not entirely sure what your point is.  *No* game drives hardware sales long term.  If that’s your definition of “huge sales driver” then there is not a single game in existence that meets it.  All you can really talk about is if a game moves units when it’s released, which can in turn can reinvigorate the for other games (once somebody has bought the hardware they’re likely to want more than one game to play on it).  The Vita is in a slump right now and a couple high-profile releases can really help.

            With regards to the bundle, I know that hardware bundles selling out is far from unusual, but the speed at which this one sold out is.  It was gone within a couple days of being first announced even though the game release is still months away.

          • http://www.siliconera.com/ Ishaan

            @google-f767da8625a84ed07334f745810f3a7b:disqus My point was about the same as yours–that there aren’t really very many “huge system sellers” in Japan. @cj_iwakura:disqus said he expected Sony helped fund the game expecting huge sales, and I really doubt the possibility of that. 

            Now, once they knew the game was coming to Vita, they probably talked to Sega about promotional deals like the hardware bundle and so on, but I highly doubt they funded the actual development in any way.

    • http://www.facebook.com/people/Nicolai-Grude/1117146030 Nicolai Grude

      But what licenses are we talking about here? The songs are all fan-made and licensed to Sega, no?

      • superdry

         A lot of the songs used in the games have been published by record labels – major or independent.  So, you’d still have to negotiate rights from the record labels.  Even with fan-made stuff, SEGA would still have to approach them to ask if a song can be used…maybe some artists would want royalty payments or something like that while others might not care.

        Licensing is always a tricky thing.

        • PoweredByHentai

          Not really.  For older songs and those published independently by the artists via a record company, probably.  The newer ones are going through Crypton Future Media in some form or fashion.

          Even then, the record companies don’t have the right to dictate whether a song can be used in a game or not because that is the exclusive decision and right of the song’s creator(s).  The record companies only have the right to publish the songs as an album or on a storefront.  Now if the game decides to have an album that covers all the songs featured in the game, that is where things get tricky.

          Considering that we have Project Diva compilation albums published by Sony Music, I’m of the opinion that license issues are handled entirely by CFM.
          http://www.cdjapan.co.jp/detailview.html?KEY=MHCL-1797 

          • superdry

             >>The record companies only have the right to publish the songs as an album or on a storefront.

            Unless things are different in Japan or the contracts stipulates otherwise, generally the record label owns the rights to the recording of a song (the masters produced), but the musician/band owns the rights to the song.  That’s a big difference.  So, if you want to use the recording, you have to license it from the record label.  But, if you want to use a new mix of the song or something that was recorded independently, you can contact the musician/band, possibly publisher depending on the band, and work something out.

            Regarding CFM handling newer songs in some form or another – that would only work if the artist uses whatever service they have as a publisher.

          • PoweredByHentai

            Thing is, that is where things get confusing.

            You have the original publication of cosMo’s Disappearance of Hatsune Miku through Pony Canyon:
            http://www.cdjapan.co.jp/detailview.html?KEY=QWCE-10027 

            and then you have it show up on Project Diva and published by Sony:
            http://www.cdjapan.co.jp/detailview.html?KEY=MHCL-1988 

            And there are no discernible differences between the two.

          • superdry

            blah…should reply to you instead.

          • superdry

            Can’t go any further with the reply…so replying to your original post instead.

            Sony and/or SEGA licensed the song from whoever owns the rights to the
            recording for the compilation.  Mechanical and recording license will be
            needed – it all depends who owns what.

          • PoweredByHentai

            They basically licensed it from CFM.

            The model that CFM is using isn’t exactly a new model per se.  The closest approximation would be what I’veSound did.  I’veSound basically has a pool of highly talented musicians and singers (KOTOKO, MELL, Kawada MAMI, LIA, Utatsuki KAORI, etc) and they contract out their talents to fill in whatever musical role was required of them with the general stipulation that the songs created and performed for those contracts belong to I’veSound.

            In CFM’s case, CFM provides the Vocaloid software and then provides the copyright and licensing services so that anyone who wants to use a user-created song goes through CFM, who handles all the legal and licensing issues.

          • superdry

            >>In CFM’s case, CFM provides the Vocaloid software and then provides the
            copyright and licensing services so that anyone who wants to use a
            user-created song goes through CFM, who handles all the legal and
            licensing issues.

            That’s assuming the artists has their works sold under CFM’s Karen-T label or the artist is using CFM as their publisher.

            But, if you have a vocaloid song you want to use somewhere and the artist had the song released on a record label that holds the master recording rights, you’ll need to get talk to the record label for that license since CFM wouldn’t hold the rights to the master recordings.

            So, for Project Diva – SEGA had to obtain the rights to use the songs in the game (whoever they needed to talk to, CFM SONY, any other record label or just the artist).  The question is do they have the power to sub-license it out for an international release or would a prospective publisher in the West will need to figure out the licensing themselves assuming who they need to talk to.  Again, talking to CFM is great, but if someone wants to obtain the rights to the master recordings and it’s owned by a record label – that’s one of the parties they’ll need to talk to.

            Your I’veSounds example is a little different and much simpler for licensing if they own the rights to any song produced using their talents.  If they own the master recording license, then you’ll just need to talk to them for that license.

          • PoweredByHentai

            I don’t think the record companies hold the master recording license.  I could be wrong on that but it doesn’t seem like the record companies themselves own the master recording license.  Especially not from what I can see on the market.

            The I’veSound example that I mentioned earlier is more of a procedural abstract than anything but the basic idea is the same.

          • superdry

             >>I don’t think the record companies hold the master recording license.

            Record labels generally hold the master recording license if you’re producing music under them and they helped fund the recording.  Now, whether that is the case with vocaloid artists is another matter since I’ve been talking about this from a general music industry stand point.  It is entirely possible that some artists have a distribution deal with a record label, instead – then they’ll own the rights to their recordings.

          • PoweredByHentai

            With Vocaloid artists, the master recording license aspect doesn’t really apply because the song and whatnot is often always produced completely independent of the record company.

            Prior to CFM’s licensing service, yes, some artists did sign up with record labels and therefore resigned their rights to the record labels.  After CFM’s licensing service came into existence, that is no longer the case.  Anything prior to signing up with CFM’s service will have issues that need to be worked out between CFM and the record label but seeing as how CFM owns the Vocaloid software in the first place, the weight of the law is technically in favor of CFM.

          • superdry

            >>With Vocaloid artists, the master recording license aspect doesn’t
            really apply because the song and whatnot is often always produced
            completely independent of the record company.

            If you read what I said, if the record label funded the recording for the album, generally they own the master recording rights unless stipulated otherwise.  Of course, you’re right that doesn’t always apply to vocaloid producers who funded their own recordings and mastering.  Which is why I said it’s possible for those artists to sign a distribution deal with record labels to get their albums into the shops.

            I missed the article you posted in reply to Ishaan regarding CFM opening a music publishing division (didn’t know they did that, but makes sense when I see compilation albums that have copyright of CFM regarding certain songs).  So, in the case that an artist owns their recording and has CFM as their publisher it really simplifies the licensing aspect of the music which is great.

    • http://twitter.com/matty_125 matty

      Well, it was a nice thought while it lasted…

      Then I wonder if there were any other games on display that have not yet been confirmed for release like Project Diva f?

    • PoweredByHentai

      Licensing cost for Vocaloid songs are somewhat streamlined.  I believe that this was part of the discussion panel at last year’s Anime Expo.

      Basically, if there are songs that someone has an interest in bringing over to a Project Diva game, then all they need to do is go through Crypton Future Media and they will handle all the back-end issues.
      http://www.itmedia.co.jp/news/articles/1011/29/news095.html 

      I don’t remember if piapro.jp is the site that handles all the copyright issues but it is a service that CFM created and offers to Vocaloid users.

      There are Hatsune Miku albums on sale that have a whole range of independent creators.
      http://www.cdjapan.co.jp/detailview.html?KEY=VICL-63814 

      And these two in particular because Sony Music is involved:
      http://www.cdjapan.co.jp/detailview.html?KEY=MHCL-1931 

      http://www.cdjapan.co.jp/detailview.html?KEY=MHCL-1930

      • http://www.siliconera.com/ Ishaan

        It isn’t a question of the process, it’s a question of the costs. Crypton aren’t going to pony up for everything and take all the risk up themselves. :P

        • PoweredByHentai

          I agree and that is why I’m telling you that last year’s Anime Expo was THE place to be for any questions related to licensing costs and distribution of Vocaloid songs.

          I can’t find the chart where they talked about how the costs are split up but there is essentially a flat-rate of sorts for creators to use the service and then the creators are paid a percentage of the revenue or some amount per volume or something like that.  I really should have paid more attention to the panel though.  >_<

          The way I see it, record companies currently don't have any legal foothold on the Vocaloid songs since stuff like Disappearance of Hatsune Miku is published by both Sony Music and by Pony Canyon.

          I refer you to the 2nd CDJapan link I posted for Sony Music and then compare that with this link:
          http://www.cdjapan.co.jp/detailview.html?KEY=QWCE-10027

          • superdry

             >>The way I see it, record companies currently don’t have any legal
            foothold on the Vocaloid songs since stuff like Disappearance of Hatsune
            Miku is published by both Sony Music and by Pony Canyon.

            It all depends on how the artist got their song published and/or recorded, though.  Unless CFM has turned the rather traditional industry upside-down with copyrights and licensing when someone uses their product and looks for a record deal.

          • PoweredByHentai

            CFM has done exactly that.  Vocaloid producers essentially have CFM copyright their songs and whatnot for them so all the licensing and whatnot goes through CFM and CFM covers the overhead and whatnot involved with licensing the songs out to other record companies.

          • superdry

             >>CFM has done exactly that.  Vocaloid producers essentially have CFM
            copyright their songs and whatnot for them so all the licensing and
            whatnot goes through CFM and CFM covers the overhead and whatnot
            involved with licensing the songs out to other record companies.

            That’s a lot of work involved for such a small company acting as a music publisher.

            Things become a lot easier if the artist does everything independently as they would own the rights to everything.

          • PoweredByHentai

            The artist does own the rights to their song but the copyright contract/service with CFM allows them to protect their works against plagiarism.

            It has been a very effective solution against plagiarism so I don’t see the model being abandoned anytime soon.

        • cj_iwakura

          It’s not ideal, but a PSN release should minimize costs, and it’s dang sure better than nothing. What do they have to lose?

          • http://www.siliconera.com/ Ishaan

            Lots of money in royalty fees to artists who want to be paid?

          • cj_iwakura

            Hire cover bands!

            *shot*

  • mirumu

    I’d wondered about this. Some others out there looked to be getting a bit carried away with news of that demo.

    It is interesting to know SEGA themselves felt the interest it was getting was “good” though. While it’s a long way from having a localization confirmed, that comment alone is the most positive indicator yet.

  • SirRichard

    I was kind of dreading Sega going all spartan on us after they had a rough time in their last financial report, but they’re still proving themselves willing to experiment and publish odd things here and there (i.e. Hell Yeah!, Anarchy Reigns), and frankly I love them for it.

    Even gauging interest for something like this is encouraging, and it’s good to see that interest is there. Though, I’m not sure how representative it would be, given that E3 is all gaming press and thus really interested in curios and the like.

  • Speedo Redempteur

    Sega just be smart for a second …
    releasing the game digital won’t cost you much.. the game doesn’t need that much text to be translated ( only the menus) or maybe the lyrics for karaoke ..

    release the game digital and with dlc costumes you’ll have a winner..

    Why does this seems so obvious to me ? Weren’t the 3 concerts outside of japan full of people ?isn’t it obvious that the interest in there at least for the games ?

    • Sevyne

      I don’t think many companies understand that the tides have been changing for quite a while. Interest in jp games has been rapidly growing day by day outside of Japan and the rate of which games are being imported really shows it. Would these games sell as well as the AAA titles? Of course not, but we’re at a point where they could hold their own easily.

      • Quinton Cunningham

        But… But… Japanese games are  bad and dying according to Phil Fish and Keiji Inafune!

        But really, I think you are right. Just do it as cheaply as possible and they’ll find the audience that wants it.

        • Fire.fire.kun

          I feel that stuff is all propaganda.  The same old rhetoric about how Japanese don’t do well outside Japan gets repeated over and  over again, so the top people running SEGA and Sony take it to heart and decide not to touch them. But c’mon, look at this year’s E3. Aside from the Wii U revelation and a few game exceptions, this year say mostly sequels to well-established gaming franchises- and they say Japanese games are uncreative and lack innovation?

          I believe there is a market for these games, but what’s hurting their chances is the misinformation about the market. Everyone is aiming to release blockbuster titles that they hope will sell millions of copies while they ignore niche titles they could sell in smaller quantities and still profit from at less the cost. It’s these games that could give the industry a badly needed shot in the arm.

          • PoweredByHentai

            Yeah, it’s like the market is killing off the medium-budget titles for some obtusely stupid reason.

          • Testsubject909

            And the indie market is a mixed bag too.

            Some of em are the prideful vain stuck up type who’ve got their heads far too far up their own bottoms that they can’t smell the crap they’re spewing…

            But seriously. Indie does push innovation forward and original concepts and synergies. But some are far too gone up in that idea of their image that they lose any and all form of humility on top of growing rather satirical, cynical and downright insulting of the greater market or larger publishers or…

            Well basically they become freaking hipsters and that annoys the hell out of me.

          • PoweredByHentai

            Yeah, I don’t particularly mind indie devs who bring something new and interesting to the table. I do hate indie devs who can’t be bothered to give a crap about compatibility issues before they release their games.

            Bastion is one such title that is getting the middle finger from me for crashing and locking up my laptop at the very beginning of the game.

          • Elvick

            Which is funny, because Level-5 has consistently done better outside of Japan.

        • Testsubject909

          I don’t think Keiji is saying that Japanese games are dying, but rather are growing stale.

          It shows in his work with Platinum Games. He wants to push the boundaries, make it so that Japan is not some country trying to catch up with Westernized games. But rather an innovator and leader of genres.

          edit: Phil Fish though? Yeah, he’s just an ass.

          • cj_iwakura

            And then he works with Idea Factory.

          • Testsubject909

            Ah… whooops

            I mixed up the names Shinji Mikami with Keiji Inafune…

            *looks at his empty cup*

            I think I need more coffee and more sleep…

  • JustaGenericUser

    Maximum trolled. F*** you Sega.

    • Testsubject909

      Not really trolling, they’re testing the waters.

      If the reactions are positive, then the likelyhood of a localization is all the better. Since the reactions were positive, they see they have a market, if they see they have a market, that means something they can capitalize on, meaning the odds that they’ll bring the product over is all the more likely meaning MONEY TAKE NOW! I mean, sorry, got excited over prospects.

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      If you don’t have anything productive to say, the least you can do is to not spew foul language. Consider this a warning and do not repeat this again.

      • http://twitter.com/jono_germanotta joey bromhead

        ohh wow said a swear word the worlds gonna end omg dec 21 2012. dude seriously get over your self cause there more important things to worry about then people swearing on the net. dont be so mellow dramatic dude get a grip or i should report you for stupidity

        • http://twitter.com/#!/kaishou Kaishou

          *whisper* it’s melodramatic not “mellow dramatic” maybe I should report you for “your” stupidity hayooooo! Seriously though, there wasn’t any need for you to even reply to DrakosAmatras in the first place. It’s like you had nothing better to do other than trying to look like the cool guy on the internet.

          “ill just make a new page to comment on her” no idea how you can do that here on Siliconera. Sure you can make a new page on your own site but that’s outside our reach and I doubt anyone here would read it.

      • http://twitter.com/jono_germanotta joey bromhead

        ohh and bye the way i can tell you an admin/moderator same thing. any who even if you would ban me from posting ill just make a new page to comment on her so doing so would waste your time basically saying don’t abuse your petty little power you have over someone swearing especaily when the person bleeped it out with ***.

        • http://wiredjungle.wordpress.com/ DrakosAmatras

          You’re new here, I assume.

          First of all, discouraging unproductive and/or disruptive talk is part of the site’s atmosphere, one of the main reasons I was appointed as a mod, and that’s what I’ve been doing for a year even before that. If the user above wanted to express their disappointment, he could have chosen a more tactful way, even if he doesn’t intend to start a discussion. Censoring with asterisks is irrelevant here.

          Secondly, I consider banning only as a final resort. That being said, I won’t tolerate anybody bringing in the usual unruly, anarchic behaviors of the Internet onto SiliconEra; this site has standards, and they will be held. And if some people are thinking they can work around the bans with another account… if they misbehave again, they’ll be reprimanded again – new account or not doesn’t matter.

          Lastly: Personal attacks and provocation? You’re not a very good talker, are you? There are many other people on this site who have different ways of seeing things than the mods, yet can converse with them just fine. Learn from them.

  • http://www.facebook.com/people/Christopher-Pereira/100002482485199 Christopher Pereira

    People need to show their interest in writing – bring the power of the Vocaloid Fandom to SEGA! Sign this petition! http://goo.gl/dMNLp

  • Raharu95

    Wow. I did not see this coming.

  • AnimusVox

    Man talk about a tease lol

  • Jason A

    i’d break down and pickup a vita if this came out. If it does I see a digital only release. 

    • Testsubject909

      Better then nothing!

  • http://vindictushots.tumblr.com/ Okuni-chan

    (●´⌓`●) Waannnntttt… In some way shape or form I’m getting that game!

  • Solomon_Kano

    Wait… what? Oh hell yes. If Sega brings this… oh boy. I was planning on importing, but I’ll hold off for a bit and see where this goes. Gauging interest is a very good sign. I dunno that E3 would be the best representation of possible consumers though…

  • TANKTANKTANK

    The Vita isn’t region-locked, right?
    Even if there was no chance the game hits overseas you could always import it.
    Not like you have to learn Japanese to play the Hatsune Miku games.

    • DS23

      I know at least one online importer has stopped taking reservations on this game due to crazy high interest and being unable to fill any further orders quickly….

  • Anesia Hunter

    I wake up, refresh the siliconera homepage, reads the headline and then find out its all a false alarm… ~_~ COME ON SEGA!! I still don’t think project diva or project mirai is such a risk in NA and EU, because there are mass vocaloid fans and anime lovers who’d almost die to get games like this. so, sega… SHUT UP AND TAKE OUR MONEY!!.

    http://i40.photobucket.com/albums/e208/trunks101/mc116.gif

  • AlteisenX

    So.. We’re just being teased instead? Thanks Sega. Why not show us other Japanese only titles we want here at E3? -.-…

    Even if there’s a chance of it being released, it’s just the moral of bringing and partly-translating a japanese game to show us being wrong. So very wrong.

  • scratchbach

    I would very much like this to get released over here, but I won’t get my hopes up.
    That way, if it does get released, I’ll be very surprised!

  • TheSquishyTanker

    It would be nice to have it brought over so I don’t have to import it, but having Sega at least take notice that the fans want it is nice.

  • http://amc9988.deviantart.com/ amc99

    And here I thought this was going to be the first PD game that will get localized…

  • http://twitter.com/banballow Yanya

    I’m willing to buy.

  • http://momentsreprieve.com/index/ Aushria

    Sony had to have some part in it, since it’s shown twice in a
    trailer they uploaded to Youtube featuring upcoming Vita games:

    http://www.youtube.com/watch?v=1fEX9-LR9tg

    Also, the Project Diva blog specifically put an article about this demo unit:
    http://miku.sega.jp/info/0396

    The official project Diva twitter was also tweeting about it:
    https://twitter.com/#!/pjd_sega

    So SEGA and Crypton are obviously involved.

    • Fire.fire.kun

      I know for sure Crypton and SEGA are involved. I found out about this from the Official Hatsune Miku facebook page which is run by a Crypton employee in Japan. They uploaded the same photos from the SEGA blog.
      https://www.facebook.com/pages/Hatsune-Miku/10150149727825637

    • PoweredByHentai

      Sony is definitely involved.  Sony Music has published a lot of Vocaloid-related albums and singles, including the Project Diva compilation tracks.  So someone at Sony must have really wanted to put that Hatsune Miku demo unit on E3 as well.

    • DS23

      Nice catch, this could very well be happening.

    • Testsubject909

      I doubt they’re blind to the presence of Vocaloid fans here in the west, and as such. Again, if there’s a market, then there’s a demand. If there’s a demand… why not provide for the profit?

      I’m hoping here. Very hopeful here.

      • PoweredByHentai

        The Mikunopolis concert held at Anime Expo last year was pretty much a huge success.  Tickets to that concert sold out pretty quickly and even Toyota had a campaign that featured Hatsune Miku, though stylized for a Western audience.

        Oh yeah, the NicoNico service also had a lot of direct tele-conferencing with Japanese NicoNico users at Anime Expo.  The booth was even setup next to the Hatsune Miku merchandise booth though I’m not sure if the folks in Japan could see the merchandise booth.  They could, however, definitely see a lot of American Hatsune Miku cosplayers walking around in the exhibit hall.

    • Nerroth

      One thing about that trailer; some of the hands shown holding the Vitas (Vitae?) are wearing gloves tailored to the game in question; see the likes of Resistance: Burning Skies and Assassin’s Creed III Liberation. “Hatsune Miku” is also one of those titles. The other games on that list (such as Persona 4 Golden) simply have un-gloved hands shown instead.

      If this whole thing was just a testing of the waters, why would someone at Sony go to the bother of adding in that kind of detail?

      (Unless that person just happened to feel like adding it in anyway, I dunno.)

  • Darkrise

    Way to bring my hopes up and dash them, Sega.

    • http://wiredjungle.wordpress.com/ DrakosAmatras

      [Shoulder pat]
      You are not alone.
      [Looks at Valkyria Chronicles 3.]
      You are not alone…

      • boundries_san

        ……Drako……..see VC3…… Give it up.T_T

        • http://wiredjungle.wordpress.com/ DrakosAmatras

          NEVER! [Buys Japanese language aid books and dictionaries.]

          • boundries_san

            That is the best way there lol.^^ As i also did that with most of my game nowadays lol.^^

  • Learii

    if is  not coming why is in E3? =(

    • PoweredByHentai

      Probably to gauge interest in the American market.

      • Testsubject909

        Megurine Luka’s got my interest… and you know. It dawns on me… If there’s Tako Luka in there… Could that mean we could unofficially state that there’s a rule63 version of you in there?

        Even though your avatar’s a girl. Bah, I think people understand what I mean.

        • PoweredByHentai

          My avatar is actually Squid Girl.  :D

          • Testsubject909

            I know. I’ve seen her before.

          • M’iau M’iaut

            So does that mean all i need is a black Chizuru avatar to keep your butt in line?

          • PoweredByHentai

            Nah, you would need one of those inventions from the 3 idiot scientists to threaten me with.  :D

            That or be as obsessive as Sanae.

          • PoweredByHentai

            Also, how can you say no to this?

            http://i50.tinypic.com/17sht0.jpg

          • M’iau M’iaut

            I remember watching that first episode and when Squiddie kept poking the calm and quiet big sister, you knew there was going to be hell to pay. 

          • PoweredByHentai

            Lol.  The big sister isn’t exactly terrifying.  She’s scary when you try to do anything to her.

            On the other hand, Sanae is a full-fledged stalker of the scary variety.  XD

  • http://www.facebook.com/people/Steven-Pierre-Louis/667684607 Steven Pierre-Louis

    Sega is seriously messing with my emotions here.  I’m an impatient git though, so I’ll import anyway.  I’ll buy another localized copy though just to support I guess.

  • AzureNova

    Damn them for getting my hopes up, but I still indeed love our Vocaloid diva and will continue to play her games no matter what language they are in =^_^=

    • Testsubject909

      Well, with this they’ll be able to confirm there’s a market for Miku. And so, if there’s a market, then there’s a higher likelyhood that the game will be localized for profit.

      So… If this is a tease. Then you’d best respond to this tease with ROARING UPROAR AND EXCITEMENT! MIKU IN NORTH AMERICUAH! (Though honestly I’m more excited for Luka but hey)

  • Jugiatsu

    Would love to see more info on this coming to the states.  Wonder what we could do to help SEGA see this?  Tweets, emails, and facebook posts only go so far.

  • animaster

    I am really interested to see what will be SEGA’s final decision about Project Diva f’s localization later. Suddenly my urge to get Vita is increased by 3x. XD

  • http://www.facebook.com/profile.php?id=100000172099718 Dominic Hunter

    Are any of the other Miku games translated? If not, is this a good place for them to start?

    • http://www.siliconera.com/ Ishaan

      None of the others have been translated so far, no. There isn’t really any “good” place for them to start, however. There’s nothing about the numbering of the games or anything that prevents them from being translated. It’s more always been a question of the platforms they’re on (PSP/Vita) posing various challenges.

    • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

      Actually, the Miku iPhone (Android?) game “Miku Flick” has been translated. It looks… really hard, though. And not as good as Project Diva. But if I owned a phone that could play it, I would totally buy it. (:

  • Stranger On The Road

    The demo was simply partly localized and put on display in order to gauge interest.

    few years ago, an erogo developer called Overflow brought an English translated demo of one of their titles to an anime expo (don’t remember which one or which year) to judge interest. Well guess what, their biggest title School Days HD is going to be released in English in a couple of weeks!

    So, now I am hoping that history is going to repeat itself once again and we will get few extra Japanese games localized.

    P.S. the Overflow English demo was originally an April Fools day joke. A fortunate side effect of the joke is that the English crowd showed big interest in the title.

    • Dokurochan

      The english joke demo was Summer Days but that wasn’t how they gauged interest for their games. Basically after the spamming of C&D’s Sphere, Innocent Grey and minori sent to the fantranslators, Overflow learnt about Sekai Project’s unoffical translation of School Days but instead of throwing a C&D at them like the other devs I mentioned, Overflow produced a survey on Sekai Projects site. The results were obviously postive because in a few short weeks we’ll all get to watch a nice train in English. XD

      • PoweredByHentai

        Hmm, a wreck of a train or a nice boat?  :D

        • Testsubject909

          How about a wreck of a train on a nice boat?

          • PoweredByHentai

            What about a wreck of a boat on a nice train?  :P

          • http://www.facebook.com/people/Joachim-Varne/1640586412 Joachim Varne

            or just a copy of the game with a nice boat as a pre-order bonus. I would’ve brought it

    • Kefkiroth

      That’s new… I wouldn’t expect a PC visual novel, of um, this particular genre, to spark interest in America… then again, it was an anime expo. 

  • DS23

    This hits the states, I buy a Vita. Plain and simple.

  • Zonic505

    I can understand Sega might feel skeptical about releasing a Hatsune Miku game over here. I’d probably get it, but maybe if it was cheap & downloadable. I don’t think I could bring myself to spending $40 or more on a physical copy, but good luck to those who want the game localized to convince Sega there’s enough people who’d buy it.

  • Nitraion

    What if gauge of interest=Vita sales up :P
    you need to reconsider this both sega and sony

  • http://nisekami.deviantart.com/ NiseKami

    What a tease. :<

  • Elvick

    I’m interested. D:< Such a tease.

    I know there are tons of people who import these games. And if they don't come to a decision soon, they're only hurting themselves in the long run.

    They've got to start somewhere. They should start here.

  • Nerroth

    If Sega wanted to gauge the Western market for a release of this game, why not ask them to consider setting up a Kickstarter fund for it?

    http://www.kickstarter.com/

    (No money changes hands on KS unless the bid total is reached, so no-one would be short-changed if the project failed to reach its goal. But if it were reached, Sega would have a ready-made set of pre-orders awaiting a subsequent localization; and that’s before anyone happens to discover the game once it’s released, be it in-store or directly via PSN.)

  • http://twitter.com/RaiuLyn Raiu

    I’m seeing this as a download-only title… Too niche for a retail release…

    If Sega doesn’t bring Project Diva outside, Sony is the only one who can and they said that software is a crucial success to the Vita… I’m crossing my fingers and hope they do bring it outside…

  • Kefkiroth

    Hatsune Miku? Game? America? This is new… was thinking of importing this anyways, but it would be quite epic to be able to get this conveniently at retail. :D

  • boundries_san

    While this news could be great for Vocaloid fans who have been wanting this game to be released outside Japan,

    I myself feels that this game can be easily accesed and played even if those gamer does not have any knowledge on Japanese language. Considering Miku’s game is a rhtyhm game rather than a story based game here.^^

    • Stranger On The Road

       I do believe that you could make the voiceliod speak any language you want, as long as you know how to write the correct sound for her. I remember reading about one guy who got flamed because he made her sing in Chinese!

      if the game is coming to the west, I do believe that it would be bundled with western songs. Japanese songs will be DLCs ;-)

      • http://twitter.com/RaiuLyn Raiu

        But I have to admit it… The video with her singing in Chinese is pretty good and this is coming from a person with a chinese heritage…

      • boundries_san

        “Japanese songs will be DLC”……… i can see how the reaction of the fans here lol.^^

    • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

      But import prices……

      • boundries_san

        ………U complain about prices for Miku sama goodness??? BLASPHEMY!!!

        • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

          Lolwut? Since when Miku got ascended lk Haruhi?

          • boundries_san

            Miku has always been godess for all of her fans lol.^^

  • SupaPhly

    hmm, maybe the japanese release will have an option for translated menus

  • XiaomuArisu

    Max Anarchy has english options,Vocaloid could get it too.
    One day!Till then Matryoshka!

  • Syltique

    I just wish they would announce something before August.  Importing is really expensive Sega.  I’m a huge Miku fan, and I’m importing it on August 30th.  So please give me the heads up if you’re considering bringing it over.  I’ll get the game in NA, and all the DLC.  Just translate the text and it’s good to go.

    • PoweredByHentai

      I’m kind of okay with importing my games more so now than before, largely because of the 3DS’s region-lock, which automatically removes the 3DS from my list of systems to support.

  • http://twitter.com/digtrioPortable The Maestro Matt

    I don’t see it getting released outside of Japan but maybe they’ll have an English option for subtitles and menus for those that import? It wouldn’t be too much work to implement and might encourage a few more to import. :)

  • http://zenithianhero.tumblr.com/ Kuronoa

    Aww I hope they change their minds then.

  • AndyFe

    Man that is a big tease, like most on here I’ll probably import this but that’s not to say that I wouldn’t buy it again if it did come over here even as a PSN game only. 

  • Keyanf

    You should have shown Valkyria 3 then.

    • Chiupon

      you should accept that Valkyria 3 is never coming out here and support a fantranslation project.

      • xXDGFXx

        If my psp could run an ISO of it, I’d be more willing. The ease of playing fan translated games on the DS was that playing them didn’t involve inhibiting the official firmware…

    • Kris

      Because localizing an RPG is exactly the same amount of work as localizing a rhythm game.

  • nekoCiel

    hmm most if not all the project diva games (dont know if mirai is translated) always gets a fan translation anyway..

  • Josh A. Stevens

    What’s that Josh? The urge to purchase a PlayStation Vita is rising?

  • Equus

    Well, the main reason I actually bought a PS Vita was for the upcoming Project Diva game.  Have it preordered.  ^.^

  • http://pulse.yahoo.com/_DIZJRBFSHRAEUIPHL2AZQR73RU Dedan

    Some potential here, sega don’t F it up…

  • http://www.facebook.com/profile.php?id=100001381788713 Bethany Dunn

    i really hope it comes to america even if there is little to no chance!

  • CirnoLakes

    Of course the interest is good! Bring it over please!;_;

  • http://twitter.com/zZigxZagz zZigxZagz

    Probably coincidence. Maybe someone translated it in lunch time to kill time.

    Sega must be love japanese yen from importers than US $.

  • Christopher Stanley

    they need to release it here in north america

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