Sting’s Real Time Take On Generation Of Chaos

By Spencer . June 11, 2012 . 10:00am

Generation of Chaos 6 is on slated for release on June 28 and Yggdra Union creator Sting is developing the title. Instead of the chaotic Dragon Force style combat with dozens of units running on screen, Generation of Chaos 6 is a real time strategy game. This movie from 4gamer gives us a look at how the chaos begins.



And, in the beginning of the game it’s not that chaotic. Players select two units and draw a path for them using the PSP’s analog nub. When you encounter an enemy, Generation of Chaos 6 recommends which weapon to use and then shifts into something like a rhythm game. You have to tap the circle button to strike an enemy. At the end of a battle you can distribute Alchemy Points to level up your party. Sounds pretty simple for a Sting developed title!

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  • kevinposta

    A little question but which of the games in the series were brought to america and for which platform?
    I might actually get into it, starting from the translated ones and moving into the japanese ones.

    • Dokurochan

      Generations of Chaos 4 was released under the name Generations of Chaos, while Generations of Chaos 5 was released under the title Aedis Eclipse: Generations of Chaos. Both games were released by NIS for the psp.

      • kevinposta

         Oh, that’s convenient. No platform jumping eh?
        Allright, will give this a shot if I get a chance, thanks!

      • Joanna

        Wasn’t there also that DS game that Ignition brought over? Spectral Force Genesis? I don’t know where it falls in terms of the chronology as I’ve never really looked into the Generations of Chaos games, but I do recall someone mentioning it could be played stand alone.

        edit: Also I’m pretty sure there was also another game for 360 that was also had the Spectral Force name. Or are these a different set of games? Maybe I’m mixing them up because I recall the Spectral games also feature you managing and using large armies.

  • I totally prefer the Dragon Force battle system over this senseless randomness system.What were they smoking, Generation of Chaos was fine the way it was.

    • KuroiKen

      yeah, totally. Generation of Chaos gameplay varied a bit from game to game but it was totally fine as it was. Sting’s unneeded here.

    • Kyle D. Johnson

      Elaborate on this “Randomness” you speak of. It looks rather simple and quite orderly from where I am standing.

  • Hau To

    Fire Emblem of Chaos?

  • This game looks amazing. This may be one that I have to import no matter what as everything about it just looks so cool. The character design is awesome and the gameplay looks like a wonderful strategic time. I’m holding out hope for a possible localization, but an import of this game is a must, no matter what. 

  • malek86

    Pretty cool. I wonder if this can be played by itself, without knowing anything about the previous games. Mind, it probably won’t be translated, so I guess it’s a moot point.

    • This one from top to bottom seems like it can be played by itself. It’s not taking place in Neverland and I haven’t even seen so much as a cameo. Not even on that of the main site sadly. If your curious of which ones connect however though entirely, that would solely be I-IV. V & VI are in different worlds, though V has hidden characters of some from IV playable. Hope this helps.

  • Cephrien

    Uh.. I do love me some Sting, but this looks kinda lame?

  • revenent hell

    As a person who is not a fan of rythm games what so ever I have to say reading that aspect made me not want this game at all. Im realy begining to hate this fad of incorporating rythm games in to actual “non” rythm games. I understand why folks like these types of games but as a person who does not its becoming ironic how often a “rythm” game aspect is added in to the gameplay or as a mini game. If I wanted to play a rythm game id go buy one i dont need it pushed upon me in the games I want to enjoy.

    and yes I know I dont have to play the rythm mini games but if it gives an item,and as a completionist,im simply compelled to do so.

    Edit: That said I still like the look of the game except the females they seem to not be as well drawn? as the male charecters, the male charecters seem more detailed i guess

  • isfuturebright

    PSP has buttons everywhere hahaha! I love the art of the games made by Sting.

  • Joanna

    I really like what I see of the battle system~ We probably won’t get this in English, but I’d pick it up if we did. Also, big bro must help his little sis again? This is really wearing thin on me. There as so many combinations possible, I’d wish more developers would use them instead of doing yet another big bro must help his poor little cursed sister. Nice that she actually contributes though. Still, it really is getting to the point where it’s a cliche.

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