Shin Megami Tensei: Nocturne Maniacs Director Returns For Shin Megami Tensei IV

By Spencer . June 29, 2012 . 12:30pm

image Atlus made a small update to the Shin Megami Tensei IV website. The game is being developed by Maniacs Team, which sounds like some of the staff from Shin Megami Tensei: Nocturne (dubbed Nocturne Maniacs in Japan) will be working on Shin Megami Tensei IV.

 

Kazuyuki Yamai, the director of Nocturne’s updated “Maniacs” edition (simply called Nocturne in North America) and the Devil Summoner games with Raidou, posted a message on the SMTIV website asking for fans to please look forward to for further news. The website also has an ominous tune, perhaps a track from Shin Megami Tensei IV’s soundtrack.

 

We’re going to have to wait for Devil Summoner: Soul Hackers to see the first footage of Shin Megami Tensei IV. The Nintendo 3DS port which is scheduled to come out in Japan on August 30 includes a trailer for Shin Megami Tensei IV.

 

Note: Kazuyuki Yamai didn’t direct Nocturne itself, but worked on Nocturne’s updated “Maniacs” edition, which is the version of the game that was released in North America. Thanks to Cucumber for pointing this out!


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  • MrRobbyM

    Awesome! I loved Nocturne’s direction in general.

  • SeventhEvening

    Actually, the second release of Nocturne was called “Nocturne Maniacs”, not just the game in general. It contained more content than “Nocturne” did. In the states, the first version was never released, just the Maniacs version, which contained the Alma dungeon and a couple additional endings. The third release was “Nocturne Chronicle” had further additional content, but also wasn’t released in the states. 

    • Exkaiser

      Chronicle also replaced the Dante cameo with Raidou, didn’t it?

      • cj_iwakura

        Yep.

  • Exkaiser

    This is good news. This is very good news.

  • Tom_Phoenix

    Ishaan will be most pleased to hear this.

    • http://www.siliconera.com/ Ishaan

      I see I’ve gained somewhat of a reputation from my nonsensical rambling…

      We still don’t know if it’s a first-person dungeon-crawler or not, though!

      (no offense to anyone that likes those!)

  • https://twitter.com/RaiohV Raioh

    I am very pleased to hear this~

  • Ethan_Twain

    Oh my.  Atlus is already starting the drip-feed of information to fans.  The announcement last month, some information on developers this month, the first trailer at the end of August… judging by the way the marketing is building up, I think this is probably a 2013 release.  The 3DS should be the platform with the shortest development cycles for the most part, so I would be pretty surprised if release comes later than holiday 2013.

  • malek86

    This is definitely good news. Now I want to know whether the demons will be 3D and whether it will be a first-person game.

    • http://www.myspace.com/Juan_Rod bluejuan85

      Judging by Etrian Odyssey now using 3d models for their monsters its safe to say that the demons will likely be 3d as well.

      • malek86

        It’s highly possible, but still not guaranteed. However, if the game were third-person, then it would be pretty much impossible to have them be 2D. So we’ll see. I think Atlus won’t release any proper screenshots until Soul Hackers actually comes out, since they appear to want to bank on it…

      • Exkaiser

        Does that mean what I think it means?

        Aww yeah, reusing Nocturne models~.

        • SetzerGabbiani

          Precisely, lol!

  • http://twitter.com/Cucumber_man Cucumber

    “Kazuyuki Yamai, the director of Nocturne and the Devil Summoner games with Raidou, ”

    Kazuyuki Yamai was not the director of Nocturne. That is Katsura Hashino. You had it right in the first paragraph, though, he was in charge of the Nocturne rerelease “maniac edition”.

    • Dantis

       http://www.youtube.com/watch?v=T-Me45aGcVg

      Says he was the director in the credits to the game. You sure you’re not mixing it up with DDS?

      • http://www.siliconera.com/ Ishaan

        No, he’s right. Hashino is the director of the original Nocturne. The reason you see Yamai’s name is because the version of Nocturne we got in English was the “Maniacs” version. They just didn’t call it that in the U.S.

        • Dantis

           That’s pretty interesting. I didn’t even know Hashino had anything to do with Nocturne.

          GUESS THAT EXPLAINS WHY IT’S SO GOOD, HUH?

          • http://www.siliconera.com/ Ishaan

            Makes sense!

  • leadintea

    Hopefully this game won’t be a first person dungeon crawler (though I’m doubting that big time) since it’ll feel like a step backwards from Nocturne.

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Mmmmm, yummy new details, oh yes

  • imaguni

    Oh man, fantastic news!

  • Carocaro4

    doood! this is great. I hope the new game will be just as frustratingly difficult as Nocturne. Looooved that game. 

  • http://Gematsu.com/ Bruno Silva

    Easily one of my most expected releases of 2012. By a landslide. I still think this will play out more like Strange Journey did rather than Nocturne did…And to be honest, I can’t choose between the two, since both are fantastic games.

    I’d love to see the team working on this crank up some beautiful 3D environments, instead of going for the first person dungeon crawl mechanics….but again, knowing Strange Journey is such a fantastic, atmospheric and addictive game, in the end that won’t matter much.

    There’s yet to exist a single SMT game that disappointed me. So my expectations are through the roof with this one. And meanwhile, I’m praying Ghostlight picks up Soul Hackers for Europe….that’s another game I’m definitely excited for.

  • Solomon_Kano

    Please, please, please let this mean SMT IV isn’t a first person dungeon crawler.

    It’s still possible but, since he did Maniacs and the Raidou sub-series, I’m hoping this means he’ll continue that style. 

    • zeta

      yeah make it not a first person dungeon crawler alot of players nowadays wont play smt4 if it was made like that. make it like persona 3 ish.

      • Solomon_Kano

        Nocturne-ish.

        • zeta

          nocturne-ish then!!!

      • LightZero

        Eh having it be Persona 3-ish would piss off a lot main SMT fans especially the old school ones. So let’s go with Nocturne-ish.

      • Testsubject909

        Nocturne came before Persona 3 and was in a third person view.

        So…

        What were you trying to convey?

  • Blur Will

    Can’t wait.   <_<

  • pressstart

    Please just announce Kazuma Kaneko as the character designer. I want my Kazuma Kaneko styled humans!!!

  • http://twitter.com/BurnMyApathy BurnMyApathy

    Yeeeees, this is awesome news! Nocturne and the Raidou series are definitely my top favorites. Gaaaaaah, now I absolutely have to get a 3DS.

  • darkfox1

    Ohman Oh man can’t hold all this SMT. Been playing Persona 1 , 2 IS, P3P, and devil survivor overclocked. I sooo want PSN to have Devil Summoner 2 and Nocturne on PSN because I have yet to play those. I will also be so happy if Soul Hackers were to come to NA I’m interested in it. I also want SMT IV to come here as well but I have little doubt it won’t. Aghhhhhh these feels SMT games give me.

  • akeboshi

    Neato.

  • AnimusVox

    I’m totally over the fact it’s not on PS3 now.
    o/

  • Barrylocke89

    I love 1st person dungeon crawlers (playing EO2 as we speak), but if it’s not one, I’ll still be fine. Megaten is megaten, and we still have Soul Hackers for hawt 1st person action. It just means that Atlus USA just has to localize both new games. RIGHT???

    *stares at Atlus USA*

  • Skyrius

    You hear that sound? That is the sound of the sky cracking from the unearthly high pitch my voice is making while I’m screaming in excitement. 

  • Settsuo

    So many hours playing Nocturne! I mean I might have lost track of the months it was that good! At least this one is going to be portable, so more sun while gaming my life away isn’t all bad ;D

  • prinnywin

    Move over Persona, the main SMT series is coming back!

  • MaruluGames

    I really want to get into the smt games I have played all persona games and the digital devil saga games can someone suggest me a good translated smt game ?

    • Morricane

      Not much choice there if you go the legal route: it’s either SMT3 for PS2 or Strange Journey for the DS.
      SMT3 has the most accessible presentation and the game engine is similar to DDS, while Strange Journey is a first-person dungeon crawler (like all the older SMT games were too). Both games are difficult, though. Especially the hard mode of SMT3 will make you die many times. Can’t go wrong with either of them, though :)
      The older games are pretty much like Strange Journey, but less accessible due to age (SNES, first half of the 90s!); and they never were released outside of Japan. But there are translation patches out there for them, I think?

    • Testsubject909

      Moriken puts it well and my personal suggestion would be to get SMT3, better known as Nocturne.

      Also… I would, personally, suggest playing it on Hard. The thrill and frustration of death and the loss of multiple hours of gameplay time… Oddly, to me, for this one game, and this one game only, felt right.

  • klkAlexar

    I loved SMT3(much more than SJ), so this could only mean good things. I also hope that this means that they won’t go for the first-person perspective route. Since while I did like that perspective in the previous games, it felt a bit low budget. 

  • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

    Now the GOLDEN (sry) qtn, will we get Soul Hackers in english? I want a trailer 4 tis!! (Or I can just look it up on Utube) 

    -On topic mode-
    Persona/Nocturne system or 1st person is better? Opinions?

    • http://www.siliconera.com/ Ishaan

      Personally, I’d much rather prefer third-person like Nocturne. It feels more modern, less plodding, and you have more control over your character. Being able to see them is a big factor, too, of course.

      • Testsubject909

        Nocturne actually had both 1st person and 3rd person. Being able to go into 1st person view was a sort of new game + reward. Mind you, I like yourself vastly preferred the third person view.

        But there was something interesting about the first person view.

        Looking up… I could see every single dungeon and town I went to. Just the fact that the sky was actually the world map was mindblowing to me back then, and it’s still mindblowing to me right now.

  • Jirin

    Sweet.  Does that mean we get the press turn and buff permastacking?  That’s what I care about the most.

    Or if not press turn, then at least something like it, instead of the nerfed weakness exploitation systems of SJ and Persona.  And, if you don’t have the buff permastacking, you take away what separates the game from series like Final Fantasy, where pretty much no abilities are useful except ones that do damage and heal.

  • Testsubject909

    Well….

    *prepares wallet*

    Time to get a 3DS… Actually I should probably wait until we get a release date for over here.

    • Solomon_Kano

      That would be for the best. There are other games pushing me towards a 3DS, but a number of them aren’t confirmed for US release. So I’ll wait a bit.

      • Testsubject909

        Yeah, I’m still waiting for the Ace Attorney crossover game…

        • Solomon_Kano

          I’m waiting for Little Battlers personally. I think it has a good chance of making it over on 3DS.

      • http://www.siliconera.com/ Ishaan

        Speaking of which, I’m really not digging that Rhythm Thief demo, so you may want to keep your expectations in check…

        • Solomon_Kano

          Will do. Thanks. Even if it turns out poor, at least I’ll still have Theatrythm.

          • http://www.siliconera.com/ Ishaan

            I should explain. 
            It’s really hard to keep your eyes focused on the top and bottom screens at the same time. The top screen shows arrows pointing in different directions, and you’re supposed to flick in that direction on the bottom screen.

            The problem is, you’re supposed to flick in a specific spot. There are four circles lined up on the bottom screen, one for each direction. If I flick left, I have to do it on the circle specifically for the left direction flick, otherwise it doesn’t count. So it’s kind of like constantly having to switch your eyes between the top and bottom screen every two seconds, literally.

          • Solomon_Kano

            Yea, that definitely doesn’t sound good. I can’t fathom how they’d think to make a rhythm game that asks you to split your attention constantly and then put a not-so-intuitive control setup on top of that. Disappointment.

            Oh well, Theatrythm!

  • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

    so I guess SJ wasn’t SMTIV after all

  • Isaac Newton

     If they want to add dante again please not on DmC but from DMC3 cuz DmC really looks too western compare to DMC3 and DmC it doesn’t fit to a JRPG unlike the DMC series……..

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