Soul Hackers Gun Computers Have Difficulty Hacking Feature On 3DS

By Spencer . July 18, 2012 . 11:05pm

soulhackers10Games in the Megaten series are notorious for being difficult, but Devil Summoner: Soul Hackers will be a bit more user friendly than it was on the Sega Saturn. Atlus added a "COMP Hack" feature that lets players change difficulty setting on the fly. New to Megaten? You can lower it. Beat Shin Megami Tensei II with Angel’s blindfold? You can crank it up.


The COMP Hack menu also has options for auto mapping and and a devil analysis hack.


Speaking of demons, Nemecchi is a new to Soul Hackers. Players can power this creature up via Streetpass tags.


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Soul Hackers also has full voice acting (and an option to turn voices off, if you prefer), shorter loading times, and a new anime opening from Satelight. Look for it and the first trailer for Shin Megami Tensei IV on August 30 if you have a Japan region Nintendo 3DS.


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  • Zeik56

    C’mon Atlus USA, hurry up and announce it, we all know you’re going to.

    • Ethan_Twain

      If they aren’t gonna get the game released internationally for the holiday season, then they’ll probably wait until December or January to announce it.  Considering that they also took Code of Princess for the holiday season and they might be working on Etrian Odyseey 4, I think there’s a decent chance that this actually won’t make it until 2013.

      • You’re probably right. They’ve already got Persona 4, P4A, and Code of Princess to contend with this year. 

        After that, they’ll have Eternal Punishment, Soul Hackers, EOIV and SMTIV to deal with…

      • Zeik56

        I’m quite sure we won’t see the game until 2013, but I’d still like an announcement sooner rather than later. It does probably come down to what they have planned for EO3, but I think a March/April release date seems fairly likely.

  • LightZero

    Atlus reminds me again of why I like them. Now all they have to do is announce it for localization along side EP. 

  • MrSirFeatherFang

    That’s how real portable gaming works!
    Make everything, on the FLY!!!

    • Yep. This is what I personally want from portable games, too–convenience to play the way I want to. The best portable stuff is the kind that takes into account that you don’t have the luxury of sitting in front of your TV and grinding for hours. Or if there is grinding, to make it fun.

      • thaKingRocka

        I have been playing Persona 4 for about a year off and on because the game design simply does not respect my time, my work, or my life. I like the game, but those dungeons are ridiculous, and the structure is built around tedium. I’m always now stocking up on Goho-Ms just so I can try to save some of my progress before conking out at night, and now I play with a guide by my side so I don’t have to waste my insanely valuable SP to find out that enemies repel my magic. It’s hard mostly for the wrong reasons.

        • I hear you. As odd as it sounds, for some reason, I preferred the simplicity of Persona 3’s dungeons to P4’s myself. It felt like I could pick the game up and play for little bits at a time, then put it down. The only real fault with P3 was that Tartarus just went on and on and on and the different floors were lacking in variety.

          I appreciate that P4’s dungeons are more diverse and that each one has its own theme, but yeah, the structure of the game just isn’t suited for people with busy lifestyles.

          • thaKingRocka

            I know that people would complain endlessly if they were to change things to make the next game more “accessible” or user-friendly, but I think this game would really benefit from some changes to the basics of the experience. It’s likely that the Vita version, being designed with the mobile market in mind, will address some of my issues.

  • Morricane

    Does this have a harder difficulty setting than the original anyway? The original was probably the easiest SMT-universe title I ever played.

    • cj_iwakura

      I thought that until I got to Erika. Yeesh. The endgame has a heck of a spike.

  • Tales_of_Master

    My excitement for Soul Hackers is only overshadowed by how hyped I’m for the SMTIV trailer bundled with the game. Is it too much to ask for both games Atlus USA ?

  • neetyneety

    Any Shin Megami Tensei game is a must play for me. Atlus, I’d gladly give you guys a foot and three– no, wait, four fingers– the moment you guys announce this for the west.

  • Nemecchi last form D:

    So ATLUS finally decided to crank down the ATLUS hard eh?

  • Shane Guidaboni

    I’ll probably get zero streetpass tags for this game since not many people in America play SMT. 

  • Funny thing, because Soul Hackers on the Saturn was one of the very few MT games that were somewhat easier.

    I welcome hard mode in these games, but please don’t make it like Devil Summoner 3’s hard mode.

    • cj_iwakura

      Yeah, tell that to Erika.

  • Chris Downes

    A difficulty changer? Not in my Shin Megami Tensei.

  • revenent hell

    Oh I just want this announced for the U.S release already….I know I say this in all the topics regarding this game and it probably becomes redundant reading the same thing over and over again but im filled with so much want for this game I cant help but repete myself constantly….
    Though I dont hold much love for the streetpass thing implememtd here since other than myself I know of no one else in my area who play any SMT games so im kinda sad that if/when this gets released here that I will loose out on that aspect. I know there are alot of SMT fans in America but just not enough per area to make this a usable function for the U.S I think

  • Barrylocke89

    As long as the difficulty options are done properly, this is a nice addition. Properly meaning that normal mode=original difficulty, instead of easy, normal, and hard difficulties being easier than the original game *stares at Persona 2:IS PSP version*.

    • malek86

      If this is like Devil Summoner PSP, I expect a Normal difficulty that is easier than the original, and a Hard difficulty that is pretty much the same as the original.

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