Persona 4: Arena Opening Week Sales Outsell Street Fighter And BlazBlue

By Ishaan . August 1, 2012 . 4:02pm

Last week, Index/Atlus released Persona 4: Arena in Japan. In its first week, the game’s sales were as follows:


Persona 4: Arena [PS3] – 128,485

Persona 4: Arena [360] – 9,801


Those are some impressive numbers overall, but here’s the fun part—in its first week, Persona 4: Arena outdid the opening week sales of: Street Fighter IVSuper Street Fighter IVTekken 6BlazBlue: Calamity Trigger and BlazBlue: Continuum Shift. Here’s a look at how all of those games sold, with both opening week and lifetime sales numbers provided:


(2009) Street Fighter IV [PS3] – 86,075 | 131,727

(2009) Street Fighter IV [360] – 37,782 | 51,152


(2009) BlazBlue: Calamity Trigger [PS3] – 33,768 | 57,796

(2009) BlazBlue: Calamity Trigger [360] – 24,812 | 36,065


(2009) Tekken 6 [PS3] – 103,105 | 171,188

(2009) Tekken 6 [360] – 23,261 | 36,673


(2010) Super Street Fighter IV [PS3] – 80,882 | 177,583

(2010) Super Street Fighter IV [360] – 28,454 | 46,871


(2010) BlazBlue: Continuum Shift [PS3] – 49,871 | 85,152

(2010) BlazBlue: Continuum Shift [360] – 16,184 | 22,543


Persona 4: Arena’s strong sales bring up several questions. Here’s a few:


1. Did the game sell primarily to Persona fans? (Very likely, yes, it did)


2. Of all the fighters mentioned above, the Street Fighter IV series shows an impressive longevity, counting updated versions like SuperBlazBlue, too, benefitted from its Continuum Shift update, and is a story-heavy game, just like Persona 4: Arena. Will Index and Arc System Works follow up with an updated version of Persona 4: Arena in the future? Would it benefit them, sales-wise?


3. Given that Persona 4: Arena relies so heavily on its story and characters, is this a one-time win, or will Index and Arc System Works be able to create brand new Persona fighters in the future with similar success? Are they even interested?


4. A fighting game (based on a popular brand) that relies on accessibility and a strong story has outsold every other major fighting game in its opening week. Does this have any long-term implications for the genre?


Sales data courtesy Media Create and

  • FitzpatrickPhillips

    That’s amaaaaazing. Hope it does even better here!

    • xavier axol

      i think fighting games are very popular here (otherwise you wouldn’t see evo events), but it also depends how well the game is compared to other fighting games (there’s a large growing list lately). i believe it will sell just fine, nothing to worry about.

  • Devsxc

    A full crossover Game, betwen the main characters of the principal SMT series, could be awsome

    • Super Shin Megami Tensei Bros?

    • Erica Lovelace

      So long as I get my Eikichi, I’m good.

  • French

    To be fair though, Japan is Sony/PS3s home ground !

    • andref

       Not to mention some retailers don’t even carry the xbox anymore still on another note I wonder what the US sales will be compared to Japan though I always get the impression from looking at Japan’s data that the US buys more games

      • SaberSaurus

        Yeah but, when have you seen/heard of a Jrpg or fighter on Xbox outsell the PS3 Counterpart In the North America?

  • Onizuka Gio Hikari

    Great news!! I need this and TTT2

  • So much for people calling it dead before launch due to being “too niche”. Success!

    •  It’s supposed to be dead because it’s region-locked and the people who matter won’t buy it, therefore ensuring that region locking will never happen like this again. So much for that.

      • Only the Game-discs are region locked, which makes sense in this case. The only one being at a disadvantage due to it are the Europeans who are still waiting for solid release dates.

        The US is getting Dual Audio and the game’s overall cheaper than the Japanese version due to the current normal market prices over there. They want to keep the regional sales charts clear of doubt and avoid excessive imports, which is totally fine and reasonable.

        If the “people who matter” won’t buy an excellent game because of a region lock on a game that launches almost simultaneously in two out of three main regions, then I think it is time to step down and leave the field to people who wanna play the damn game.

        • Finally, someone who gets it.

        • Luna Kazemaru

          The FGC says hi since alot of players in it have been hyping it up so yeah “people who matter” will still be getting i don’t know what high horse you people are on atm.

        • British_Otaku

          I’m glad to didn’t fail to point out there is a group who is still waiting for solid release dates. Shame, you missed out the smaller but still cheated group who were entitled to a system which could play any game from anywhere, perhaps imported a system (to get it earlier or it is cheap or it is limited edition and gold) only to see features being taken away left and right (Linux and PS2 Support).

          It isn’t quite a lost of a feature. 99.999% of the PS3 game library are fine and e, however it just adds an inconvenience despite the small group likely to import (as they want it REALLY BAD or need to as their system won’t accept local releases).

          Also for those who want to buy the game when it is out of print, will have to take note of region lock and may have to pay high amounts if the print run is small enough.

          You can enjoy the game, I’m watching from the background  as one who likes the look of the Persona and Catherine designs (perhaps I’ll try a SMT on the DS in the future) and wasn’t likely to buy due to my dead PS3 and no Persona knowledge.

          Would have been nice to hear that the game sold well and I wouldn’t have trouble buying it, when I do get a copy of Persona 3 and 4, then remember I debated here during the Persona 4 Arena explosion of “Bad News” and even contributed on that side a little.

          British_Otaku – Not a lost sale (well I guess I will probably be second hand when I catch up), but not a buyer either. >_>

      • Erica Lovelace

        Stats matter, people don’t if they don’t add to the stats. Especially when you get record fighting game sales like this, trying to boycott with your wallet isn’t going to do a single thing. Region locking has been happening sparingly on games before this, including ones that I wanted to be able to import because we’d never get them in the US. It’s not going to stop me from buying a game I want, especially since we get it a week after Japan.

        • But if you buy it that means you support region locking!

          • Erica Lovelace

            I know. I wasn’t saying I was going to boycott with my wallet, but it sounded like you were. I’ll buy whatever I want to play, regardless. I’ve already been stiffed my Umineko fighter, so I’m not letting it bother me. That’s what I have a PC for.

          • I wanted to play it when I first heard of it but now I’m too busy being fail at Skullgirls to pick up another fighting game.

  • Crevox

    It seems as though my comment sparked this post

    • This post has been in the works since the morning. It just takes time to put these things together. :)

  • malek86

    I think the implication here is that the fighting scene is much smaller than we think. Very technical games like Virtua Fighter tend to sell little, while more accessible games like Street Fighter and now this P4A sell more.

    So, making a game to appeal to the fighting demographic is a bad idea overall, and you need a bigger hook instead?

    • Code

      Although have to keep in mind Atlus kind of hit hard with this game, putting out Golden, and the anime at roughly the same time. Virtual Fighter 5 didn’t even get disc release outside of Japan >__<; Definitely a lot of factors in play here.

    • I think one major advantage of Street Fighter and P4A is they have a brand backing them up. If Arc Sys sold P4A as something else I doubt it’ll get similar amount of attention. 

      If we’re talking about accessibility, everyone should have a look at Dive Kick then. There’re only 2 buttons. DIVE and KICK. End of story.

      • malek86

        Well, that’s partly what I meant. Brand name is one of those bigger hooks.

      • Göran Isacson

        Man that is such a terrible game. Kick is WAY unbalanced, they seriously need to nerf the priority on that one.


    • fermented

      VF5:FS is an update to a 5 year old game and was a download-only title that may not have sold much but it did surpass Sega’s sales expectations.

      SF4 and P4A selling more than other titles have less to do with how accessible they are (I could argue that SF4 is one of the least accessible titles in the series with the plethora of 1 and 2 frame links, convoluted FADC inputs, and many other mechanics) and more to do with the fact that they have name recognition.

      P4A’s appeal goes beyond the fighting aspect by offering a lot to the players that are only buying the game because it is a canon sequel to the popular P4 with all of the singleplayer content, which I suspect contributed more to it’s sales than how easy it is to pick up and play, especially when you consider that the more advanced tactics, setups, and combos in P4A can be quite difficult to do for new players.

      The thing is, you do not need to be able to do those advanced tactics to enjoy fighters unless you plan to be competitive.  Competitive players and casual players can both buy and enjoy fighting games even if they enjoy them for different reasons, and I think P4A will do better job at pleasing both of these audiences than most other fighters.

  • Congratulations Atlus and Arc System!!! Hope it does better world wide. 

  • RmanX1000

    I’ll be completely honest, i did not expect it to outsell Street Fighter.

  • Code

    mmm I do feel saying the majority of it’s sales comes solely from Persona fans is maybe a little heavy handed. The game has been extremely well received since it’s release in Japanese arcades, both on a competitive level and casual, which I think has had a big impact. I think if it weren’t for ASW’s development expertise, turning this into a really solid fighter, I don’t think we’d be seeing as big starting numbers. Although Persona 4 name, and Atlus’s recent handling and promoting is definitely huge factor too of course owo; 

    • It sold well because it plays well, certainly not because only Japanese people can play it right this moment.

      • Code

        Uh yes exactly, not sure what you mean? These are week one Japanese sales, so we are talking about how it’s doing in Japan, yes o3o?

        •  He just wants license to whine over the region lock.

          • Code

            Ahh I see now >w__<; Honestly I think @darkchaplain:disqus kind of nails it below. There's a few stickler issues, for Japan and Europe, but overall it could be far worse.

            I mean I’m about as against regional locking as you can get, with most shmups getting barred and battered by it. Sure a person could fight it, but this really isn’t worth getting that butt hurt over in this instance given the short it’s coming out globally, and we are talking only weeks difference. It’s not really even a trend I expect to see pick up much steam this late in PS3’s life.

          • Since it apparently isn’t clear, I was implying that it’s selling well despite the despicable region locking, as so many people have called it. They should ask what the Japanese gamers think about region locking. I’m positive they don’t even care.

          •  Not to mention that despite the disc-locking, all players, globally, will be able to play against each other without regional restrictions. It really is just a way of keeping imports/exports down.

            Btw, I was about to preorder the game from the US before I read about the ‘locks. As long as I’m still getting the sound disc in Europe, I don’t mind waiting a tiny bit longer.

          • I don’t need license to whine. I’m making light of the people who think they have license to whine over the region lock.

          • Ahhh… I’m sorry. >:

            I guess I’m on edge from the legitimate whining.

  • Solomon_Kano

    1 – I think that’s a guarantee. In any other situation I might not have taken note, but this is a good 80-90% of what P4G sold in its opening week. Seems like another one of those “everyone who wanted it bought it the first week” deals to me, with the Persona fanbase swooping in immediately. Perhaps next week it doesn’t drop like a rock, but I expect it to fall similarly to P4G.

    2 – If 1 holds true, then that would hold no benefit for Arc and Atlus.

    3 – In order for this win to be repeated, everything that led up to it would have to be repeated. Considering P3 has run out of possible re-releases (the upcoming movie aside), a P3A wouldn’t see this level of success. With P3/4 being the more popular Persona titles, we can also guarantee that a P/2A wouldn’t see this level of success either. I think a Persona fighter that spanned the entire series could very well give them a shot at these numbers again, perhaps even surpassing it. Even then, that’s assuming that the people who go for P/2 would be interested in a crossover fighter and that they aren’t already included in these numbers.

    4 – I don’t see this having an impact on the genre. If it does, then any other publishers seeking a copycat will have shown themselves supremely ignorant. A fighting game based on a series noted for its story that has a strong story just sold well. Nobody rushed out to buy this for the fact that it had a strong story and accessibility alone, they rushed out to buy this because it had a strong story that was a sequel to a recently re-released, previously well-received, and highly marketed RPG.

    Again, presuming 1 holds true, this would be a difficult thing to replicate. This says nothing for the Street Fighters and Soul Caliburs of gaming. Suddenly turning those series into story-oriented affairs would do little. Accessibility could be beneficial but, at this point, I think these fighting series have hit a plateau. They’re too entrenched in their reputations for a sudden switch up to benefit them. Now, could this work for other established IP? Perhaps. Namco has .hack on hand should they ever want to give it a go (since Versus was neither the same thing nor full game at all) and Capcom’s RPG franchise is long-dead, but Square Enix looks like the most capable of replicating this success. Dissidia is a similar case, but it’s neither a traditional fighting game or on the traditional home for fighting games. A 2D Final Fantasy or Dragon Quest fighter could easily reach and top what success Atlus has found here. So, while I don’t think there’s any impact to be found on the genre at large here, there is one party who could benefit from seeing this game succeed.

  • Jonathan Keycross

    Wow, as a certain “sister-complex kingpin of steel” would say…

    “It´s only natural”

  • Juuu

    My my. I remember how the first thoughts when it were announced were “Wow, how would THAT work?” but apparently it really did. c: Congrats, Atlus and Arc Sys. Looks like your efforts paid off in a really solid title. Wow, PS3 sales are just a little under SFIV’s LIFETIME PS3 sales, not counting Super of course. That’s more than I expected, certainly!

  • FitzpatrickPhillips

    Feels pretty good considering it comes out here in a few days.

    • And yet it feels pretty bad for a lot of people regardless. Funny, that.

      • raymk

        Funny that the eruo market is so small that they cant’ really profit off of niche games like this even if they came out early.  Maybe if more people in your country played games like these you wouldn’t have that problem.  Don’t get mad at the u.s for having a better luxury than europe.

  • Domii

    I think the better questions is; How will Persona 4 Arena sell worldwide?

    Arc System works make awesome fighting games, so Im very interested in how well will this sell worldwide.

  • SirRichard

    Those are seriously impressive numbers given the standard, and compared to the rest it’s surprisingly lopsided in the PS3’s favour, even moreso than usual for Japan given the other numbers. I wonder why, are there just more Atlus/Persona fans owning PS3s in Japan?

    I think the combination of Persona and Arc System Works is what sold it mainly, and from an earlier preview being easily able to get through the story mode must’ve helped it along with fans who would normally be wary of a fighter. 

    Persona 4 getting a massive push from Atlus in general also likely helped it; brought new fans on-board and renewed interest in it in general, odds are. It’s basically come along at the tail end of the anime and just after the PSV remake/re-release and continues their stories, after all, that must’ve got some people interested.

    • Ben Sylvia

       Well, Persona 3 & 4 were exclusive to Sony systems.

      That might have something to do with it.

      • cj_iwakura

        So were 1 & 2.

  • James Smith

    Good questions, I want to know the answers to them someday too.
    1 can be answered easily with a survey but someone would have to do it obviously.
    But we will know 4’s answer in time, if some things start to change. If we see more franchise based games that focus on a good story and accessible and engaging gameplay then  it’d be a yes, otherwise, nothing happening would be a no.
    2 and 3 depend completely on Index and Arc systems, I hope they can take the chance to take the persona  franchise they’ve created and push it further, improving it and experimenting some more.
    And man, those 360 sales are bad.
    They should release it on PC instead, come on, cheap and easy worldwide access to the most owned system.

  • AuraGuyChris

    Ouch. Those Xbox guys are probably wondering what they’re getting themselves into.

  • Shane Guidaboni

    Persona 4 Arena:My Life is Over Edtion. 

  • DongT

    so happy for atlus right now, but i hope the 360 fairs better here in america seeing as how im stuck with it id like for the community to be fairly large

    • malek86

      I’m pretty sure they made a 360 version because they are hoping for high sales in the USA/EU, not certainly in Japan.

      • DongT

        ah well i hope it pays off for them, id love for atlus to continue supporting the 360, the more shin megami tensei exposure the better :D

  • Hoshi星

    If there is ever an updated version of Persona 4 Arena, it’ll be a port to the Vita. (my wish)

  • OatMatadoQuatro


  • Istillduno

    Heres hoping that the rest of the world actualy has enough restraint to not get screwed because “Wanna play game nao!” trumps over not letting companies do whatever they like at their expense.

    Then again it’s gamers I’m talking about, the same weak willed saps who put up with Capcom’s on disk dlc bs until it got to SFxT levels so sadly I doubt much will be done.

    • M’iau M’iaut

      Sir, you have done this argument to death across just about every thread on the subject. At least try and find new ways to tell us how you feel.

      Perhaps many of the ‘weak willed saps’ on this board who will be playing this game next week are only looking forward to enjoying the P4A experience. They aren’t going to allow an understandable business decision take away from  the ‘political statement’ of punching their buddy in the face.

    • The gaming industry will crash again before that happens.

    • Rentekabond

      What exactly are they doing that’s so bad?

    • raymk

      This isn’t DLC though so I don’t know what your talking about?  You can’t compare apples to oranges here as both of the companies did something different.  You act like atlus is cheating you out of your money with region locking which they aren’t.  Why shouldn’t the U.S players buy it?  It doesn’t affect us in the slightest and its not our fault you live in some country who can’t meet demands. 

  • Nicolas Vasquez

    5. will this make them hurry up and make/announce P5?

  • Ooh Bee

    The 360 numbers are pretty funny though.

    • Not really.  When you look at the ratio between PS3s and 360s in Japan it is 5.53 PS3s for every 1 360.  These numbers show that there were 13.1 copies sold on the PS3 to every 1 copy sold on the 360.  Not that funny when comparing it to the ratio of PS3s to 360s.

      • vivaluis59

        Wut? He/she meant it was funny because there were so little, knowing the ratio of ps3s to 360s doesn’t change much… What exactly are you trying to say/prove?

  • Renzouri

     I like how the article picture depicts Atlus x Arc System Works VS. the rest of the fighting game developers…a swift kick to the nuts. (Hell yeah, Mitsuru!)

    I can’t wait for this to be released out here in the West~

  • Luna Kazemaru

    Keeping the hype for this game to release in the states can’t wait for this. FGC should fuly support this game.

    • Go2hell66

       lol don’t think i’ve ever seen one post from you without the three letters “FGC” in there somewhere :p

      i wonder if people on this site know what an FGC is

  • riceisnice

    And Atlus to soak up money like the glorious sponge that they are!

  • Göran Isacson

    … Yeah I’m waiting for the sales-data next week. If these kind of sales continue and this turns out to be HUGE among more than just the ones who are already Atlus-fans, I won’t know what to make of it… but I will be pretty darn interested to see where it goes.

  • Tee Niitris

    Hah, this is interesting.

    1. Probably. I won’t get too much into that.

    2. Japan apparently doesn’t take disk-based updates as poorly as the rest of the world. I’m sure if a “Super” version were to be announced, the rest of the world wouldn’t be as open to it.

    3. If ArcSys and Atlus were to hook-up two years down the line and make another game identically superior, then it would do even better. No, this isn’t a one time thing.

    4. I think this ties in to what I stated yesterday about characters, story, and accessibility, and how a solid combination of the three can expand the fighting genre. I also stated P4A as one of those accessible fighters. P4A has a solid package of those three, and because of that (in Japan anyway), it outdid the likes of the heavyweights in the genre.

    Also, when the U.S. figures are tracked, I’ll be proud to know that I’ll have played a part.

  • Koulamatata

    I knew the 360 was going to bomb in Japan, but damn.
    I didn’t think it would be that bad.

    Hopefully it does a little better in Canada/US. I’d like more people to play with on the 360.

    But it’s awesome news that it’s doing so well overall.
    It’s nice to see the game doing so well.

    • well the 360 is not as popular in Japan. It had to bomb. lol.

      • Mike Pureka

         Pretty much this.  The number of 360s in Japan is so small that that is probably very good sales.

      • Koulamatata

        Yeah, like I said, I knew it was going to bomb.

        It just bombed a lot harder than I had expected. I didn’t think it would be a full 100k under. Haha.

  • Roy Bromwell

    Of course, it’s persona, but Overall sales is what matters.

  • So in other words, the region lock didn’t do bunk towards japanese sales? Awesome.

    • Rick R

      How do you figure? It was region locked so the Japanese wouldn’t import it from the US. We don’t know how many of them were planning on buying a cheaper US copy and we never will. 

      • From what I can tell these sales numbers mean this game is selling well. With how many on the net acted, you woulda thought this woulda been a franchise killer or something. So what I really meant to say was that, the whole region lock/import blah blah didn’t seem to mean much

        • Mike Pureka

           People like to bitch about things like region locks, but when you get right down to it, the number of them who will actually skip on a game because of something like this is tiny.

          Exhibit A: Everyone who bitched about StarCraft 2’s ‘always on DLC’ (aka ‘’) or Diablo 3’s “online only” play, etc, etc.  Clearly, Blizzard was crying all the way to the bank over all THOSE lost sales.  There’s no reason to believe this will be any different.

  • AJ

    1. Of course it did.  I bet you could sell a bottle of water labeled “Yukiko’s Tears” and it would sell like deep-fried smack.

    2. Allow me to answer that question with a question. When Blazblue sold decently, did they make a new version? Arc and Atlus are going to jump on this chance/bandwagon so hard, I can already see the damage to it from the weight.

    3. I’m pretty sure they can, but I don’t think they should just limit it to Persona.  They do have other games/franchises that are just as or close to the success of Persona. There should be a full blown fighter with Demi-fiend, the DDS characters, some P1/P2 characters, maybe Lucifer or Vincent thrown in for the laughs. What I’m worried about is that every future game is just going to be an extension of Persona 4. I like P4, but I don’t think EVERY NEW PROPERTY SHOULD BE AN EXTENSION OF IT.

    4. I wouldn’t call this game’s story THAT strong, it IS Persona 4 after all. As a follow up, it’s passable. I’d say it’s much better than The Answer will ever be. At least the characters are somewhat consistent.

    No matter how you slice it, this is good news. However, I wonder how the company is going to be handled now that the old president of Atlus has stepped down and been replaced by a guy from Index.

  • OatMatadoQuatro

    From what I’ve heard Arena has a good story that connects Persona 3 and 4’s plot elements very well and even hints at the future of the franchise, so it can’t be considered a simple spinoff. 

    The only downside that I see is the fact there are few playable characters.

    Edit: Is Mitsuru kicking…?

    • Locklear93

      Yu, Yukiko, Yosuke, Chie, Teddie, Kanji, Elizabeth, Naoto, Mitsuru, Aigis, Akihiko, Labrys.

      Twelve isn’t really a bad roster for a title that doesn’t have years of franchise or huge licenses behind it.  The original Blazblue and Battle Fantasia each also had twelve, and Arcana Heart only had eleven.  Soul Edge/Soul Blade only had ten.  The original Street Fighter 2 only had eight, and SF3 (which basically was new due to such radical roster changes) had either ten or eleven, depending on whether or not you want to count Yun and Yang separately.

      All of the above are either new IPs, or at least aren’t attached to a pre-existing universe for story considerations, so they COULD have had larger rosters.  It seems to me like twelve is a pretty decent number.

      • Zeik56

         13, you forgot Shadow Labrys.

        Considering the fact that right now every character on the roster is considered viable, 13 is plenty. Better to have 13 characters worth using than 20 with only 5 being viable.

        • Locklear93

          Figured I might’ve forgotten one or two.  I haven’t been looking at much hard information, just videos, and not all of those.  Thanks for the correction though; it reinforces my point about it being an adequate roster size. :)

  • Locklear93

    Regarding question four, here’s hoping it has long-term implications, particularly in the “strong story” department.  I am not greatly enthralled by SF4 stories such as, “Aww, man, I’m gonna go run around instead of train in the mountains!  Oh, another fighter!  Do you know some cute boys?” -_-  Man, Ibuki. :P

    • Sardorim

      I just want Street Fighter to stop making Ryu a brick since he should clearly know that Sakura wants some Ryu in her system. Seriously, they’ve dragged that out way too long.

      • cj_iwakura

        Take this with a grain of salt, but I’ve heard they do get together at some point.

  •  I can’t wait for Dojima and Hanako DLC!

    • ShawnOtakuSomething

      oh god

    • Jeez, she must be big as Juggernaut sprite wise.

    • Shadowman

      Oh god memories from when kanji and the gang was at that school camping trip…….HAHAHAHAHA!!!! I got to watch that again.

  • Jahmere Durham


  • ShawnOtakuSomething

    noooooooo Sh#$ its persona 

  • Mr_SP

    Fighting games sell that little in Japan?

  • thaKingRocka

    I can’t say anything about this game yet, but I have a hard time arguing with any of Persona’s success in general. I will be grabbing the game next week for sure.

  • Go2hell66
    • RmanX1000

      You dry hump the ground??

      • Go2hell66

         something like that

    • It’s like convulsing, falling and the worm all in one (o_  o  ) *presses the like button*

  • Asura

    I’m actually expecting for a new version of the game to be out prior to when I would otherwise buy the game (when it drops to $20). 

    I’ll wait and see.

    • raymk

      Nobody cares asura all you do is complain it seems about all fighters and you probably don’t by any game new so this isn’t news. 

  • PowerSerg

    I think that there are several options for a another addition to the story. One that connects the shin megami tensie universe. One that just connected all the persona’s. They could even just add a few more persona 3 characters but I’m not to sure. I just hope the sales in america are high as well. 

  • Sardorim

    I think it’s obvious. Fighting Game Gamers want a good story in their games too. Look at how well Mortal Kombat reboot was received because of its huge story mode that put every other Fighting game to shame.

    It’s sad that many Devs don’t understand that Fighting Game Gamers aren’t swallow in the least and can appreciate good stories and hate stupid ones.

    • TheGameTagerZ

      Agreed! I never understood the stories Capcom tried to display in their fighting games. Like Street Fighter X Tekken the characters fought for really stupid reasons. 

      • raymk

        MK9 has stupid reasons for fighting as well.  I like the story but the story in MK9 at least was still garbage. 

      • British_Otaku

        Well, the most important thing in fighters is having a cast of characters who are fun and vibrant, having a respectable combat system and having many and/or optional modes to show off the mechanics or to attract players.

        SF x T’s problem is that it is crossing over two universes which both have a plot circling around numerous dead parents/masters, plenty of factions, tournaments (the de-facto anime/manga excuse to have everyone facing each other) and all around nonsense. They chose to repeat it again with a MacGuffin which EVERYONE wants apparently…

        Crossovers are more or less bound to have weaker stories than focused works on a single canon which this seems to be.

      • Locklear93

        Wait, wait–ten seconds of dialogue at the beginning of a game, ten seconds when you fight your rival, and twenty seconds at the end counts as a story? <_<

        Okay, now I'm just being snarky.

  • CasualGamer

    SF4 sales number is lower than I thought, but still gratz to Atlus. I hope if there’s any updates version for P4A, it will also be released as DLC. Don’t get greedy like Cashcom, Atlus.

  • fenix7

    wow the 360 sales ar soo low lol. thought it would be less lob sided

  • Jake_Indiman

    Hooray for Atlus! Next Tuesday cannot come soon enough! Take my money!

  • Rihawf

    If Persona 4 The Arena give the example of giving awesome story arcs for fighting games, we should expect nifty things from fighting games from now on…
    …and perhaps more SMT fighters.

  • .

    I’m glad it did well; and hopefully it does so in the states too (already have my copy preordered).

    1.) Its mostly likely Persona series fans, though the fact its an Arcsys game helps give it some cred with people that play 2d fighters (since they created BB and GG).

    2.) As long as they add more story elements and characters, they can definately leverage making an ‘update/follow-up’. Plus there’s also character re-balancing, when the game gets out some characters show pretty bad match ups, and to appease those fans that want a more ‘fair’ gameplay it’d be a worthy purchase.

    3.) They should look into adding more characters into this game with a sequel or dlc. Having more brand exposure for your future projects is great. Think about introducing a char. in the fighter then having them show up later in another game project; it might sufficiently ‘hook’ someone to follow both.

    4.) The fighting game genre isn’t really changed by this. KOF has had a convoluted story and BlazBlue’s is pretty involved and lenghty also. Having the characters already known does help a fighting game increase its popularity like MvC series.

    Hmm; wonder how did this compared to FF Dissidia, even if one’s a psp game, they do have similar elements (characters from RPG made fighter)….

  • ZenTzen

    To answer your questions:
    1 – Yeah it probably sold to a good number of Persona fans but dont forget this game as been out in arcades for months and has been the most popular fighter on arcades since day 1
    2 – No one really knows that, but it probably would
    3 – Again, its the current number 1 arcade game and theres no extensive story modes in fighters on arcades, remember that BB fighters are known for having one of the best netcodes for online play as well
    4 – Accessibility doesnt equate to dumbed down if thats what you’re implying and a fighting game that has a strong story mode should always be seen as a plus(MK, BB and KOF story mode anyone).

    Ultimately, this is a pretty good fighting game and the fighting game community have been for the most part hyping this game up

  • jamie123465

    Hey everyone. Around a month ago, me and a team of writers launched a gaming website called Th3 Scoop. This week we posted a preview of Persona 4: Arena and revisited Persona 3 Portable. It would be amazing if all of you could check us out as we’ll be updating with more and more Persona content this coming week! Also, I think the sales in North America will be quite modest compared to Japan. I am one of four people in my town who pre-ordered it, kind of a bummer.

    • Locklear93

      You checked every retail store that does game pre-orders, AND got Amazon and GameStop and and Best Buy and Target to give you their online pre-order numbers?  I’m not saying you’re necessarily wrong, but I’d wager SOMEONE in your town bought online.  There’s a Best Buy and a Gamestop both within 5 minutes of my office, and most of us still pre-order our console games on Amazon just to avoid the hassle.

  • Pipiskin99

    i still can’t decide if i want this or not, on one hand i love smt games but on the other i don’t like arc system works’ games that much, dropped GG and BB series and not regretting

    • Locklear93

      May I ask why?  I’m not about to take you to task over it; I know a number of people who prefer fighters by other publishers (primarily Capcom, naturally).  I’m just curious about what people don’t like about Arc System Works’ fighters.  For me personally, they almost always leave competition in the dust.

  • Moribund Cadaver

    The sales of Persona 4 Arena absolutely point to the fighting game genre’s potential for growth and benefit by reaching out to other fans. Smash Bros, the fighting game ignored by the hardcore fight fans, regularly racks up sales that blow away ever other game that’s even remotely in the same genre.

    There was a huge amount of excitement and anticipation for P4A due to the fact that Atlus was fully involved in scripting the story. The idea of a fighting game with a good story mode, telling a story people want to see, is a huge selling point. Especially with the Arc System Works convention of offering deep, branching story modes that are personalized for every single character in the cast.

    It also doesn’t hurt that P4A has an excellent tutorial and lesson system that’s even more clearly explained than BlazBlue’s already extensive tutorials. It really is designed to talk to people who aren’t fighting game gear heads, without talking down to either them, or fighting game regulars.

    Here’s hoping everyone else takes a few lessons from what is happening here.

  • Saphira

    Wow… that gap between 360 and PS3 is pretty…okay, VERY high XD
    Hmm..Maybe… just maybe… the reason for that goes like this…

    Persona 3 and 4 were originally released in PS2, thus, Persona fans are PS owners. From what I’ve heard, Japanese are pretty keen on brand loyalty or something, so that would mean that PS2 owners are also PS3 owners (which is also pretty evident around where I live).

    Anyway, that would mean Persona fans (aka PS2 owners) most likely own PS3 rather than 360, which explains why PS3 tops 360…

    • Cory Bell

      Well, that is pretty good reasoning, but I also want to throw out 2 facts:

      1.The Japanese love their Playstation.
      2. 360’s aren’t even sold in Japan anymore. :I

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