Final Fantasy Dimensions Will Cost Nearly $30 On iOS

By Ishaan . August 24, 2012 . 8:30am

Square Enix usually tend to charge a relatively high price for their iOS games.


For example, where most iPhone games cost single digits, Final Fantasy III costs $16. Final Fantasy Tactics: War of the Lions costs the same. The iOS port of Chrono Trigger? That’s $10. Another game with more time and effort put into it, Chaos Rings II, which is specifically built for iOS, costs $18.


Final Fantasy Dimensions will cost more than any of those titles. Square Enix announced this morning that the retro-style RPG will cost $28.99 / £19.99 / €22.99 on the whole. The game is divided up into chapters, and Square will give users the chance to try out the first chapter for a low price before they decide if they want the entire game. Here’s how the pricing works out:


Prologue – Free

Chapter 1 – $2.99 / £1.99 / €2.39

Chapters 2-4 – $9.99 / £6.99 / €7.99

Entire game – $28.99 / £19.99 / €22.99


Final Fantasy Dimensions will be released on August 31st for iOS and Android simultaneously worldwide.


Read more stories about & & & on Siliconera.

  • doemaaan

    at least the prologue is free?..
    whatever. I wasn’t interest in this game in the first place.

  • Well, at least the Prologue is free.

    But $29 for an iOS game? No. How the iOS is built encourages better spur of the moment spending, and I’m not going to buy a $30 card for just one game.

    Which is sad, I was kinda looking forward to this.

    • Just wait for the inevitable PSN release.

      • Haha, I kinda hope! Or maybe a eShop release? I’d be a bit happier either way.

        Or maybe a Steam release? I can see beautiful things on the horizon.

        • Doubt we’ll ever see a Steam release, they’re not even releasing FF7 PC on it which has a lot of people pissed.

  • Aigis, what are you doing in Final Fantasy?  You are an android created to combat Shadows, you don’t belong here.  Go back to Persona 4 Arena.

    •  This is what she was doing before P4 Arena 8D

    • Chris Pearson

       More like go back to persona 3, the game she was originally from

      • But we’ve moved on from P3.

  • Jirin

    $30 for something that I would probably only play on the bus?

    I was really excited about this, but that’s freaking insane.  How long is it anyway?

  • MrSirFeatherFang

    W-wow! I didn’t know Crystals could be so large!

    O Rly?

    • ShawnOtakuSomething

      hahahah i seen that coming 

  • MrRobbyM

    Real cute, Square Enix.

  • ShawnOtakuSomething

    $30 for the full iOS game?…. only hardcore FF fans would pay that much

    • neo_firenze

       I have a feeling people would happily pay $29.99 for a 3DS or Vita game (in fact, US prices would likely be $39.99+ for that).  So I’m not that bothered by paying a similar price to play it on iPad.  Genre works well on iOS, so there we have it. 

      • ShawnOtakuSomething

        *Eh* if I have to pay that much for this it better be the best FF game ever 

        • neo_firenze

          So now we’re saying $30 price tag requires “best FF game ever”?

          Well then what does that say about $50-$60 disappointments like FFXIII, XIV, or Dirge of Cerberus?  I’m guessing I’ll enjoy Dimensions more than any of those…

          $30 is fine to me for a GOOD game, regardless of platform (heck, it’s cheaper than your average Vita/3DS release, and if we got a 16-bit style FF on one of those you know people would be lining up to buy it).  Chaos Rings was better than a lot of full priced console games and worked great on the iPad touchscreen, so I’ll give S-E a little benefit of the doubt here. 

  • Godmars

    Like its suppose to be a surprise that iOS titles would eventually cost as much as 3DS/PSP/PSV games?

    • Pichi

      In the long run, it can be seen as a good thing. If good quality games cost as much as traditional handheld games, then iOS can be seen as a strong market that can support more deeper games. Having the same type of budgets and staff power.

      • Godmars

        And that’s the thing: they’re asking for handheld prices before they’ve delivered a matching level of quality.

        Slicing up early levels of the game as demos doesn’t justify what they’re doing, its just getting people to pay for demos.

      • Domii

        The only good thing I see about this is that maybe iOS gamers are gonna look at these prices and say “why should I buy a low quality game on my iPhone for $30 when I can buy a high quality one on 3DS/Vita for the same price?”. Hopefully IOS gamers realized this and support dedicated handhelds.

        • neo_firenze

           As someone who owns a Vita, 3DS, and iPad/iPhone, I don’t know why you assume that iOS inherently = “low quality game”.  I’ve played a lot of iOS games that are better than many 3DS/Vita titles.  Heck, I’ve gotten more enjoyment out of Chaos Rings on iPad (for under $20) than I have with most 3DS/Vita games at $40ish a pop. 

          People who equate iOS with time wasting casual games are obviously not bothering to LOOK at the platform beyond the mainstream stuff.  Yes, your mom might play a 60 second Bejeweled/Angry Birds style time waster on iOS.  But that doesn’t mean there aren’t also legit games.  Square Enix, Cave, Kairosoft’s sims (Game Dev Story and the like), some of the good K-RPGs (think Zenonia 4), good adventure games (Telltale’s Walking Dead is just perfect for iPad, Sword and Sworcery), and a truly vibrant indie scene.

          Do you hate it when people who aren’t into console games assume that video games are limited to Call of Duty and Madden?  Well, people who think iOS is only cheap casual games are doing the Exact. Same. Thing.  Open your mind a little bit and look for the good iOS stuff.  It’s out there.

          • Domii

            Hello!!! You talking to a guy who has tons of Apple devices, and has research the company from the ground up. I even did a business plan not too long ago about a potential iOS game I wanted to make. Trust me I know what the iOS marketplace has to offer and you are right.

            What I was referring to was this particular game actually and it’s price. I think $30 for an iOS game that doesn’t look that good to begin with it’s too high IMO.

  • Terr

    it’s because they know people will pay. sadly.

  • Considering $20 is getting commonplace on Android and iOS this doesn’t really surprise me.

    What will surprise many is when in a year or two we’re upwards of 50 or 60 because people buying it at this price enables authors to do just that.  It’s starting here – if you’re fine with that then I wouldn’t complain later on when the inevitable happens.

    • d19xx

      Yup it’s happening. In Squeenix and every developers mind “you buying, we selling.”

  • Mateus Lacerda de Sá Teles

    Some one is finally making money with RPG Maker!

  • Jirin

    Return of the Square tax! People paid $70 for Secret of Evermore, so why not $30 for a phone game?

    I guess it really depends on how long it is and how big it is. If it’s as long as FFIV/FFV or longer, maybe $30 is okay. If it’s the size of a normal iPhone game, heck no.

  • A quick grammar question about the text in that screenshot:
    “W-wow! I didn’t know crystals could be so large!”

    Should the second ‘w’ there be a capital letter? As in:
    “W-Wow! I didn’t know crystals could be so large!” 

    Am I correct/wrong, or is this merely a stylistic preference? 

    • zephyrsword

       I’m going to direct my ‘W-wow!’ at the ludicrous pricing structure Square-Enix has laid out here.

  • kevinposta

    This is a little too expensive for a retro styled game, really.
    They should reconsider their pricing.

  • KingGunblader

    Yikes. I was afraid of this. I was definitely interested in this game but… not interested enough to give away $30.

  • Mobile gaming is here at console prices! The future is now!

  • What about this is worth 30 dollars, I don’t get it.  

  • Just Tim

    Almost US$30 must be the #SquareEnixTax for the iSystem…

  • awaiken

    making it affordable means more people can buy it. this is nonsense, and I love this series

  • Is it me or did the iOS version make it look worse then the original version.  I mean spritewise.  It just looks weird.

    I wouldn’t pay $30 for this either.

  • M’iau M’iaut

    Hey there folks, just wanted to post a little reminder. We know this day has brought a lot of news inspiring much ‘concern’. If the only way that concern can be expressed is I hate iOS, just leave that off the boards. We have still have two days at least until all this plays out. Our community has that much patience.

  • Domii

    I dont know how successful IOS games have been for Square, but charging such high prices is not a good idea. The average IOS users game on these devises for quick time wasters, not for $15 to $30 games.

    I don’t know, maybe Square has something good here. What I do know is that if they are willing to charge such high prices for these iOS games, why not make it for dedicated gaming handhelds were paying for these kind of prices is the norm? Just my two cents.

  • Selaphiel

    Chaos Rings 2 might be down to $18 now, but IIRC it was at least a few dollars more expensive when it first came out.

    Square seems to be trying to push the iOS as a legitimate gaming platform as opposed to a “lets kill some time on the bus” set up for throw away casual games.

  • Whoomp

    – Looks like a RPG maker game
    – On iOS
    – $30

    Oh Squareenix, that’s simply disgusting.

    • Ty Austin

      The difference is, this game looks like it will run MUCH longer.

      Edit: Also, saying it looks like an RPG Maker game is kind of off considering they pretty much invented that look in the first place.

  • Ty Austin

    In this day and age where traditional JRPGs are uncommon, I’ll take whatever I can get.  I love me some old school pre-FFVII Final Fantasy.

    I’m loving Chaos Rings right now, I understand it’s short with some replay value, but the graphics are nice for an iOS game.  If Square is taking the energy they save by using old school graphics and putting it towards a longer, better story, I’m sold.  

    That being said, I will probably not pay that $30 price tag.  I’ll most likely download them periodically, that way if I lose interest, I’m only out $10.  Plus i’m sure they’ll go on sale eventually.     

    • Peeka Chu

      Chaos Rings is brilliant.  Anything by Media Vision usually is.  I’m still waiting – desperately – on a Wild Arms 6.  

  • Kitestwinblades

    Square even releases their PS1 classics at a higher price too XD

    I like the style of this game and the menus are taking a stab at my conscience but thats quite a bit for iOS. So I think I’ll settle for the price drop. I tend to be late with a lot of digital releases anyway.

    • Ty Austin

      So download the prologue and maybe the first chapter for 3 bucks.  If you want to continue to see what happens, then you know it’s worth another $10 for the next chapter.  If it sucks and you don’t want to continue, you’re out $0-$3.

      People don’t seem to realize you can download this piece by piece.

      • Kitestwinblades

        While that’s tempting I tend to have this horrible tendency to judge RPG’s completely wrong early on. I’ll play it for a little bit and I think it needs improvement then *BAM* it grows on me. This happens to me a lot for the “Tales” games and also the early Final Fantasy titles since battle and story doesn’t really pick up until later on (With the exception of a few). Sometimes I cant stand the way Tales games are presented at the start and then it slaps me silly halfway lol

        If this was some other genre and made by someone a little less known I’d “probably” take that chapter offer, but I would never pay parts for a full RPG. Especially when it looks like this and its made by square-enix. I’m also really patient for anything digital. r.r; except the long transactions.

        • Ty Austin

          I hear you, RPGs usually take some time to get into (i’m looking at YOU Legend of Heroes.)  

          IMO, if an RPG is good enough to suck you in with it’s story and gameplay and keep you there until the end (assuming it’s a decent length) it’s worth the money, regardless of the platform.  

          The rerelease of FFIV-FFVI on the GBA ran about $30 at the time.  This game’s graphics look about the same as those, and from what I’m hearing, the length is about the same too.  Doesn’t matter if it’s on a phone, it’s a game. 

          • Nate Barrett

             No, FFV and VI had cohesion and art direction. This just looks like a cobbled together mess.

  • epy

    The sales of the other iOS ports must be pretty good. They’re pretty much seeing how much they can away with, after all, why spend time and resources to create a solid gaming experience in a dedicated platform if they can put together an RPG Maker game, slap the Final Fantasy name on it and sell it at a premium price?

    • Ty Austin

      Games like Final Fantasy created RPGMaker

      RPGMaker created Final Fantasy games


      IMO, calling this an RPGMaker isn’t really fair.  Square has been doing this waaaay before RPGMaker existed.

      • JohnThackr

        I believe epy’s saying that the graphics quality, etc. look like this particular game was created using RPGMaker, not that RPGMaker gave Square Enix the idea to create RPGs in general.

        • Ty Austin

          Yeah I understood the point.  My point is saying this game looks like it was made in RPG Maker is like saying FF1-6 looks like they were created in RPGmaker.  

  • XD Squeenix. This is priced the same way that FF4: The After Years for the Wii was priced. Around $35 for all the chapters. Wonder how long before they bring Dimensions to the Vita/3DS, PSN/XBLA/Etc for a cheaper price, all chapters included

    • Peeka Chu

      After years was $30-40 on PSN (region dependant) if I recall.  Its only recently been discounted.  

  • Omikuji

    I don’t understand all the fuss about it being $30? I mean, after all it is a full jrpg with lots of elements that are just like the After Years one they released for the Wii. That game was almost around 30 last I remember, so how come people go nuts when a full game gets priced as such on an ios device? Is it because everyone is so used to the idea of ios games being less then a dollar? 

    That’s such a silly notion though, this game has a lot more content then those games. I don’t think anyone would bat an eye if it was released on, say, the PSP or 3DS for that price. That and you can just get pieces to see if you want the whole game or not, like a demo style.

    But, I am just really happy it’s coming out soon, price be damned. 

    • I think the problem is that you could find full-priced Nintendo DS games by Square Enix that are of far higher quality (presentation, visuals, writing) for just $5 more. 

      Of course, the counter-argument is that this game is not for folks that play on dedicated portables, but for the iOS crowd, specifically. To them, the convenience of just having it on their phone might be worth the $30.

      •  Again, I gladly paid full price for Chaos Rings II (which was actually slightly cheaper) because one can tell it’s a game that’s set to achieve new heights when it comes to iOS gaming.

        Seriously, Chaos Rings II bags some of this gen’s HD jRPGS easily. The soundtrack alone is of epic proportions, and one that I readily bought and keep listening to in my ipod as well.

        It mostly has to do with what you’re getting in the end…if they’re gonna make the effort to create a game that can feel and play as good as any other handheld game, then I don’t mind paying more for it. Now, while this game looks interesting, it just doesn’t seem to be as “grand” as CR II was. Let’s be honest, SE is trying to use the FF name to rack up some extra bucks (nothing wrong with that in my book though, since they do have to make money out of this).

        That’s why I’m complaining about the price. That and the fact that there are interesting rpgs on the app store selling for much less.

  • Peeka Chu

    Rather obscene, but not surprising.   

  • Barrylocke89

    I WILL say that I do like the idea of the prologue being free and the first chapter being at a reduced price. It’s kind of a try before you buy sort of setup, and if you don’t care for the game by chapter 1’s end, at least you’re only out 3 bucks.

    As for whether the whole game is actually worth 30 bucks…i dunno. It might have worked better if they had released the game in the same episodic format that it was released in a couple years back. That way you wouldn’t feel like you were dropping down 30 bucks for an iOS game (even though in the end, you are)

  • Okay, whether or not this game is fun, who the HELL thinks it’s worth $30?!

  • Anna Scruton

    Heck no. This is nice and all but I don’t think its worth 30$

  • shindoihayato

    $30? What? Why? Wait, say again? Hold up, I can’t hear you over all this laughter…

  • $36598391

    30$ is way too much for an io/android phone game
    plus neither of the two have actual button controls

    If this came out on 3DS I’d get it day 1

  • Definitely getting this, as I already said I would, but I am not paying that much for it. I’ll wait for a price drop.

    I gladly paid full price for Chaos Rings II, for the very reason that was mentioned up above  “Another game with more time and effort put into it, Chaos Rings II, which is specifically built for iOS”. But this…? I love the FF series, but I believe this didn’t cost nearly as much to make as Chaos Rings II did. And as such, I think the price is too steep for such a game.

    It looks every bit as interesting, and I’m definitely not on board with the “it looks like a RPG maker game”, because that’d be like saying that every SNES FF game or Squaresoft game besides Chrono Trigger or Seiken 3 was a RPG maker game. But I still don’t think it’s worth this much, not when I have so many great games to look forward to in the app store for much, much less.

    • Bhunivelze

      How much did the ports of FF IV, V, and VI cost when they came out on the gba? Do you know how little work went into those ports? I think that 30 dollars is a fair price for an entirely original game. 

      • Some effort went into making them, taking on account they added some new stuff and totally reworked on the overall looks, a new translation and whatanot.

  • Palmer Nyako

    I wonder how much they’re expecting to make.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos