This Week In Sales: Bakemonogatari Portable And NIS’ Special Report Division

By Ishaan . August 29, 2012 . 2:16pm

Period: The week of August 20th – August 26th (2012)

Top-seller: New Super Mario Bros. 2 – 68,547

Nintendo 3DS sales: 29,472 | Total sales: 6,760,098

Nintendo 3DS XL sales: 41,901 | Total sales: 442,699

PlayStation Vita sales: 10,880 | Total sales: 895,364

<< Last week’s software sales chart

 

While last week did see the release of a fair few games, sales were relatively slow following the end of the Obon festival and holiday period. Namco Bandai’s Bakemonogatari Portable was the best-selling new release, with 34,500 copies sold on the PSP.

 

The other notable release for the week was Nippon Ichi Software’s Special Report Division for the PlayStation Vita. This game sold just 7,425 copies.

 

Meanwhile, New Super Mario Bros. 2 is still in the process of reaching a million copies sold, and should manage the feat by the time we see next week’s sales chart. Sales of the game, however, are lower than those of the original New Super Mario Bros. on Nintendo DS at this point in its life. In a way, this makes sense, given that the DS game was a resurrection of 2D Mario after nearly a decade, but there could be more to it.

 

Regardless, New Super Mario Bros. 2’s success will be measured over time, as these games tend to sell and sell and sell for years. It will no doubt be a big-seller come this holiday season.

 

In other 3DS news, Rune Factory 4 and The Little Battlers: Explosive Boost continue to impress with consistent sales. Taiko Drum Master, too, is holding up rather nicely.

 

Next week’s software sales chart promises to be far more interesting. We’ll get to see how Hatsune Miku Project Diva fDevil Summoner: Soul Hackers, and Senran Kagura Burst: Crimson Girls did in their first week on the market.

 

The top-20 software sales chart for the week was as follows:

 

Lw Tw Title Weekly Sales Total Sales Sys. Publisher
01. 01. New Super Mario Bros. 2 68,547 981,144 3DS Nintendo
New 02. Bakemonogatari Portable 34,500 New PSP Namco Bandai
02. 03. Pokémon Black/White 2 33,955 2,678,414 DS Pokémon Co.
03. 04. Dragon Quest X: Rise of the Five Tribes Online 22,457 510,374 Wii Square Enix
05. 05. Demon Training 12,427 128,121 3DS Nintendo
04. 06. Just Dance Wii 2 11,702 149,126 Wii Nintendo
06. 07. Taiko Drum Master: The Little Dragon and the Mysterious Orb 11,140 177,728 3DS Namco Bandai
10. 08. Kobitodsukan Kobito Kansatsu Set 8,588 68,783 3DS Nippon Columbia
07. 09. Wii Sports Resort 8,569 1,051,876 Wii Nintendo
New 10. Tantei Opera Milky Holmes 2 7,842 New PSP BushiRoad
New 11. Special Report Division 7,425 New PSV Nippon Ichi
09. 12. Kirby’s Dream Collection: Special Edition 7,026 186,959 Wii Nintendo
11. 13. Kuroko’s Basketball: Miracle Match 6,908 56,434 PSP Namco Bandai
New 14. Lagrange: The Flower of Rin-ne: Kamogawa Days Game & OVA Hybrid Disc 6,563 New PS3 Namco Bandai
14. 15. Dragon Quest Monsters: Terry’s Wonderland 3D 6,164 874,431 3DS Square Enix
15. 16. Rune Factory 4 5,263 140,639 3DS Marvelous AQL
13. 17. Mario Party 9 5,180 534,890 Wii Nintendo
12. 18. Persona 4: Arena 5,102 181,578 PS3 Atlus
New 19. The Witcher: Assassins of Kings 4,924 New 360 Spike Chunsoft
17. 20. The Little Battlers: Explosive Boost 4,784 119,350 3DS Level 5

 

Sales data acquired from 4GamerMedia Create and Geimin.net.



  • http://ggftw.com/forum/ Monkey_T

    How can BW2 be in 3rd place when it sold more than Bakemonogatari?

    • http://www.siliconera.com/ Ishaan

      Fixed, thanks!

  • http://epiclyamazing.wordpress.com/ AzureNova

    Go Bakemonogatari and Pokemon! ^_^

  • Solomon_Kano

    I’m surprised that The Witcher charted.

    I’m definitely interested to see next week’s sales. A number of people have said that the SMT IV trailer coming out early will hurt the game’s sales, but I don’t think that’ll be it. If the game sells poorly, it’ll likely be because it’s a port of an aged dungeon-crawl, not because a trailer that would obviously end up online at some point came out early. I don’t know how many would be willing to purchase a whole game for a trailer in any event, but I guess we’ll see.

    • http://www.siliconera.com/ Ishaan

      Yeah, I don’t think the SMTIV trailer was ever going to have any serious bearing on Soul Hackers’ sales. It was always going get leaked early or on the same day as the game’s release. I’m sure even Atlus were well aware of that.

      I’m going to say… 30-50k for Soul Hackers. I can’t bring myself to decide on whether it would be closer to 30 or 50. Devil Survivor 2 did about 60k at launch, while Strange Journey did close to 100k, so going by those, I figure this should be lower, seeing as how it’s a port of a much older title.

      Project Diva f’s going to be the one to watch, though. Here’s past openings for PJD games:

      [2009] Hatsune Miku: Project Diva – 101,414
      [2010] Hatsune Miku: Project Diva 2nd – 241,467
      [2011] Hatsune Miku: Project Diva Extend - 184,673

      I expect this to open around Extend’s numbers, and Vita sales about 50k for the week. That seems realistic to me.

      edit: By that, I mean closer to Extend than to PJD or PJD 2nd.

      • Solomon_Kano

        I’m thinking Soul Hackers will probably be closer to 50k. That seems plausible.

        I could certainly see Diva f doing that much. I have to wonder though: could the knowledge that it’s set to come to PS3 as well stall some people from buying it? The Project Diva series has been a hit on handhelds, of course, but it would be interesting to see if that foreknowledge affects either the game’s sales or how many units the Vita pushes. Will people buy a system for Miku when they know they can have the same game on PS3? I’m pretty sure they answer is yes, but with the Vita’s current state, you never know.

        • http://www.siliconera.com/ Ishaan

          Hmm. I don’t think the existence of a PS3 version will hurt software sales in this case, because a lot of the fans who want the game likely already own a Vita and will want the game now, rather than next year. 

          The ones that don’t own it will have to buy Vitas, yeah. That’s the real question… how many will be willing to plonk all that money down. My gut says 50k because Persona 4: Golden pushed Vita to about 35k for the week, and Project Diva seems like it could be a bigger deal.

          • Solomon_Kano

            Yea, Miku definitely appears to be the bigger deal. On top of that, despite all of the advertisement and build-up, P4 was still just a port. This is brand new Miku.

  • http://Gematsu.com/ Bruno Silva

    The top spots remain more or less unchanged, which shouldn’t come off as a surprise. I’m rather curious to see how well the Hatsune Miku and Devil Summoner games will fare next week, knowing both games have a big userbase in Japan, but not perhaps as big as the Super Mario/Pokemon/Dragon Quest crowd.

    That being said, I expect these two games to at least make their way up to the top five. Could any of them stand a chance at dethroning NSMB 2, if only for a week?

    Also, I can see that DQM: TW still charts. I stand by my initial position, the game will break the one million mark domestically eventually, but sales are definitely slowing down. It’s so close, at the very same time :/ a price drop will perhaps bump it back up a little bit.

    • http://www.siliconera.com/ Ishaan

      I’m positive that Project Diva f will dethrone NSMB2 for the week. 

      • http://Gematsu.com/ Bruno Silva

        I am kinda skeptical myself. While I definitely recognize Hatsune Miku’s popularity in Japan, I’m not really sure it’ll easily snag up the top position. Then again, it’d just have to sell more than 50k more or so, which is what I believe NSMB 2 will end up selling during this week.

        Well, we’ll know in a week I’m sure :)

  • http://pulse.yahoo.com/_2BOP4Z5KE5N7T5MUGIV6TEFMT4 Thomas

    Aww, I was hoping Special Report Division would have a stronger opening week. That game has one of the most intriguing concepts I’ve seen in a long while.

    Hope it at least holds steady!

    • Aoshi00

      yeah, I thought Special Report Division would’ve done better too, it’s too bad, like Time Travelers.. guess VN is niche, and people still don’t like Vita compared to the PSP :(..  can’t wait to play it, but I’m sending my Vita back to Sony for repair today..

      • SaiyanJedi_Trunks

        If you don’t mind me asking, what happened to your Vita?

        • Aoshi00

          I haven’t turned my Vita on in about 3 months, and now it won’t turn on or charge, tested it wasn’t the USB or charger cable, so now sending it in :(.. My Special Report Division is on its way.. and i still haven’t played Time Travelers or Gravity Rush…

    • http://www.cubiz.tk/ Auragar

      Yah. It seemed interesting. But with those sales I don’t think it will be localized.

    • SaiyanJedi_Trunks

      Unfortunately, it looks like people are more focused on the substantiated titles like Mario, Dragon Quest, Pokemon – though I’m glad that Bakemonogatari Portable did so well.

      I am so interested in playing Time Travelers and Special Report Division – I wish I knew more Japanese (enough to play a game) or that these titles could just get Eng. subs (rough ones even) – I would pay the extra money.

      I know it costs money to translate, however, people will willing buy the from Japan.

      • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

        It would be awesome if Japanese developers followed in Platinum’s footsteps. Platinum knew that Max Anarchy (Anarchy Reigns) could face problems releasing internationally so they developed it including English subs and audio. The 360 version is even region-free, AFAIK.

        If Platinum can do it, why can’t other devs either. Importing is really easy and costs should be manageable if translation is done while the Japanese script is being written. EU version may be dependent on a local distributor as most Europeans demand games to be fully localized in their language -_- I’m German, so I know first-hand how obsessed people are with German dubs and subs. I don’t care as I always play in the original language.

        I’m afraid such a future is still far off.

    • http://thrust-the-sky.deviantart.com/ WildArms

      japanese ppl are horrible when it comes to new IP (except its anime related) ._. that seems to never change

      • http://www.siliconera.com/ Ishaan

        Actually, it’s more along the lines of “Japanese people don’t care about NIS games (aside from Disgaea)”.

        There have been plenty of new franchises this gen that have taken off. You just need to be smart enough to know how to capture an audience. NIS aren’t.

  • http://www.cubiz.tk/ Auragar

    02.03.Pokémon Black/White <—- I think you are missing the 2  on the end of that Ishaan :p

    • http://www.siliconera.com/ Ishaan

      Fixed!

  • PoweredByHentai

    Bakemonogatari Portable and Special Report Division are shipped with my Project Diva F order.  Can’t wait to play them when they get here.  XD

    Oh yeah, if anyone’s wondering, Time Travelers is really good.  Level-5 needs to bring this stateside.

    • SaiyanJedi_Trunks

      Thx for the info. – I hope Time Travelers gets here as well.

      • http://www.facebook.com/people/Dylan-Ng/100000854638739 Dylan Ng

        And Special Report Division too.

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      Waiting for my Miku Vita to be shipped, won’t make in in time before I leave to Japan, I’m afraid -_-. 

      Received Special Report Division yesterday and it looks gorgeous. I don’t get it, why do the more unique games sell that poorly, makes me angry.

      I’m afraid Time Travelers won’t be localized but Ni no Kuni PS3 sold poorly in Japan too and it’s getting localized. Gotta nag NISA about it. 

      • PoweredByHentai

        Yeah, I can see NISA maybe localizing Special Report Division.  But yeah, I hope that Time Travelers gets brought over.  I think that people who liked Phoenix Wright would like it and Special Report as well.

        • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

          I’ve seen the intro-trailer on youtube/PSN already, but boy did the real deal blow me away. There’s also an extras menu (currently greyed out) so I hope we can unlock all of that gorgeous Kiyohara Hiro art in a viewer, this guy’s skills are amazing. 

          As For TT: Xseed even localized SumiOni (probably most niche title in Vita’s JP library ever) and Ragnarok Odyssey (while Lord of Apocalypse is superior in gameplay and more fun) so a localized version of TT, at least an English subtitled one seems at least conceivable. Keeping my fingers crossed. L5 deserve all the sales possible.

          • PoweredByHentai

            I just saw a video of Apocalypse and it does look pretty good.  Too bad that Square-Enix doesn’t seem interested in bringing it over.

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            Played both Japanese Demos (Apocalypse & Ragnarok) and Ragnarok didn’t appeal to me at all. It seems like a hybrid between social game and MH rip-off. The combat was clumsy and boring, nothing appealed to me.
            Edit:// forgot to mention that Ragnarok’s camera is static, kinda like Castlevania: LoS, God of War and Dante’s Inferno.

            Apocalypse may be a slightly enhanced PSP port but it was fun. Camera was mapped to the right stick at default (though camera movement felt digital, as opposed to native analog support) there was variety to the combat and the combat was fun. While conversing stylish Anime-like portraits are shown beside the character’s name. The mechanics felt more sophisticated and better planned out and executed.
            LoA also has Anime cut-scenes which are a beauty to behold, very nice art direction.
            There are trailers on PSN which show some of the Anime footage.

            Obviously those are my personal opinions on both games. Should there be no localization planned then I might pick LoA up in Japan.

          • PoweredByHentai

            RO’s camera is only static within the town.  Outside of it, when you’re out on a quest, you can control it with the right analog stick.

            I personally enjoyed Ragnarok Odyssey a great deal because of all the flashy combos that I can pull.

            I guess I’ll have to import Lord of Apocalypse so that I can get an idea on what the differences are.

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            Why don’t you check out the demo first before basing your purchasing decision on my subjective experience with the game. As you enjoyed RO quite a deal your experience with and opinion on LoA might differ from mine. Maybe you could hunt down some youtube gameplay clips to gain an objective overview of the game. Just don’t wanna make you regret the purchase because I like the game ^^.

          • PoweredByHentai

            I’ve watched a few gameplay videos of Apocalypse on YouTube and what caught my eye the most was the mercenary stuff in the game.

            I thoroughly enjoyed playing Ragnarok Odyssey though and have no idea why you even mentioned the static camera since the town is the only section where the camera is static.

            Combat-wise, I get the feeling that Ragnarok Odyssey is still faster and more dynamic than Lord of Apocalypse since I have no idea whether LoA’s Spell Card thing interrupts everyone’s game or not.  If it does, then that could be an annoying thing to deal with since it will disrupt everyone’s rhythm.

            But yeah, LoA will have to wait until I get through Miku, Bakemonogatari and Special Report.  Ys Celceta comes out end of next month so it’ll have to be some time between then or just after Celceta before I can get around to LoA.

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            I mentioned the static camera because it was always static in the demo, sorry.

            Please tell me what you think of Miku once you’ve finished the game. My flight to Tokyo is scheduled on September 5th but my Miku bundle hasn’t even been handed to FedEx yet. I just hope Miku Vita can lay dormant for half a year without negatively affecting the battery -_-
            Well, there are certainly lots of dormant Vitas in stores for longer periods than that, so it shouldn’t be an issue, I hope so at least.

            Getting Ys once I’m in Tokyo. SE’s coverage has been very favorable and it brims with charm and style. The character designs are lovely and the characters themselves seem very affable. The art direction is stunning and combat looks fun.

            Between my masochistic Vita sessions (I want that Platinum in NGS+) Tokuhou and Ys alongside Rayman and Dokuro should provide the necessary balance to keep my sanity. Then there’s October, with my two most anticipated (western) games of the year: ACIII: Liberation and NFS: Most Wanted.

          • PoweredByHentai

            The battery should be fine.  All you have to do is just charge it for about half an hour or until the orange LED stops blinking and then you can turn it on.

            The minimum battery charge requirement isn’t any different from what you see with the iPhone.

            Enjoy your trip to Japan!

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            Nah, I mean it will by lying dormant for a half a year until I’m back without being turned on or charged at all.
            That’s what I meant. I’m worried that might impair battery capacity. Sorry for not having stated it clearly enough. And thanks, looking forward to living in Tokyo and of course to visiting TGS =)

          • PoweredByHentai

            Well, yeah, that’s exactly what I meant.  I didn’t touch my iPhone for several months and its battery drained out completely.  All I had to do was recharge the battery to its minimum threshold and I was able to use the iPhone again.

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            Thanks mate. I was confused because I know the minimum charge stuff you were referring to already. Now I can happily leave but without Miku-tan =/

    • http://thrust-the-sky.deviantart.com/ WildArms

      I dont know, i think Time Travelers is too japanese-ish… kinda overly cheesy, and all… i dont know… It was weird, i dont think it would suit well the american audience, hakase’s and detective’s were the only routes i kinda liked, the other were kinda >_>?, but well, if it comes it comes.

      And i wish i wasn’t saving for xillia 2 to get special report division…

      • PoweredByHentai

        Phoenix Wright was also very Japanese-ish, overly cheesy and weird and it did just fine with the American market.

        • http://www.siliconera.com/ Ishaan

          Phoenix Wright was put in the hands of a masterful localization team that turned it inside out and made it flow naturally. Also, the game was already filled with all sorts of humour and pop culture references, which gave them the framework they needed to do that. Time Travelers is a whole different ball game. 

        • Tom_Phoenix

          I don’t know if you noticed, but Capcom went to GREAT lengths to adapt the Ace Attorney games to the various markets in which they were released. The locations, names, clues, jokes….ALL of those were made different.

          So even though the Ace Attorney games have certain Japanese elements, the games were still modified to be appropriate for non-Japanese audiences.

          • PoweredByHentai

            Yeah, except for where they kind of glossed over the fact that a few cases happened in an entirely Japanese setting like that case where there was a murder at Maya’s hometown.

            The localization, while excellent, cannot change certain peculiarities which reflect on where the game originated from.  =/

          • Tom_Phoenix

            True, but the distinct Japanese elements, such as Maya’s hometown, are countered by the fact that everything else is adapted for the target market. For example, in the English release, most of the games take place in Los Angeles, Phoenix and Maya eat burgers together, Franziska Von Karma studied law in Germany rather than the US, there is an Elvis reference…

            What I’m getting at is that the Ace Attorney games were, at least where it was possible, made A LOT less Japanese. So you can’t just ignore that element when discussing how it did in non-Japanese markets.

          • PoweredByHentai

            I do understand and in some ways, Franziska studying law in Germany and then coming back to practice law in the US honestly felt kind of absurd.  It was one those things where I had to turn off my brain just to let it slide.

        • http://thrust-the-sky.deviantart.com/ WildArms

          No, that is 20000% different haha

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