This Week In Sales: Divas, Ninjas And Soul Hackers Team Up For An Attack

By Ishaan . September 5, 2012 . 2:00pm

Period: The week of August 27th – September 2nd (2012)

Top-seller: Hatsune Miku: Project Diva f – 159,592

Nintendo 3DS sales: 29,342 | Total sales: 6,789,440

Nintendo 3DS XL sales: 44,951 | Total sales: 487,650

PlayStation Vita sales: 50,070 | Total sales: 945,434

<< Last week’s software sales chart


Last week was the week a lot of PlayStation Vita owners have been looking forward to this past year—the week of the release of Hatsune Miku: Project Diva f, the latest in Sega’s series of rhythm games starring the ever-popular Vocaloids.


Hatsune Miku: Project Diva f sold 159,592 copies in its first week. That’s a good number by itself, but the game has failed to outdo both Hatsune Miku: Project Diva 2nd and Project Diva Extend’s launch numbers. This is worth discussing further, and we’ll have a separate report on Project Diva f’s performance in just a couple of hours, so look out for that.


Thanks to Project Diva f, PlayStation Vita sales hit 50,086 for the week. We’ll probably see that number go back down in the weeks to come, although it remains to be seen if it will settle at a slightly better weekly average than before.


Meanwhile, Devil Summoner: Soul Hackers opened with sales of 69,365 copies. That’s pretty good for an updated port of a Sega Saturn game. It even managed to outdo Shin Megami Tensei: Devil Survivor’s opening numbers. That game sold 55,466 copies in its first week in 2009 on the Nintendo DS.


Also in 3DS news, Senran Kagura Burst: Crimson Girls is another success story. The original Senran Kagura: Portrait of Girls sold 52,206 copies in its first week. Burst has managed to outdo that number, opening at 69,084 copies, making this another feather in Marvelous AQL’s cap.


The top-20 software sales chart for the week was as follows:


Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. Hatsune Miku: Project Diva f 159,592 New PSV Sega
New 02. Devil Summoner: Soul Hackers 69,365 New 3DS Atlus
New 03. Senran Kagura Burst: Crimson Girls 69,084 New 3DS Marvelous AQL
01. 04. New Super Mario Bros. 2 56,061 1,037,205 3DS Nintendo
New 05. Neptunia V 36,189 New PS3 Compile Heart
New 06. Mobile Suit Gundam AGE 35,903 New PSP Namco Bandai
New 07. Sengoku Basara HD Collection 35,690 New PS3 Capcom
10. 08. Pokémon Black/White 2 29,186 2,707,600 DS Pokémon Co.
New 09. Aquapazza: Aquaplus Dream Match 20,935 New PS3 Aquaplus
04. 10. Dragon Quest X: Rise of the Five Tribes Online 16,360 526,735 Wii Square Enix
22. 11. Run For Money Tousouchuu 15,689 109,939 3DS Namco Bandai
New 12. Rurouni Kenshin: Kansei 15,178 New PSP Namco Bandai
07. 13. Taiko Drum Master: The Little Dragon and the Mysterious Orb 11,278 189,006 3DS Namco Bandai
06. 14. Just Dance Wii 2 10,587 159,712 Wii Nintendo
05. 15. Demon Training 10,569 138,690 3DS Nintendo
08. 16. Kobitodsukan Kobito Kansatsu Set 9,825 78,608 3DS Nippon Columbia
09. 17. Wii Sports Resort 8,231 1,060,107 Wii Nintendo
New 18. Anohana: The Flower We Saw That Day 7,666 New PSP 5pb.
New 19. Genroh 6,397 New PSP Idea Factory
12. 20. Kirby’s Dream Collection: Special Edition 6,305 193,265 Wii Nintendo


Sales data acquired from 4Gamer, Media Create and

  • Budgiecat

    Japan needs to make more PS3 games

    • LightZero

      If the PS3 was cheaper and more popular with the Japanese audience they would. However since handhelds and mobile devices are what’s cool, this won’t be the case. It also doesn’t help that some western gamers and critics look down on Japanese games these days.

  • XYZ_JolteonZ980

    Poor Jintan and Yukiatsu, is that all they could do is 7K for Ano Hana?! :( I thought it would have done better because it was a well received anime. 

  • Brimfyre

    All three are games I’m dying to play.

    All three are games I will probably die before playing.

  • I really wish they’d release those Hatsune Miku games over here. If it’s too expensive to bring then over, sell it as digital only

    • Solomon_Kano

      With the series not really needing translation to be played effectively, I’d imagine Sega sees it as a waste of resources to localize. More than money, I can’t imagine that I’d want to tie up resources localizing a game that could be just as well played in its native language were I in their position. The game is too much of a niche title for a company as big and doing as poorly as Sega to have an interest in releasing internationally.

      It would definitely be better for us since importing isn’t exactly cheap, but I don’t see Sega ever localizing Miku.

  • Herok♞

    I just hope this is the spark that gets more Vita games made.

    • I don’t think this particular game will influence anything, to be honest.

      • Herok♞

         Well at the very least it gave the Vita a spike in sales, so its a start.

    • Domii

      I’m with Ishaan on this one. I doubt this game will be the one to light the fire for the Vita in Japan, but who knows maybe Soul Sacrifice will be it.

      • Herok♞

         Well my skepticism with Soul Sacrifice is while it looks like a great game, it could end up like Ragnarok Odyssey and not make that big of a impact especially since it has unique mechanics which will discourage some people from buying it, I hope for the better though.

        • Domii

          No. While a possibility, it can’t end up like RO just because it’s a Sony/Inafune first party game. So you know the marketing will be much bigger than RO. We’ll see how it turns out.

          • Herok♞

             But wasn’t Project Diva F heavily marketed as well?

          • Domii

            I wasn’t talking about project Diva, I was talking about RO.

    • malek86

      Probably not. Miku fans are self-contained, so they won’t really help. I guess many of them already bought a console for this game, and that’s that. Sony will need different games that appeal to different audiences to give an upkick to the console.

  •  Sega and Atlus are the shining lights for a Sony console! I wish it was PS3 but who saw this coming? I’m liking how this decade is going, roll on TGS

    • Solomon_Kano

      Are you saying you wish this Miku game was on PS3? If so, it was announced that the game will be coming to PS3 at a later date.

  • ronin4life

    “…Team up for an attack”
    On Japanese wallets…^_^;;

    Also, how did the vita miku sales compare to the 3ds miku? I’m guessing Vita won out.

    • PoweredByHentai

      Project Mirai’s release week sales was 87k.  Project Diva f’s release week sales is almost 160k, pretty much almost twice as much.

      The first Project Diva (which came out on the PSP in 2009) debuted at about 101k.

      Project Diva 2nd debuted at 241k.

      Project Diva Extend came out at 184k.

      I’d say that 160k on release week is pretty good, especially on a new portable system.

      • XYZ_JolteonZ980

        241 –> 184 —> 160K, is the series past its prime?

        • No, the series is on the wrong console.

          • PoweredByHentai

            You know, Project Mirai debuted at 87k on the 3DS.  If Diva F is on the wrong console, I’d hate to hear what you have to say about Mirai.

          • Mirai was a badly planned and badly executed game.

            Besides, the target audience for Mirai was different. It sold to a different audience than the Diva games sell to. They’re nothing alike.

          • PoweredByHentai

            I just watched a gameplay video of Mirai on the 3DS.  The radial approach isn’t that bad, honestly.  It just feels like a different way to display the same sort of timer or step graph from other rhythm games like Dance Dance Revolution.

            Dunno about you but I’m getting visual sensory overload from some of the Diva F songs.  Tenraku is one example.  It’s supposed to be easier than BRS but the PV in the background is obscuring some of the icons that I need to hit, especially the red circles.

            Does Mirai not have an Edit Mode or something?

            Better consolidate this discussion to the Diva F article.

  • Been playing SKB since it arrived last Wednesday, enjoying it very much.

  • A few other points, as an aside:

    1. Run For Money Tousouchuu will just not stop selling. Crazy. It keeps selling out.

    2. PSP software is definitely slowing down. We’ll get a last few big games (God Eater 2, Sol Trigger, Little Battlers W) but I suspect those will be the last of the notable releases.

    3. Demon Training shows that the Brain Age boat has definitely sailed.

    • PoweredByHentai

      Hey Ishaan, would you happen to know how many units of Project Diva F SEGA expected to sell on release week?

      • No, I’m afraid we’ll likely never find out. Even if we look at shipment numbers, those aren’t always indicative of what the publisher hoped to sell. It could just be a sign of what retailers agreed to take on. If retailers don’t think a game is going to do well, they won’t accept more than a certain number of copies to allot shelf space to.

        I do feel that Diva f is not selling to expectations, though. I think they were a little too ambitious with it. There’ll be a dedicated article for this in the next 30 minutes or so.

        • SantiagodelosSantos

          Did you see the adriansang article?

          • I saw Nakanohito’s tweet earlier this morning, since I follow him and the official Project Diva Twitter, yeah.

    • SirRichard

      I wonder how Nintendo are finding Demon Training’s reception; 130k isn’t bad comparatively, but given the series’ past success it must be something of a disappointment (the first one debuted at 43k and managed to shift over 2 million by the following year, for instance).

      Maybe calling it “Demon Training” confused people or put them off, thinking it was a different sort of game?

      • malek86

        I’d say it’s just that times are different now. If I want a sort of brain training app, I can get one for my smartphone for really cheap or even free. They don’t require extensive buttons or controls anyway, so they fit well enough.

        At this point, a 4000+ yen Brain Training game is a tough sell. It will surely have legs, and I guess Xmas will also help, but I think we can forget about the 5 millions lifetime sales (in Japan only!) of both the DS games.

      • They had to have known that Brain Age’s time in the sun was over, but probably wanted to toss one out anyway, just to make sure. 

        Plus, they’re cheap enough to develop and I’m sure the return on investment even at 150-300k lifetime sales is pretty great. I guess we’ll have to check back in a year to see where it stands.

        About the title… we call it “Demon Training” for the sake of simplicity, but it has a reeeeally long title in Japan explaining exactly what it is, so I don’t think there was much room for people to be confused. 

        The full title is something like: “Tohoku University of Medicine, Led By Prof. Ryuta Kawashima: Train your Brain in 5 minutes a Day With Demon Training”.

  • malek86

    Miku did well enough for itself, especially considering PSV sales until now, but who knows if Sega will really be satisfied by that. Early reports seem to say they won’t.

    Kagura did pretty well, I think. Around 33% increase, that’s great for a sequel to a relatively niche game. Surely including the first game must have given enough value even to people who didn’t particularly care about the first one.

    Soul Hackers also did more than I expected. I thought current SMT fans were a bit put off by the heavier dungeon crawling of the older games, which seemed to be corroborated by the bad performance of P2:EP. But maybe 3DS owners are different? Also it helps that Soul Hackers is a bit more accessible than, say, Devil Summoner or Persona 1 (still hard tho). This makes me bode well for SMT4, anyhow.

    Neptune did about as much as the second game, so I’m thinking lifetime sales will be similar too. I guess the series isn’t really growing after the second game improved on the first. Not sure if that was IF’s goal, or if they really only thinking of managing the current fanbase without risking for a new venture. Either way, not bad, but we ned to understand what’s IF’s stance on the franchise.

    • Very pleasantly surprised by Soul Hackers’ numbers, too. Opening higher than Devil Survivor 1 is great for such an easy port. Atlus must be very, very pleased.

      Speaking of, I wonder if they’re going to close the Devil Survivor series out with a third game or if they’ll just leave it at two.

      • malek86

        Uh. For some reason, I’m guessing it will close here. Sales have been ok but not great, and if Devil Summoner is any indication, two installments seem to be the most they give to non-high selling spinoffs.

        • Mm. Raidou did that, too. Closed out with two games. That probably means we’ll see a new SMT spin-off this gen. They do a new one each generation.

          • Hinataharem

            I admit I like the spinoffs more than the main titles so I would really enjoy that.

          • Yeah, they’re always interesting to see. On the PS2, it was Raidou and the Digital Devil games. Before that, it was the Devil Summoner and Persona games (which proved popular enough to stay on). Last generation, it was Devil Survivor. That’s all sorts of different genres, so I’m curious to see what they’ll do next.

    • PoweredByHentai

      I’d say that Project Diva f did very well at 160k as opposed to Project Mirai’s 87k debut.  This is considering that Project Mirai was on the 3DS, which technically has the larger install base in Japan.

      • malek86

        Uh. Not saying Mirai did well (I think that game was just a bad idea), but Diva F seems to be having problems with its performance. At least if some tweets by the developers are to be believed. Anyway, like the article said, Siliconera should have a report on that soon.

  • Farid Belkacemi

    Atlus needs to localize Devil Summoner SH (and SMT IV)… ASAP ! 

  • Wow! Go Project Diva F, Devil Summoner, Senran Kagura, and Neptunia V! =^_^=

    I feel especially good about Project Diva F since I imported one =^_^=

  • Tomcatters79

    Miku Hatsune…take note Sony, maybe you need more games of this kind and less western games for the japanese audience

    • Solomon_Kano

      Right now the Vita has more Japanese games than western ones though, so that’s clearly not the issue. It’s not a matter of Japanese or western, it’s a matter of frequency and quality of releases — two things that the Vita is sorely lacking.

      This also isn’t the first time the system has seen a sizable boost. Let’s wait until it’s been shown if the game can maintain sales and the hardware not drop back into the 10k range before we start handing out suggestions.

  • Domii

    Much needed boost for the Vita. I must say, I’m not surprise by the decline of the PSP week after week. I brought up how I think it’s a bad business move for Namco to release about 90% of their games exclusively on the PSP when I saw their current TGS lineup. Now I look at this chart, and I can’t help but think I was right.

  • MrKappa

    Wow… aside from Miku those sales don’t seem all that great. Well mainly Gundam and Neptune V.
    But Soul Hackers could of been better and Senran Kagura did as good as it would of.
    Really with the US and EU showed sales though because I like seeing these numbers for myself.

    • These are good numbers especially on Japan. Remember not everything had to sell a million to be a success, especially if its portable.

      • Daniel Morandi

         and especially if it’s not a Pokemon game. Everything else is good around 100k.

  • Well, I didn’t expect Miku to snag the top position, but I gladly admit my defeat :P I’m very pleased to see Soul Hackers sitting at a confortable second place.

    • JMaster3000

      LOL i knew that Miku is gonna be on Top.
      And the second game thats is gonna boost Vita sales like Miku is PSO2.
      Cause its Phantasy Star and its FREE!

      Anyways i am waiting for SMT IV and RF4, cause my 3DS is lonely.
      Well at least ill get NSMB2 :)

      • PSO2 will do nothing for Vita sales.

        • Vyrus

           I’m thinking the same thing, but you never know.

          •  A new Phantasy Star Portable game would help some more perhaps.

          • Yup, this is more likely. As to whether that game will get made for any platform, though, is entirely questionable right now, given Sega’s current circumstances.

        • zero254

          It’s gonna sell a vita for me so yeah.

  • darkfox1

    Really hyped for Soul Hackers sales ATLUS you never fail me! You know what to do now :)

  • Göran Isacson

    While I don’t know WHAT kind of game it is, seeing anything Anohana-related sell badly brings all kinds of sadness to my kokoro and tearducts. Kinda surprised Neptunia sold less than Senran Kagura, I wouldn’t have thought there was such a difference in fanbase-strength between the two series: especially since Neptunia has existed far longer. Devil Summoner sales seem pretty decent too- wonder if there is enough interest in customers and inside Atlus to translate it. Or was a translation already announced and I just plain forgot?

    • malek86

      I would have been surprised of the contrary. Kagura 1 already sold more in its opening week than any Neptune games sold lifetime. Also Kagura 2 even ups the ante by offering a lot of bang for the bucks (such as including the entire first game in the cartridge!), while Neptune is simply yet another chapter in the series.

      A translation for Soul Hackers has not been announced, but given current Atlus trends with the SMT series, and the fact that the 3DS is a healthier platform than the PSP in the west, I’m… 99% sure it will be localized.

      • Göran Isacson

        Yeah, guess I just overestimated their popularity. I thought with all the coverage so many game sites give it it would be the more wellknown and better selling game, but so much for making assumptions…

        • malek86

          Like I said in a previous article, the extended coverage is due to how japanese developers release their info. Niche developers in particular, like to release many batches of small info at different times – one screenshot here, one piece of gameplay information there, one character profile later… so of course you’ll need many articles to cover them all.

          It’s a good way to get people to talk about your game more, so it’s used often. But one shouldn’t think these games are huge just because they get more articles. In fact, this method is used more by niche companies than bigger ones.

          • Barrylocke89

            Interesting…and it makes sense too. Niche companies need to stretch out their advertisement/news time as long as possible so that it might slowly convince a skeptical shopper to purchase their game. 

            Whereas a well-known company with a flagship game (say Capcom releasing a new Numbered Resident Evil, for instance) just has to say RESIDENT EVIL 6 COMING SOON… and there will already be a large amount of dedicated veterans of the series ready to buy before they even go into what the new features of the game are.Neither method is wrong, it’s just what works best for the situation.

  • ivanchu77

    Neptunia V sales are disappointing :(

    • Hoshi星

      [PS3] Chou Jigen Game Neptune (Compile Heart) {2010-08-19} – 25,235

      [PS3] Chou Jigen Game Neptune mk2 (Compile Heart) {2011-08-18} – 33,763
      [PS3] Kami Jigen Game Neptune V (Compile Heart) {2012-08-30} – 35,670
      It sold 2k more than mk2’s first week. Average sale.

  • FitzpatrickPhillips

    Senran Kagura Burst is the most fun I’ve had with a beat’em up in years. Its a shame cause I initially thought Code of Princess would be better — boy was I wrong. I love the characters, music, story, fantastic gameplay, and of course, the fanservice more in SKB. I’m so glad the developers have plans to make another game and expand the franchise.

    • nirvana123

      is code princess good ?

      • FitzpatrickPhillips

        Its good but it has a lot of problems, and lacks quite a bit. Luckily, one of my biggest problems is being fixed in the NA release so thats good for others.

        • nirvana123

          Ok. I was just wondering because i have it preordered but some many games are coming out I have to drop something. So would you say its worth getting ?

          • FitzpatrickPhillips

            Yeah, definitely. Especially with the frame rate fixed.

          • nirvana123

            k thank you so much.

  • Very glad to see Senran Kagura succeed. Not all games have to be deep emotional experiences. COME IN XSEED!

  • Hoshi星

    Good numbers overall for the top 3.

    While Diva f is only temporary boosting the Vita’s sale, it won’t last long. But hey, I’m enjoying the game so much right now :p
    I’m pleased with Soul Hackers sales after the horrible sales of Eternal Punishment.
    And I’m glad to see one of my current beloved serie Neptunia on the top5.

  • Wow, I never knew Neptunia games are selling so poorly.

    • malek86

      They are selling normally for that kind of niche titles. The only problem is that the series still hasn’t managed to grow from the first game, apparently. But perhaps that was never IF’s intention in the first place. They might be simply thinking of mantaining their current userbase, rather than expand to new fans.

      Perhaps the anime will have a hand on that.

  • Zeromus321

    Always great to see good sales for an Atlus game. One of the few developers I can always rely on to develop great games. 

  • Solomon_Kano

    Color me surprised at Soul Hackers’ numbers. I honestly didn’t expect it to do so much. I called it doing around 50k, personally. Seeing how well an old SMT has done on 3DS, I’m very interested in seeing how IV performs on release now. The interest is clearly there and the latest has learned a thing or two from Persona, so I can certainly see Atlus’ choice of 3DS as the platform paying off.

    Project Diva though, now that’s interesting. Not unexpected, but interesting. I see another case of the Vita’s hardware holding a game back from it’s potential numbers. Then again, Extend opened much lower than 2nd and 2nd did more than double that of its predecessor. So basically… Miku’s all over the place lol.

    This is a perfectly good number to be on a system with such a small userbase though. At the same time, it’s unfortunate to think that it opened to this number and only 50k Vitas were sold. It’s another case of most of those who were interested in the game having already owned the system, it seems. I mean, we won’t know for sure until we see how the system and the game sell next week, but that’s what it’s looking like. Don’t get me wrong, that’s not a bad number of systems to be selling, but the Vita’s current doings suggest that this boost won’t be maintained. In that light, it’s unfortunate that Miku couldn’t push even more systems. Again though, next week will provide the final word on that.

    • Peeka Chu

      Those SH numbers are awful.  See the above, I don’t feel like explaining it again. 

      • Solomon_Kano

        That’s cool since I wasn’t looking for an explanation. I said it did better than I personally expected. That’s it. An explanation wouldn’t change what I expected the game to do.

  • Daniel Morandi

    Good for Soul Hacker!! I hope it sells well here too…because I trust in ATLUS USA.

    • Peeka Chu

      I’m not trying to argue, but there are almost 8 million 3DS’ in Japan.  Selling 65K to a user-base that size isn’t great.  It sold to less than 1% of Japanese 3DS owners (0.82ish, according to an online percentage calculator).  That’s bad, by any estimation.  By comparison, in the same week Hatsune sold to 15% of its user-base (150K/ 1 million)  That is considerably more impressive. So are the sales of P4, at about 20% of the user-base penetrated.  

      • Joanna

        It’s a port of a Dreamcast dungeon crawler. 65k is really good. Also penetration has nothing to do with whether a game is successful. It’s all about how much Atlus expected it to sell and how much it did sell. Most PS2 and NDS games probably had pathetic penetration numbers too yet the two systems had many successful games. It’s what happens with more mainstream systems; they have a much wider audience and not everyone in that super wide audience is into niche RPG X. By your logic, Persona 4 Arena did miserably as well since 129k (I rounded up) on its first week is only 2% (rounded up) penetration rate on the PS3 (rounded up to 8 million units in Japan: (source: ) Yet we know the game was extremely successful:

        Please don’t try to twist things to suit your own agenda. :)

        • Julien_N

          “It’s a port of a Dreamcast dungeon crawler”
          It is not exactly true. Soul Hackers was released on the Sega Saturn and the PS1. But aside from that, I agree with your post. ^^

          • Joanna

             Ah, I always get those two (Saturn and Dreamcast) confused for some reason. u__u;;; Thanks for the correction. :)

  • Now that it seems like Senran Kagura is here to stay, I’m actually warming up to the series a bit. I certainly wouldn’t mind seeing a NA version of Crimson Girls.

    • Anesia Hunter

      Over at Xseed Games’ suggestion forum there’s a request thread for Senran Kagura Burst. The game (as well as the rest of the series) is also heavily discussed in the thread. And since Xseed Games is currently the only company that has mentioned any interest at all in the game it’s also been the main place people have been requesting.

      (Also Senran Kagura Burst includes both the first and second game on the same cart and the first game recieved all of the improvements the 2nd game recieved.)

  • Hinataharem

    Ninjas and demons are all I need on my 3DS. Localizations soon, I hope.

  • Mrgrgr and Unacceptable World

    Whilei already predicted that Hatsune Miku is going to chart number one there, Sneran Kagura performance and Devil Summoner kinda shock me lol. While it does sells much, it also does not do so bad there.^_^

    Neptunia there is also doing okay considering, they sell more than the other 2 previous releases.

    The fact that Run For Money is still charting is probably the biggest suprise for me here.^_^ It seems that game is attracting many new comers to own 3DS there as it is not a game franchise at all however it is taken from a tv shows.

  • Is Neptunia V any better than Mk2?

    • Anesia Hunter

      Should be in some areas, since they make improvements every game. Story wise I dunno.

      • the story is the part that they need to improve the most. I like the battle system and characters but the poor storyline make me want to quit playing.

        • revenent hell

          This is my current problem with the “Neptunia” brand……While the brain dead story was novel to me the first time arround I havent even got threw MK2 since its now bothersome to me to have to play. I get it the game dosent take itself seriously but at a certain point if you want people to continue buying what your slinging it would probably be wise not to send out the same redundant “story line” over and over, Moe does in no way keep me interested enough to want to buy V.

          • Anesia Hunter

            Actually, there’s a pretty serious ending in Mk2 called the “Ruling” ending. Although Mk2 still has some silliness it still has it’s moments. But though, the Neptunia series isn’t really meant to be a really serious series. It’s meant to be light-hearted and enjoyable for those who want a game series where they can have more laughable moments and less on the edge of their seats moments. Kind of like a change in pace compared to a lot of games and for some people comedy works more in their favor over super violent video games.

        • Anesia Hunter

          Would you mind telling about what you think they need to do to improve the storyline?

  • s07195

    Run for Money back on the charts? 0_0
    Must be really popular there.

    EDIT: You could say that the men in black from that game are attacking too lol

  • Canceris

    Really good numbers for Aquapazza on the ranking. I hope publishers realize that and give it a chance. I wouldn’t mind a digital copy …

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