BioWare Co-Founders Part Ways With Company

By Ishaan . September 18, 2012 . 11:55am

BioWare co-founders, Dr. Ray Muzyka and Dr. Greg Zeschuk, have both stepped down from the company to pursue other career opportunities. Both have written a personal blog entry each on BioWare’s official blog, detailing the reasons behind their decision.

 

Muzyka writes: “I feel the need now to move on to a new chapter in my career. With the growth of BioWare to multiple locations as part of a public company, following two decades of multiple successful product launches across many platforms and business models, I’ve largely personally achieved what I wanted in videogames; I now desire to take on a brand new entrepreneurial challenge.”

 

He continues: “I believe strongly in the power of free enterprise to enable sustainable change, so my next ‘chapter’ will likely focus on an entirely new industry, something exciting, different and frankly downright scary – investing in and mentoring new entrepreneurs, and more specifically, the field of social/impact investing.”

 

Meanwhile, Zeschuck writes: “I’ve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation. For the people I have had the privilege of working with, however, my passion burns as brightly as it did the day we started.”

 

Later in the post, he mentions: “Some of you will be curious what I’ll be doing next, and I can state that I’m not going to be working in games for a while, and there’s a strong possibility that I won’t be back. After my departure I’m going to be spending significant time with family and friends, as well as pursuing some personal passion-driven projects related to craft beer.”

 

Image courtesy Bioware.


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  • http://chronotwist.deviantart.com/ JustThisOne

    “…as well as pursuing some personal passion-driven projects related to craft beer.”

    Oh Captain, my Captain.

    Anyway, I wonder how Bioware’s going to end up now? Pretty glad to hear that they’re going places though. I can imagine working the game industry is a pretty taxing job.

    • Cameron Ward

       as a QA tester it can be taxing and very unforgiving at times

  • epy

    Why do I get the feeling I’ll see the names of these guys in Kickstarter in a few months?

    • Lightthrower

      Baldur’s Gate 3? Yes please! Go for the eyes Boo!

      • Hans Satori

        never going to happen.. they dont own the ip :P

    • Talbot

      I too hope they take advantage of Kickstarter. It’s been working out exceptionally well for Avellone and his guys at Obsidian, where they’re free from the constraints of a widely-detested publisher that has seen to the deaths of many former great development studios. If they want to go back to Bioware’s roots and produce something like Baldur’s Gate, I would be overjoyed.

      Best of luck to these guys!

  • http://the-critical-hit.tumblr.com/ Musashi

    “I’ve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation. For the people I have had the privilege of working with, however, my passion burns as brightly as it did the day we started.” EA EA EA EA EA EA EA EA EA EA EA EA

  • Lunar_Outcast

    Its for the better, they’re finally out of EA’s grip. Surprised it took them this long to jump ship.

  • http://pulse.yahoo.com/_VW2SOKE43GW2JHDK3BULDCKX54 Zeta

    I’m surprised they didn’t abandon that sinking ship sooner.

  • l777l

    So EA and beer are to blame. What a combination.

  • Göran Isacson

     I’d wonder how the company will do without them, but truth be told I only really knew their names, not what their contribution has been in recent times to Biowares games. Did these guys do anything in particular with regards to game design, or did they primarily handle the business side?

    • Yerld_CK

      Business and management. They had a passion for games, but they weren’t responsible for making them.

      Indeed, the original plan was to focus on the popular genres of the day – shooters and real-time strategy games (that’s what the Infinity engine was initially designed for) – before Interplay took a look at their stuff and requested RPGs.

      • Göran Isacson

        Ah, I’d see. In that case I WOULD say that this probably doesn’t mean much for the quality of Biowares games, but then again you never know what kind of impact a good manager can have on a team.

  • http://profiles.yahoo.com/u/HAEBCODVH3BGFIHE47BKNDXD2I Jonathan

    it’s a good idea to get off a sinking boat

  • Barrylocke89

    I can’t but wonder if it’s just a slow lack of interest, or if there was some extensive backstory that led to these decisions. The way the posts were stated implies that it’s the latter.

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