Yaiba: Ninja Gaiden Z Being Developed On Unreal Engine 3?

By Ishaan . September 23, 2012 . 4:15pm

While Lost Planet and Lost Planet 2 were developed using Capcom’s proprietary MT Framework engine, Spark Unlimited, developers of Lost Planet 3, are creating the third game using Epic’s Unreal Engine 3. Job listings on Spark’s website indicate that they may also be using Unreal 3 for Yaiba: Ninja Gaiden Z.

 

Being developed as a three-way collaboration between Keiji Inafune, Team Ninja and Spark Unlimited, Yaiba: Ninja Gaiden Z is a spin-off of the Ninja Gaiden series, featuring ninjas, zombies and a new protagonist who is on the hunt for Ryu Hayabusa. Just what platform(s) the game is being developed for is unknown, but Spark Unlimited’s current job vacancies do suggest that it uses Unreal 3.

 

Here’s a listing for a Senior Designer:

Spark is looking for an experienced Senior Designer to create first-in-class content for a 3rd Person Action Slasher game with Horror elements. The Senior Designer will be responsible for collaborating on game design systems, designing/developing levels, and implementing gameplay scenarios including: level construction, basic lighting, event scripting, AI scripting, game balancing, and tuning for a third-person action shooter on next generation consoles.

 

Requirements and preferred skills in the listing mention the following:

  • Level editor experience using Unreal Editor, Hammer, Radiant, or other 3D package.
  • Unreal 3 level building and scripting experience on a least one shipped console product. Thorough knowledge of Kismet and familiarity with Matinee.

 

Another listing is for a Senior FX Artist:

Spark Unlimited is looking for a Senior FX Artist to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd person action slasher with horror elements. The artist should have a thorough knowledge of the creation of effects within a game environment. The ideal candidate is both an outstanding artist and technically proficient in generating game-useable material. The goal in our particle effects is to capture the graphic quality of effects in anime. This look is typified by complex, realistic motion combined with simplified, graphic, sharp edged rendering. Prior working knowledge of Unreal’s Cascade system is highly desirable.

 

Requirements and preferred skills in this listing mention the following:

  • Capture the graphic quality of effects of Anime.
  • Create high quality in-game particle systems in the Unreal Engine 3, including simulation driven effects.
  • Comprehensive knowledge of the Unreal Engine and particles systems (Cascade).

 

A third listing is for a Senior Graphics Engineer:

Spark is looking for a Senior Graphics Engineer to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. With input from team engineers, artists, designers, the Senior Graphics Engineer will implement cutting edge graphics technology within the Unreal 3 engine, as well as ensure proper usage of the graphics pipeline throughout production.

 

There’s no mention of “action slasher” here specifically, but ” a breakout hit based on an established console franchise” sounds like we’re still talking about the same project, especially since the “third-person action/horror” part is still mentioned. Something to note: a separate listing for another project mentions a “high-profile science fiction franchise,” which could possibly be Lost Planet 3.

 

This listing also makes mention of specific consoles under preferred skills:

  • PC (DirectX 9 & 11), Xbox360, PS3, Wii development experience.
  • Strong understanding of PS3 hardware architecture with low level programming experience, especially with SPU programming and SPURS job.

 

Keep in mind that those preferred skills could simply be the qualities Spark are looking for in any Senior Graphics Engineer they hire, regardless of what projects he is assigned to, but it is interesting that they make mention of them with regard to this project specifically nonetheless. Also, while the Wii is mentioned in the list of consoles, we doubt the game will be available for that platform.

 

Next, a listing for a Senior Engineer:

Spark is looking for an experienced Senior Engineer to create first-in-class content for a 3rd Person Action/Horror title that will take a proven game franchise in an exciting new direction. As a senior engineer you will be tasked with functionality goals to realize the vision for a high profile next-generation property. With input from team engineers, artists, designers in an agile development (SCRUM) environment, implement core game technologies within the Unreal 3 engine.

 

Responsibilities and desired skills for this job include:

  • Write well architected, robust, and maintainable code with good coding standards for all platforms with an eye towards usability for multiple games.
  • Develop and maintain network ready code to ensure that it meets multiplayer/coop functionality and requirements: client/server state replications, latency, synchronization, cheating, etc. etc.
  • Knowledge of client/server multi-player architecture.

 

And finally, a listing for a Senior AI Engineer:

Spark is looking for an experienced Senior AI Engineer. This is an opportunity for you to have a hand in creating a bold new take on a 3rd Person Action/Slasher with Horror elements. The Senior AI Engineer must own the quality and goals of the engineering department and lead their group to accomplish their goals. With input from team engineers, animators and designers, the Senior AI Engineer will implement cutting edge AI technology within the Unreal 3 engine.

 

Responsibilities and preferred skills for this last listing include the following:

  • Work closely with Lead Combat Designer, engineers and animators to design and implement cutting-edge, realistic, smart and intuitive AI solutions.
  • Design and implement solutions to create realistic motion and animations for AI behaviors.
  • Develop and maintain network ready code to ensure that it meets multiplayer/coop functionality and requirements: client/server state replications, latency, synchronization, cheating, etc.
  • Xbox360, PS3, Wii development experience.

 

“Third-person action/slasher with horror elements” that takes a “proven game franchise in an exciting new direction” sounds a lot like Yaiba: Ninja Gaiden Z. Additionally, a mention of the Xbox 360, PlayStation and Wii gives us an idea of what range of consoles the game might be targeted at (Although, we’re more likely to see this on the Wii U than on the Wii).

 

Finally, the mention of multiplayer in different job listings isn’t out of place either, considering Ninja Gaiden 3 also has an online multiplayer mode.


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  • SantiagodelosSantos

    I’m a bit torn on the game, visually and other things. 
    I imagine it won’t be bad, but the studios behind it don’t give a lot of hope that it will be great. The visuals also look a bit odd. It looks like it’s not supposed to be a console game, but it doesn’t look like a mobile/3DS/vita game either. I LOVE cell shading but the game looks a bit too simple from what we have seen. I’ll give it a chance though, the premise sounds awesome
    Also, i don’t see why they would use UE 3 to be honest. Couldn’t they use something like the NG3 engine? They wouldn’t have to pay licenses to Unreal and i imagine team ninja would let them use it

    • http://www.siliconera.com/ Ishaan

      They already have a license for the Unreal Engine for Lost Planet 3, and are familiar with it, which is why I imagine they’re using it. 

      • SantiagodelosSantos

        I did not know that…disregard what i said then :P

    • http://www.facebook.com/people/Hector-Cortes/100000351183370 Hector Cortes

      Keiji Inafune and Team Ninja not making a good game together does not compute…. 

  • nirvana123

    has there been a lot of cell shaded games on the unreal engine 3 because none are really coming to mind 

    • Paradox me

      Borderlands and Borderlands 2 are the only two that I can think of off the top of my head.

      • nirvana123

        O yea that is a modified unreal engine 3 totally forgot thank you.

  • Solomon_Kano

    Huh. So PS360 indeed. Guess the secrecy was all for nothing.

  • Mrgrgr and Unacceptable World

    For consoles?^_^ Yeahhh!!! Need other Ninja goodness too here.

    Talking of Ninja here, this makes me think if Strider Hiryu is still alive or not there? Consider it has been quite a long time since we see the last trailer there?

    • nirvana123

      I have been wanting that game for along time. But i doubt cap com will do it since they already have another hack and slash series but maybe a plat former I’m honestly good with both.

  • Red Veron

    Texture pop-ins CONFIRMED.

    • xXDGFXx

      Bloom, tera-confirmed!

  • http://www.ipodder.org/ Archaznable30

    this got to be awesome most of the old characters that I love are coming back in video game cool 

  • UUDDLRLR BASTART

    Getting better everyday!

    .
    ..

    Actually you lost me at hello.

  • SirRichard

    I guess Team Ninja didn’t want to hand over their own engine? I get that Spark are more familiar with UE3, but wouldn’t they be able to pin down mechanics more easily using their own resources? Or are they too busy with Razor’s Edge to possibly help them out?

  • eilegz

    unreal engine 3 in action game its going to be so much issues…. considering how many action games it have…. considering how lost planet 3 its shapping i have serious doubts about spark and UE3 in action games

  • sd28

    so 30 fps confirmed then

  • Valtiel Ikari

    …and my hype for this game died, only a little bit because of the posibility of Unreal Engine 3, it went from over 9000 on the badasscouter detector to 7981.

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