Hands On Tales Of Xillia 2’s Battle System

By Spencer . September 28, 2012 . 6:30pm


Namco Bandai brought a Tales of Xillia 2 demo to Tokyo Game Show and Siliconera got a chance to try it. The demo begins with a choice either taking Millia or Jude in your party. You can press L1 or R1 to make a decision as if you were choosing Ludger’s path in one of Tales of Xillia 2′ scenario shifting events. This, of course, doesn’t affect the story and is only for the demo.


Elise and Alvin who punched out another character to take the key to the Askold Food Factory were also in my group. My goal was to find a spirit here so I ran through the small rooms with Ludger and Jude. Guards patrol the hallways and if you touch one of them you switch into battle mode.



Tales of Xillia 2 has free run and a system where you can attack in tandem with another character. By using the directional buttons you can decide if you want Ludger to attack with Jude or Alvin. The circle button is for normal attacks and the X button is for artes. Just like other Tales games you can change the arte you use by adding a directional input. All of that was in Tales of Xillia, though.


New for Tales of Xillia 2 is the weapon shift system. When you’re playing as Ludger you can switch between using swords, a pair of pistols, and a huge hammer. You can rotate weapons by pressing L1+R1 or L1+R2 to rotate backwards. Having three types of weapons makes Ludger a versatile character. I tried some fights staying away from enemies and attacking with my pistols while Alvin rushed the enemies. The hammer is a slower weapon, but it has more range than the swords which is like the standard Tales protagonist weapon. I like the idea of changing weapons and characters in the heat of battle. Most battles ended in seconds so I *didn’t* have to switch weapons. I think the Tales team designed this mechanic more for boss fights where I alternated between the heavy hitting hammer and the pistols when I wanted to get out of the boss’ attack range. Ludger also has the ability to transform (L3 + R3), which pretty much makes him unstoppable for a limited amount of time.


The Tales of Xillia 2 demo has a surprise at the end, but it might be a spoiler for people that haven’t played Tales of Xillia so I guess I shouldn’t reveal it? Hmm… well if you want to know what it is highlight this text: Jirando was the boss at the end.

Read more stories about & on Siliconera.

  • ooh

    highlight text


  • But does the battle system use TP or CC?

    • SirTeffy

       Like the first one it uses TP, while it uses a CC-like system for Link Artes.

      • It uses CC for all movements. Not only link artes.

        • agumike (けんじ)

           Every movement uses CC, backstep, forward dash, normal attacks, and techs. Dashes and backstep can be made free with abilities. Link Artes do not need CC, since they are used after a normal tech

    • kevinposta

       It uses a blend between the two. While TP is a limit, AC (Action Chain/Capacity, if memory serves me right) dictates how long you can do attacks. Every single attack and arte costs 1AC, and all artes have their unique TP usage. So basically if you had 4AC you could do 4 basic attacks or 2 basic attacks and 2 artes; given you have the TP for doing so.
      Hope that helps :’D

  • Me: Want to know… want to know…
    *Highlight text*
    Me: 0_0
    Me: I don’t even know who he is.

    • Same here lol.

    • Jazlynn Lim

      Alvin’s uncle. He was supposed to have died in the first game though….

  • Chiupon

    I’m hoping the game isn’t as easy as everyone was saying Tales of Xillia was :C
    i don’t think Tales is exactly known for being a challenging game series, but the game mechanics in this sound nice and it would be a shame if EVERY battle ended in like 2 seconds

    • DawnWolf

      You think Tales of Xillia was easy? Man that game is one of the hardest in the series. Not for reasons you’re thinking either. The final boss on unknown? Took me an hour and thirty minuets. The Colosseum boss? 2 and a half hours. That game is no freaking joke. You can thank the fact that you can’t combo bosses past 25 hits before they break out and bash your face in. Add to that the fact that MAs are pretty weak, and your left with one insane game.

  • Learii

    let me guess you have to hold L2 for free? like every other tales series  huh

  • Hau To

    Must be the parallel one who you fight. As for the battle system, can you tell us if the partner who you link with is still ai controlled? I am hoping that Namco allows the partner to be player controlled now if the one linked is manual, but if it is still the same then alas I will have to deal with it.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos