Whoa, Project X Zone Has A Ton Of Save Slots

By Spencer . October 2, 2012 . 3:06pm

imageFor most console games the number of save slots isn’t an issue anymore, but since you can’t write save data to a SD card it could be a problem for Nintendo 3DS games.

 

Not Project X Zone, though! Namco Bandai put 15 save slots in the game and you can record your progress during intermission scenes. Project X Zone also has one quick save slot and a soft reset command (L+R+Start+Select).

 

Players can adjust the background music, voice samples, and sound effects in the option menu by 5% intervals. Between October 11-28 you can also redeem a code on the back of the manual to get a Jade Medal. This accessory gives you +800 HP, +10 Tec, and a 20% experience point boost. You need to be connected to the internet and input the code by selecting "special item" in the game’s main menu.

 

Project X Zone comes out on October 11 in Japan.


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  • Shadowman

    All I need is just one save slot well I guess if some starts a new game they have there own save spot to save on.

  • agumike (けんじ)

    If it is like SRW, then having multiple saves is nice for route splits. If it is like Namco x Capcom, then the need for extra save slots is pretty useless, since only small things change depending on who the main pair will go with.

  • kylehyde

    certainly this is going to be really useful if this game have multiple routes or if I forgot an item or something that I can’t get later.

    • Jonathan Lucero Rosales

      Pretty much

  • GaiunxWolfenX

    this feature is really useful in games like gundam g generation or fire emblem (FE doesn’t use this feature because FE is HARDCORE! XP) where a mistake could kill a char FOREVER!, in here i doubt that happens so i guess its just for multi routes

  • Jesse Thompson

    I’d be fairly interested in importing this game even though I can’t read Japanese…IF the 3DS was region-free.  But alas, Nintendo screwed the pooch on that one, so they won’t ever see any more from my wallet.  This 3DS region coding was the straw on the camels back, I’ll just wait until this game gets ported over to the Vita or something.

    • Mrgrgr and Unacceptable World

      Consider that this game is done by Monolith Soft which is owned by Nintendo now, i can not picture this game coming to Vita lol.

      At least, Bandai is interested in bringing the game overseas if the game did well in Japan. If more game actually coming here, Region Lock is a big problem here.

  • Tom_Phoenix

    To be honest, I actually prefer having a cartridge save data rather than having to use a seperate card for storing such data. Sure, it may limit the amount of save slots you can have, but it spares you the annoyane of having to buy a card seperatly just to be able to save your games.

    Besides, for regular gameplay, you don’t really need A LOT of save slots. The standard three is more than enough in most cases, although I still give props to Namdai for providing 15 of them.

    Also, I’m glad that they brought over the soft reset option from SRW. For those of us who prefer to keep all our units alive, it’s a lifesaver.

  • Christopher Dean

    Everything about this game is just turned up to 120%. It’s an “I love you note” to the core gamer. 

    ThX NamDai!

  • Mr_SP

    Only 15? SRW games on DS had 60-something.

  • IshimaruKaito

    probably for different endings

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