Watch The Uncut Shin Megami Tensei IV Trailer

By Spencer . October 5, 2012 . 3:56am


Sega’s Tokyo Game Show booth had a section (well, a TV) dedicated to Atlus games. A LCD TV ran trailers for Persona 4 Arena and an extended Shin Megami Tensei IV trailer. The uncut trailer just came out today and you can watch it above. Also, Siliconera subtitled some of the scenes.

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  • Mene, Mene, Tekel, U-Parshin
    This word etched in my mind after watching the trailer

  • Tales_of_Master

    I can’t get enough of this trailer. The music is especially amazing, and very reminiscent of Nocturne. The game looks like a hybrid between Nocturne and Strange Journey, which is pretty awesome.

    I’m loving the fact that after all these years we get to see STEVEN back in action, and that creepy corridor STEVEN appeared in looks like something out of an H.P. Lovecraft novel.

    Happy to see that despite the anime-ish character design, the game is still staying true to it’s sci-fi/horror roots. Easily one of my most anticipated games for 2013….hell, it’s one of my most anticipated games period.

    • Hinataharem

      Wha? The designs have always been “anime-ish”. In every single game. 

      • Tales_of_Master

         Eh ? Not really. Kaneko’s pale, Gothic-inspired designs where pretty unique and “unanime-ish” in my opinion. The new designs are more in line with what you could expect from an Anime or a Manga, which in my opinion, doesn’t fit really well with the atmosphere and the style of the SMT games. It’s not by any means a big problem, but I would’ve preferred Kaneko to do the designs to keep the feel of the old games intact.

        • Hinataharem

          I’m sorry, but even Kaneko has a clearly anime style. Maybe not the anime you are used to, but it still looks like an Eastern cartoon. You can’t go off of “what you expect” when talking about whether something clearly falls into a certain category or not.

          • MrTyrant

             Doesn’t matter, the new design feel more generic than usual for the saga and Kaneko style was pretty unique on his own way. It’s not bad but don’t hook me to much either.

      • Ethan_Twain

        What you say is true.  What the OP is pointing out, that the character designs in this game are much closer to anime norm than past SMT games, is also true.  The characters in this game neither have the deadness of the eyes found in DDS and Nocturne, nor the realistic facial proportions found in Strange Journey.

      • Tom_Phoenix

        While I suppose it’s true that the character designs have always been “anime-ish” at least to a certain extent, the original artwork for the Super Famicom SMT games was quite different from the style used in more modern games:

        Frankly, I think this older artwork was preety good and did a good job of differentiating the SMT games visually from other JRPGs. It’s a shame that Atlus dropped it in favour of contemporary anime styles and the “Kaneko face”.

        • Adam Primaeros

          Those are still by Kazuma Kaneko, btw. He just acquired his own style later on after learning digital methods, and I personally prefer the elegant, distinctive haute-couture/high-fashion version most of the time.

          • Tom_Phoenix

            I am aware of that. That is why I described his later style as the “Kaneko face”.

            I’m not very fond of the “Kaneko face”, since I think it hurts the variety of the character design. I much prefer his original style.

    • Mind explaining who is this STEVEN guy?? Did he appear in older SMT works??

      • Tales_of_Master

        Well, STEVEN (It’s written like this) is a supporting character in the first two SMT games. The creator of the “Terminal System” that allowed instantaneous travel through computer networks, but through an accident, a portal to the demon world was opened which allowed demons to flood into the human world. He created the “Demon Summoning Program” as a mean to combat the demons.

        He seems to always know more than he let on, and despite being chair-bound, he always manages to appear in and escape from the most bizarre places. His appearances through out the story consist of optional events that let him upgrade your “Demon Summoning Program”.

        Hope that helped :)

    • LightZero

      To be fair the other SMT main titles had anime-ish designs too. They just had a more old school style. Also anime doesn’t necessarily means it’s kiddy. There are plenty of seinens that is designed for adults.

  • Other JRPGs are you even trying?

  • . . . yeah, it’s the battle system that’s the only thing really bugging me.

    I’m sure all the right mechanics are there, but I have no idea what they were thinking by basically recycling Strange Journey and Devil Survivors visual style. . . in those games it worked, since they were overall really minimalistic, but here, it sticks out like a sore thumb.

    It’s like if the next Tales of game was fully Cellshaded and voice acted, but as soon as you went into battle, it turned into a PS1 game, it really is a distraction.

    • Tales_of_Master

       This is a 3DS game, and despite how good the game looks the system has it’s limitations. If having 2D battle sprites means having a gorgeous 3D map, complete with 3D character models, I’m more than content

      It’s just as you said, it’s only a matter of visuals. The battle system itself is an upgrade from all the past Atlus games. So in my opinion, they were wise to sacrifice the 3D battle animation in favor of other stuff, since having 3D battles doesn’t impact the gameplay itself.

      Having 3D overworld however, is gonna change the way we play the game drastically. So “New experience vs. Pretty 3D battles”, I think that they did the right thing here.

      • Jiikae

         This comment sums up beautifully how I feel about that.

      • sandra10

        But the 3DS isn’t this weak, and Atlus was never a developer that pushed a system’s power. It isn’t an issue of making concessions. Atlus is just being cheap with some aspects of the game (this and the cardboard cutout cutscenes). 

        •  What if they are using that visual style for artistic purposes? What if they believe they can convey different feelings and emotions by using 2d battles and character cutouts? Perhaps they tried doing battles with 3D models and realized it just didn’t work the way they wanted to.

          Just wild guessing, ofc.

          • sandra10

            Anything is possible. But I doubt the art designers themselves think the contrast looks all that appealing. 

          • Zeik56

            That’s an incredibly baseless assumption. 

            I for one prefer they went this direction. Not only does it harken back to old school SMT, but I don’t think this game’s graphics could pull off the designs as well. But most of all, it means faster paced battles. I think people forget this is on a portable console. As soon as you go 3D and start adding animations for everything you slow down the combat significantly. (Just look at 2D Dragon Quest vs. 3D Dragon Quest.) There are times when that’s a worthwhile sacrifice, but in a game like SMT it just bogs the game down. If I could play Nocturne with first-person battles I probably would. 

          • sandra10

            @Zeik56:disqus >That’s an incredibly baseless assumption.
            Hey, if you say so. But I wonder how many more handheld games from Atlus (well, Japanese developers in general) it’ll take until people see that they’re not getting the budgets they deserve.

      • $29082171

         Doubt that’s the reason, Etrian Oddysey 4 is another 3DS game done by Atlus and it has 3D models for the battles as well as 3D exploration.

      • Tom_Phoenix

        We’re still talking about hardware that is comparable to a GameCube, though. Not to mention that we’ve seen straight ports of PS2 games on the 3DS. So I seriously question the idea that it was hardware limitations that forced them to go in this direction.

        Having said that, I suppose it is possible that they decided to use sprites in order to reduce the amount of cartridge space the game required. While 3DS game carts can go up to 8 GB, bigger cartridges naturally also entail higher production costs. Since core SMT games have always been preety niche, it’s likely that they want to keep costs as low as possible.

        However, it is also possible that it was purely a design decision that had nothing to do with the hardware or cartridge space. Maybe they thought that they already reused the PS2 models too much as it is or maybe the first-person POV is meant to be a throwback to the first two SMT games.

    •  But the battles here don’t look like generations old.  The backgrounds look consistent in design too.

    • Ethan_Twain

      I am content with good mechanics and good art.  We can already see the art in the trailer and it is fantastic.  If the new battle system comes through okay too (and really, when was the last time Atlus put out a battle system that wasn’t up to snuff?) then all the important bases will have been covered.  I believe that 2D artwork can be just as compelling as 3D modelling, and I have great faith in Atlus’ 2D artists.

    • SirTeffy

      It looks like (from the trailer) there are a LOT of enemies onscreen at once, just look at the King Frost battle at the two-minute mark, there’s 1 King Frost, 7 Jack Frosts, 2 Black Frosts, and a Frost I don’t recognize, and each may be individually drawn. If that’s the case it’s more than likely due to the number of enemies onscreen requiring sprites rather than models do avoid slowdown/melting the processor.

      If battles are as massive as they look I wouldn’t be surprised if it’s both a stylistic choice (for more detailed enemies) and a technical one (due to the number of enemies onscreen).

      • Tommy Lee

        The one you don’t recognize is Frost Ace.

    • AweOfShe

      I’m not going to lie, I’d rather take this game as it is now, over them recycling Nocturne demon models again for like, the 10th or so game. Those seriously need a break.

      I don’t think it particularly sticks out, but even if I felt it did, I’m not going to think about it or care anymore once I’m a bunch of hours into the game, having the time of my life anyways. :P

  • Alexander Aubert

    when this come out to US, i’m buying 3DS with this awsome game

  • malek86

    I just don’t know how to feel about the 2D battles. Even Etrian Odyssey 4 has diteched sprites in favor of 3D enemies, so this SMT4 feels a bit behind in comparison. I don’t know if it was a design choice or if it’s just cheaper to make, but I would have liked the battles to be like in Nocturne and DDS – they felt more dynamic (even though they actually weren’t).

    • Mrgrgr and Unacceptable World

      I think here, they wanted to retain the old style from SMT mainline series there. But well, at least they try to how the battle moves like how monster is being slash into two or freeze to death.^_^

    • LightZero

      2D enemies>>>>ugly 3D enemies any day. I don’t get the hate. 2D can look really good. 

  • neetyneety

    This game is going to be amazing… can’t wait!

  • Lunir Malheur

    It looks awesome!! n_n … I don’t really like the first persona view for battle but… whatever, I suppose that what really cares here are the story and music, hope they announce it for the Americas (:

  • There is endless amounts of HYPE emanating from my body at this time.  That is all.

  • Mrgrgr and Unacceptable World

    I can’t get enough of the trailer here lol.^_^ All the VA and the monster looks cool there.

    After Soul Hackers, i am sure going to get this one.^_^

  • ShawnOtakuSomething

    I guess I been playing (persona series) to long because I think they make the battles look more Dazzling  other then put 2D sprites in a 3D background. Other then that The game look’s amazing. ^_^

  • Yup,I’m super ready for this. This game is going to rock my socks. I’m getting Devil Survivor Overclocked and Persona 4 Golden next year to keep me busy until this one eventually releases in Europe, in two or three years from now :x

    • Mrgrgr and Unacceptable World

      Lol, not only rocking your socks, this game is going to rock your body there.^_^

  • Now Europe will play a game they’re too familiar with. The waiting game. I do hope that with Nisa publishing P4G here they’re able to do the same for other Atlus titles. 

  • At the “credit” part… why does the voice of Jintai Watashi pop up??? o.O

    Those blue polygons enemy reminds me of Strange Journey unknown enemy lol.
    2:01 SO MANY FROSTY :D 
    Mysterious dude in red in a weird corridor…. I wonder is he the Philemon of SMT IV
    No VA for MC-kun… Yup he a silent protag.
    3:51 New baddie?? And did he just cause a KABOOM!?

    Is there a Utube ver of tht subbed trailer posted earlier?? Viewing tht vid in com made it extremely laggy…

    • MrTyrant

      “Mysterious dude in red in a weird corridor…. I wonder is he the Philemon of SMT IV”

      Isn’t he Steven from SMT I and II? the guy based on Stephen Hawking.

      • Oky. Bring on the infodump.

        Welp A-kun did it ady lol. But if there more to add why not??

      • LightZero

        Yes he is Steven from SMT1 and SMT2

    • Mrgrgr and Unacceptable World

      So many Frosty……… MARAGIDYNE!!!!^_^

      • D: They are too cute for maragidyne!!

        But then again, reading up their Megaten entry makes them scary….. To think tht their :D is their murderface and the fact tht they look so moe moe kyun to trick you…. Frosty and Fairies-san frm Jintai can get along well lol.

        • Mrgrgr and Unacceptable World

          Indeed there. Don’t let their cute face trick you.^_^ After all, their favorite thing is freezing you to death lol.^_^

    • Hraesvelgr

      Did we think that the main character wasn’t going to be silent? It’s pretty much a tradition, even in the games that didn’t have lots of dialogue choices, like DDS.

      • I was expecting at least some “Per-So-Na”/In-battle voice grunt moment.

  • Shane Guidaboni

    That music is so good! 

  • Brimfyre

    My body is ready… to be fused with demons!

    • Adam Primaeros

      SOMEONE is a shoo-in for Chaos Hero, I see~

  • Battle system and animations look great. I feel sorry for anyone that thinks otherwise.

  • Jordan Ortiz

    Steven Hawking returns this just got real.

  • Still a haunting trailer. I’m so excited for this game. Nocturne and Strange Journey are some of my favorite games of all time, so this is definitely near the top of my most wanted list. The graphics are gorgeous, the soundtrack is chilling and awesome (at least what I’ve heard). The voice acting is powerful and I’m just so excited. Now I’m going to go spam the replay button to rewatch this trailer. 

  • imaguni

    It looks so awesome! Glad to see more and more bits of gameplay. And I see STEVEN in the Amala Labyrinth, I think?

    • LightZero

      Yeah that’s him 

  • Starting to really see more of that Maken X style in the costume design. I’m guessing the function will be more than cosmetic and I bet some pieces of gear will be tied to alignment. What I want to see though, is maybe a full set that looks like a Demonica from Strange Journey.

    • neetyneety

      Oh my god, that would be awesome. Seeing Samurai clad in kick-ass Demonicas, especially with those cool armlets they have, would be awesome.

      Optional fanservice costumer perhaps, Atlus?

  • $30632660

    I still don’t like the battle system.There’s no excuse for why it’s in 2d considering Dragon Quest IX had a 3D Battle System and that was on the DS, a weaker handheld.

    • Zeik56

      It also took a biilion years to get through a battle compared to 2D Dragon Quest’s. 3D is not always an improvement.

      • $30632660

        Yeaaaaah, let’s not kid ourselves.2D Dragon Quest battles were long and boring compared to 3D’s.

        The fact that this game has multiple enemies in the 8’s and 10’s even just like old school Dragon Quest makes me not like the battle system even more.

        • Zeik56

          Are you insane? Or just delusional? Look at Dragon Quest 8 or 9 compared to the likes of Dragon Quest 4 or 5. Or Dragon Quest Monsters: Joker vs Dragon Warrior Monsters (GBC). The combat is significantly slower in the 3D games. I can often finish multiple battles in DWM in the time it takes to finish one in DQM:J.

          • There’s no reason to insult people when you’re countering an argument. Try not to do this in the future, please.

          • Zeik56

            That wasn’t meant as a personal insult exactly, but I see your point. That was more antagonistic than it needed to be.

          • $30632660

   1st video shows DQIX King Slime Battle


            2nd video shows DQVII King Slime Battle

            Now you said that Dragon Quest’s 3D battles were significantly slower than its 2D Battles, which is clearly not true at all.

            I have just debunked your argument.

          • Zeik56

            Comparing a video where they killed a King Slime in a few hits using basic attacks and one where they used a bunch of skills does not debunk my argument. I’m not talking about how easy you can kill an enemy, I’m talking about the speed of the animations themselves.

            DQ9: (0:20)

            Don’t pay attention to how quick the battle ends, pay attention to how quickly things actually happen in combat.

          • $30632660

            @Zeik56:disqus The whole point of the argument is length of battle, you said the combat in 3D was significantly slower than in 2D, and those videos just debunked your point.

            Now you’re trying to change your argument to the length of animations instead of the actual length of battles.

          • Zeik56

            No, the whole point of the argument is the speed of the combat. Length of battle is only part of that. That King Slime died quickly because it was an easy battle, not because the combat is faster. If the difficulty of that King Slime battle had been comparable in both cases the DQ9 fight would have taken longer, because the animations take more time.

            I’m not arguing in favor of an easy game where things die quickly, I’m arguing in favor of a game with properly paced combat where you spend more time playing than watching animations. The animations of SMT4 seem quick and to the point while still having enough flair to provide some eye-candy. I don’t need need to add an extra few seconds to every move I make as I watch my character run up and attack the enemy or go into some casting animation. At least not in a game like SMT, where you’re fighting so often.

          • $30632660

            @Zeik56:disqus Dragon Quest 9 was widely considered the hardest DQ game out of the whole series.Easy game? Really?

            And in 2D turned based first person combat, all you’re doing is over 90 percent of the time is watching animations, just like 3D battles.

            The combat of SMT4 seems just as slow as SMT 1/2.Add to that the fact there are a lot more enemies capable of being on the screen now, which makes the combat even more slow paced than it needs to be.

            My whole point is, if I’m going to be watching a slow paced combat system, I’d rather it be in 3D with all the visual flair than in 2D with the limited animations.

          • Zeik56

            First of all, widely considered by who? You’re the first person I’ve ever seen claim DQ9 was the hardest. (I’ve seen plenty claim it was one of the easiest however.) That wasn’t even my point though. Whether or not the game as a whole was easy, that battle you showed me was clearly easier than one you showed me from DQ7. You can’t possibly pretend otherwise.

            And again, you’re missing the point. I’m talking about the speed at which those animations animate. Not all turn-based combat is made equal. The pace of combat does change with the amount of animations you’re required to watch. SMT4 seems to have as much visual flair as a game like this needs. Any more and it would only bog down the pace of the game. If you prefer a slower pace with more animations that’s fine, but that doesn’t mean there’s “no excuse” if they do otherwise. There are positives and negatives to both decisions.

            Oh, and SMT1 and 2 always had lots of enemies. The only difference is that in those games they stacked and you didn’t see them all on screen at once.

    • Ethan_Twain

      I would argue that this looks way better than combat in DQ IX did.  3D is not intrinsically superior to 2D after all, and in a turn based environment it adds nothing functionally to the game.

      If you happen to prefer the look of 3D renders to the look of 2D sprites then that’s cool.  I happen to prefer 2D art to 3D in my games, but that’s just personal preference.  Let’s just keep in mind that this really is just a matter of personal preference, and neither option would actually change the way the game works.

    • Blesmi

      Actually there is an excuse. It’s called “This isn’t Persona so Index isn’t going to give them a big budget.”

    •  Comparing SMT to DQ.

    • $30632660

      @Zeik56:disqus You’re the first person I’ve seen claim DQIX was an easy game.The point of the videos remain, the 3D battle was faster than the 2D battle, no excuses, easy or otherwise is irrelavent.I could show you a regular slime battle and you’d probably still make that excuse.
      Slow paced is slow paced, I don’t know why you’re trying to pretend that 2D first person battles are not slow paced.
      “SMT4 seems to have as much visual flair as a game like this needs.”
       I’ve seen better visuals in Pokemon Black and White.You know, the game where battles are also in 2D, but you can actually see who you’re playing as and what attacks they do.
      Yeah, it’s inexcusable.

      • Zeik56

        The difficulty of the battle is 100% relevant. Comparing a battle where you can kill the enemy in a couple hits with your basic attack to a battle where the player actually had to use skills and heal to be victorious is not an adequate example of the former being faster. If the second video had ended after only 5 basic attacks the battle would have been over quicker than the first. I’m not sure why that is so difficult to understand.

        “I’ve seen better visuals in Pokemon Black and White.”

        Now you’re just spouting BS. I’m playing Pokemon Black right now and I don’t recall a single battle animation in that game that is more visually impressive than the spell animations shown in that video. It’s not like the Pokemon even animate along with their attacks, they just use general purpose overlying animations applied to the largely static Pokemon.

        Are you really saying that seeing your character stand there as animations simply happen around them would actually make SMT4 more appealing? Because nothing about that sounds like an improvement to me.

        • $30632660

          Beauty is in the eye of the beholder, it’s not bs, Pokemon B/W’s visuals in its battles look visually more appealing than what was shown in this SMT4 Trailer.

          Nothing from the battle system shown in this SMT4 Trailer looks like an improvement over Nocturne.

          In fact it looks more like a step back.

      •  So basically you think the decision that they made was lazy rather than a preference in art direction?
        You keep making some comparison to DQ to validate some point about battle speed.
        What exactly are you saying is inexcusable? That you had some vision for the game and it didn’t meet your expectations?

        Last time I checked, SMT has never been about pushing hardware to its
        limits. The choices they made for the game appear to be deliberate and this may be inexcusable for you, but that’s as far as it goes.

        You are living in a great time for games. It’s no longer all about technical prowess. We have reached a point where there are enough resources available to developers to ultimately achieve whatever vision they have for their work. There is more artistic freedom than ever and more choices as far as platforms for developers/publishers.  Games like super meat boy and angry birds exist and do better than a lot of games with ten times the budget. Not saying this game meets the mass market appeal and diverse audience that those games capture, but it’s just an example.

        • $30632660

          Of course it was lazy.What, you think the developers can’t be lazy and they’re perfect or something?

          I wasn’t the one who brought up battle speed, it was Zeik, my arguement was about battle length, I merely used DQ as a comparison because the series mainly used first person 2D turned based battle systems just like SMT.

          Why did you even reply to me if you didn’t know what I was referring to in my first post when I said I still don’t like the battle system?

          No one said anything about pushing hardware to the limits, it’s about what is expected from what the hardware itself can and cannot do.

          You can’t tell me that 3D turn based battle systems can’t be done on the 3DS when Braverly Default is living proof that it can.

          And if you want to argue that the 3D exploration that SMT4 has couldn’t be done either if the battle system wasn’t the way it is now, you would still be wrong.

          Why? Because Tales of the Abyss, a PS2 action rpg was ported to the 3DS, a straight port and if SMT3 Nocturne can have 3D exploration and a 3D Turn Based Battle system so can SMT4.

          • I didn’t say that a 3D battle system couldn’t be done. My argument is that this is a deliberate artistic direction. Nothing lazy about it.
            Saying that some game did something, so this game can do it too just doesn’t hold up. You’re comparing some pretty drastically different experiences here. There is no way for you to deduce your opinion as a fact. This is a matter of personal preference. Just the same, if the battles did use polygonal models there would be others upset about that, since it isn’t considered the “roots” of SMT.

          • $30632660

            Deliberate artistic direction? That sounds like a cop out, aka LAZY excuse.
            I already said that SMT 3 Nocturne had 3D Exploration and 3D Battles, which can be done on the 3DS, I gave factual examples through Tales of the Abyss, a PS2 game just like SMT3 that was ported and I named Braverly Default.

            How does that not hold up? The 3DS can play ported PS2 games with no problem, Tales of the Abyss proves that.SMT4 already has the 3D exploration of Nocturne so why be lazy and not include the 3D battles of Nocturne too?

            And stop trying to act like I’m stating my preference of 3D battles over 2D battles as a fact.Just because you don’t have much of an arguement doesn’t mean you can start putting words in my mouth.

            And you wanna talk about the “roots” SMT? Let’s talk about how nobody is upset about the lack of 1st person Exploration.

  • AweOfShe

    This game could look like a NES game, and my body would still be ready for the ass-kicking it’s going to give me.

  • Shane Guidaboni

    Must watch again and again…and again and again and again! I won’t be satisfied until it’s in my hands and I’m playing it. 

  • Nitraion

    It looks like it will be a great game…
    but why i hate first person game so much?..XD
    FPS and FP dungeon is most no no genre to me sadly

    • Mrgrgr and Unacceptable World

      Maybe it is because you are exposed to other genre of rpg first? For me, i have been playing this genre since i am young so maybe because of that, i feel that playing this type of rpf really makes me remember my old time lol.^_^

      • Nitraion

        Ha that explain it… i don’t really like rpg genre from start i start playing rpg with FF7(yes that was my first RPG) haha i play game mascot like crash,spyro,klonoa,sonic,tomba lol

        • Mrgrgr and Unacceptable World

          It is okay there.^_^ I mean i started playing rpg during the NES era there so i personally are attached more on old style rpg there. And that is also probably the main reason i don’t really like rpg like Skyrim or even Mass Effect there as i don’t think it suite my taste.^_^

          Your era is surely from the PS1 era which had different type of genre there. Well.. as long as we have fun playing game, whats wrong?^_^

  • Ponsay

    The worst thing is how long we’ll have to wait for an English release.

  • This game will be one of the best JRPGs ever.

  • 2D art in battle sequences with a nice 3D layer effect from the 3DS is going to look so good. Demons popping out of the screen while you’re killing or having conversations. There is huge potential for the way this can be implemented. Plus, it is much easier on the eyes.
    I can already see how they can use the effect to make it a much more intense and intimate experience.

  • MrTyrant

    Who are the people talking at the end. One of them sound like a little girl…alice? D:

  • The more I watch this trailer, the more the waiting is excruciating

  • That was one of the best trailers. It kept my interest piqued till the very end. The visuals, music, character design, voices, and environments were all very nice indeed.

    Hats off to you ATLUS =^_^=

  • I don’t know what the real problem with 2D battles is. I mean, yes, they could have made 3D battles, but they didn’t have TO. It’s just a matter of choice. Maybe they’re lazy or maybe they just think 2D would fit better. Personally, I think 2D battles look great. I usually prefer 2D battles too, didn’t really liked DQ9 because I felt the battle system was a bit slow, 2D DQ are much better to me. And I’m really hyped, I hope the game turns up in Europe not too late.

    • MrTyrant

       You cannot say that after playing the main games in ps2. Everyone was expecting something similar and the 2D battles don’t look that great, they look old and not so refined. Atlus is lazy it seems even Sol Trigger is more refined in their 2D battles, I mean at least they show the animation of your characters before using their skills.

      • Zeik56

        Why exactly can you not say that? There’s only one game in the entire Shin Megami Tensei series that has had 3D battles, a game that isn’t nearly as overhyped in Japan as it is here.

        I’ve always found it peculiar how the fans who started with Nocturne act like they’re an authority on the series, despite the fact that the series was around long before that game came into existence. The majority don’t simply think “Nocturne” when think SMT. So no, not everyone automatically expected 3D battles. Hell, I half expected another first person dungeon crawler, which would have been fine with me.

      • $30632660

        Yeah, it is lazy, there’s no excuse for it.

      • Mrgrgr and Unacceptable World

        You can not use Sol Trigger as comparison though as there you have each different character with their own unique skill meanwhile for SMT here, monsters mostly had the same attack/magic there like Agi is used by most fire type monster there.

        And there are differences there if you pay attention to the magic effect like how Mabufudyne makes the enemy dies by ice breaking all over.

  • Mrgrgr and Unacceptable World

    Lol, the backlash on the fact that this game utilize 2D compared to 3D battle is still very strong here.

    Can’t anyone just accept that there are people who actually like the 2D battle and maybe Atlus there actually wanted to take that as advantage? I mean, they have already changed the exploration into 3D there. If they actually just wanted to save money there, they can just reuse most of strange journey assets there rather than changing quite a lot of things in the game.

    •  I would say the majority are in favor of the artistic direction. Just one really loud person making it sound like more.

  • Exkaiser

    Steven’s in this game? Ridonkulous.

  • We want the persona audience

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