This Week In Sales: The Little Battlers W Has A Bit Of Growing Up To Do

By Ishaan . October 24, 2012 . 1:40pm

Period: The week of October 15th – October 21st (2012)

Top-seller: The Little Battlers W (PSP) – 77,457

Nintendo 3DS sales: 22,447 | Total sales: 6,965,008

Nintendo 3DS XL sales: 37,785 | Total sales: 781,902

PlayStation Vita sales: 6,791 | Total sales: 1,015,044

<< Last week’s software sales chart


Last week’s biggest release in Japan was The Little Battlers W, a sequel to the original game that started the series, The Little Battlers. Level 5 released The Little Battlers W on both the PSP an PlayStation Vita with cross-play functionality.


On PSP, The Little Battlers W sold 77,457 copies. On the PlayStation Vita, it sold just 16,842 copies. There are two important points to note in light of these sales:


  • Both PSP and Vita versions combined failed to sell anywhere near the launch week numbers of the original The Little Battlers game (166,187 copies).


  • The PSP version of W didn’t sell all that much more than The Little Battlers: Explosive Boost, an updated version of the first game, released earlier this year on the Nintendo 3DS.


Explosive Boost, which was the third version of the original The Little Battlers game, sold 54,354 copies on the Nintendo 3DS when it was released back in July. Given the sequel’s relatively weak performance, and Explosive Boost’s relatively strong performance on 3DS, it’s looking very likely than we’ll see an updated version of The Little Battlers W released for 3DS at some point in the future.


In other news, Resident Evil 6 is performing rather admirably, as it clung on to the #2 spot in the chart, beating out Bravely Default, which dropped to #3 in its second week. On the subject of Bravely Default, retailers have reported sell-outs and stock shortages, so it appears to be doing very well for itself.


The top-20 chart for the week was as follows:


Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. The Little Battlers W 77,457 New PSP Level 5
02. 02. Resident Evil 6 42,234 770,088 PS3 Capcom
01. 03. Bravely Default: Flying Fairy 41,430 182,959 3DS Square Enix
New 04. FIFA 13 35,800 New PS3 Electronic Arts
04. 05. Pro Evolution Soccer 2013 32,320 306,348 PS3 Konami
06. 06. New Super Mario Bros. 2 24,917 1,271,625 3DS Nintendo
New 07. The Legend of Heroes: Trails of Zero Evolution 21,518 New PSV Kadokawa
New 08. The Little Battlers W 16,842 New PSV Level 5
07. 09. Style Savvy: Trendsetters 14,282 136,672 3DS Nintendo
08. 10. Run for Money Tousouchuu 13,267 203,637 3DS Namco Bandai
03. 11. Project X Zone 12,450 97,989 3DS Namco Bandai
13. 12. Pokémon Black/White 2 8,382 2,807,849 DS Pokémon Co.
New 13. Monster Hunter Frontier Online Forward 5 Premium Package 8,010 New 360 Capcom
New 14. Hakuoki Yuugi Roku Ni 7,784 New PSP Idea Factory
New 15. Shiren the Wanderer 4 Plus 6,368 New PSP Spike Chunsoft
11. 16. SD Gundam G Generation Overworld 6,240 255,573 PSP Namco Bandai
17. 17. Taiko Drum Master: The Little Dragon and the Mysterious Orb 5,381 241,057 3DS Namco Bandai
16. 18. Art Academy: Lessons for Everyone! 5,180 91,194 3DS Nintendo
10. 19. Diabolik Lovers 4,970 18,143 PSP Idea Factory
05. 20. Time and Eternity: Toki Towa 4,519 36,734 PS3 Namco Bandai


Sales data acquired from 4Gamer, Media Create and

  • Yuriangels

    If we have scan to go, why not Little Battlers too?

  • Considering a shortage in supply of BD, it still continues to do well. Hopefully they copies out there so we get reading of how it should doing.

    Sounds quite disappointing for Little Battlers W not to perform better than its predecessor especially on the PSP. Hopefully it will show consistent sales through the next few weeks.  

    Ouch! Toki Towa droooooooooooooo….. it was to be expected. Any chance of it being a series will most definitely drop with the sales.

    • Mrgrgr and Unacceptable World

      LBX is a highly custom focus game which mean that the game can actually take a lot of your time before you can complete the game fully.

      As we remember the 3DS release is not even a year yet, i believe many of the gamers who buy the last LBX would feel burnout from the same franchise even if it is a new title.

      • I have to agree. That’s why I’m currently staying away from Disgaea 3 (PSV). So. Much. Grinding.  

  • JonathanisPrimus

    LBX W was kind of a doomed release. Level-5 milked the first game so hard with two expanded re-releases within the first year. This is in addition to an aging PSP, and a Vita that isn’t the platform for it. The game will continue to sell, especially as the marketing for the new movie picks up but it won’t catch the original’s sales without further releases combined.

  • ronin4life

    kind of off topic, but I was thinking of getting the 3ds LB game…

    Exactly what kind of game is it, and is it worth it?(the price of importing, I mean… of course, there is also the PS3 version)

    Also, it’s nice to see Bravely Default hanging on in the top 3. ^0^

    • LynxAmali

      Played Custom Robo and Gotcha Force for the Gamecube?

      Sort of like that. It’s more like Custom Robo in terms of customization but plays like Gotcha inside of battles (third person, over the shoulder perspective)

      I’d say it’s worth it. Pretty fun game if you like customization and over the top plot lines. (The first game has them stopping an assassination really early on.)

  • malek86

    I wonder what kind of split we are gonna see for God Eater 2. I imagine the PSP version will sell more, but how much?

    Also looks like Shiren 4 sold a lot lower than on DS, although it was somewhat obvious. On a side note, considering Chunsoft has ported every Shiren game to a different platform, I wonder if they are gonna port 5 somewhere too.

  • malek86

    I wonder what kind of split we are gonna see for God Eater 2. I imagine the PSP version will sell more, but how much?

    Also looks like Shiren 4 sold a lot lower than on DS, although it was somewhat obvious. On a side note, considering Chunsoft has ported every Shiren game to a different platform, I wonder if they are gonna port 5 somewhere too.

  • SirRichard

    It’s no surprise the sequel didn’t do nearly as well as the original, especially with three separate revamped releases of that original between them. Hell, I didn’t follow news on the game but this is the first I’ve heard of W being a sequel as opposed to another one of those re-releases.

    Great to hear that about Bravely Default, though; it’s in demand, actual fairly high demand even, which means Square have all the encouragement needed to keep doing things like it. Hopefully they actually take note of it!

    Also obligatory FIFA 13 entry, I see.

  • Peeka Chu

    Trails of Zero sales are depressing.  

    • XYZ_JolteonZ980

      Why? How much were you expecting an updated port of a psp game but with updated character art and voicework to sale? I think being in the 20K range this week is a good start at least in regard to the number of actual hardware units are in the public hands.

      • JonathanisPrimus

        Alongside that, there’s also the fact that Zero Evolution has widely reported bugs which definitely would hurt sales.

      • JonathanisPrimus

        Alongside that, there’s also the fact that Zero Evolution has widely reported bugs which definitely would hurt sales.

    • I agree. Sure that’s just the beginning of the game’s sales but I’m wondering how much did Falcom and Kadokawa invested on the game’s ton o’ voice acting and if it’s very huge, I’m being skeptical if they’ll gonna make profit out of it.

  • Kibbitz

    Definitely can’t complain about BD’s. Pretty much sold out everywhere in Japan sp my friend couldn’t get me a copy , so I gave in and ordered from PlayAsia. 12.5k for X Zone in week 2 isn’t too bad, I guess, Bannam might just sell off most of it slowly.

  • Godmars

    So the Japanese get so much Little Battlers many can blow off the latest one, and yet the West can’t get one.

    I want to make an inappropriate joke about knowing how starving kids in Africa feel, but come on, really, its just a video game.

    A video game I really, really would like to be in English…  

  • Luna Kazemaru

    lol toki no towa

  • Darkrise

    Damn Toki to Towa isn’t doing so well. Wonder where Sol Trigger is.

    • After saving the genre, it turned into the Jesus of JRPGs and is now in heaven.

  • Toki to towa sure fell this well…super glad to see Bravely Default performing so well. RPGs usually fall abruptly after the first week of sales in Japan, but it managed to latch on the top 3 admirably :D

  • Lance Buxley

    When the supposed 3DS rerelease of LBW flops like Time Travellers did on PSP, Vita and 3DS, what are Level 5 going to port it to next? Xbox 360? :D hohoho.

    Level 5’s problem is much like that of other publishers. They don’t show loyalty to their fans, and by that I don’t mean replying to comments on blog posts with “we’re really listening to your feedback” but making common sense decisions in the first place.

    They launched Little Battlers on PSP, it was successful. They release an updated version on PSP, it was also successful for a rerelease but it wasn’t great value for existing owners. Then they test the waters on 3DS, and it’s a success for yet another rerelease, this time with a new audience but they make PSP fans nervous about the future of the series and those fans look elsewhere for a loyal dev/pub, which is becoming increasingly difficult.

    Time Travellers probably didn’t help either. Not just the history of its characters but how half-assed the Vita version was. It’s the best version, and sold a bit more than the 3DS version but that’s not saying much. How such dated graphics don’t run at 60fps with anti-aliasing is beyond me. Japanese gamers aren’t as picky as us but the performance of that game is a joke.

    • Um, yeah, no. The target audience for these games is school kids. They don’t give a crap about loyalty or any of that other nonsense. They just want good games on devices that they can afford.

      I’m not quite sure what LBW’s problem is, but it has nothing to do with loyalty in the least. The only games that sort of thing hurts are the really niche ones that establish themselves as console-loyalists because they have nothing else to sell themselves on.

      • Budgiecat

        How did Gundam AGE do?

        • Terribly. But well, that was Gundam AGE…

        • Mrgrgr and Unacceptable World

          That is a different case as Age is supposed to be targetting a new consumer for the Gundam series but ended up in Limbo as it is unable to attract both the oldies and the new consumers.

          While LB is dfferent as their main target is children and parents will just buy what they child ones without considering that the child had that same game again and again.

      • JonathanisPrimus

        I already stated the problem with LBX W: “LBX W was kind of a doomed release. Level-5 milked the first game so
        hard with two expanded re-releases within the first year. This is in
        addition to an aging PSP, and a Vita that isn’t the platform for it. The
        game will continue to sell, especially as the marketing for the new
        movie picks up but it won’t catch the original’s sales without further
        releases combined.”

        If I personally wasn’t expecting the LBX W Boost re-release to be 3DS-exclusive (and thus region-locked) I never would’ve bought the Vita version because I know there’s going to be an expanded release with more content shortly.

    • Hidayat246

      Main Fans Base of LEVEL 5 is on Nintendo Platform

      because the most successful level 5 game is in nintendo platform

      just look at how bad performance of WKC & ninokuni in PS3 u should know, level 5 is not interest developed game in sony platform

      LBX port to 3DS is sign that level 5 doest like PSP/VITA after all and want to move LBX fan base to 3DS one by one

  • Budgiecat

    Holy crap! What the hell happened to Toki Towa?? It had so much going for it that would seem a shoe in….2D animation that’s actually animated, Moe appeal, nice art work. What’s going on with console JRPG’s in Japan?? Ni No Kuni also suffered greatly there. 

    Damn, if it’s not FF, DQ or Tales they want nothing to do with them on home consoles! Wow….

    • Mrgrgr and Unacceptable World

      BEcause Toki Towa is actually not such great game there. It has nice ideas but bad applications.

      • LynxAmali

        Once again, the wonderful world of Opinions .

        I could say ‘the great ideas, poor execution’ thing for a lot of games and it would actually fit.

        • Neophoton

          Then there’s popular opinion. I don’t think people like hearing that things they enjoy are subjectively bad, but the consensus seems to hold Toki Towa in a less-than-favorable view.

          • LynxAmali

             Way to completely miss my point.

          • Neophoton

            Not much to miss — The game wasn’t well-received and it reflects in its sales. Probably best to just leave it at that.

          • LynxAmali

            -Not much to miss — The game wasn’t well-received and it reflects in its sales. Probably best to just leave it at that.

            I wasn’t even talking about the game.

            You can use the ‘great ideas, sloppy execution’ for pretty much every game in existence.

          • “You can use the ‘great ideas, sloppy execution’ for pretty much every game in existence.”

            Uh… no. Sorry for being blunt here, but: No, you can’t. I realize that no creation is perfect, but pushing that argument on every game is just insulting to games that were actually trying to be as good as they can afford to be.

            Barren overworld, very few enemy variety, palette swaps, monotonous combat, animation that looks like missing several frames and didn’t blend smoothly into in the environment – those are the problems people can easily see from the first few hours of TokiTowa. It’s not much a matter of “differences in opinion” when the game fails at a level of design/structure – which is a very strong standard as far as evaluating software goes. You could push the term “opinion” on this if you want, but if being aware or oblivious of technical shortcomings are supposed to be two different opinions… I’d rather side with the one that chooses to be aware and know, because it’s leads away from ignorance.

            And these aren’t things that ImageEpoch could have missed due to inexperience. They’ve worked on 7th Dragon 2020; that game has more enemy and environment variety as well as a fair demand for battle strategy. While the director and staff for that game is different from TokiTowa, there’s still the fact that IE themselves had to build the game up. How they could have forgotten the things they just got in touch with last year is beyond me.

            Lastly, IE were hyping the game like something that would be leaving a big impact; what it turned out to be is just something that’s not up to par with what they claimed because there wasn’t enough effort in it. For what’s supposedly one of their biggest projects to date, that’s not gonna earn them any impression points – and that’s before considering the mediocre impression they’ve already garnered in their homeland.

        • Mrgrgr and Unacceptable World

          Because that what i felt when i played the game? While i like the simple story and how we can choose between Toki and Towa, the battle system is just a mess.

          The anime movements is just stiffs and the opponent attack is mostly only two to three attacks. Not to mention some of the attacks actually looks a bit same.

          If this is a normal rpg, i would tolerate this problem however, this is a highly promoted rpg using anime scenes. If they only wanted to put a bit of effort for the main part, why do they advertised this game as a great rpg with Anime scenes?

      • Suicunesol

        I say marketing and branding. Final Fantasy XIII, for instance, is a universally panned game. Yet it sold millions before people formed their low opinions of it. How good or bad a game is matters little in the first week when the game hasn’t yet been circulated.

        Toki Towa didn’t sell much in it’s first week, which means that there weren’t enough people who knew about it or were interested enough in it to invest their hard-earned money to buy it, regardless of how good it might or might not have been.

        • Mrgrgr and Unacceptable World

          You can not use FF for this case here as it is different case at all. FF is already an establish brand and the case of FF13 is kinda hit or miss as even though there are a lot of people complaining about the game, there are also people who likes the game and loves the continuation of the series to FF13-2.

          Toki Towa is different as it is a new IP and that is why many gamer opinions can be easily swayed by others. Not to mention that the rpg genre is having a big competition againts PxZ and Bravely Default dealing more damage to the game here.T_T

    • Spectacularity

      Let’s face it, the animation on Toki Towa was awful. Most apparent in the walking animation. 

      • Budgiecat

        I’m actually surprised and annoyed they didn’t try to add more frames. A struggling company like SNK (KoF XIII) and a niche new IP like Skullgirls manage to put in decent # of frames for their fighting games and it’s not like with this game they have to make a lot of frames for the characters.; just focus on the main one which is only one character you use anyway since you see her most of the time. 
        Also its weird because various Animation studios came to visit the development office and they were ‘wowed’ with the animation process, citing things like ‘wowthey are actually doing it’, which lead me to believe the animation was going to be impressive. Shame…

  • z_merquise

    Project X Zone sold 97k. I think that’s pretty good. But is it now considered a success?

    I’m starting to get interested in Bravely Default and it seems like it’s a big hit. I think that would give the game a chance for localization.

    As for Tokitowa . . . man, so much for being JRPG saviors.

    • malek86

      Reading those comments today is quite amusing. People had such big hopes back then. Did Imageepoch deliver on anything at all?

      • Mrgrgr and Unacceptable World

        7th Dragon series? Luminous Arc series? Sands of Destruction, Last Ranker and Arc Rise Fantasia are all good rpg so i will said that they are only on a slump currently. 
        Not to mention the recent Sol Trigger is actually a good game even though the game does not sell well there.T_T

        • You have good taste in games my friend.

          • Mrgrgr and Unacceptable World

            I just have a knack for Jrpg here.^_^ Even though i sometimes enjoy kusoge too lol. Only for lulz or satisfying my kusoge carves.^_^

    • Mrgrgr and Unacceptable World

      If PxZ still stays on the chart for the next 3 weeks, i can said that is succesful but if it drops like Toki Towa…… bye bye localization.T_T

    • Tom_Phoenix

      It’s worse than what Namco x Capcom did in two weeks time. On top of that, it’s nowhere near the amount of first print copies Namdai printed.

      I certainly don’t think Namdai is enthused over the result.

      • Kibbitz

        Yea, they definitely can’t be happy with the result. I would like to know though whether the initial print is based on the amounts they thought would sell or margins or stuff like that.

    • Kibbitz

      For X Zone, based on sales %, it’s up to 65, which likely isn’t acceptable still.

  • Mrgrgr and Unacceptable World

    The fact that Run for Money defeated PxZ hurts my heart.T_T

  • MagiusNecros

    LOL Image Epoch.  Their games look great but the actual games themselves are rather bland.

    • Mrgrgr and Unacceptable World

      Not all of them. Sol Trigger looks great and plays great. Sad thing is it does not sell well.

  • OatMatadoQuatro

    Pokemon’s sales are amazing despite being from a handheld console (and Nintendo’s reports about low sales from the 3DS).

    • GaiunxWolfenX

      the low sales report were mostly focus at territories outside japan, in japan they are selling well; at least that is what i understood from the report they gave

      • Tom_Phoenix

        Black 2/White 2 are most definitely not selling well in Japan. Infact, they are doing quite poorly compared to their predecessors.

        As of this point in time, Black 2/White 2 have only sold slightly over half as many copies as Black/White (2.7m vs. 4.6m) We’re talking about a 1.9 million difference in sales, which is HUGE, especially for a market as relatively small as Japan.

        • Mrgrgr and Unacceptable World

          But this is still a considerable high sells when we consider that the game reuse many of its old assets so even if the sales is not as high as the old ones, the profit can be better this time as the development cost should be much lower compared to the first B&W.

          • Tom_Phoenix

            Even though it’s a high-profile release, we’re still talking about a pair of DS games here. Somehow, I don’t think they saved anywhere near enough money on development costs to compensate for the significantly lower sales.

    • Mrgrgr and Unacceptable World

      Pokemon has always do amazing on handheld consoles……. especially on handheld consoles would be a better word here.^_^

    • Suicunesol

      It’s sales are amazing because it’s on a handheld console…

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