Dead or Alive 5 Plus Headed To PlayStation Vita

By Ishaan . December 1, 2012 . 12:00pm

Team Ninja are in the process of bringing Dead or Alive 5 for the PlayStation Vita, they have announced. Team Ninja head, Yosuke Hayashi, made the announcement via the IGN Pro League and revealed Dead or Alive 5 Plus is coming to the Vita early next year.

 

 

Additionally, Team Ninja are also developing a patch for Dead or Alive 5 on consoles, which will bring new features to the game. This will be released next year as well.


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  • OmegaShenron

    lazy ports bother me

    • Whoomp

      Yeah you can really tell how lazy they are being with this port from all the gameplay footage.

      • http://www.facebook.com/people/Altin-Bujupaj/1157167838 Altin Bujupaj

        I know right ? That guy just didnt look like that on the PS3 Version !

    • http://www.siliconera.com/ Ishaan

      No one’s even seen what this looks like yet. If you have an issue with it being “yet another Vita port” in general, that’s one thing. But don’t judge something as lazy before you’ve even seen it or know anything about it.

  • Jesse Thompson

    Just give in and give us our Dead or Alive Xtreme 3: Beach Skimpyball!!!

    • Doctor Nebula

      No, I rather have a real DOA than another Xtreme -.-

    • Bloodios

      Or Dead or Alive: Extreme Massage, a game that build around the idea of maximum utilization of the Vita’s touchscreen and rear touchpad.

      • tubers

        and 2 Nubs! If you know what I mean ;)

    • psycho_bandaid

      its coming I figure. still I like the fighting games better so more of that is definitely appreciated.

  • Naninho Carioca

    Good! Keep those 60fps and I’ll buy it!

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      60fps was achieved on 3DS with stunning visuals in 2D mode, I see no reason for DOA5+ running at half the framerate.

      • Naninho Carioca

        Yeah, but that’s different. DOA5 models are much more detailed. Some 360/PS3 games were ported to Vita in the past and their performance is worse, or they look worse.

        Team Ninja did that already. At first sight, Ninja Gaiden Sigma Plus is identical to the PS3 version, but it’s only 30fps.

        Mortal Kombat framerate was so good on Vita, only because they reduced the polygon counts from the backgrounds and characters.

        I rather performance, specially on fighting games. Even in this case, when the loss of quality in those gorgeous character models feels like a tragedy.

        • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

          There’s no way that TN will opt for 30fps as gamers are accustomed to the crisp 16ms response. By now they’re probably the developer with the most experience on Sony’s sexy fledgling platform, so it’s not impossible. Cf. the Vita version of NFS: Most Wanted. It looked and played almost identical to the PS3 version and it was Criterion’s debut on Vita. Granted, Criterion are extremely tech-savvy and one of the best (multi-platform) developers this generation, but it’s still damn impressive and a showcase for Vita’s capabilities if harnessed by top-tier developers.

  • Colin Tosh

    Wii U version? Anyone? I wouldn’t mind seeing it.

    • http://www.siliconera.com/ Ishaan

      Just something to keep in mind for the future–we really try to discourage people from asking about other systems when a game hasn’t been announced for them. Never leads to anything good.

      Posting guidelines for future reference, just so you can take a look at them: http://www.siliconera.com/open-thread/

      Thanks!

  • Juuu

    Cool news! I hope it will feature some sort of cross play, even just…being able to play with PS3 users online from the Vita [or is that a default feature of PS3/Vita games? I'm afraid I don't play online too much.]

    Also, it’s so nice to see them continuing to support the PS3/360 version with patches which add content, rather than just shuck it all to the Vita version to try to drive up sales. Good job, Team Ninja! c:

  • ALfromHELLSING

    And another reason to buy Vita now. I’ve spent almost 100+ in DOA Dimensions, love it & still playing it but I prefer new DOA5 fighting mechanics & of course new character models to Dimensions ones. Wish more companies followed TeamNINJA example with cross-over play between PS3 & Vita.

  • BloodyNights

    I’m excited for this, I always like having more fighters on the Vita simply because I’m a pad player, and they are something I can just play for a few minutes, or hours at a time depending on where I’m at. Without having to worry about is my 20 minutes of waiting up at the doctors office?

    Also I love the DOA franchise, make it good Team Ninja and I will be a happy camper.

  • Juan Andrés Valencia

    I was interested on getting a Vita and with this, Ninja Gaiden Sigma II, Unit 13, Uncharted, Gravity Rush and Soul Sacrifice it’s a deal. Also, is this going to run at 60 FPS like the console version at the Vita’s native resolution? I could care less about anti-alising so I think it can be done.

    • Rick R

      Probably, DOA dimensions was 60FPS on 3DS unless you turned on 3D where it dropped to 30FPS. Sigma + was 30FPS but it ran identical to the PS3 version otherwise but with no screen tearing and faster loading.

  • Romangelo

    the title almost gave me a heart attack… I thought it’s another upgraded version for the Wii U.

    • ronin4life

      What would have been wrong with that?
      ?_.

      • Romangelo

        If they will release an upgraded version for another console, I wouldn’t buy the vanilla version and save my money for the upgraded one.

  • Alex Cattaneo

    OMG yes!

  • DarthSithZero

    WHOAAA Ninja Gaiden Sigma 2 & Dead or alive 5 on vita I love you Team Ninja my faith on you is restored

  • Suicunesol

    Oh man. This just made the Vita a more viable option for me. :o

    I hope it looks as good.

  • KyoyaHibari

    Looking forward to what’s in store. I’ll consider Plus if it has Cross Save and a bunch of new features, but I’m glad they also announced more features for the home console versions. I’d like to see some more customization if possible as well as an interface upgrade, some additional story details/chapters & some netcode improvements perhaps and then it would be perfect.

    • Nitraion

      I digging more stages, chara if possible and Netcode….for console…

  • Sergio Briceño

    “Lets fight!” I’d glady fight Hayashi. And beat him up for that matter. He has to realize he is ruining DoA and NG…

  • Bloodios

    Keep the 60fps and downgrade the graphics or go with 30fps and keep graphics on the same level as the home console counterparts? Personally, even with compromises, I can’t see the game maintaining a stable 60fps without introducing a plethora of screen-tears. Heck, I don’t even think capping the frame rate at 30 would make the game screen-tear-free on the Vita… Perhaps I’m just being too pessimistic…

    • Rick R

      You’re being pessimistic. Sigma + was 100% v-synced running at 30FPS. DOA dimensions was 100% v-synced as well at 60FPS on 3DS. Mortal Kombat Vita was 100% v-synced at 60FPS and actually ran smoother than it’s console counterparts. SF x Tekken and UMVC3 also run at 60FPS with no hiccups on Vita. The framerate and performance is far more important in fighters than in action games, they’ll prioritize those two things, expect a visual downgrade, I’m sure it will still look really nice though.

      • Bloodios

        So, I suppose a better focus would be how much of the game’s visual is going to be compromised in order for the game to stay at 60fps. Dimensions only runs at 60fps in 2D, and in my opinion, its graphics isn’t exactly all that great, so with the game running at the resolution of 400×240, I believe being able to maintain a solid 60fps isn’t exactly special. There was an obvious visual downgrade for the Vita version of Mortal Kombat though, to say the least. At least for SFxTK and UMVC3, things weren’t as bad (but still noticeable.) Really, as long that it allows the game to look the same as or at least close to that of the home console counterparts while keeping frame rate stable, I wouldn’t mind the Vita version of Dead or Alive 5 having screen-tears at all. But no point speculating any further. I’ll just wait and see how the final product turns out.

        • Marco Tinè

          Hayashi talked about Dead or Alive 5 Plus as “a way to brush up [the player's] skills on the go”, so I assume they’ll try to keep the same frame rate performance (60 Hz) as the console versions: it’s “not exactly special”, is downright vital for those who wants to play the game competitively :)
          From a developer’s standpoint, I think it’s not that easy having to tune the whole game around the 60 hz goal using every possible optimisations – a process that greatly changes depending on the platform. Xbox 360, PS3 and the Vita are three different beasts.
          Personally, I don’t care about having the same pixel per pixel fidelity between the Vita and PS3, as long as 60 fps are granted and the whole movesets are there. And I’m positive it won’t look like a last generation DoA.

  • http://www.facebook.com/people/Altin-Bujupaj/1157167838 Altin Bujupaj

    Thats some mad bling bling he got around his neck.

  • http://profile.yahoo.com/5UFEVTPDTXD33NSMUFMX4TEAMQ Mike

    Yes another fighter for the vita! and it’s DOA!
    this made my day.

  • Jason

    I wonder what they are going to do with the motion and touch controls.. um, i’m guessing it will have some *interesting interactions* with the games physics

  • Darkrise

    Personally I’m looking forward to more characters and costumes…

  • Elvick

    Welp, that makes two new games from them I’ll be buying. Love playing fighting games on my Vita.

  • Tee Niitris

    Funny, I had read rumors yesterday about what developers’ plans were for the next-gen consoles, and one of which was Team Ninja making a enhanced version of DoA5 (which I just bought [the regular] about a week ago, and it’s better than I expected it to be). Needless to say, they’ll be supporting this game for quite some time

    Anyway, above all else I hope they add some kind of customization mode because then buying the costume packs will be a little more worth it.

    • ronin4life

      I think I read the same one.
      The one with the next ps (named omni) which also states DOA 5 Is coming to WIIU/Omni?

      Among a billion other rumors… damn, that listing was long…lol…
      >.>

    • JonathanisPrimus

      Suffice to say that rumor listing was likely fake. It mentioned a couple of games coming to Vita, notably a sequel to Sleeping Dogs, and a sequel to Resident Evil: Operation Raccoon City but completely missed DoA5 for Vita.

  • Z3

    This solidifies my decision on buying a vita w/ Gravity rush, P4G, Malicious, SS, GE2 etc

  • psycho_bandaid

    day one etc etc. team ninja is really producing games quickly.

    • Marco Tinè

      … a fact that should convince everyone that producing high quality content on the Vita is neither difficult nor (too) expensive. I’m glad Team Ninja decided to support the platform, hopefully other developers will follow their lead and make the jump.

      • sandra10

        Only 15 people are working on Tearaway. Not every game needs to be on the level of Uncharted. If only more Japanese developers could get that, there might be more games on HD consoles and the Vita.

  • Sakurazaki

    I don’t know if I like this move… with the (maybe?) superior console version and the lack of buyers for the Vita.

    But, if TN is sure about this, then okay.

    I… just hope I don’t have to buy DLC costumes… again. I hope TN sees this.

  • Demeanor

    Great news!!! Definitely gonna get this if they can retain the “DOA5 feel” in the Vita version; it’d be really useful to be able to train on the go, I’m hard pressed to give it time at home since there are TONS of games I still have to complete on my PS3 (currently playing ME2 and ToX2, not exactly SHORT games XD).
    Also, I’m keeping my fingers crossed for new characters! And better/easier ways to find online matches with the PS3 patch.

  • d19xx

    With this news I’ll be grinning all day. Time to scare some kids….

  • Marco Tinè

    A very bright news indeed. Now, the only big fighter missing on the Vita is Tekken, which will surely arrive at some point in the future.

  • jomkingal

    My reason to get a vita. ;)

  • Solomon_Kano

    Ohoho! I’m glad I held off on getting it for PS3.

  • Nitraion

    Hmm i have been intrested on Vita now since p4G….

    hope the console patch can making same version of Vita of course umm no charge if possible :P

    • http://darron13.deviantart.com Darron Pirtheesingh

      Well considering the name (DOA5+) I assume it’ll come with all the DLC from the console version plus some Vita specific features

      • Nitraion

        I think if they include all DLC for console that will be pissed of people who buy the costume on console i suggest they do cross buying…..Vita specific features is really posible

  • sherimae1324

    and yet they say the vita is dead…… how immature and imbecile those critics are *sigh* -_-

  • Belenger

    Wonder if it will come with all the dlc released at that date or the barebones version, if barebones well suck to us sticking to crappy JP store, should had picked superior master race chinese HK store.

  • http://www.facebook.com/profile.php?id=100000172099718 Dominic Hunter

    I’m actually kind of glad the Vita is getting a lot of ports and remakes. These kinds of things will help the system build popularity, and then once enough people have the system for it to be viable, we can start seeing some original IP, right?

  • TheInternetNomad

    Dead or Alive Dimensions looked great for what it was on the 3DS, Ninja Gaiden Sigma Plus was nearly a perfect port of the ps3 counterpart just 30fps. Hopefully DOA5+ stays at 60fps.

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