Dragon Quest VII’s 3DS Remake Has Visible Encounters Instead Of Random Battles

By Sato . December 6, 2012 . 5:32pm

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Some of us may remember the random encounters that have lasted a while in the earlier Enix Dragon Quest (aka Dragon Warrior) days. Ever since the merger with Squaresoft, they’ve stuck to visible encounters, which started with Dragon Quest IX: Sentinel of the Starry Skies. They’ve decided to go with that system for the upcoming Dragon Quest VII 3DS remake.

 

The original version of Dragon Quest VII was the last of the series to utilize the random encounter system. Their decision to stay away from the traditional approach definitely adds to the remake touch, as it looks more visually pleasing and players have more of a say on their adventuring decisions. For example, players can avoid monsters if they feel under-leveled, or if they can aim for certain monsters when they’re out for specific kills.

 

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The remake of Dragon Quest VII will feature unique enemy actions, where every type of monster will have their own attacks and characteristics. They’ve also revamped the battle scene backgrounds, to go with the revised fighting animation.

 

New Monsters

Hell Baom

Hell Baom - This Ochu (Malboro)-esque monster has been terrorizing a town for a while. It uses its thorny tentacle vines to destroy its surroundings.

 

Time Master

Time Master - A manipulator of time who fights alongside his underling "Makimaki". He’ll have the ability to rewind the fight! Sounds like it could be a very tedious encounter.

 

Barikunaja

Barikunaja – Powerful Minotaur monster. He uses his big body and strength to deal heavy damage to all his opponents.

 

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  • Kyle Fedora

    Actually Dragon Quest VIII had random encounters. The only monsters that showed on the map were ones you could recruit to your monster team.

    • Barrylocke89

      You beat me to the punch…

      • PreyMantis

        Now, beat him to the kick!

        • http://twitter.com/JonasPolsky Jonas Polsky

          Now, beat him to a pulp!

  • http://www.facebook.com/magius.necros Magius Necros

    Time to get ready for a quest.

  • Arcm

    Yes, finally my 3ds will get some love when this releases in the US. I haven’t played it since Tales of the Abyss came out or was it Kid Icarus… Either way it will be used once again!

    This is my favorite Dragon Quest game so many memories of the ps1 version.

    • Barzh

      Unless localization has already been confirmed yet, I really doubt we’ll get to play this.

  • http://www.facebook.com/jefriputra Jeff

    YES YES YES

  • kupomogli

    Visible encounters? This demands a Darth Vader no.

    Noooooooooooooooooooooo!!!!!!

    • FFmax

      Why? Random encounters are tedious and annoying. I always love the choice whether or not to fight the enemy.

      • Ereek

        Honestly, it depends on how it’s done. If the Whistle skill works an unlimited amount of times, it’s fine. Otherwise, manually farming some of the Monster Hearts is going to be an absolute nightmare if you can’t just call monsters over and over. Unless they modify the drop rates, that is.

  • Shadowman

    I really want to play this game if it comes out in the U.S.

  • PABLO Rapetti Perez

    Never played it. So, this will be my first 3DS RPG… (if shin megami dosent come out first)

    • Ladius

      If you haven’t already played it, I really suggest you try Tales of the Abyss. Even if it’s a port, it’s still a fantastic game, and one of the meatiest jrpgs ever released on handhelds aside from the Trails series. Devil Survivor Overclocked is another great choice, provided you like tactical jrpgs.

  • Raze

    Lol…Rewind…

    >Fak yeah…Critical hit…Makimaki is dead now and I just need to hit the boss 1 more time….I don’t think I need to heal ag-
    >Time manipulator use rewind…Makimaki is revived because of rewind…Makimaki use its most powerfull attack…
    >*Gameover screen*
    >…
    >..
    >.

    • http://Gematsu.com/ Bruno Silva

      Unless you come up with a strategy that prevents the enemy from using it’s rewind attack, like sealing his magic or whatever ;)

  • $36598391

    the discarding of random battles isn’t all that bad but i wish they would have kept the battles in first person view like the original

  • sophiaaetheria

    There isn’t a single new monster in this article. Hell Vine, as it was translated by Enix of America in 2001, is a monster whose sprite originated in Dragon Quest VI (1994). Its sprite is the monster that international audiences first encountered as Rosevine in the Dragon Quest Monsters localizations, of which the first was released in 1999. The other two were monsters that appeared as bosses for the first time in Dragon Quest VII, and were rehashed as normal monsters later in the game, in addition to showing up in bonus dungeons in the DS remakes of the Zenithian trilogy. Dragon Quest Monsters: Joker, released in Japan in 2006, started the use of sighted encounters as the standard, and it was carried through to the next main series title, DQIX, released in 2009. VII did not end the tradition of random battles at all. The first Dragon Quest game released after the merger between Square and Enix in 2003, was Dragon Quest Monsters: Caravan Heart, and it most certainly had random battles, so the merger has nothing to do with anything here, given that there was a full 6 years between the main series transition to sighted encounters.

  • Jirin

    But can you still grasp the dung?!

    What I’d like to see is the class system made available to you sooner. That’s what made the game hell to me, waiting 30 hours when you have two skills per character.

    Also no random encounters that spam hi-boomerangs. Seriously, screw you Enix for putting those things in random encounters.

  • PreyMantis

    Great! I wonder if they’ll do the same for Dragon Quest VIII if they ever release it for the 3DS…

  • Cameron Ward

    oh man if this comes out in the US, i can see the high prices of the PS1 DQVII going way way down due to this one looking to be superior and redeem this entry from being middle of the road. that is, if they can get rid of the tedious beginning part of the game of course

  • http://simplephilistine.wordpress.com/ Arla

    And yet they decided to to include random battles in Bravely Default. Ridiculous.

    • Armane

      Agreed. Hopefully Whistle isn’t as useless as DQIX.

  • ShawnOtakuSomething

    love seeing them cower when your a higher level then them

  • fancycakes

    p-please, squeenix… localize this! 3: if I had to pick between this and bravely default, I’d pick… JUST LOCALIZE BOTH SQUARE, lmao! I hope so.

  • Göran Isacson

    Does Barikunaja have a long worm going in one ear and going out the other? Because that sure is what it looks like.

  • CirnoLakes

    I don’t see this as a problem. It worked very well for Dragon Quest IX.

    This will undeniably be the definitive version of a great game in a legendary franchise. I may be at a time in my life where the mere mention of Final Fantasy gives me shivers. Dragon Quest does not disappoint. I think about the only bad Dragon Quest game I’ve ever played is Dragon Quest Swords.

    Definitely looking forward to this. It’s breathing new life into a great game that deserves it.

  • Vince Is My Father

    I love this game. My first DQ, played it on the PS1 when it was still “Dragon Warrior.” Never expected to sink nearly 200 hours into it, but that’s DQ for you. I hope it comes to the U.S., sans unreadable accents and dialects.

  • Deadxxstars

    Can’t wait!

  • Kandou Erik

    Looks awesome! I hope it gets released over in America (DQ hasn’t disapointed us yet. But Nintnedo and Square are being frustratingly quiet about it) DQMonsters: Terry’s Wonderland, and DQX for Wii U! I continue to see Dragon Quest 9 sold in stores – it obviously still sells. So there’s no good reason to deprive American Wii U and 3DS systems of sure-fire quality games.

  • http://twitter.com/JonasPolsky Jonas Polsky

    Buying a 3DS for this.

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