E.X. Troopers “Not Planned For Western Release” Say Capcom USA

By Ishaan . December 10, 2012 . 3:30pm

In Japan, Capcom recently released an anime-esque spin-off of their Lost Planet series, titled E.X. Troopers, released on the Nintendo 3DS and PlayStation 3. A 4-player co-op shooter featuring manga-style cutscenes, E.X. Troopers was clearly aimed at the Japanese market, while Lost Planet itself is targeted primarily at the west.


E.X. Troopers exists because Lost Planet 2 failed to marry the series’ narrative strengths with those of a party-like multiplayer game.


“[The devteam] had kind of struggled with Lost Planet 2 a bit, because they were going in this direction of creating this multiplayer, almost festival atmosphere, including crazy amounts of content and ridiculous scenarios,” Lost Planet executive producer, Kenji Ohguro, shared with Siliconera earlier this year.


“Sort of Monster Hunter with guns—coming in and defeating huge creatures together—and getting away from some of the narrative strengths that were originally part of the franchise,” is how Ohguro describes Lost Planet 2.


Unfortunately, that didn’t quite work out as well as Capcom would have liked. Thus, E.X. Troopers was born and created specifically with the Japanese market in mind. Very specifically with the Japanese market in mind, according to Capcom USA’s Senior Vice-President, Christian Svensson.


“[E.X. Troopers] was not planned for Western release…” Svensson recently shared on the Capcom forums, when asked about a potential western release. “You can tell this because all of the text is ‘hard coded’ as actual art. The text isn’t just standard ‘text’ that could be swapped relatively easily.”


“To localize a release, one would have to redo a ton of art in the game, not just do the localization and loc QA.”


Ouch. E.X. Troopers had quite the list of interesting designers working on it, too. Resident Evil 5 director, Yasuhiro Anpo, directed E.X. Troopers. Meanwhile, Shintaro Kojima, one of the producers on the Monster Hunter team, acted as producer on the game. Finally, Dai Sato, known for the Ghost in the Shell: Stand Alone Complex and Eureka Seven anime series, worked on the story.


Unfortunately, the star-studded lineup of creative staff didn’t do E.X. Troopers much good. At launch, the game only sold around 17,400 copies on the 3DS in Japan, and even fewer on the PS3. Take a look at E.X. Troopers’ stylish manga-esque shooting action below:



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  • nyobzoo

    good thing PS3 is region free

  • Oh, dragon balls!

  • eilegz

    this game should replace LP3, seriously capcom. LP3 will tank and its going to be worst than LP2, the generic look dont help…..

    Maybe re-release this on psn and vita cross play this could work

    • Godmars

      No, because its a 3DS port. Should really be on the PSV.

      Looks fun enough, but by the demo its actually a step backwards from LP1 in terms of overall gameplay.

  • attackslug

    welp, importing it is then. fuck you capcom

    • Godmars

      If you really meant the “FU” you wouldn’t be importing it :p

      • attackslug

        how about buying it used from a japanese auction site, wouldn’t be the first time

  • Manuel Antony Marcano

    Its things like this that made getting a Japanese 3DS totally worth it.

  • Belenger

    It’s kind of ironic, this would a game that would do great on western markets because it’s a Japanese game not trying to be a western game, like these two last generations, if I had to compare it to something it would be “You are playing Star Driver the anime”, even the shooting star themes are shared… sorta.

    Never thought it was going to do this bad thought, still quite an enjoyable game, mind blowing excellent 5.1 and music direction, the actual playable intro scene (not the hardcoded video) is easily one really cool scene I have seen as introduction in this year.

    At least like another used said, PS3 is region free.

    • I dunno. If the game bombed even in Japan where there’s a very high demand for four-player co-op games in the wake of the Monster Hunter craze, I don’t possibly see how it would do better in the west, where it would face a hell of a lot of competition from existing shooters on the market. Most people wouldn’t even look twice, sadly.

      • Belenger

        I’m just being overly optimistic, the game had a dreadful marketing in Japan so it was meant to end like this, halfway into the game I felt this was going to be originally one of those cross-multi type of franchises, having a game, the anime on tv at the same moment, some events, the usual.

        But you are right, wishful thinking may not save this game.

      • Ladius

        You’re right, but it’s also true that this is almost the only anime-style shooter currently available, and it could attract a different audience than the usual tps fans.

        Seeing the comments here and on other sites with strongly Japanophile audiences, it’s easy to notice how this game has gotten widespread attention even from people who normally loathe western shooters for their art directions and themes. I could be wrong of course, but I think this game could become a niche hit if it was given a chance in the west (maybe as a PSNe-Shop release, if retail is deemed too risky for whatever reason).

        Then again, hardcoded texts and Capcom not being into niche localizations will probably make all those arguments kinda moot, as sad as it is.

        • Come on man, I’m sure even you can see how little of a demand there would be for this game. Retailers would be the #1 obstacle, followed by general disinterest from fans. No one’s going to care.

          Look at Kid Icarus: Uprising. That is basically an anime-esque multiplayer shooter with the full power of Nintendo’s marketing arm behind it. That’s what it takes to fight market trends. It wouldn’t be worth it for a game like this.

          • Ladius

            That’s why I said Capcom won’t bother with it and, in the unlikely event it does, it would probably be a digital release :P

            EX Troopers isn’t mainstream by any stretch of imagination, that’s for sure, but I think it could be a niche hit (with the emphasis on niche) precisely because the animeJapanese games fanbase has never seen a shooting game catered to its own tastes.

            Aside from technical hurdles, though, the main issue here is that big publishers like Capcom can’t probably justify using their localization resources for games that are catered only to a small niche, even more so when they bombed in Japan (even if, despite gamers usually hating them, they still take some risks, like with Asura’s Wrath).

          • Yeah, it kind of sucks how E.X. Troopers is stuck in such odd territory in that its genre and aesthetic have very little overlap in terms of audiences. But hey… gotta look at the bright side, right? We’re getting Ace Attorney 5 and Monster Hunter. :)

          • eilegz

            and somehow thats why this industry its degenerated into casual ios games or anual FPS.

            Its sad to see how japanese AAA games its such a bad shape although some of them are good but flawed and people wont appreciate it (aka resident evil 6 and final fantasy)

            Japan has its own trend behind some non innovative high selling games like MH, musou and pokemon.

            Such a shame, that cartoon or celshaded style its such a risk, looking at fuse (previously overstrike) change into another generic looking game.

            I dont know ex troopers its broken or have some mechanics issues that make the game unplayable but certainly should sell more

    • Hraesvelgr

      Well, I guess it depends on what you mean by “great”… I doubt it would have done anywhere close to what Capcom would have wanted it to do, especially if it didn’t do so well in Japan itself.

  • SprintsMcGee

    I hate you so much right now Capcom. Guess I’ll import.

  • lordroto

    So capcom go the Koei route and just localize the text, leave the voices and art all in japanese or whatever, it will sell equal to the effort and become an even more niche game, but who knows.

    • The voices are not the problem…

      “…all of the text is ‘hard coded’ as actual art. The text isn’t just standard ‘text’ that could be swapped relatively easily.”

      • British_Otaku

        It’s a rather curious choice that Japan hard coded the text as art. I assume from what he says that there are other games which do this but the game is simultaneously considered unlikely to sell and more challenging to localise.

        Why would they do that though?

        • God knows. Maybe it had something to do with the game’s manga-style, and they found that regular text boxes weren’t working for it as well as they would’ve liked, coding-wise. Well, at least that’s the only logical explanation I can think of…

          • Christopher Nunes

            Hmm… do you think .hack//Link also had hard coded the text as art as well given the manga style of the cutscenes? Which, besides being on the PSP, was also another reason that .hack//Link wasn’t going to be localized?

          • Nah, I think .hack//Link wasn’t localized because, honestly, very few people would care even if it was.

          • Christopher Nunes

            Really? Even though .hack//Link covered a LOT of key points throughout the series and tied up the loose ends? I, for one, enjoyed it greatly and I loved the gameplay… though I wished they evolved the combat as you continue on through the game in the end. But also loved the manga cutscenes it had, those were really interesting and fun to watch.

            I wonder if they’ll ever do a Vita remake of it with improved combat and such? I would buy it again, .hack//Link was pretty good in my opinion but I wouldn’t mind a .hack game that takes places in the game’s universe and story where YOU create your own character and different events play out depending on your character gender and class (and no, nothing like .hack//Fragment).

  • Göran Isacson

    Well… that’s enough to make one sadface. Any idea why the sales were so low? Lack of marketing? Not enough people who care about the franchise anymore? It was just plain no good?

    • Possible reasons:

      1. Killed by Call of Duty: Black Ops 2.

      2. Shooter fans not interested in kid-friendly, manga art style.

      3. Monster Hunter fans not interested in shooters.

      • Göran Isacson

        Oh, that’s right- CoDBlops2 was released in Japan as well. I wouldn’t have even considered that option since the two look so different that I never saw them as competing over the same buyers, but a shooter is a shooter…

        • Yeah, Blops2 and EX were released the very same day. Crazy.

          • Christopher Nunes

            Isn’t that a bad business in a sense? ^^;
            Wouldn’t it be better to release it on a day NOT with a big-name title like COD (though I’m not sure how popular it is in Japan) and release it before or after it weeks or months away?

            I probably would’ve sold more, maybe not much, but they could’ve drawn in more people. I would’ve given it a chance, I like the art style and theme of the game… sadly it doesn’t seem like a lot of people share that view like myself. :<

          • It isn’t necessarily their fault. They may not have known Square would ultimately decide to release CoD on the same day. Once you commit to a date with retailers, it usually isn’t changed unless there’s a very good reason.

          • Christopher Nunes

            Ah, I see… that is indeed too bad. This game had a LOT of potential and I could see sequels for it if the game sold well enough.

            It’s just one of those things in life that happens, can’t be helped. Hopefully it will continue to sell OK in Japan.

      • is the animal crossing frenzy in japan could also be the reason? well everyone who own 3ds must be busy playing that XP

        • That could be part of it, too! But I think the two games are aimed at different crowds. E.X. Troopers is more for schoolkids, whereas Animal Crossing skews a little bit older, I feel.

  • Wow, its liked Capcom kicked me in the balls, stole my wallet, opened it, dumped all the money out on my head, and left me there to cry.

    • So, they did what they are usually quite good at.

      • Need to kick USA Capcom butt

        • Brion Valkerion

          why lol, this is like the billionth time Capcom Japan has pulled the “Its too Japanese for westerners” excuse for not bringing something over. They give the same excuse for killing off Onimusha, and Sengoku Basara here.

          • it’s not that it’s “too Japanese”.. if you read the article, you’d understand that it’s not just a matter of swapping out text. the text is art work, textures, and the like. it takes a ton of time to redo art whereas replacing text is simple.

          • Blaze Townsend

            They used those “artistic” text methods because they didn’t plan to sell any of EX Troopers here. But they fortify their statement by saying, “It’s too much work now! Tough luck.”

        • Guest

          Don’t kick their butt, it’s not their fault.

  • Juan Andrés Valencia

    It’s a shame since the game looks pretty good and it seems like a fairly import friendly title.

  • Capcom even got Mayn to do the singing, yet they sucked at getting this game out

  • Stryker_X20

    I’d give him a cookie if all he said was no for the western localizations (sarcasm).

  • LynxAmali

    Yep. Totally saw this coming.

    I’ll be skipping any further Lost Planet titles, especially 3. That’s a shame because I really really enjoyed 1 and 2 but I was more interested in EX Troopers because 3 just looked like it spitted on everything I liked about the first two titles.

  • ShawnOtakuSomething

    Capcom: “Spin-offs stay in japan *Monster Hunter Diary: Poka Poka Airu Village and Frontier Online”for example*” What a bummer I think it would have sold nicely in the states

  • One for the import list, then. Such a shame because the game looks really good and PS3 demo was really fun. :(

  • Reive

    Great, the only new Capcom game that interests me at all is the only one NOT getting a US release, thanks guys.

    • Julien_N

      Same here, but I wasn’t really expecting this game to be released in the West anyway. Capcom (and probably many other Japanese video game companies!) seems to dissociate Western and Japanese gamers a lot (and this difference is not entirely false, but also not entirely true) and the game didn’t do well in its home market, where it could have had the most sales given the anime style.

      Moreover, the decision to put the script into pictures definitely shows that the staff members didn’t have the slightest desire for a potential localization when they were programming the game. (Or that they have bad programming practices, but I don’t think it is the case, though I wouldn’t be suprised if it were true)

  • Ladius

    This is really a shame, E.X. Troopers looks wonderful and could have attracted a different audience than the usual fans of western shooters.

    The decision to hardcode text into images is very unusual, I wonder why they went that route. Usually you would like to leave all doors open during development, even if a localization isn’t currently planned.

    • Belenger

      More puzzling was leaving about all cutscenes as video on stereo, since you can see the edge pixels and you can hear the change, rather than rendering everything from engine.

      Really puzzling because the game has sporadic ingame cutscenes using the same style, except with the incredibly good surround mixing and engine.

      It’s the same thing that happened with FFXIII, all those cutscenes that looked like ingame where actually ingame footage recorded as video instead of just rendering it on real time like XIII-2 did thanks to Tri-ace handling the game.

      • Guest

        I’ve been playing the game and wondering about this myself. Could they just not get those cutscenes to run smoothly in the engine?

  • Nicolas Vasquez

    i might have seen the 3ds version doing good, but the ps3 version would most likely end up beign a 25$ psn game, the game is better than i thought but the graphics and the repetitive enviroments would make it hard to sell here as a full ps3 retail game.

  • I don’t wanna say “I told you so,” but.

  • MrSirFeatherFang

    With the internet around, it’s pretty hard to just to see titles only be released in certain countries.
    Well, at least it exists unlike other canceled games…

  • one less reason to get 3ds….

  • MrTyrant

    Oh it’s just Capcom being capcom again…lol

  • Kandou Erik

    I wish the Japanese would realize that their most Japanese-Zen level product, would heartedly be eaten up by Western fans. Shooters might dominate in the West, but its still Japanese games I’m always looking forward to. So cut out the mopey “Westerns don’t like us” argument, and actually sell those awesome games over here!

    • Exkaiser

      I’m really not seeing the audience for this game in the West when not even the Japanese market was that hot for it.

      • Elvick

        Plenty of Level-5 games have sold better in the West. NISA releases sometimes sell more than the original release in Japan too. Like Last Remnant.

        It always depends. There’s no rule.

  • kroufonz

    yeah yeah whatevver you said capcpom

    to bad, i am more interested in this rather than lp3 or remember me

  • They can live the kanji in the artwork. Just put subs and release as a downloadable game. They can make it up the sales. It would not cost much to do that compared to making the game.

    • CirnoLakes

      Seriously. Folks would love that as a Japanese learning tool.

      And it would not cost much money to do. At all.

      • Guest

        How much money do you think it would cost? What about time and human resources?

        The game is already a Japanese learning tool. If you’ve got some foundational Japanese you’ll be able to understand lots. I’ve been playing it and I surprised myself with how much I ‘got’. Give it a go!

  • Nervous

    That’s just crazy… What’s going on? All the interesting games for the 3DS stay in Japan! The publishers don’t want to take the slighest risk to give us some new game experience?! Except for the typical marios and nintendo IPs, we’ve got only crappy typical games!

  • Luna Kazemaru

    I am starting to guess people just read the title since they are getting mad at capcom over this. The game did poor in Japan what did you think was going to happen?

    • LynxAmali

      That really doesn’t mean jack, actually.

      Sometimes, games do better in other markets. Not that hard of a concept to get.

      • Göran Isacson

        But what proof or guarantees or even vague inclinations do they have that this would be a success in the West? Do the shooter audience typically enjoy anime art styles? Does the Mon-Hun audience that exists here enjoy shooter-style gameplay? It was a bold experiment, but it really doesn’t look like it’s found any kind of audience.

      • Luna Kazemaru

        ‘Sometimes’ doesn’t mean jack aswell and it really doesn’t matter when you look at the game. So i really don’t see your point Its really hard to say lets bring this over even tho there is a huge risk in a back fire.

        • LynxAmali

          Way to miss my point entirely.

          I was saying that sometimes, games do better in other markets then they do in their home markets with the correct marketing. But then again…

          That would require putting effort into marketing in the first place.

  • Rings

    Not surprising its not coming to the US. Capcom japan already thinks westerners don’t like Megaman because of how “Japanese” he is, so there is no way they would think to sell a game in the US that is a spinoff to a some what of a western style 3rd person shooter turned into “Valkerya Chronicles 2” in space. I think its funny though that they jammed as much anime manganess in the game and even the japanes don’t want it, I guess it will take more then art direction change to help that series

  • Shadowman

    Profound sadne- you know what….Whatever.

  • margherita mastropaolo

    i’ll skip on lost planet three then

  • I believe that good games don’t get localized because only 2 out of 7 of the games that I have imported since Feb 2012 were localized.

  • Oh wow, so they’re not releasing another game that I actually want.

    Because they don’t want to open up Photoshop again?

    I guess with all of this extra money, I can go buy Streetfighter and Resident Evil, because I’m Western and that’s all I’d like to play.

    Yayyy meeee….

  • XxStoicmonkeyxX

    Well considering what i played of the demo it felt very stiff and it lacked freedom like the first LP. I’d play the demo on the JP PSN to see if you guys feel the same way,

  • d19xx

    “Capcpom: Fans must be happy about the Megaman announcement. Well don’t celebrate too much we have thought of a clever way to troll you. :)”

  • Just Tim

    Don’t Nintendo handhelds have a strong history for housing non-FPS games, as demonstrated last gen. with the DS?

    Yes, I do understand this is not a mainstream game, but at least the 3DS is continuing the trend of bringing non-FPS games to the US gaming market, which the DS championed.

    Or hey, since the PS3 is being derisively referred to as a Japanese-made FPS system, at least the 3DS would be able to reconsider Svensson’s position-by virtue of being on a system that would not get them buried by CoD and the FPS genre in general.

    Something to think about.

  • darkfox1

    Not planned they say

  • Looks like I’ll be importing it then. Capcom USA doesn’t need my money anyway :/

  • Hazinger

    How sad. I mean, not even on the western 3DS? It’s a unique game would’ve gotten a good amount of attention from that crowd considering there’s only one TPS (or FPS, actually) game on it, which is Capcom’s own Resident Evil: Revelations, and while it’s one of the greatest games on the handheld, not to mention the single most technically impressive 3DS game period (with a now under $20 price of admission currently, guys!), it’s all alone there, and western devs aren’t exactly rushing to do those kinds of games to fill that hole.

  • Nitraion

    Okay ._.

  • Go2hell66

    Wth did he mean by “they’d have to redo a ton of art”? Wth do they think anime is like poison or something or am i misunderstanding something

    At any rate its most likely just a sales thing, was hoping the game would sell way better than that

    • Draparde

      he was referring to the text that is Hard codded as actual art. he’s not talking about the anime art.

  • Andrew Arndt

    funy it just show US ut no EU o.o shoundt Eu be there to i live in Germany so yeah but what ever i dont care if it comes or dont its just hoe life is nor will i waste money importing a game..

  • Edzo

    importing was a good choice then. nothing shocking about this sadly

  • FFmax

    Ah Capcom you never fail to disappoint. I was actually thinking about picking up this game too.

  • Brandonmkii

    Sad I won’t get to play it in English, but I’m not making a fuss about it. This game would have tanked hard here, and Capcom knows it too.

  • almostautumn

    I pray this is true because there goes another $50 into cyber space for an import that I hope, this damn time around, stays import and justifies the price.

  • Ok now I know why they left NT to make DmC, they really want to push and kick all their fans in the nuts. Sure I wasn´t playing Lost Planet, but this started to look more and more interesting. Now this hits me.

    And I wonder what art would need to be remade for a western release? That´s just bull. But then again it explains so very much.

    • M’iau M’iaut

      I’d ask if you haven’t yet, check out some of the discussions below — they may be on the second page. It seems the dialogue ended up done as text-bubble artwork, making simply changing text not an option. Ex is an extreme niche title that tried to target an audience that it seems isn’t even there. We have to understand not everything is a candidate for localization.

      • I will take a look at the discussions below.

        Ah, then I understand what would be needed for a localization and it just isn´t plausaible for a non-existent audience.

        Also believe me when I say I know and understand that not everything is a candidate for localization. I tear my hair out alot because I do not know japanese. So many games I want to play. I need to start checking up on these pages that translate the dialogue and show them as text and start printing that out and then import the games I want.

    • I would think DMC fans and E.X. Troopers fans are in separate fields, generally speaking. (That is to say, those are two different genres aimed at different audiences.)

    • Exkaiser

      The actual text of the game is in art files. This is a pretty big hurdle for localization, since it requires significantly more testing than font + script sets for the text.

  • TheRealMalek

    I’m surprised that to this day there is still hard-coded text in games. Having worked in different studio (not working in videogame industry anymore) you normally use “assets” to manage your text.

    Sure hard-coded text in pictures must be redone, but in those video i see nothing that should have been hard-coded.

    Sadly it proves what has been said in different developpers conference (even japanese one) : Old Japanese developers have a hard time making a game the effecient way. they are still programming like the snes area…

  • Kai2591

    We are…DISAPPOINT.

  • :( Looks like our friendly relationship just ended, CC. Time to move on then.

    That said, I sincerely hope you guys who imported it enjoyed the game. *bows*

  • landlock

    When I saw the PS3 version only sold 11,000 that was the end of it really. It was never going to come over anymore.

  • As someone who actually bought the game and is in the middle of it, I can say with all sincerity that Capcom would be better off if it were run by chimps.

    This is an incredibly boneheaded move.

    • M’iau M’iaut

      Before you return to your days of blind rage, please take a moment to review the discussions below. If you speak of the way the text art was done, I’ll agree there have been better decisions made; if it is about why you had to import, that is covered with a little less venom.

  • Alos88

    This will be the first game I’ve imported in years, I hope someone puts up subs for the cutscenes on youtube or something…

  • CirnoLakes

    I just hope this isn’t an excuse to not port anime styled games to the West.

    There’s a rather vocal anti-anime, and Japanese audience in the West that I fear companies like Capcom are starting to listen to.

    When there are millions of us disenfranchised fans in the West who games like Mega Man helped introduce to anime. I hope that Capcom doesn’t think that the West hates anime, because those who do are really just a very vocal minority of loud bigots. There are millions and millions of us whom the anime and very Japanese games out of Capcom are our favourites.

  • And I thought this looked really cool…

  • disqus_lXMPVQemwt

    Damn this game is awesome, my import arrived today and I have been playing it ever since. It’s really shame that this kind of games doesn’t get released for Western gamers. No, we get boring/bland Lost Planet 3…

  • Brimfyre

    Capcom… The new Sega?

  • Guest

    Look, people who are sad: you can buy the asian version for the price of a regular new game and it plays in your PS3 just fine! I’m playing it now! It’s fun!

    But man, it was nice of Capcom USA to comment on this at all. They probably didn’t even have any say into this game getting localized or not. But who cares, people get out pitchforks anyway. We gotta blame somebody! They get mad and act like they’ve been personally hurt. For real? There are, literally, a million more important things in this world to be angry about.

    Look, localizing games takes a lot of and effort and time. In fact, they take more of this than money! (speaking of money: this game didn’t make much of it!) Localization is tricky, and it’s not as simple as directly translating dialogue. Here’s another reason why the game may have not been localized: it would sound stupid in English. The main character’s catch-phrase literarily translates to: “I’ve got my eye on the first shooting star!” He says it all the time. Translating much of this game and making it not sound ridiculous is an honest challenge that would require a skilled translator.

    If you actually want to play this game, instead of spending your time being angry on the internet, spend your time learning the Japanese language, a pursuit that will, aside from enabling you to “play” this game, enrich your life in countless and surprising ways.

    Dropping the mic.

    • I thought Bren’s catchphrase “ギンギラ一番星を 俺は目指す!” is supposed to mean metaphorically that he wants to be the best in Gingira star system(?). Of course, I haven’t played the game yet, so I don’t have a context to go by.

      • Guest

        Oh hey, that’s right! I forgot he says ギンギラ. He sure says 一番星 a lot though, and Julie calls him “一番星くん”. It makes much more sense.

        See, I’m learning stuff right now.

        • I remember that “一番星” is an idiom of sorts that essentially means “No. 1” or “the best”. I don’t know what ギンギラ is though.

          • Guest

            Ah, cool. That makes sense. I haven’t heard it outside of the game’s context before.

            I wasn’t sure what ギンギラ was either. I’m wondering if it’s some manly way of saying キラキラ? He names his robot ギンギラ, anyway, who has キラ星-like jetpacks.

          • It’s definitely ギンギラ; I heard it from promo videos and the demo as well.

  • Elvick

    Why on earth did they hard code the text as art? :/

    It don’t really see a difference between the text here, and in other games. The only thing that would make sense is if the dialog boxes couldn’t have been ‘text’ boxes for some reason. So they used art instead of text.

    And if that’s the case, why? :/ Did it really add enough?

    Not that it would automatically mean it’d be localized if it had text, but still. At least we’d have a shot. Now we’re doomed.

  • Istillduno

    So they actually make a game that looks halfway decent after saying they’ll stop bull****ing us with on disk dlc…

    …Then hard code the text into the art, and use it as an excuse not to localise it, this ****’s dumber than when they decided to re-release a game that had run fine on GGPO for years with their own ****ty home grown netcode instead of GGPO (Which they were GIVEN the licence to use)

  • thesnappysneezer

    I don’t like shooters but I like this. All the games I want seem to be Japanese only or are more popular there.

  • Brandon Roediger


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