Bravely Default Sequel In The Works; Producer Asking For Fan Feedback

By Sato . December 17, 2012 . 5:02pm

Bravely Default: Flying Fairy was a hit for Square Enix, and producer, Tomoya Asano, is already talking about a sequel. For the next game in the series, Asano is reaching out to fans to ask for feedback.


Asano compiled a list of 100 questions and suggestions made by fans, and is now asking those same fans, just how much would they like to see those changes happen, in a future Bravely Default sequel. The questions can be answered with 5 options: Strongly Agree, Agree, Disagree, Strongly Disagree and Indifferent.


The questionnaire will be up until December 20th, and will afterwards be put into strong consideration in order to make the next Bravely Default an even more satisfying experience than its predecessor.


Here are some of the more eye-catching suggestions we’ve come across:


  • There’s currently only one save slot available; add multiple save slots.


  • Add an auto-save feature that saves after changing maps, before boss fights, etc.


  • An additional New Game + mode, where players can restart the game, using characters and stats from the previous saves.


  • The main story might feel too long for some people; make the story a little more compact and add sub stories and quests instead.


  • Implement a crafting system, which requires using material to create weapons, armor and upgrades.


  • The 3DS Friend system was a bit complicated; make it simpler.


  • Add a Square-Enix members achievement system for the 3DS that doesn’t require having to check the website on PC.


  • Increase the amount of NPCs in town.


  • Display a detailed list of abilities during job selections.


  • Some job abilities may feel too short and don’t fully explain their functions; add more details.


  • It was tedious having to input a party member’s abilities after he/she left the group; Make characters keep their set abilities.


  • During combat, it can be difficult to notice Support Abilities being activated; make it more noticeable without taking away from the flow of the battle.


  • It can be a bit tedious to know which jobs can use certain weapons and armors; add equipment that can be used by all jobs.


  • While switching higher leveled jobs to a lower leveled one, the difference was too high; make the gap a little less noticeable, where players can still change to newer jobs with ease.


  • Add voices during fights.


  • Add more variety to battle backgrounds.


  • Add more animations for character movements.


  • While repeating some fights, in-battle event messages can take a while; add the option to press a button to skip.


  • Status effects and debuffs can take a little time to check; add a way to make it quicker to read.


  • Add in battle shortcuts for commands and abilities that are often used.


  • Add a battle feature that lets you check the previous command used by a certain character.


  • Add more enemies and their group variations.


  • Change to a visible encounter system.


  • Add a choice that lets players change from random encounters (Except for bosses) to visible encounters.


  • Add more end-game content.


  • Add a party chat history feature.


  • Continuously pressing buttons to advance the event might be tedious for some; add a feature that auto-plays the dialogue.


  • Add a feature that lets you re-watch past events.


  • When a piano is checked, the player will start playing it; add more little features like that.


  • While exploring dungeons, battles make the BGM restart; make it pick up from where it left off instead.


Asano is quite the forward-thinking producer, isn’t he? Early on, Bravely Default sold out at retail stores, and it went up for download on the Nintendo eShop just a few days later. Currently, it’s still the only high-profile Square Enix game for 3DS that’s available as a download title. And now, here Asano is, discussing feedback with fans on a public forum to help make the next game better.

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  • James Beatty

    Some of those changes sound very interesting. Especially making the story more compact.

  • JMaster3000

    Europe and USA want the FIRST ONE!!

    • Mickey Bigelow


    • Riseabovethesky

      Yeah, and then we could give him suggestions ;)

  • FitzpatrickPhillips

    “It was tedious having to input a party member’s abilities after he/she left the group; Make characters keep their set abilities.”
    Oh god I thought I was the only one who was annoyed with that.

  • They put out a survey of 100 questions asking about what changes one would like. This was a while back near the end of November. They had a livestream event about it.

  • *Checks watch*
    any moment now…

  • DuskSharkEX

    I would SO love the new game + option.

  • i still dont have it, so until then hold off on the sequel!!!

  • And still no official word on a US and Europe release (I’m not counting that All the Bravest thing since it’s not for sure this). Are we going to have to pull teeth and nails to bring this over like Xenoblade?

  • jugun

    I didn’t see………………localize the game for NA

    • Luna Kazemaru

      Why would Japanese players ask that?

      • jugun

        I said this in more of a joking way,but that doesn’t convey well over the keyboard

    • they are the last people who want the game to be localized :/

  • AlexanderPappas

    We aren’t getting this game are we?

  • Wow, already? The suggestions are quite agreeable, in any case.

  • kamikki

    Man… This is so unfair

  • Elemiel

    Which company do I have to beg for this to get localized?
    Well there’s still hope that it’s going to be “All The Bravest”, right? RIGHT?

  • YourAshyAss_Elbows

    Bring. The F***ING. GAME OVER HERE. You know what? Stop bringing up these unfair articles to our attention and wait until a Localization announcement is made. Thats when you pour in the info.

    • Calm down, the writer here can post up what they want.

      • YourAshyAss_Elbows

        Say What?

    • FitzpatrickPhillips

      Nah, the world isn’t all about you. Some of us can play and enjoy it.

      • YourAshyAss_Elbows


      • Shhhh world is about him!

        • YourAshyAss_Elbows

          Are you serious? I’m pretty sure I’m not the only one who wants this game

          • I would want to play it but I’m not throwing a tantrum over it.

          • YourAshyAss_Elbows

            You dont know what a tantrum is. Stop.

          • Definition: “An uncontrolled outburst of anger and frustration”

            Yeah if you think saying “The F***ING. GAME OVER HERE.” isn’t then I don’t know would you would call this. Okay okay! Let’s call it whining if you rather think that’s a better word. Look I admit people are frustrated over this but not admitting to something that’s true is just beyond me. We all do this once in a while and we don’t like admitting it.

          • YourAshyAss_Elbows

            Well, Its not here. Oh well. Kotaku’s newest Article literally summed up EVERYTHING I meant about its absence. I love those guys :). You can keep it up of you’d like, but at least I’m not the only one who feels the way I do about the game

    • Don’t be a dick. This is a news site about games from all over the world. We’re just doing our job.

      • YourAshyAss_Elbows

        I know that, sir. I’m definitely not in favor of SE teasing a second game of a game thats highly requested in areas that don’t have it available. Nothing better than having an honest opinion

        • They asked their fans in Japan because the game hasn’t been released in other regions for gathering useful feedback. I didn’t think that was hard to comprehend. To not report about what’s going on there would lead to an actual lapse in information.

          And don’t even start with arguments like “unfair”. There are several games I’d love to see localized, but I’m not going to go around complaining about how things should be and the sort of “injustice” I’ve been dealt just because things don’t go my way about a piece of entertainment.

  • Shane Guidaboni

    What the HELL Square? Give us this game already. You’re already working on a sequel? Un-called for.

  • A bit unfair to get feedback only from Japanese fans in my opinion. Should have waited until the western release.

  • Charles

    I’ve been wishing for SE to add NG+ to their games since the PSX era.

  • $29082171

    How long is the game on average?

  • Wackoramaco87

    Interesting how quickly they are thinking of the next one! Though, I thought the sequel was on PC or something similar? Curious though about the shorter story suggestion, I usually read the opposite!

  • Already a sequel? That’s great! However, I’d still like to get my hands on the first one.

  • SirRichard

    Jesus, fellas, the game’s only been out in Japan for what, a month? Give them a chance to get the localisation going before you throw your tantrums. Though, they’re certainly not taking their time in getting a sequel going.

    Honestly, some are no-brainers (NG+, multiple save files, characters keeping their set abilities when they leave for plot reasons), but honestly with the right combination of these suggestions and the same level of care and attention the original got for all its aspects, it honestly sounds like my dream JRPG or something. Exciting stuff, if they make use of it.

  • AuraGuyChris

    NO! You do NOT start a sequel so early without the rest of the world even knowing it!

    • Well they can start a sequel whenever they want to. Their audience are their own…the Japanese not us. Unless it’s stated otherwise, we may never even get this game so you or anyone better not get overly excited for any games from Square Enix in the future.

  • Optional random battles!? Yes, please! That’s my main gripe with the original game. I’m not a fan of turn based combat but fine, just let me see the enemies!

  • Pockystix

    some of those things are a little odd (shorten the story. . . really? Why not just add side-quests, MAKE IT LONGER), But I would like to see them make the game prettier, I suggest celshaded visuals!

  • It’s interesting that a lot of these suggestions are suggesting that Bravely Default retain its focus on being an RPG influenced by classic designs, but be modernized further in terms of presentation. Party chat, visible encounters, more end-game content, having the BGM resume after battles instead of restarting. All excellent suggestions.

    • Ethan_Twain

      One wonders if there were more suggestions that the game push in other directions, but those were not chosen for voting in the survey because that’s not an avenue the creative leads are interested in pursuing.

      Which I would be totally okay with, were it true. I think the creators of a product keeping decisions of genre and style for themselves is totally fair, and letting fans voice their preferences within the execution of that idea is a good balance.

      • Yeah, that would have been very interesting to see. A lot of these suggestions are already rather different from the focus of BD. Party chat is certainly a more modern feature. So I guess they are interested in branching out, but not to the extent that they lose focus completely and make an entirely different product.

    • Elvick

      BGM resuming after battle is such a small thing, but it makes the whole experience much nicer. In my opinion at least.

  • Zeether

    Square, GIVE US THIS GAME. We don’t need crummy iOS apps, we don’t need a billion stupid Final Fantasy games. We need GOOD, ORIGINAL TITLES, none of which you are providing.

    I swear to god game companies have to practically be begged to do this kind of stuff today. They should KNOW and be AWARE that maybe, just maybe the amount of whining going on about this not being localized is a sign that, huh, maybe they should, I don’t know, LOCALIZE IT????

  • Ethan_Twain

    Well this is pretty great. It’s great that Square Enix launched a new IP and found success. It’s great that the producer is paying attention to fan feedback – many of these questions don’t concern big ideas, but little usability issues. These are the kinds of problems that can slip through the cracks without extended playtesting or paying attention to feedback.

    The best part of this list is that many of the entries can be addressed with minimal effort. I would not be excited about Bravely Default 2 if it was only Bravely Default with these rough edges smoothed over. But I feel like, as long as time/budget constraints for a sequel aren’t too tight (and Square Enix, for all their faults, are not known for rushing their production schedules), it should be possible to address many of these while also moving forward in new directions whatever they may be.

  • What about localizing the first one? I’m glad that the series is doing good though =)

  • puchinri

    The story-length suggestion/question is interesting to me.

    I think there’s nothing wrong with a long story and that’s preferable even, but I can see how something shorter – even a bit – might be better for portables, and that making some of the story optional (into a side quest or mission) might compact things more (as long as the delivery and end result is not entirely hindered).

  • I like pretty much anybody below, wants the first game still, SENA. However onto the actual content of the article, I can agree with most of the things. The only thing on that list that stood out as blah is making the story shorter. It is a jrpg it is supposed to have a good detailed story.

  • Is there any announcement for localization so far?

  • Guest

    I wish I could ask them to make the FMV cutscenes like Yoshidas style so the characters still look the same instead of that weird looking CG.

  • Auvers

    I hope they fix the FMV cutscenes so they look more like Yoshidas style. I really didn’t like the way the characters looked in them.

  • Neophoton

    Considering the amount of text and voice overs in the game, people are probably going to have to wait a bit for the game to get an official announcement. I’ve imported the game recently and have been adoring it completely.

    In terms of suggestions, there’s a few I disagree with and a number of them I’m fully on board with seeing.

  • Unlimax

    Feedbacks ..That fast !!?

    Is there a Feedback for a new Parasite eve , Square :[ !

  • Elvick

    Given the success it would be crazy not to localize it, but SE has been weird lately. What with no word on Type-0, and that has FF on it.

    Still, I remain hopeful that we’ll get this one… and then hopefully the sequel too.

  • puchinri

    So, the likelihood of a sequel is high, right?

    Has anyone else at Squeenix spoken on the success of Bravely Default?

    • Asano did comment that the game was selling out, which is how we found out. I would think that the sequel is already in development.

      • puchinri

        Asano was the producer of the game though, right? Has anyone at SQNX that isn’t on the team mentioned anything about the game’s success? Just curious~.
        And I did remember getting that impression now that I think about it, don’t know why I asked that part, sorry, hehe.

  • Chao Wu

    Best thing about Bravely Default is Nolende Reconstruction. I hope in the sequel they will expand on that feature greatly and based on the Japanese feedback, it seems to be number 1 request.

  • Dolly

    sigh p_p are they gunna do the type-0 thing again and ignore western demands for a release because “they don’t feel it’ll sell well enough” despite the fact that 3ds sales are crazy high all over the world. still happy its sold well and a sequel is in the works though, i guess i should just pick up a japanese 3ds.

  • So glad to know this was a sucess. We need more RPGs like this one.

  • Göran Isacson

    Most of these were pretty neat, but a few caught my eye.

    “Status effects and debuffs can take a little time to check; add a way to make it quicker to read”
    -I’m not entirely sure of what they’re trying to say here. Are they saying that they’re not sure when the Effects and debuffs wear off/activate?
    “Add a crafting system”
    -Now this one is kinda interesting. To those who played this game, do you think it NEEDS a crafting system? Like, some could say that it doesn’t hurt to add it as just a little sidebonus for those who want to play around, but I dunno. I’m off the mindset that sometimes, a feature that just feels at odds with the rest of the game, or which ends up serving no real purpose, is better left out. See Final Fantasy XIII and it’s weapon crafting system, which just lead to me using one weapon for the rest of the game and was too complicated and… I dunno, just not worth the time and effort? I felt like I didn’t really GET anything from it, the investment was too great for too little gain.

    Do you think this game could use a crafting system, or are the combat options already present in the game so well-done that a system dedicated to creating stronger weapons would just end up being unneccesary?

    • Armane

      I think they mean they can’t tell what each status effect and buff/debuff is doing. Or whether they are active.

      Crafting systems when done poorly are just a chore. I’d say DQ VIII and IX had good crafting systems if one couldn’t be finished without cheat devices and the other wasn’t a ridiculous grind (but then almost all facets of IX were a ridiculous grind). FF XIII though has one of the worst I’ve ever seen, not only is it completely at odds with the pacing of the game and the level up system, but it is also completely pointless and in some ways a hinderance.

  • Meanwhile in the USA..

  • Tg

    “The main story might feel too long for some people;”

    I would take that any day over a game filled with (fetch) quests. BD being long already? Yayyy!! That’s good news for me. And only one save slot? Really? =,=; Nuuu…

  • raymk

    I’m almost positive that he couldn’t be asking western fans without giving us the first one could he >_>.

  • NPeart

    Take the electric guitar away, if its a fantasy game.

  • cyrylthewolf

    Hey… HERE’S some feedback:


    Then, if I DO like it as much as I think I would (will?) THEN we’ll talk about the next one.

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