The Things You Can Do On Fire Emblem: Awakening’s World Map

By Laura . January 24, 2013 . 11:55am

Fire Emblem: Awakening battles play out on a grid like all the other Fire Emblem games. However, in a game where strategic movement is so important, and the range of both your units and your enemy’s come into play, it can be hard to keep track of how far a particular unit can travel or how far their attacks can reach.

 

To make it easier to keep track of this, Awakening comes with two functions.

 

The first is to toggle an overlay that shows where every enemy unit can reach with their attacks, including long-ranged attacks. This is excellent for when you have to ferret your healer or a wounded ally away from attack.

 

The other is to toggle individual opponent’s ranges. You can select an enemy and see where they can move and reach with their attack. It stays onscreen even after you move the cursor away. Even better, you can do this for multiple enemies at once, so if you want to see where all the archers can reach, you can select all the archers. Both of these functions work together.

 

Story-dictated battles aside, Fire Emblem: Awakening also has free battles, which you can use to train up your units. Sometimes, you’ll see an enemy icon on the world map, signalling that you can stop by at that spot and choose to engage in battle. These enemies usually provide good item drops and some extra cash in the form of Bouillons to sell. You can even purchase an item that will call an enemy unit to the field, which you can then challenge. This is also a great way to train and to raise affinity levels between characters.

 

Interestingly, different areas have different levels of enemies, so if you’re trying to raise weaker characters, you can summon enemies to the Chapter 2 field, for example, rather than the Chapter 14 field.  The stronger enemies also provide more monetary compensation.  They’ll never be harder than what you’d faced in that chapter already, though.

 

Other times, you’ll see a green icon, which means a merchant is in the area. These merchants add special goods like Goddess Icons or Seraph Robes, which permanently increase stats, and some discounted items to the existing store in that area. They also carry many items, such as Master Seals and Second Seals, that aren’t available for purchase until much later in the game.  (Yes, those can be purchased.)  However, after you visit the store and leave, the merchant disappears, so it’s best to wait until you actually have enough money to purchase what you want in one go before visiting them.

 

Additionally, each area can have two special events.  For example, you can have two enemy units visit, in which case you’ll have to face two “Boss” units, or you can have an enemy and a merchant visit, in which case you’ll have to protect the merchant from the enemies.

 

You’re also free to revisit previous areas in the game from the world map. After you’ve unlocked a new chapter, a new area opens in the world map, which you then travel to. However, before you travel to your new destination, you have the option of visiting any of the areas you’ve previously accessed. No story events will occur when you do, but you’ll be allowed access to the shop in that area.

 

This freedom of travel also means that you can visit separate areas unrelated to the story when they open. These lead to Paralogues, which are like side stories.  Most of these come with a recruitable character. The first one, for example, came with the character, Donnel, a farmer who has never fought a battle.

 

If you manage to get him to level up once during the ensuing battle, he stays with your army.  Later, you can recruit the children of your married units and the Paralogues are unlocked whenever you marry a couple off.

 

Storywise, I really like how the world map and your ability to travel through the areas to get a fuller view of the geography helps solidify what’s happening where, which is especially important in a game focused on war like this one.

 

Look out for more Fire Emblem: Awakening coverage leading up to the game’s release on Feb. 4th. In case you need to catch up with our previous impressions and findings, you can check those out at the links below:

 

Fire Emblem: Awakening Has Dual Audio Voice Tracks

Fire Emblem: Awakening Has A First-Person Mode For Battles

Fire Emblem: Awakening’s Funny Romantic Pairings And Support System


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  • Minos

    So…the world map its kinda like Final Fantasy Tactics?

    Also, looks like there is some “Human Breeding” involved…

    • andref

      Supposedly that children aspect was in one of the japan exclusive but, can’t say the world map like option hasn’t been seen before in FE

      • http://twitter.com/sakura_candy Lumi

        Japan exclusive? I haven’t heard of any cut content. From what I’ve heard (ie friends with Japanese version) the children aspect is not something you can cut out from the plot

        • andref

          I meant a game exclusive to Japan not content.

        • Lordshade

          you misread the comment, he said that the child aspect was in another GAME that was japan exclusive.

        • fuzzy_hobo

          He means FE4 Genealogy of Holy War I think, which had children but we never got in the West (excluding fan translations). But Awakening shouldn’t have any cut content from what we’ve seen so far.

          • andref

            Yeah that’s what I was talking about, I just didn’t know the translated name

          • http://twitter.com/sakura_candy Lumi

            Ah, thanks for clearing that up :)

      • Triplicity

        Right, Fire Emblem 4 had the generations, and at least 8 has the world map.

  • SetzerGabbiani

    This sounds like the most fully featured FE yet!

  • Eriol

    It looks like they took some elements from The Sacred Stones back into this game. The enemy space toggling has been around ever since Path of Radiance too though, it has been a handy feature.

    • Ty Arnold

      This one’s better, though, since it also lets you look at all the ranges by pressing one button (like in the DS games) and also lets you stack them (they have different colors), so you can check the ranges of every single enemy and also look at the range of one specific enemy at the same time.

  • http://www.facebook.com/stale.laastad Ståle Laastad

    i honestly dont need a 3DS, but damn O_O

  • Blazkn

    I really like how the world map isn’t simply a flat picture, it moves and feels kinda like a globe. Just a little detail, but charming. lol

  • Miralizmis

    Ummm… Crap.
    That’s more than I thought. :T
    But, really, that’s a good thing. :D

  • KingGunblader

    Between side missions and DLC, you could build a pretty stellar party. Makes me thankful for the SpotPass battles, even if I probably won’t get much use out of the feature.

  • fireemblembeast

    Thanks for the info! :3
    Anyone know if the shopkeeper is still Aimee? I hope it has her theme too! So catchy… :D

  • Raltrios

    I really enjoyed the world map mechanics in Sacred Stones. It was my first FE game, actually. I’d heard a lot of complaints about how being able to go back and train up your units made the game too easy, but I liked the exploration, item-hunting, and level-maxing from a completionist point of view.
    I’m glad to see it making a return.
    Ditto on the enemy-range mapping.

    But what about colosseums?

  • Tails the Foxhound

    Man I wish you could retread a map in Radiant Dawn, I’m STILL stuck in that game.

  • neetyneety

    Wow, looks like each feature has been pretty fleshed out. It’s actually pretty overwhelming just reading about it, but once I get engrossed in the game (which I definitely will), I’ll probably be having a blast utilizing each and every one of these.

  • Ridho Siregar

    Whoa, so the couple married can have children? Talk about harvesting armies here…

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