Crytek’s New U.S. Studio Gives Vigil Games “Core Team” A Chance To Go On

By Ishaan . January 28, 2013 . 2:25pm

Last week, an auction was held to sell off bankrupt publisher THQ’s studios and properties. Among the companies that bid for various THQ assets were Crysis developer, Crytek, who purchased the Homefront I.P. for $500,000.


Unfortunately, there were no takers for Darksiders studio, Vigil Games, or the Darksiders property itself, with THQ management stating that they would continue to look for prospective buyers to the best of their abilities.


This morning, however, Crytek announced the opening of a new studio in Austin, Texas—their ninth, to be precise. Dubbed Crytek USA Corp., the Austin studio is Crytek’s very first studio in the U.S. and is being headed up by “David Adams and his team of 35 experienced developers”.


Who is David Adams? He was Vigil’s co-founder. Judging by a tweet made by THQ president, Jason Rubin, Crytek brought Abrams aboard along with a “core team” of Vigil employees. Rubin tweeted: “Great news for Vigil, at least the core team: Thanks to Crytek for saving as much as they could of a fantastic team.”


Meanwhile, Adams stated in a press release: “I’m thrilled to be a part of the newest Crytek studio, which will boast some of the brightest development talent in the industry. The studio’s launch represents Crytek’s commitment to delivering diverse and high quality content to players everywhere.”


Crytek CEO, Chevat Yerli, stated: “Crytek has always enjoyed a special relationship with gamers and business partners in North America, so establishing a permanent presence in the US was a natural step. We are extremely excited about the work that we will be undertaking from our strategic new location in Austin, with David Adams and his team of 35 experienced developers. We believe our CryENGINE technology will enable the team we assemble to create unparalleled new gaming experiences.”


Congratulations to all at Vigil Games that were fortunate enough to be part of the Crytek acquisition.


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  • DemonicX

    Wow, it’s nice to hear that Vigil Games did get picked up. I can now look forward to more Darksiders games.

    • Nothing’s been said about Darksiders so far, or Vigil’s other project that was already in development. Just that a “core team” of developers from Vigil are part of Crytek now.

      • alastor3

        at least they have a job!

      • Ferrick

        at the very least, those at vigil has someone to work with rather than losing their jobs, and its still sad on how V. Game economics are starting to go down and causing some teams to lose their jobs

    • Farid Belkacemi

      Darksiders still belongs to THQ. They will sell it in a few weeks though..

  • You sure it’s David Abrams and not Dave Adams, founder and GM of Vigil? I remember one person who left Vigil at one point.

    Eh, whatever the case, I’m very glad to see the Vigil’s core team is back in business. Sad to say the other didn’t make it themselves.

    • It is Adams! I typed it up wrong the second time. Thanks for pointing that out. :)

      • Tylor Boreas Makimoto

        Silly Ishaan, this isn’t Star Wars/Star Trek ;3

        • That’s… where my mind kept wandering off to.

  • Bloodios

    Darksiders 3 powered by CryEngine 3… I can only wish…

  • DragonSix

    I’m very surprised by all those crytek acquisitions. Because it never did amount to anything (what did ex-Free Radical Software make ever since?).

    They got a lot of studios but only release Crysis games and game engines, why?

    • Crytek also work on Far Cry. Also Cryengine is very lucrative for them. It’s been licensed by a number of Asian developers for MMOs, and if I recall correctly, the military makes use of it as well. Cryengine is no Unreal, but it’s definitely been very successful for them.

      Also, the Free Radical folks (now Crytek UK) are the ones working on Homefront 2. They also worked on the multiplayer for Crysis 2 and I think 3 as well.

      • Juan Andrés Valencia

        It is starting to become popular. State Of Decay, Everybody’s Gone To The Rapture, Enemy Front, Ryse, Mechwarrior Online, Fibble, Star Citizen, Sniper Ghost Warrior 2, Evolve (Another ex-THQ game) and ArcheAge are just some examples of upcoming CryEngine 3 games, including some indie ones (Everybody’s Gone To The Rapture is from thechineseroom, the team that brought us Dear Esther and the upcoming Amnesia: A Machine For Pigs

        • Dear Esther was built on Cryengine? I never knew that! That’s awesome. It totally makes sense, too. The Cryengine editor is so versatile and easy to use.

          • Juan Andrés Valencia

            No, Dear Esther ran on the Source engine, Amnesia: A Machine For Pigs runs on the same engine that Amnesia used while Everybody’s Gone To The Rapture uses the CE3.

          • @facebook-1373473338:disqus @Bloodios:disqus Ah, I see. Thanks for clearing that up!

          • Bloodios

            You misunderstood. Only “Everybody’s Gone To The Rapture” is powered by the CryEngine 3. “Dear Esther” was powered by the Source engine.

      • Jordan Coleman

        They haven;t worked on a Far Cry game since the 1st one.

        • …wow, now I feel stupid. I just assumed all along that FC2 and 3 were by one of Crytek’s many studios. I didn’t know Ubisoft had taken on development internally.

          • IIRC Crytek has a pattern of making a game and then moving on to a new franchise. Or they *had* a pattern.

    • landlock

      Crytek UK have been developing the multiplayer for Crysis 3 for a while now. Since the game is about to be released. Hopefully they’ll be starting something else.

  • Juan Andrés Valencia

    Now they need to buy the Darksiders IP and start developing DS3 using the newest version of the CryEngine 3.

    • Yerld_CK

      Be careful what you wish for. Crytek is gearing up for a F2P future, which is all they plan on making once Crysis 3, Homefront 2, and a yet-to-be-announced Kinect game are finished.

      Snatching up some talent is a strategic move….if they hit it big with Warface or whatnot, they’d have more than enough money to fund multiple F2P projects. Look at what World of Tanks did for……

  • Göran Isacson

    Truth be told, I’m happier they managed to save some of the people rather than the IP. Darksiders is a cool enough game, but not cool enough that I sit up and wait feverishly for news of the next installment. But my apathy for the IP does not extend to the flesh and blood people behind it, so kudos Crytek- you done good.

  • Solomon_Kano

    Aha! So the team does get to stay together! Or some of them at least. That was my biggest concern.

    Whaddya know @Ishaan:disqus , no Retro, no Bethesda, no Bioware — they ended up getting a whole new studio to call their own. I never could’ve seen this coming.

    • Yup, not all of them, though. the 35 consist of a few Vigil employees and a few other folks. The folks that didn’t make the cut still need a place to work!

      • Solomon_Kano

        Yea, I hope the rest get picked up by the surrounding studios. Any idea how many were working at Vigil?

  • akeboshi

    What was so special about Darksiders? It just seemed like some bland hack n’ slash.

    • A hack-and-slash action-adventure, RPG game, yes, but not all that bland. Darksiders 2 added lots of new combat mechanics to make it akin to DMC whereas Darksiders 1 was akin to GoW. You can say that other than being a game where you can play as one of the four horseman, it’s a homage to various other games. Some people will peg this as ripping off, but then again, what’s ever original these days? I personally praise Vigil Games for knowing that you have a right to take inspiration from other successful games and still make a fun product. At the end of the day, it’s another fun series worth playing.

  • We want Darksiders III please…

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