Shin Megami Tensei IV Has Press Turns And A Way To Revive Your Party If You Die

By Spencer . January 30, 2013 . 12:42am


Famitsu has tidbits about Shin Megami Tensei IV’s battle system this week. The magazine confirmed Shin Megami Tensei IV uses the press turn system, which increases the number of actions your party can take if you exploit an enemy’s weakness.


If your party is annihilated in Shin Megami Tensei IV you won’t be taken back to the main menu like Shin Megami Tensei: Nocturne. Players will see the ferryman from the Sanzu River who will ferry players back to the world of the living if you give him Macca (that’s SMT’s currency).

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  • Mrgrgr and Unacceptable World

    ………. Grinding never sounds broken lol.

    Having unlimited gold will allow us to cheat death lol.

    • The bureaucracy of Hell is going to regret switching to intangible, farmable currency. Oh the potential inflations…

      • Derek E Nay

        Where is Larharl when we need him?

        • I dunno, too busy looking at “his” new body in the mirror?

          • Alex Sargeant

            Big Breasts were one of his all-time fears a while back. That must be a Cronenberg Body Horror Hell for him.

  • malek86

    Well I guess this depends on how much it will cost to revive… I remember in many old dungeon crawlers you normally paid half your gold.

  • ragingmerifes

    It better have a Hell difficulty mode to compensate.

  • nirvana123

    I wonder if the amount will depend on your level or amount of heath your characters has

    • JustThisOne

      Hopefully this. I remember some guys where where healing/revival costs are based on levels. That’s usually a good way from keeping money farming techniques at bay.

      Maybe they should even take it to the next level of hard and have it the amount of times you use it overall. ;) I’m tellin’ ya, ya guys gotta have several dedicated Recarm demons. Benched demons save lives.

  • urbanscholar

    At first I was read this thinking: Did they go easy? Then bam cough up the $$$ if you can and want to afford it. Good way of adding options to difficulty the series is known for.

    I wonder given the audience SMT games attract how many people play Easy if at all.

    • Triplicity

      Right, Resonance of Fate/End of Eternity also had pay to revive instead of reload and that was game was pretty hard.

    • I would.

    • Locklear93

      I generally play games on normal, but I don’t hesitate for a second to switch to easy.

  • RoxasTheUnknown1

    Still not happy about it being first person but man if being destroyed in Nocturne wasnt depressing at times. As long as theres no penalty then sure. Im cool with this.

    • Um… its not a FP dungeon crawler… Its just the combat scene is being first person.

      As long as you have enough $$$ sure why not?

      • Zal_Yagun

        Money in SMT games is aways tight, unless you spend extremely wisely, you will barely afford equipment, and other amenities will take chunks of your wallet out… Its not impossible, but difficult or rather,Time consuming depending on how generous the game is…

    • Penalty is losing macca, and if this game follows tradition, macca will always be tight. Depending on the cost it might end up being worth it to reload the previous save.

    • I totally agree….its gonna be hard in FP. I’ll miss the Demi Fiend punch for sure.

  • So we are able to bribe our way out of death? Better start saving more $$$

    • Between item and equipment costs… good luck.

      • Don’t forget greedy demons when recruiting.

      • Hound

        That’s right.. The new SMT seems to have equipment.
        I wonder if the prices will snowball into the arm-and-a-leg costs that existed in Nocturne’s hard mode.

  • I just remembered the irony of not frequently saving when playing nocturne…

  • Guest

    So… the West is getting this right Atlus? It’s not gonna turn out like Braverly Default….. Right?

    • Hraesvelgr

      There’s really nothing that would indicate that they’re not going to release this.

    • LightZero

      Why in the hell are you asking this? Atlus almost always localize games ever since Nocturne game. The only question you should be asking is whether it will be out late this year or early next year for us Americans.

    • puchinri

      We don’t know whether or not we’re getting Bravely Default (the game wasn’t released that long ago), and since they’re releasing Soul Hackers here, I feel pretty certain that we’ll get this.

      Also, a more apt comparison would be Nora. Which was a game actually developed by Atlus JP that Atlus NA did not localize.

  • Tales_of_Master

    I hope for an awesome game over screen like the one in Nocturne. I get chills whenever I see that one.

  • Calintz YT

    I love the idea of a ferryman of death.

  • neetyneety

    I can just imagine the insane amount of hee-hooing that’ll get burned (or more aptly frozen) into your mind with that sheer number of Jack Frosts.

  • Tails the Foxhound

    I bet the ferryman charges more the deeper you are into the game.

    • Hound

      Considering that it’s a Shin Megami Tensei game (done by the maniax team,) I wouldn’t be surprised if reviving is very expensive. I know paying the healing fees in Nocturne was a nightmare in and of its-self.

      • More so in the Depths of Amala :D That ghost doctor was a dick!!

  • I’m okay with this. I think the Game Over screen is a relic of the past and one we really don’t need anymore.

    • Barrylocke89

      Somehow, I get the impression that:
      a. You’ll do really well at this game and will almost never see the Game Over Screen.
      b. You’ll be very poor because of all the times you need to bribe away dying.

    • puchinri

      Even though I like having game over screens for fun ways (like in Chocobo’s Dungeon, or games like Zack & Wiki where they do something special for the death or for the GO screen), I don’t feel like they’re actually necessary.

    • Guest

      Next I suppose we won’t need title screens either?
      That aside, I don’t think is as convenient as you’re all making it sound, seems more like, pay to revive to a certain area, more than revive to where you died in perfect condition sans macca fees, still having to redo whatever you did(like a “checkpoint” system)

    • Guest

      I suppose we won’t need title screens either?
      That aside, I don’t this is a convenient as you’re all making it sound, seems more like, pay to return to certain spot, not so much revive where you died tiptop condition sans Macca, you’d still have to redo whatever you doing before you died(like a “checkpoint” system)

      • What the hell are you on about?

        • Blerg

          *Ahem* Somehow my post showed up 2 times… *shame*
          Anywho, I was being sarcastic about the Game Over screen and the convenience of the ferry revival …yeah take that

  • Seems like people are under the impression that making macca will be easy.

    Edit: Oooooh, forgot, there is an easy mode.

  • I’m a huge Shin Megami Tensei fan, and I am totally okay with this. I mean, you still fail at whatever you’re doing, and it saves you from having to reload your save and redo everything you did. It’s not like there was any point to having to redo all the stuff you did just because, and you’re still penalized.

    I mean, Dragon Quest has been doing this for ages now, and it still doesn’t make the series any less challenging and difficult.

    • If anything, it’ll save people from having to waste their time retracing the progress so that they can spend that time with the game as they want.

      • Across this entire series I’ve lost track of the number of times I’ve been on my way to the save room after hours of exploring (in perect health no less) only to be ambused and hit with Mudoon/Hamaon….

      • Locklear93

        It’ll also save some from abandoning the title, most likely. There have been a few games where I got sick of recovering lost progress and just moved on to another title.

  • kaizin

    let the farming for macca begin. With this at least I get more options instead of a flat right game over cant wait to play this.

  • Adam Primaeros

    Now you’ll hate Macca Beam even MORE.

  • imaguni

    This should be great for the times when you’re so close to defeating a boss and you just want another chance, lol.Otherwise, SMT has taught me to be stingy and preserve what precious money I have so I might just pass most of the time.

    it’s good to have options though… Because that’s all this is, a mere option. It’s a little too early to be mourning the difficulty of SMT games…

  • Does anyone else feel a little disappointed that the battle system is first person? Considering Nocturne was full character models and the 3DS totally has the power to match.

  • dahuuuundge

    That’s a lot of enemies on one single battle. 6 Jack Frost, 1 Frost Ace, 1 Black Frost, and 1 King Frost, not counting Frost Pile under King Frost. WHY CAN’T I HOLD ALL THESE FROSTS

  • Lazulis

    That ferryman will probably want more money than Trish.

  • Jirin

    In every game I’ve ever played with ‘Revive but lose money’, I’ve reset the game instead. Especially in a game with a ‘save anywhere’ feature. I have two choices: I can lose five minutes of progress, or I can lose lots of money and all the consumables I expended trying not to lose. Not a hard choice.

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