Tearaway Gets Musical With A Look At The Game’s Sogport Area

By Ishaan . January 31, 2013 . 2:00pm

Sony have released a new trailer for Tearaway, the new PlayStation Vita platformer from Media Molecule, the developers of LittleBigPlanet. The trailer shows off the island of Sogport, which is one of the areas in the game and is inhabited by residents that are scared of the local wildife. Check it out below:

 

 

Tearaway doesn’t have a release date yet.


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  • Phoenix Wright

    That looks cool, but what if I don’t want my face to appear in the game?

    • Detrimont

      cover the front camera

    • TheExile285

      I’m sure it’s like WipEout 2048 and is optional

    • psycho_bandaid

      wear a paper bag over your head.

    • Elvick

      Play in the dark.

  • TheExile285

    I’m really not sure what to make of this game…

    • http://twitter.com/WindmanBlows Munchkingman

      It’s a 3D platformer with a focus on interactivity of the world.

      • sandra10

        There’s not too much platforming in it. Looks more puzzle and exploration oriented.

        • http://www.youtube.com/user/playstationunity DXVII

          Looks pretty cool, I think the game will be pretty awesome! Like Paper Mario but on PSVITA! Nice!

  • http://twitter.com/Nates4Christ Nate

    This is going to be great. I have never seen anything like it.

  • Lexaus_the_Alchemist

    Day one, if only because it’s being made by Mm!

    I’ll take a guess and say that this could be end up being one of the Vita’s highest rated titles, along side a game like Persona 4 Golden.

  • http://www.facebook.com/ae.gon.9 Ae Gon

    GREAT NEWS FOR YOU GUYS !

    THe Game is an Open WOrld !! ( based on the IGN uk review )

  • S- Class Wizard KaRamo

    this games going to be awesome

  • psycho_bandaid

    the music for these trailers is always freaking excellent. Still, can’t judge a game from its trailers alone.

  • Göran Isacson

    That was so charming I think I just sprouted four-leaf clovers on my face. Seriously, the music in combination with the world-design, the little puzzles… I don’t know how they could make me want a game any more. I don’t even know if it’s possible.

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